API¶
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template<typename T, typename Crtp>
class ice_engine::AbstractEngineResourceManager : public ice_engine::BaseEngineResourceManager¶ - #include <AbstractEngineResourceManager.hpp>
Public Functions
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AbstractEngineResourceManager(const AbstractEngineResourceManager&) = delete¶
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AbstractEngineResourceManager &operator=(const AbstractEngineResourceManager&) = delete¶
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AbstractEngineResourceManager(AbstractEngineResourceManager&&) = default¶
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AbstractEngineResourceManager &operator=(AbstractEngineResourceManager&&) noexcept = default¶
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inline void destroyAll()¶
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AbstractEngineResourceManager(const AbstractEngineResourceManager&) = delete¶
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class AgentHandle : public ice_engine::handles::Handle<AgentHandle>¶
- #include <AgentHandle.hpp>
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struct ice_engine::pathfinding::AgentParams¶
- #include <AgentParams.hpp>
Public Members
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float radius = 0.0f¶
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float height = 0.1f¶
Agent height. [Limit: > 0].
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float maxAcceleration = 0.0f¶
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float maxSpeed = 0.0f¶
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float collisionQueryRange = 0.1f¶
Defines how close a collision element must be before it is considered for steering behaviors. [Limits: > 0].
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float pathOptimizationRange = 0.1f¶
The path visibility optimization range. [Limit: > 0].
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float separationWeight = 0.0f¶
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float radius = 0.0f¶
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class ice_engine::scripting::angel_script::AngelscriptCPreProcessor : public ice_engine::CPreProcessor¶
- #include <AngelscriptCPreProcessor.hpp>
Public Functions
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AngelscriptCPreProcessor(fs::IFileSystem *fileSystem, logger::ILogger *logger, const std::unordered_map<std::string, std::string> &includeOverrides = {})¶
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std::string process(std::string source, const std::unordered_map<std::string, std::string> &defineMap = {}, const bool autoIncludeGuard = false, const bool preserveLineNumbers = false)¶
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template<typename ContextT>
inline void opened_include_file(ContextT const &ctx, std::string const &relname, std::string const &filename, bool is_system_include)¶
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AngelscriptCPreProcessor(fs::IFileSystem *fileSystem, logger::ILogger *logger, const std::unordered_map<std::string, std::string> &includeOverrides = {})¶
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class ice_engine::scripting::angel_script::AngelscriptDebugger : public CDebugger, public ice_engine::scripting::IScriptingEngineDebugger¶
- #include <AngelscriptDebugger.hpp>
Public Functions
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inline void prepare(asIScriptContext *context)¶
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inline virtual void performAction(const scripting::DebugAction action) override¶
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inline virtual std::string filename() const override¶
Returns the name of the file that the debugger is currently in.
If we aren’t currently debugging anything, returns an empty string.
- Returns
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inline virtual std::string functionName() const override¶
Returns the name of the function that the debugger is currently in.
If we aren’t currently debugging anything, returns an empty string.
- Returns
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inline virtual int32 line() const override¶
Returns the line in the file that the debugger is currently on.
If we aren’t currently debugging anything, returns -1.
- Returns
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inline virtual std::string ToString(void *value, asUINT typeId, int expandMembers, asIScriptEngine *engine) override¶
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inline virtual void registerToStringCallback(const std::string &obj, const std::function<std::string(void*)> &function) override¶
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inline virtual void addDebugEventListener(IDebugEventListener *listener) override¶
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inline virtual void removeDebugEventListener(const IDebugEventListener *listener) override¶
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inline virtual bool enabled() const override¶
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inline virtual void setEnabled(const bool enabled) override¶
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inline virtual bool running() const override¶
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inline virtual void setRunning(const bool running) override¶
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inline virtual void TakeCommands(asIScriptContext *ctx) override¶
Private Functions
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inline void lineCallback(asIScriptContext *context)¶
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inline void prepare(asIScriptContext *context)¶
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struct ice_engine::graphics::model::AnimatedBoneNode¶
- #include <AnimatedBoneNode.hpp>
Public Functions
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inline AnimatedBoneNode()¶
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inline AnimatedBoneNode()¶
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struct ice_engine::AnimatedBoneNode¶
- #include <Animation.hpp>
Public Functions
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AnimatedBoneNode() = default¶
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AnimatedBoneNode() = default¶
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class ice_engine::Animation¶
- #include <Animation.hpp>
Public Functions
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Animation() = default¶
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inline Animation(std::string name, std::chrono::duration<float32> duration, float32 ticksPerSecond, std::unordered_map<std::string, AnimatedBoneNode> animatedBoneNodes)¶
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inline Animation(const std::string &name, const std::string &filename, const aiAnimation *animation, logger::ILogger *logger, fs::IFileSystem *fileSystem)¶
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~Animation() = default¶
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inline const std::unordered_map<std::string, AnimatedBoneNode> &animatedBoneNodes() const¶
Private Functions
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Animation() = default¶
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struct ice_engine::graphics::model::Animation¶
- #include <Animation.hpp>
Public Functions
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Animation() = default¶
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Animation() = default¶
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struct ice_engine::ecs::AnimationComponent¶
- #include <AnimationComponent.hpp>
Public Functions
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AnimationComponent() = default¶
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inline AnimationComponent(AnimationHandle animationHandle)¶
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inline AnimationComponent(AnimationHandle animationHandle, uint32 startFrame, uint32 endFrame)¶
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AnimationComponent() = default¶
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class AnimationHandle : public ice_engine::handles::Handle<AnimationHandle>¶
- #include <AnimationHandle.hpp>
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struct ice_engine::graphics::model::AnimationSet¶
- #include <AnimationSet.hpp>
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class ice_engine::Audio : public ice_engine::audio::IAudio¶
- #include <Audio.hpp>
Public Functions
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inline Audio(const std::vector<uint8> &data)¶
Will load the provided audio data into a proper audio.
- Parameters
data – The audio data to load.
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inline Audio(std::istream &inputStream)¶
Will load the provided audio data into a proper audio.
- Parameters
inputStream – Stream from which we will load our audio data.
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~Audio() override = default¶
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inline Audio(const std::vector<uint8> &data)¶
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class ice_engine::AudioEngineBindingDelegate¶
- #include <AudioEngineBindingDelegate.hpp>
Public Functions
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AudioEngineBindingDelegate(logger::ILogger *logger, scripting::IScriptingEngine *scriptingEngine, GameEngine *gameEngine, audio::IAudioEngine *audioEngine)¶
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~AudioEngineBindingDelegate() = default¶
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void bind()¶
Private Members
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GameEngine *gameEngine_¶
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scripting::IScriptingEngine *scriptingEngine_¶
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audio::IAudioEngine *audioEngine_¶
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AudioEngineBindingDelegate(logger::ILogger *logger, scripting::IScriptingEngine *scriptingEngine, GameEngine *gameEngine, audio::IAudioEngine *audioEngine)¶
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class ice_engine::audio::AudioFactory¶
- #include <AudioFactory.hpp>
Public Static Functions
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static std::unique_ptr<IAudioEngine> createAudioEngine(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger)¶
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static std::unique_ptr<IAudioEngine> createAudioEngine(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger)¶
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class AudioSceneHandle : public ice_engine::handles::Handle<AudioSceneHandle>¶
- #include <AudioSceneHandle.hpp>
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class ice_engine::BaseEngineResourceManager¶
- #include <BaseEngineResourceManager.hpp>
Subclassed by ice_engine::AbstractEngineResourceManager< graphics::MeshHandle, EngineResourceManager< graphics::MeshHandle > >, ice_engine::AbstractEngineResourceManager< graphics::TextureHandle, EngineResourceManager< graphics::TextureHandle > >, ice_engine::AbstractEngineResourceManager< graphics::VertexShaderHandle, EngineResourceManager< graphics::VertexShaderHandle > >, ice_engine::AbstractEngineResourceManager< T, EngineResourceManager< T > >, ice_engine::AbstractEngineResourceManager< T, Crtp >
Public Functions
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virtual ~BaseEngineResourceManager() = default¶
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BaseEngineResourceManager(const BaseEngineResourceManager&) = delete¶
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BaseEngineResourceManager &operator=(const BaseEngineResourceManager&) = delete¶
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BaseEngineResourceManager(BaseEngineResourceManager&&) = default¶
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BaseEngineResourceManager &operator=(BaseEngineResourceManager&&) noexcept = default¶
Protected Functions
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BaseEngineResourceManager() = default¶
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virtual ~BaseEngineResourceManager() = default¶
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struct BaseException : public virtual exception, public virtual std::exception¶
- #include <Exception.hpp>
Subclassed by ice_engine::Exception
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class BaseHandle¶
- #include <Handle.hpp>
Subclassed by ice_engine::handles::Handle< AgentHandle >, ice_engine::handles::Handle< AnimationHandle >, ice_engine::handles::Handle< AudioSceneHandle >, ice_engine::handles::Handle< BonesHandle >, ice_engine::handles::Handle< CameraHandle >, ice_engine::handles::Handle< ClientHandle >, ice_engine::handles::Handle< CollisionShapeHandle >, ice_engine::handles::Handle< CrowdHandle >, ice_engine::handles::Handle< ExecutionContextHandle >, ice_engine::handles::Handle< FragmentShaderHandle >, ice_engine::handles::Handle< ListenerHandle >, ice_engine::handles::Handle< MaterialHandle >, ice_engine::handles::Handle< MeshHandle >, ice_engine::handles::Handle< ModelHandle >, ice_engine::handles::Handle< ModuleHandle >, ice_engine::handles::Handle< NavigationMeshHandle >, ice_engine::handles::Handle< ObstacleHandle >, ice_engine::handles::Handle< PathfindingSceneHandle >, ice_engine::handles::Handle< PhysicsSceneHandle >, ice_engine::handles::Handle< PointLightHandle >, ice_engine::handles::Handle< PolygonMeshHandle >, ice_engine::handles::Handle< RemoteConnectionHandle >, ice_engine::handles::Handle< RenderableHandle >, ice_engine::handles::Handle< RenderSceneHandle >, ice_engine::handles::Handle< ScriptHandle >, ice_engine::handles::Handle< ServerHandle >, ice_engine::handles::Handle< ShaderHandle >, ice_engine::handles::Handle< ShaderProgramHandle >, ice_engine::handles::Handle< SkeletonHandle >, ice_engine::handles::Handle< SkyboxHandle >, ice_engine::handles::Handle< SkyboxRenderableHandle >, ice_engine::handles::Handle< SoundHandle >, ice_engine::handles::Handle< SoundSourceHandle >, ice_engine::handles::Handle< TerrainHandle >, ice_engine::handles::Handle< TerrainRenderableHandle >, ice_engine::handles::Handle< TessellationControlShaderHandle >, ice_engine::handles::Handle< TessellationEvaluationShaderHandle >, ice_engine::handles::Handle< TextureHandle >, ice_engine::handles::Handle< VertexShaderHandle >, ice_engine::handles::Handle< T >
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class BasePointerHandle¶
- #include <PointerHandle.hpp>
Subclassed by ice_engine::handles::PointerHandle< T >, ice_engine::handles::PointerHandle< GhostObjectHandle >, ice_engine::handles::PointerHandle< RigidBodyObjectHandle >, ice_engine::handles::PointerHandle< ScriptFunctionHandle >, ice_engine::handles::PointerHandle< ScriptObjectFunctionHandle >, ice_engine::handles::PointerHandle< ScriptObjectHandle >
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class ice_engine::BaseResourceManager¶
- #include <BaseResourceManager.hpp>
Subclassed by ice_engine::ResourceManager< T >
Public Functions
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virtual ~BaseResourceManager() = default¶
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BaseResourceManager(const BaseResourceManager&) = delete¶
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BaseResourceManager &operator=(const BaseResourceManager&) = delete¶
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BaseResourceManager(BaseResourceManager&&) = default¶
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BaseResourceManager &operator=(BaseResourceManager&&) noexcept = default¶
Protected Functions
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BaseResourceManager() = default¶
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virtual ~BaseResourceManager() = default¶
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class ice_engine::BindingDelegate¶
- #include <BindingDelegate.hpp>
Public Functions
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BindingDelegate(logger::ILogger *logger, scripting::IScriptingEngine *scriptingEngine, GameEngine *gameEngine, graphics::IGraphicsEngine *graphicsEngine, audio::IAudioEngine *audioEngine, networking::INetworkingEngine *networkingEngine, physics::IPhysicsEngine *physicsEngine, pathfinding::IPathfindingEngine *pathfindingEngine)¶
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void bind()¶
Private Members
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GameEngine *gameEngine_¶
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scripting::IScriptingEngine *scriptingEngine_¶
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graphics::IGraphicsEngine *graphicsEngine_¶
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audio::IAudioEngine *audioEngine_¶
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networking::INetworkingEngine *networkingEngine_¶
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physics::IPhysicsEngine *physicsEngine_¶
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pathfinding::IPathfindingEngine *pathfindingEngine_¶
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BindingDelegate(logger::ILogger *logger, scripting::IScriptingEngine *scriptingEngine, GameEngine *gameEngine, graphics::IGraphicsEngine *graphicsEngine, audio::IAudioEngine *audioEngine, networking::INetworkingEngine *networkingEngine, physics::IPhysicsEngine *physicsEngine, pathfinding::IPathfindingEngine *pathfindingEngine)¶
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struct ice_engine::graphics::model::Bone¶
- #include <Bone.hpp>
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struct ice_engine::Bone¶
- #include <Mesh.hpp>
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struct ice_engine::graphics::model::BoneData¶
- #include <BoneData.hpp>
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struct ice_engine::BoneData¶
- #include <Mesh.hpp>
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struct ice_engine::graphics::model::BoneNode¶
- #include <BoneNode.hpp>
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struct ice_engine::BoneNode¶
- #include <Skeleton.hpp>
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class BonesHandle : public ice_engine::handles::Handle<BonesHandle>¶
- #include <BonesHandle.hpp>
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class ice_engine::Camera¶
- #include <Camera.hpp>
Public Functions
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Camera()¶
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virtual ~Camera()¶
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bool isActive()¶
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void moveForward()¶
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void moveBack()¶
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void moveLeft()¶
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void moveRight()¶
Private Functions
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void initialize()¶
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Camera()¶
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class CameraHandle : public ice_engine::handles::Handle<CameraHandle>¶
- #include <CameraHandle.hpp>
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class CDebugger¶
- #include <debugger.h>
Subclassed by ice_engine::scripting::angel_script::AngelscriptDebugger
Public Types
Public Functions
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CDebugger()¶
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virtual ~CDebugger()¶
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virtual void RegisterToStringCallback(const asITypeInfo *ti, ToStringCallback callback)¶
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virtual void TakeCommands(asIScriptContext *ctx)¶
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virtual void LineCallback(asIScriptContext *ctx)¶
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virtual void PrintHelp()¶
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virtual void ListBreakPoints()¶
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virtual void ListLocalVariables(asIScriptContext *ctx)¶
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virtual void ListGlobalVariables(asIScriptContext *ctx)¶
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virtual void ListMemberProperties(asIScriptContext *ctx)¶
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virtual void ListStatistics(asIScriptContext *ctx)¶
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virtual void PrintCallstack(asIScriptContext *ctx)¶
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virtual bool CheckBreakPoint(asIScriptContext *ctx)¶
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virtual std::string ToString(void *value, asUINT typeId, int expandMembersLevel, asIScriptEngine *engine)¶
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virtual void SetEngine(asIScriptEngine *engine)¶
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virtual asIScriptEngine *GetEngine()¶
Protected Types
Protected Attributes
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DebugAction m_action¶
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asUINT m_lastCommandAtStackLevel¶
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asIScriptFunction *m_lastFunction¶
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std::vector<BreakPoint> m_breakPoints¶
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asIScriptEngine *m_engine¶
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std::map<const asITypeInfo*, ToStringCallback> m_toStringCallbacks¶
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CDebugger()¶
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struct ice_engine::ecs::ChildrenComponent¶
- #include <ChildrenComponent.hpp>
Public Functions
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ChildrenComponent() = default¶
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ChildrenComponent() = default¶
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class CScriptDictionary::CIterator¶
- #include <scriptdictionary.h>
Public Functions
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void operator++()¶
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void operator++(int)¶
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int GetTypeId() const¶
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bool GetValue(asINT64 &value) const¶
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bool GetValue(double &value) const¶
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bool GetValue(void *value, int typeId) const¶
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const void *GetAddressOfValue() const¶
Protected Functions
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CIterator()¶
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CIterator(const CScriptDictionary &dict, dictMap_t::const_iterator it)¶
Friends
- friend class CScriptDictionary
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void operator++()¶
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class ClientHandle : public ice_engine::handles::Handle<ClientHandle>¶
- #include <ClientHandle.hpp>
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class CollisionShapeHandle : public ice_engine::handles::Handle<CollisionShapeHandle>¶
- #include <CollisionShapeHandle.hpp>
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class ice_engine::graphics::Color¶
- #include <Color.hpp>
Public Functions
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Color() = default¶
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Color() = default¶
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struct ConnectEvent : public ice_engine::networking::GenericEvent¶
- #include <Event.hpp>
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class ice_engine::Constants¶
- #include <Constants.hpp>
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template<typename T>
struct Constructor¶ - #include <aswrappedcall.h>
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template<typename T>
struct gw::Constructor<T()>¶ - #include <aswrappedcall.h>
Public Static Functions
- static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
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template<typename T, typename A0>
struct gw::Constructor<T(A0)>¶ - #include <aswrappedcall.h>
Public Static Functions
- static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
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template<typename T, typename A0, typename A1>
struct gw::Constructor<T(A0, A1)>¶ - #include <aswrappedcall.h>
Public Static Functions
- static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
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template<typename T, typename A0, typename A1, typename A2>
struct gw::Constructor<T(A0, A1, A2)>¶ - #include <aswrappedcall.h>
Public Static Functions
- static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
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template<typename T, typename A0, typename A1, typename A2, typename A3>
struct gw::Constructor<T(A0, A1, A2, A3)>¶ - #include <aswrappedcall.h>
Public Static Functions
- static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
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class ice_engine::CPreProcessor : public default_preprocessing_hooks¶
- #include <CPreProcessor.hpp>
This class is a generic pre processor for C like code.
Subclassed by ice_engine::scripting::angel_script::AngelscriptCPreProcessor
Public Functions
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CPreProcessor(fs::IFileSystem *fileSystem, logger::ILogger *logger, const std::unordered_map<std::string, std::string> &includeOverrides = {})¶
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std::string process(std::string source, const std::unordered_map<std::string, std::string> &defineMap = {}, const bool autoIncludeGuard = false, const bool preserveLineNumbers = false)¶
Processess the source code.
- Parameters
defineMap – this is an optional map that can contain any extra/special #defines that have been defined.
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template<typename ContextT, typename ContainerT>
bool found_unknown_directive(ContextT const &ctx, ContainerT const &line, ContainerT &pending)¶
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template<typename ContextT, typename ContainerT>
bool emit_line_directive(ContextT const &ctx, ContainerT &pending, typename ContextT::token_type const &act_token)¶
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template<typename ContextT>
bool locate_include_file(ContextT &ctx, std::string &file_path, bool is_system, char const *current_name, std::string &dir_path, std::string &native_name)¶
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template<typename ContextT>
void opened_include_file(ContextT const &ctx, std::string const &relname, std::string const &filename, bool is_system_include)¶
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template<typename ContextT>
bool found_include_directive(ContextT const &ctx, std::string const &filename, bool include_next)¶
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template<typename ContextT, typename TokenT>
void skipped_token(ContextT const &ctx, TokenT const &token)¶
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template<typename ContextT, typename TokenT>
TokenT const &generated_token(ContextT const &ctx, TokenT const &token)¶
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template<typename ContextT, typename TokenT, typename ContainerT>
bool evaluated_conditional_expression(ContextT const &ctx, TokenT const &directive, ContainerT const &expression, bool expression_value)¶
Protected Functions
-
CPreProcessor(fs::IFileSystem *fileSystem, logger::ILogger *logger, const std::unordered_map<std::string, std::string> &includeOverrides = {})¶
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struct ice_engine::pathfinding::CrowdConfig¶
- #include <CrowdConfig.hpp>
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class CrowdHandle : public ice_engine::handles::Handle<CrowdHandle>¶
- #include <CrowdHandle.hpp>
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class CScriptArray¶
- #include <scriptarray.h>
Public Functions
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void AddRef() const¶
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void Release() const¶
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asITypeInfo *GetArrayObjectType() const¶
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int GetArrayTypeId() const¶
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int GetElementTypeId() const¶
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asUINT GetSize() const¶
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bool IsEmpty() const¶
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void Reserve(asUINT maxElements)¶
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void Resize(asUINT numElements)¶
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void *At(asUINT index)¶
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const void *At(asUINT index) const¶
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void SetValue(asUINT index, void *value)¶
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CScriptArray &operator=(const CScriptArray&)¶
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bool operator==(const CScriptArray&) const¶
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void InsertAt(asUINT index, void *value)¶
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void InsertAt(asUINT index, const CScriptArray &arr)¶
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void InsertLast(void *value)¶
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void RemoveAt(asUINT index)¶
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void RemoveLast()¶
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void RemoveRange(asUINT start, asUINT count)¶
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void SortAsc()¶
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void SortDesc()¶
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void SortAsc(asUINT startAt, asUINT count)¶
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void SortDesc(asUINT startAt, asUINT count)¶
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void Sort(asUINT startAt, asUINT count, bool asc)¶
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void Sort(asIScriptFunction *less, asUINT startAt, asUINT count)¶
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void Reverse()¶
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int Find(void *value) const¶
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int Find(asUINT startAt, void *value) const¶
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int FindByRef(void *ref) const¶
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int FindByRef(asUINT startAt, void *ref) const¶
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void *GetBuffer()¶
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int GetRefCount()¶
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void SetFlag()¶
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bool GetFlag()¶
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void EnumReferences(asIScriptEngine *engine)¶
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void ReleaseAllHandles(asIScriptEngine *engine)¶
Public Static Functions
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static void SetMemoryFunctions(asALLOCFUNC_t allocFunc, asFREEFUNC_t freeFunc)¶
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static CScriptArray *Create(asITypeInfo *ot)¶
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static CScriptArray *Create(asITypeInfo *ot, asUINT length)¶
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static CScriptArray *Create(asITypeInfo *ot, asUINT length, void *defaultValue)¶
-
static CScriptArray *Create(asITypeInfo *ot, void *listBuffer)¶
Protected Functions
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CScriptArray(asITypeInfo *ot, void *initBuf)¶
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CScriptArray(asUINT length, asITypeInfo *ot)¶
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CScriptArray(asUINT length, void *defVal, asITypeInfo *ot)¶
-
CScriptArray(const CScriptArray &other)¶
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virtual ~CScriptArray()¶
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bool Less(const void *a, const void *b, bool asc)¶
-
void *GetArrayItemPointer(int index)¶
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void *GetDataPointer(void *buffer)¶
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void Copy(void *dst, void *src)¶
-
void Precache()¶
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bool CheckMaxSize(asUINT numElements)¶
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void Resize(int delta, asUINT at)¶
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void CreateBuffer(SArrayBuffer **buf, asUINT numElements)¶
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void DeleteBuffer(SArrayBuffer *buf)¶
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void CopyBuffer(SArrayBuffer *dst, SArrayBuffer *src)¶
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void Construct(SArrayBuffer *buf, asUINT start, asUINT end)¶
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void Destruct(SArrayBuffer *buf, asUINT start, asUINT end)¶
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bool Equals(const void *a, const void *b, asIScriptContext *ctx, SArrayCache *cache) const¶
-
void AddRef() const¶
-
class CScriptBuilder¶
- #include <scriptbuilder.h>
Public Functions
-
CScriptBuilder()¶
-
int StartNewModule(asIScriptEngine *engine, const char *moduleName)¶
-
int AddSectionFromFile(const char *filename)¶
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int AddSectionFromMemory(const char *sectionName, const char *scriptCode, unsigned int scriptLength = 0, int lineOffset = 0)¶
-
int BuildModule()¶
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asIScriptEngine *GetEngine()¶
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asIScriptModule *GetModule()¶
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void SetIncludeCallback(INCLUDECALLBACK_t callback, void *userParam)¶
-
void SetPragmaCallback(PRAGMACALLBACK_t callback, void *userParam)¶
-
void DefineWord(const char *word)¶
-
unsigned int GetSectionCount() const¶
Protected Types
Protected Functions
-
void ClearAll()¶
-
int Build()¶
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int ProcessScriptSection(const char *script, unsigned int length, const char *sectionname, int lineOffset)¶
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int LoadScriptSection(const char *filename)¶
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bool IncludeIfNotAlreadyIncluded(const char *filename)¶
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int SkipStatement(int pos)¶
-
int ExcludeCode(int start)¶
-
void OverwriteCode(int start, int len)¶
Protected Attributes
-
asIScriptEngine *engine¶
-
asIScriptModule *module¶
-
INCLUDECALLBACK_t includeCallback¶
-
void *includeParam¶
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PRAGMACALLBACK_t pragmaCallback¶
-
void *pragmaParam¶
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std::vector<SMetadataDecl> foundDeclarations¶
-
std::map<int, SClassMetadata> classMetadataMap¶
-
CScriptBuilder()¶
-
class CScriptDictionary¶
- #include <scriptdictionary.h>
Public Functions
-
void AddRef() const¶
-
void Release() const¶
-
CScriptDictionary &operator=(const CScriptDictionary &other)¶
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CScriptDictValue *operator[](const dictKey_t &key)¶
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const CScriptDictValue *operator[](const dictKey_t &key) const¶
-
bool IsEmpty() const¶
-
asUINT GetSize() const¶
-
void DeleteAll()¶
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CScriptArray *GetKeys() const¶
-
int GetRefCount()¶
-
void SetGCFlag()¶
-
bool GetGCFlag()¶
-
void EnumReferences(asIScriptEngine *engine)¶
-
void ReleaseAllReferences(asIScriptEngine *engine)¶
Public Static Functions
-
static CScriptDictionary *Create(asIScriptEngine *engine)¶
-
static CScriptDictionary *Create(asBYTE *buffer)¶
-
void AddRef() const¶
-
class CScriptDictValue¶
- #include <scriptdictionary.h>
Public Functions
-
CScriptDictValue()¶
-
CScriptDictValue(asIScriptEngine *engine, void *value, int typeId)¶
-
~CScriptDictValue()¶
-
void Set(asIScriptEngine *engine, void *value, int typeId)¶
-
void Set(asIScriptEngine *engine, const asINT64 &value)¶
-
void Set(asIScriptEngine *engine, const double &value)¶
-
void Set(asIScriptEngine *engine, CScriptDictValue &value)¶
-
bool Get(asIScriptEngine *engine, void *value, int typeId) const¶
-
bool Get(asIScriptEngine *engine, asINT64 &value) const¶
-
bool Get(asIScriptEngine *engine, double &value) const¶
-
const void *GetAddressOfValue() const¶
-
int GetTypeId() const¶
-
void FreeValue(asIScriptEngine *engine)¶
-
void EnumReferences(asIScriptEngine *engine)¶
Friends
- friend class CScriptDictionary
-
CScriptDictValue()¶
-
class CScriptHandle¶
- #include <scripthandle.h>
Public Functions
-
CScriptHandle()¶
-
CScriptHandle(const CScriptHandle &other)¶
-
CScriptHandle(void *ref, asITypeInfo *type)¶
-
~CScriptHandle()¶
-
CScriptHandle &operator=(const CScriptHandle &other)¶
-
void Set(void *ref, asITypeInfo *type)¶
-
bool operator==(const CScriptHandle &o) const¶
-
bool operator!=(const CScriptHandle &o) const¶
-
bool Equals(void *ref, int typeId) const¶
-
void Cast(void **outRef, int typeId)¶
-
asITypeInfo *GetType() const¶
-
int GetTypeId() const¶
-
void *GetRef()¶
-
void EnumReferences(asIScriptEngine *engine)¶
-
void ReleaseReferences(asIScriptEngine *engine)¶
Protected Functions
-
void ReleaseHandle()¶
-
void AddRefHandle()¶
-
CScriptHandle(void *ref, int typeId)¶
-
CScriptHandle &Assign(void *ref, int typeId)¶
Friends
- friend friend void Construct (CScriptHandle *self, void *ref, int typeId)
- friend friend void RegisterScriptHandle_Native (asIScriptEngine *engine)
- friend friend void CScriptHandle_AssignVar_Generic (asIScriptGeneric *gen)
-
CScriptHandle()¶
-
class CStdStringFactory : public asIStringFactory¶
Public Functions
-
inline CStdStringFactory()¶
-
inline ~CStdStringFactory()¶
-
inline const void *GetStringConstant(const char *data, asUINT length)¶
-
inline int ReleaseStringConstant(const void *str)¶
-
inline int GetRawStringData(const void *str, char *data, asUINT *length) const¶
Public Members
-
map_t stringCache¶
-
inline CStdStringFactory()¶
-
struct ice_engine::scripting::DebugEvent¶
- #include <IScriptingEngineDebugger.hpp>
-
class ice_engine::DebugRenderer : public ice_engine::IDebugRenderer¶
- #include <DebugRenderer.hpp>
Public Functions
-
inline DebugRenderer(graphics::IGraphicsEngine *graphicsEngine)¶
-
~DebugRenderer() override = default¶
-
inline virtual void pushLine(const glm::vec3 &from, const glm::vec3 &to, const glm::vec3 &color) override¶
-
inline virtual void pushLines(const std::vector<std::tuple<glm::vec3, glm::vec3, glm::vec3>> &lineData) override¶
-
inline virtual void render() override¶
-
inline DebugRenderer(graphics::IGraphicsEngine *graphicsEngine)¶
-
struct ice_engine::ecs::DirtyComponent¶
- #include <DirtyComponent.hpp>
-
struct DisconnectEvent : public ice_engine::networking::GenericEvent¶
- #include <Event.hpp>
-
class ice_engine::DisplacementMap : public ice_engine::graphics::IDisplacementMap¶
- #include <DisplacementMap.hpp>
Public Functions
-
~DisplacementMap() override = default¶
-
~DisplacementMap() override = default¶
-
struct ice_engine::graphics::DisplacementMap¶
- #include <IGraphicsEngine.hpp>
-
template<bool All = false>
class ice_engine::ecs::EcsView¶ - #include <EntityComponentSystem.hpp>
Public Functions
-
~EcsView() = default¶
-
~EcsView() = default¶
-
template<typename T>
class ice_engine::EngineResourceManager : public ice_engine::AbstractEngineResourceManager<T, EngineResourceManager<T>>¶ - #include <EngineResourceManager.hpp>
Public Functions
-
EngineResourceManager(const EngineResourceManager&) = delete¶
-
EngineResourceManager &operator=(const EngineResourceManager&) = delete¶
-
EngineResourceManager(EngineResourceManager&&) = default¶
-
EngineResourceManager &operator=(EngineResourceManager&&) noexcept = default¶
-
EngineResourceManager(const EngineResourceManager&) = delete¶
-
template<>
class ice_engine::EngineResourceManager<graphics::MeshHandle> : public ice_engine::AbstractEngineResourceManager<graphics::MeshHandle, EngineResourceManager<graphics::MeshHandle>>, private ice_engine::GraphicsEngineResourceManager<graphics::MeshHandle>¶ - #include <EngineResourceManager.MeshHandle.hpp>
Public Functions
-
~EngineResourceManager() override = default¶
Protected Functions
-
template<typename ...Args>
inline graphics::MeshHandle _create(const Args&... args)¶
Friends
- friend class AbstractEngineResourceManager< graphics::MeshHandle, EngineResourceManager< graphics::MeshHandle > >
-
~EngineResourceManager() override = default¶
-
template<>
class ice_engine::EngineResourceManager<graphics::TextureHandle> : public ice_engine::AbstractEngineResourceManager<graphics::TextureHandle, EngineResourceManager<graphics::TextureHandle>>, private ice_engine::GraphicsEngineResourceManager<graphics::TextureHandle>¶ - #include <EngineResourceManager.TextureHandle.hpp>
Public Functions
-
~EngineResourceManager() override = default¶
Protected Functions
-
template<typename ...Args>
inline graphics::TextureHandle _create(const Args&... args)¶
Friends
- friend class AbstractEngineResourceManager< graphics::TextureHandle, EngineResourceManager< graphics::TextureHandle > >
-
~EngineResourceManager() override = default¶
-
template<>
class ice_engine::EngineResourceManager<graphics::VertexShaderHandle> : public ice_engine::AbstractEngineResourceManager<graphics::VertexShaderHandle, EngineResourceManager<graphics::VertexShaderHandle>>, private ice_engine::GraphicsEngineResourceManager<graphics::VertexShaderHandle>¶ - #include <EngineResourceManager.VertexShaderHandle.hpp>
Public Functions
-
~EngineResourceManager() override = default¶
Protected Functions
-
template<typename ...Args>
inline graphics::VertexShaderHandle _create(const Args&... args)¶
Friends
- friend class AbstractEngineResourceManager< graphics::VertexShaderHandle, EngineResourceManager< graphics::VertexShaderHandle > >
-
~EngineResourceManager() override = default¶
-
struct ice_engine::EngineStatistics¶
- #include <EngineStatistics.hpp>
-
class ice_engine::ecs::Entity¶
- #include <Entity.hpp>
Public Functions
-
Entity() = default¶
-
inline operator bool() const¶
-
inline bool valid() const¶
-
inline void invalidate()¶
-
template<typename C>
std::enable_if<std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<ParentComponent>>::value, entityx::ComponentHandle<C>>::type assign(const ParentComponent &parentComponent)¶
-
template<typename C, typename ...Args>
inline std::enable_if<!std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<GraphicsComponent>>::value && !std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<AnimationComponent>>::value && !std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<PointLightComponent>>::value && !std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<GraphicsTerrainComponent>>::value && !std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<GraphicsSkyboxComponent>>::value && !std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<RigidBodyObjectComponent>>::value && !std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<GhostObjectComponent>>::value && !std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<PathfindingCrowdComponent>>::value && !std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<PathfindingAgentComponent>>::value && !std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<PathfindingObstacleComponent>>::value && !std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<ParentComponent>>::value && !std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<ChildrenComponent>>::value && !std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<ParentBoneAttachmentComponent>>::value, entityx::ComponentHandle<C>>::type assign(Args&&... args)¶
-
template<typename C, typename ...Args>
std::enable_if<std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<ParentComponent>>::value, entityx::ComponentHandle<C>>::type assign(Args&&... args)¶
-
template<typename C, typename ...Args>
std::enable_if<std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<ChildrenComponent>>::value, entityx::ComponentHandle<C>>::type assign(Args&&... args)¶
-
template<typename C, typename ...Args>
std::enable_if<std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<ParentBoneAttachmentComponent>>::value, entityx::ComponentHandle<C>>::type assign(Args&&... args)¶
-
template<typename C, typename ...Args>
inline std::enable_if<std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<GraphicsComponent>>::value, entityx::ComponentHandle<C>>::type assign(Args&&... args)¶
-
template<typename C, typename ...Args>
inline std::enable_if<std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<AnimationComponent>>::value, entityx::ComponentHandle<C>>::type assign(Args&&... args)¶
-
template<typename C, typename ...Args>
inline std::enable_if<std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<PointLightComponent>>::value, entityx::ComponentHandle<C>>::type assign(Args&&... args)¶
-
template<typename C, typename ...Args>
inline std::enable_if<std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<GraphicsTerrainComponent>>::value, entityx::ComponentHandle<C>>::type assign(Args&&... args)¶
-
template<typename C, typename ...Args>
inline std::enable_if<std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<GraphicsSkyboxComponent>>::value, entityx::ComponentHandle<C>>::type assign(Args&&... args)¶
-
template<typename C, typename ...Args>
inline std::enable_if<std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<RigidBodyObjectComponent>>::value, entityx::ComponentHandle<C>>::type assign(Args&&... args)¶
-
template<typename C, typename ...Args>
inline std::enable_if<std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<GhostObjectComponent>>::value, entityx::ComponentHandle<C>>::type assign(Args&&... args)¶
-
template<typename C, typename ...Args>
inline std::enable_if<std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<PathfindingCrowdComponent>>::value, entityx::ComponentHandle<C>>::type assign(Args&&... args)¶
-
template<typename C, typename ...Args>
inline std::enable_if<std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<PathfindingAgentComponent>>::value, entityx::ComponentHandle<C>>::type assign(Args&&... args)¶
-
template<typename C, typename ...Args>
inline std::enable_if<std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<PathfindingObstacleComponent>>::value, entityx::ComponentHandle<C>>::type assign(Args&&... args)¶
-
template<typename C>
inline void remove()¶
-
template<typename C, typename = typename std::enable_if<!std::is_const<C>::value>::type>
inline entityx::ComponentHandle<C> component()¶
-
template<typename C, typename = typename std::enable_if<std::is_const<C>::value>::type>
inline const entityx::ComponentHandle<C, const entityx::EntityManager> component() const¶
-
template<typename ...Components>
inline std::tuple<entityx::ComponentHandle<Components>...> components()¶
-
template<typename ...Components>
inline std::tuple<entityx::ComponentHandle<const Components, const entityx::EntityManager>...> components() const¶
-
template<typename C>
inline bool hasComponent() const¶
-
template<typename A, typename ...Args>
inline void unpack(entityx::ComponentHandle<A> &a, entityx::ComponentHandle<Args>&... args)¶
-
inline void destroy()¶
-
template<>
entityx::ComponentHandle<ChildrenComponent> assign()¶
-
template<>
entityx::ComponentHandle<ParentComponent> assign(Entity &&entity)¶
-
template<>
entityx::ComponentHandle<ParentComponent> assign(Entity &&entity)
-
template<>
entityx::ComponentHandle<ParentComponent> assign(Entity &entity)¶
-
template<>
entityx::ComponentHandle<ParentComponent> assign(const Entity &entity)¶
-
template<>
entityx::ComponentHandle<ParentComponent> assign(ParentComponent &&parentComponent)¶
-
template<>
entityx::ComponentHandle<ParentComponent> assign(ParentComponent &&parentComponent)
-
template<>
entityx::ComponentHandle<ParentComponent> assign(ParentComponent &parentComponent)¶
-
template<>
entityx::ComponentHandle<ParentComponent> assign(const ParentComponent &parentComponent)¶
-
template<>
entityx::ComponentHandle<ParentComponent> assign()¶
-
template<>
entityx::ComponentHandle<ChildrenComponent> assign(ChildrenComponent &&childrenComponent)¶
-
template<>
entityx::ComponentHandle<ChildrenComponent> assign(ChildrenComponent &&childrenComponent)
-
template<>
entityx::ComponentHandle<ChildrenComponent> assign(ChildrenComponent &childrenComponent)¶
-
template<>
entityx::ComponentHandle<ChildrenComponent> assign(const ChildrenComponent &childrenComponent)¶
-
template<>
entityx::ComponentHandle<ChildrenComponent> assign()
-
template<>
entityx::ComponentHandle<ParentBoneAttachmentComponent> assign(ParentBoneAttachmentComponent &&parentBoneAttachmentComponent)¶
-
template<>
entityx::ComponentHandle<ParentBoneAttachmentComponent> assign(ParentBoneAttachmentComponent &&parentBoneAttachmentComponent)
-
template<>
entityx::ComponentHandle<ParentBoneAttachmentComponent> assign(const ParentBoneAttachmentComponent &parentBoneAttachmentComponent)¶
-
template<>
entityx::ComponentHandle<ParentBoneAttachmentComponent> assign()¶
Private Functions
Friends
- inline friend friend std::ostream & operator<< (std::ostream &os, const Entity &other)
-
Entity() = default¶
-
class ice_engine::EntityBindingDelegate¶
- #include <EntityBindingDelegate.hpp>
Public Functions
-
EntityBindingDelegate(logger::ILogger *logger, scripting::IScriptingEngine *scriptingEngine, GameEngine *gameEngine)¶
-
~EntityBindingDelegate() = default¶
-
void bind()¶
-
EntityBindingDelegate(logger::ILogger *logger, scripting::IScriptingEngine *scriptingEngine, GameEngine *gameEngine)¶
-
class ice_engine::ecs::EntityComponentSystem¶
- #include <EntityComponentSystem.hpp>
Public Functions
-
~EntityComponentSystem() = default¶
-
template<typename C, typename = typename std::enable_if<!std::is_const<C>::value>::type>
inline entityx::ComponentHandle<C> component(entityx::Entity::Id id)¶
-
template<typename C, typename = typename std::enable_if<std::is_const<C>::value>::type>
inline const entityx::ComponentHandle<C, const entityx::EntityManager> component(entityx::Entity::Id id) const¶
-
template<typename C, typename ...Args>
inline entityx::ComponentHandle<C> assign(entityx::Entity::Id id, Args&&... args)¶
-
inline size_t numEntities() const¶
Private Functions
-
inline entityx::EntityManager::ComponentMask generateEntityMask(const ice_engine::ecs::Entity &entity) const¶
-
template<class Archive, class C>
inline void saveComponent(Archive &ar, const ice_engine::ecs::Entity &entity, const unsigned int version) const¶
-
template<class Archive>
inline void saveEntity(Archive &ar, const ice_engine::ecs::Entity &entity, const unsigned int version) const¶
-
template<class Archive, class C>
inline void loadComponent(Archive &ar, ice_engine::ecs::Entity &entity, const unsigned int version)¶
-
template<class Archive>
inline void loadEntity(Archive &ar, ice_engine::ecs::Entity &entity, const entityx::EntityManager::ComponentMask mask, const unsigned int version)¶
-
template<class Archive>
inline void loadEntities(Archive &ar, const ice_engine::uint32 numEntities, const unsigned int version)¶
Private Members
Friends
- friend class boost::serialization::access
-
~EntityComponentSystem() = default¶
-
class ice_engine::EntityComponentSystemEventListener : public entityx::Receiver<EntityComponentSystemEventListener>¶
- #include <EntityComponentSystemEventListener.hpp>
Public Functions
-
EntityComponentSystemEventListener(Scene &scene, ecs::EntityComponentSystem &entityComponentSystem)¶
-
void receive(const entityx::ComponentAddedEvent<ecs::GraphicsComponent> &event)¶
-
void receive(const entityx::ComponentRemovedEvent<ecs::GraphicsComponent> &event)¶
-
void receive(const entityx::ComponentRemovedEvent<ecs::AnimationComponent> &event)¶
-
void receive(const entityx::ComponentRemovedEvent<ecs::RigidBodyObjectComponent> &event)¶
-
void receive(const entityx::ComponentRemovedEvent<ecs::GhostObjectComponent> &event)¶
-
void receive(const entityx::ComponentRemovedEvent<ecs::PathfindingCrowdComponent> &event)¶
-
void receive(const entityx::ComponentRemovedEvent<ecs::PathfindingAgentComponent> &event)¶
-
void receive(const entityx::ComponentRemovedEvent<ecs::PathfindingObstacleComponent> &event)¶
-
void receive(const entityx::ComponentRemovedEvent<ecs::ParentComponent> &event)¶
-
void receive(const entityx::ComponentRemovedEvent<ecs::ChildrenComponent> &event)¶
-
void receive(const entityx::ComponentRemovedEvent<ecs::ParentBoneAttachmentComponent> &event)¶
-
EntityComponentSystemEventListener(Scene &scene, ecs::EntityComponentSystem &entityComponentSystem)¶
-
union ice_engine::graphics::Event¶
- #include <Event.hpp>
Public Members
-
GenericEvent generic¶
-
WindowEvent window¶
-
KeyboardEvent key¶
-
TextInputEvent text¶
-
MouseMotionEvent motion¶
-
MouseButtonEvent button¶
-
MouseWheelEvent wheel¶
-
GenericEvent generic¶
-
struct ice_engine::Exception : public virtual ice_engine::BaseException¶
- #include <Exception.hpp>
Subclassed by ice_engine::FileNotFoundException, ice_engine::graphics::GraphicsException, ice_engine::InvalidArgumentException, ice_engine::InvalidOperationException, ice_engine::RuntimeException
Public Functions
-
inline const char *what() const noexcept¶
-
inline const char *what() const noexcept¶
-
class ExecutionContextHandle : public ice_engine::handles::Handle<ExecutionContextHandle>¶
- #include <ExecutionContextHandle.hpp>
-
class FastNoise¶
- #include <FastNoise.h>
Public Types
-
enum NoiseType¶
Values:
-
enumerator Value¶
-
enumerator ValueFractal¶
-
enumerator Perlin¶
-
enumerator PerlinFractal¶
-
enumerator Simplex¶
-
enumerator SimplexFractal¶
-
enumerator Cellular¶
-
enumerator WhiteNoise¶
-
enumerator Cubic¶
-
enumerator CubicFractal¶
-
enumerator Value¶
Public Functions
-
inline explicit FastNoise(int seed = 1337)¶
-
void SetSeed(int seed)¶
-
inline int GetSeed() const¶
-
inline void SetFrequency(FN_DECIMAL frequency)¶
-
inline FN_DECIMAL GetFrequency() const¶
-
inline void SetFractalOctaves(int octaves)¶
-
inline int GetFractalOctaves() const¶
-
inline void SetFractalLacunarity(FN_DECIMAL lacunarity)¶
-
inline FN_DECIMAL GetFractalLacunarity() const¶
-
inline void SetFractalGain(FN_DECIMAL gain)¶
-
inline FN_DECIMAL GetFractalGain() const¶
-
inline void SetFractalType(FractalType fractalType)¶
-
inline FractalType GetFractalType() const¶
-
inline void SetCellularDistanceFunction(CellularDistanceFunction cellularDistanceFunction)¶
-
inline CellularDistanceFunction GetCellularDistanceFunction() const¶
-
inline void SetCellularReturnType(CellularReturnType cellularReturnType)¶
-
inline CellularReturnType GetCellularReturnType() const¶
-
void SetCellularDistance2Indices(int cellularDistanceIndex0, int cellularDistanceIndex1)¶
-
void GetCellularDistance2Indices(int &cellularDistanceIndex0, int &cellularDistanceIndex1) const¶
-
inline void SetCellularJitter(FN_DECIMAL cellularJitter)¶
-
inline FN_DECIMAL GetCellularJitter() const¶
-
inline void SetGradientPerturbAmp(FN_DECIMAL gradientPerturbAmp)¶
-
inline FN_DECIMAL GetGradientPerturbAmp() const¶
-
FN_DECIMAL GetValue(FN_DECIMAL x, FN_DECIMAL y) const¶
-
FN_DECIMAL GetValueFractal(FN_DECIMAL x, FN_DECIMAL y) const¶
-
FN_DECIMAL GetPerlin(FN_DECIMAL x, FN_DECIMAL y) const¶
-
FN_DECIMAL GetPerlinFractal(FN_DECIMAL x, FN_DECIMAL y) const¶
-
FN_DECIMAL GetSimplex(FN_DECIMAL x, FN_DECIMAL y) const¶
-
FN_DECIMAL GetSimplexFractal(FN_DECIMAL x, FN_DECIMAL y) const¶
-
FN_DECIMAL GetCellular(FN_DECIMAL x, FN_DECIMAL y) const¶
-
FN_DECIMAL GetWhiteNoise(FN_DECIMAL x, FN_DECIMAL y) const¶
-
FN_DECIMAL GetWhiteNoiseInt(int x, int y) const¶
-
FN_DECIMAL GetCubic(FN_DECIMAL x, FN_DECIMAL y) const¶
-
FN_DECIMAL GetCubicFractal(FN_DECIMAL x, FN_DECIMAL y) const¶
-
FN_DECIMAL GetNoise(FN_DECIMAL x, FN_DECIMAL y) const¶
-
void GradientPerturb(FN_DECIMAL &x, FN_DECIMAL &y) const¶
-
void GradientPerturbFractal(FN_DECIMAL &x, FN_DECIMAL &y) const¶
-
FN_DECIMAL GetValue(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const¶
-
FN_DECIMAL GetValueFractal(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const¶
-
FN_DECIMAL GetPerlin(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const¶
-
FN_DECIMAL GetPerlinFractal(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const¶
-
FN_DECIMAL GetSimplex(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const¶
-
FN_DECIMAL GetSimplexFractal(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const¶
-
FN_DECIMAL GetCellular(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const¶
-
FN_DECIMAL GetWhiteNoise(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const¶
-
FN_DECIMAL GetWhiteNoiseInt(int x, int y, int z) const¶
-
FN_DECIMAL GetCubic(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const¶
-
FN_DECIMAL GetCubicFractal(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const¶
-
FN_DECIMAL GetNoise(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const¶
-
void GradientPerturb(FN_DECIMAL &x, FN_DECIMAL &y, FN_DECIMAL &z) const¶
-
void GradientPerturbFractal(FN_DECIMAL &x, FN_DECIMAL &y, FN_DECIMAL &z) const¶
-
FN_DECIMAL GetSimplex(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z, FN_DECIMAL w) const¶
-
FN_DECIMAL GetWhiteNoise(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z, FN_DECIMAL w) const¶
-
FN_DECIMAL GetWhiteNoiseInt(int x, int y, int z, int w) const¶
Private Functions
-
void CalculateFractalBounding()¶
-
FN_DECIMAL SingleValueFractalFBM(FN_DECIMAL x, FN_DECIMAL y) const¶
-
FN_DECIMAL SingleValueFractalBillow(FN_DECIMAL x, FN_DECIMAL y) const¶
-
FN_DECIMAL SingleValueFractalRigidMulti(FN_DECIMAL x, FN_DECIMAL y) const¶
-
FN_DECIMAL SingleValue(unsigned char offset, FN_DECIMAL x, FN_DECIMAL y) const¶
-
FN_DECIMAL SinglePerlinFractalFBM(FN_DECIMAL x, FN_DECIMAL y) const¶
-
FN_DECIMAL SinglePerlinFractalBillow(FN_DECIMAL x, FN_DECIMAL y) const¶
-
FN_DECIMAL SinglePerlinFractalRigidMulti(FN_DECIMAL x, FN_DECIMAL y) const¶
-
FN_DECIMAL SinglePerlin(unsigned char offset, FN_DECIMAL x, FN_DECIMAL y) const¶
-
FN_DECIMAL SingleSimplexFractalFBM(FN_DECIMAL x, FN_DECIMAL y) const¶
-
FN_DECIMAL SingleSimplexFractalBillow(FN_DECIMAL x, FN_DECIMAL y) const¶
-
FN_DECIMAL SingleSimplexFractalRigidMulti(FN_DECIMAL x, FN_DECIMAL y) const¶
-
FN_DECIMAL SingleSimplexFractalBlend(FN_DECIMAL x, FN_DECIMAL y) const¶
-
FN_DECIMAL SingleSimplex(unsigned char offset, FN_DECIMAL x, FN_DECIMAL y) const¶
-
FN_DECIMAL SingleCubicFractalFBM(FN_DECIMAL x, FN_DECIMAL y) const¶
-
FN_DECIMAL SingleCubicFractalBillow(FN_DECIMAL x, FN_DECIMAL y) const¶
-
FN_DECIMAL SingleCubicFractalRigidMulti(FN_DECIMAL x, FN_DECIMAL y) const¶
-
FN_DECIMAL SingleCubic(unsigned char offset, FN_DECIMAL x, FN_DECIMAL y) const¶
-
FN_DECIMAL SingleCellular(FN_DECIMAL x, FN_DECIMAL y) const¶
-
FN_DECIMAL SingleCellular2Edge(FN_DECIMAL x, FN_DECIMAL y) const¶
-
void SingleGradientPerturb(unsigned char offset, FN_DECIMAL warpAmp, FN_DECIMAL frequency, FN_DECIMAL &x, FN_DECIMAL &y) const¶
-
FN_DECIMAL SingleValueFractalFBM(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const¶
-
FN_DECIMAL SingleValueFractalBillow(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const¶
-
FN_DECIMAL SingleValueFractalRigidMulti(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const¶
-
FN_DECIMAL SingleValue(unsigned char offset, FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const¶
-
FN_DECIMAL SinglePerlinFractalFBM(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const¶
-
FN_DECIMAL SinglePerlinFractalBillow(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const¶
-
FN_DECIMAL SinglePerlinFractalRigidMulti(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const¶
-
FN_DECIMAL SinglePerlin(unsigned char offset, FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const¶
-
FN_DECIMAL SingleSimplexFractalFBM(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const¶
-
FN_DECIMAL SingleSimplexFractalBillow(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const¶
-
FN_DECIMAL SingleSimplexFractalRigidMulti(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const¶
-
FN_DECIMAL SingleSimplex(unsigned char offset, FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const¶
-
FN_DECIMAL SingleCubicFractalFBM(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const¶
-
FN_DECIMAL SingleCubicFractalBillow(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const¶
-
FN_DECIMAL SingleCubicFractalRigidMulti(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const¶
-
FN_DECIMAL SingleCubic(unsigned char offset, FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const¶
-
FN_DECIMAL SingleCellular(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const¶
-
FN_DECIMAL SingleCellular2Edge(FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z) const¶
-
void SingleGradientPerturb(unsigned char offset, FN_DECIMAL warpAmp, FN_DECIMAL frequency, FN_DECIMAL &x, FN_DECIMAL &y, FN_DECIMAL &z) const¶
-
FN_DECIMAL SingleSimplex(unsigned char offset, FN_DECIMAL x, FN_DECIMAL y, FN_DECIMAL z, FN_DECIMAL w) const¶
-
inline unsigned char Index2D_12(unsigned char offset, int x, int y) const¶
-
inline unsigned char Index3D_12(unsigned char offset, int x, int y, int z) const¶
-
inline unsigned char Index4D_32(unsigned char offset, int x, int y, int z, int w) const¶
-
inline unsigned char Index2D_256(unsigned char offset, int x, int y) const¶
-
inline unsigned char Index3D_256(unsigned char offset, int x, int y, int z) const¶
-
inline unsigned char Index4D_256(unsigned char offset, int x, int y, int z, int w) const¶
-
inline FN_DECIMAL ValCoord2DFast(unsigned char offset, int x, int y) const¶
-
inline FN_DECIMAL ValCoord3DFast(unsigned char offset, int x, int y, int z) const¶
-
inline FN_DECIMAL GradCoord2D(unsigned char offset, int x, int y, FN_DECIMAL xd, FN_DECIMAL yd) const¶
-
inline FN_DECIMAL GradCoord3D(unsigned char offset, int x, int y, int z, FN_DECIMAL xd, FN_DECIMAL yd, FN_DECIMAL zd) const¶
-
inline FN_DECIMAL GradCoord4D(unsigned char offset, int x, int y, int z, int w, FN_DECIMAL xd, FN_DECIMAL yd, FN_DECIMAL zd, FN_DECIMAL wd) const¶
Private Members
-
unsigned char m_perm[512]¶
-
unsigned char m_perm12[512]¶
-
int m_seed = 1337¶
-
FN_DECIMAL m_frequency = FN_DECIMAL(0.01)¶
-
int m_octaves = 3¶
-
FN_DECIMAL m_lacunarity = FN_DECIMAL(2)¶
-
FN_DECIMAL m_gain = FN_DECIMAL(0.5)¶
-
FractalType m_fractalType = FBM¶
-
FN_DECIMAL m_fractalBounding¶
-
CellularDistanceFunction m_cellularDistanceFunction = Euclidean¶
-
CellularReturnType m_cellularReturnType = CellValue¶
-
int m_cellularDistanceIndex0 = 0¶
-
int m_cellularDistanceIndex1 = 1¶
-
FN_DECIMAL m_cellularJitter = FN_DECIMAL(0.45)¶
-
FN_DECIMAL m_gradientPerturbAmp = FN_DECIMAL(1)¶
-
enum NoiseType¶
-
class ice_engine::fs::File : public ice_engine::fs::IFile¶
- #include <File.hpp>
Public Functions
-
~File() override¶
-
virtual bool isOpen() const override¶
-
virtual bool eof() const override¶
-
virtual void close() override¶
-
virtual void write(const char *data) override¶
Private Members
-
~File() override¶
-
struct FileNotFoundException : public virtual ice_engine::Exception¶
- #include <FileNotFoundException.hpp>
-
class ice_engine::fs::FileSystem : public ice_engine::fs::IFileSystem¶
- #include <FileSystem.hpp>
Public Functions
-
void mountBaseDirectory(const std::string &baseDir)¶
Mounts a base directory that will be used when looking for files.
You may call this method multiple times to mount several base directories.
Note that once you mount a directory, any file that is looked for that does not have its base path within a mounted directory will fail to find the file.
- Parameters
baseDir –
-
void mountBaseDirectory(const std::string &baseDir)¶
-
class ice_engine::extras::FpsCamera¶
- #include <FpsCamera.hpp>
Public Functions
-
FpsCamera()¶
-
virtual ~FpsCamera()¶
-
bool isActive()¶
-
void moveForward()¶
-
void moveBack()¶
-
void moveLeft()¶
-
void moveRight()¶
Private Functions
-
void initialize()¶
-
FpsCamera()¶
-
class FragmentShaderHandle : public ice_engine::handles::Handle<FragmentShaderHandle>¶
- #include <FragmentShaderHandle.hpp>
-
template<typename T, typename V>
class ice_engine::FutureRegisterHelper¶ - #include <BindingDelegateUtilities.hpp>
Public Static Functions
-
class ice_engine::GameEngine : public ice_engine::graphics::IEventListener, public ice_engine::networking::IEventListener, public ice_engine::scripting::IDebugEventListener¶
- #include <GameEngine.hpp>
Public Functions
-
GameEngine(std::unique_ptr<utilities::Properties> properties, std::unique_ptr<fs::IFileSystem> fileSystem, std::unique_ptr<ice_engine::IPluginManager> pluginManager, std::unique_ptr<ice_engine::logger::ILogger> logger)¶
-
GameEngine(std::unique_ptr<utilities::Properties> properties, std::unique_ptr<fs::IFileSystem> fileSystem, std::unique_ptr<ice_engine::logger::ILogger> logger, std::unique_ptr<ice_engine::IPluginManager> pluginManager, std::unique_ptr<graphics::IGraphicsEngineFactory> graphicsEngineFactory, std::unique_ptr<ITerrainFactory> terrainFactory)¶
-
virtual ~GameEngine()¶
-
void run()¶
-
const EngineStatistics &getEngineStatistics() const¶
-
void setIGameInstance(void *object)¶
-
audio::IAudioEngine *audioEngine() const¶
-
graphics::IGraphicsEngine *graphicsEngine() const¶
-
physics::IPhysicsEngine *physicsEngine() const¶
-
scripting::IScriptingEngine *scriptingEngine() const¶
-
IDebugRenderer *debugRenderer() const¶
-
pathfinding::IPathfindingEngine *pathfindingEngine() const¶
-
IThreadPool *backgroundThreadPool() const¶
-
IThreadPool *foregroundThreadPool() const¶
-
IOpenGlLoader *openGlLoader() const¶
-
inline IOpenGlLoader *foregroundGraphicsThreadPool() const¶
-
fs::IFileSystem *fileSystem() const¶
-
inline ResourceCache &resourceCache()¶
-
inline ResourceHandleCache &resourceHandleCache()¶
-
template<typename T>
inline ResourceManager<T> &resourceManager()¶
-
template<typename T>
inline EngineResourceManager<T> &engineResourceManager()¶
-
void setOnChangeCallback(graphics::gui::ITextField *textField, void *object)¶
-
inline IImage *createImage(const std::string &name, const std::vector<byte> &data, const uint32 width, const uint32 height, const IImage::Format format)¶
-
ModelHandle loadStaticModel(const Model *model)¶
-
std::shared_future<ModelHandle> loadStaticModelAsync(const Model *model)¶
-
graphics::RenderableHandle createRenderable(const graphics::RenderSceneHandle &renderSceneHandle, const ModelHandle &modelHandle, const glm::vec3 &position, const glm::quat &orientation, const glm::vec3 &scale = glm::vec3(1.0f))¶
-
graphics::RenderableHandle createRenderable(const graphics::RenderSceneHandle &renderSceneHandle, const graphics::MeshHandle &meshHandle, const graphics::TextureHandle &textureHandle, const glm::vec3 &position, const glm::quat &orientation, const glm::vec3 &scale = glm::vec3(1.0f))¶
-
graphics::VertexShaderHandle createVertexShader(const std::string &name, const std::string &filename)¶
-
std::shared_future<graphics::VertexShaderHandle> createVertexShaderAsync(const std::string &name, const std::string &filename)¶
-
graphics::VertexShaderHandle createVertexShaderFromSource(const std::string &name, const std::string &data)¶
-
std::shared_future<graphics::VertexShaderHandle> createVertexShaderFromSourceAsync(const std::string &name, const std::string &data)¶
-
graphics::FragmentShaderHandle createFragmentShader(const std::string &name, const std::string &filename)¶
-
std::shared_future<graphics::FragmentShaderHandle> createFragmentShaderAsync(const std::string &name, const std::string &filename)¶
-
graphics::FragmentShaderHandle createFragmentShaderFromSource(const std::string &name, const std::string &data)¶
-
std::shared_future<graphics::FragmentShaderHandle> createFragmentShaderFromSourceAsync(const std::string &name, const std::string &data)¶
-
graphics::VertexShaderHandle getVertexShader(const std::string &name) const¶
-
graphics::FragmentShaderHandle getFragmentShader(const std::string &name) const¶
-
void destroyShader(const graphics::VertexShaderHandle &shaderHandle)¶
-
void destroyShader(const graphics::FragmentShaderHandle &shaderHandle)¶
-
graphics::ShaderProgramHandle createShaderProgram(const std::string &name, const graphics::VertexShaderHandle &vertexShaderHandle, const graphics::FragmentShaderHandle &fragmentShaderHandle)¶
-
std::shared_future<graphics::ShaderProgramHandle> createShaderProgramAsync(const std::string &name, const graphics::VertexShaderHandle &vertexShaderHandle, const graphics::FragmentShaderHandle &fragmentShaderHandle)¶
-
graphics::ShaderProgramHandle getShaderProgram(const std::string &name) const¶
-
void destroyShaderProgram(const graphics::ShaderProgramHandle &shaderProgramHandle)¶
-
Scene *createScene(const std::string &name, const std::vector<std::string> &scriptData = {}, const std::string &initializationFunctionName =
"")¶
-
Scene *createScene(const std::string &name, const scripting::ModuleHandle, const std::string &initializationFunctionName =
"")¶
-
inline void addPreSerializeCallback(std::function<void(serialization::TextOutArchive&, ecs::EntityComponentSystem&, const unsigned int)> callback)¶
-
inline void addPostSerializeCallback(std::function<void(serialization::TextOutArchive&, ecs::EntityComponentSystem&, const unsigned int)> callback)¶
-
inline void addPreDeserializeCallback(std::function<void(serialization::TextInArchive&, ecs::EntityComponentSystem&, const unsigned int)> callback)¶
-
void testSerialize()¶
-
void addWindowEventListener(IWindowEventListener *windowEventListener)¶
-
void addKeyboardEventListener(IKeyboardEventListener *keyboardEventListener)¶
-
void addTextInputEventListener(ITextInputEventListener *textInputEventListener)¶
-
void addMouseMotionEventListener(IMouseMotionEventListener *mouseMotionEventListener)¶
-
void addMouseButtonEventListener(IMouseButtonEventListener *mouseButtonEventListener)¶
-
void addMouseWheelEventListener(IMouseWheelEventListener *mouseWheelEventListener)¶
-
void removeWindowEventListener(IWindowEventListener *windowEventListener)¶
-
void removeKeyboardEventListener(IKeyboardEventListener *keyboardEventListener)¶
-
void removeTextInputEventListener(ITextInputEventListener *textInputEventListener)¶
-
void removeMouseMotionEventListener(IMouseMotionEventListener *mouseMotionEventListener)¶
-
void removeMouseButtonEventListener(IMouseButtonEventListener *mouseButtonEventListener)¶
-
void removeMouseWheelEventListener(IMouseWheelEventListener *mouseWheelEventListener)¶
-
void addWindowEventListener(void *windowEventListener)¶
-
void addKeyboardEventListener(void *keyboardEventListener)¶
-
void addTextInputEventListener(void *textInputEventListener)¶
-
void addMouseMotionEventListener(void *mouseMotionEventListener)¶
-
void addMouseButtonEventListener(void *mouseButtonEventListener)¶
-
void addMouseWheelEventListener(void *mouseWheelEventListener)¶
-
void removeWindowEventListener(void *windowEventListener)¶
-
void removeKeyboardEventListener(void *keyboardEventListener)¶
-
void removeTextInputEventListener(void *textInputEventListener)¶
-
void removeMouseMotionEventListener(void *mouseMotionEventListener)¶
-
void removeMouseButtonEventListener(void *mouseButtonEventListener)¶
-
void removeMouseWheelEventListener(void *mouseWheelEventListener)¶
-
void addConnectEventListener(IConnectEventListener *connectEventListener)¶
-
void addDisconnectEventListener(IDisconnectEventListener *disconnectEventListener)¶
-
void addMessageEventListener(IMessageEventListener *messageEventListener)¶
-
void removeConnectEventListener(IConnectEventListener *connectEventListener)¶
-
void removeDisconnectEventListener(IDisconnectEventListener *disconnectEventListener)¶
-
void removeMessageEventListener(IMessageEventListener *messageEventListener)¶
-
void addConnectEventListener(void *connectEventListener)¶
-
void addDisconnectEventListener(void *disconnectEventListener)¶
-
void addMessageEventListener(void *messageEventListener)¶
-
void removeConnectEventListener(void *connectEventListener)¶
-
void removeDisconnectEventListener(void *disconnectEventListener)¶
-
void removeMessageEventListener(void *messageEventListener)¶
-
void addScriptingEngineDebugHandler(IScriptingEngineDebugHandler *handler)¶
-
void removeScriptingEngineDebugHandler(const IScriptingEngineDebugHandler *handler)¶
-
void addScriptingEngineDebugHandler(void *object)¶
-
void removeScriptingEngineDebugHandler(const void *object)¶
-
virtual bool processEvent(const networking::ConnectEvent &event) override¶
-
virtual bool processEvent(const networking::DisconnectEvent &event) override¶
-
virtual bool processEvent(const networking::MessageEvent &event) override¶
-
inline physics::CollisionShapeHandle createStaticBoxShape(const std::string &name, const glm::vec3 &dimensions)¶
-
template<typename ...Args>
inline physics::CollisionShapeHandle createStaticBoxShape(const std::string &name, const Args... args)¶
-
inline physics::CollisionShapeHandle createStaticSphereShape(const std::string &name, const float32 radius)¶
-
template<typename ...Args>
inline physics::CollisionShapeHandle createStaticSphereShape(const std::string &name, const Args... args)¶
-
inline physics::CollisionShapeHandle createStaticPlaneShape(const std::string &name, const glm::vec3 &planeNormal, const float32 planeConstant)¶
-
template<typename ...Args>
inline physics::CollisionShapeHandle createStaticPlaneShape(const std::string &name, const Args... args)¶
-
template<typename ...Args>
inline physics::CollisionShapeHandle createStaticTerrainShape(const std::string &name, const Args... args)¶
-
inline physics::CollisionShapeHandle createStaticTerrainShape(const std::string &name, const Heightfield &heightfield)¶
-
inline void destroyAllStaticShapes()¶
-
inline physics::CollisionShapeHandle getStaticShape(const std::string &name) const¶
-
inline ModelHandle createStaticModel(const std::string &name, const Model &model)¶
-
inline void destroyAllStaticModels()¶
-
inline ModelHandle getStaticModel(const std::string &name) const¶
-
inline SkeletonHandle createSkeleton(const std::string &name, const Skeleton &skeleton)¶
-
void animateSkeleton(std::vector<glm::mat4> &transformations, const std::chrono::duration<float32> runningTime, const graphics::MeshHandle &meshHandle, const AnimationHandle &animationHandle, const SkeletonHandle &skeletonHandle)¶
-
void animateSkeleton(std::vector<glm::mat4> &transformations, const std::chrono::duration<float32> runningTime, const uint32 startFrame, const uint32 endFrame, const graphics::MeshHandle &meshHandle, const AnimationHandle &animationHandle, const SkeletonHandle &skeletonHandle)¶
-
inline void destroyAllSkeletons()¶
-
inline SkeletonHandle getSkeleton(const std::string &name) const¶
-
inline void createSkeleton(const graphics::MeshHandle &meshHandle, const graphics::ISkeleton &skeleton)¶
-
inline AnimationHandle createAnimation(const std::string &name, const Animation &animation)¶
-
inline void destroyAllAnimations()¶
-
inline AnimationHandle getAnimation(const std::string &name) const¶
-
inline graphics::MeshHandle createStaticMesh(const std::string &name, const Mesh &mesh)¶
-
inline void destroyAllStaticMeshes()¶
-
inline graphics::MeshHandle getStaticMesh(const std::string &name) const¶
-
inline uint32 getBoneId(const graphics::MeshHandle meshHandle, const std::string &name) const¶
-
inline graphics::TextureHandle createTexture(const std::string &name, const Texture &texture)¶
-
inline void destroyAllTextures()¶
-
inline graphics::TextureHandle getTexture(const std::string &name) const¶
-
inline graphics::TerrainHandle createStaticTerrain(const std::string &name, const HeightMap &heightMap, const SplatMap &splatMap, const DisplacementMap &displacementMap)¶
-
inline void destroyAllStaticTerrains()¶
-
inline graphics::TerrainHandle getStaticTerrain(const std::string &name) const¶
-
inline graphics::SkyboxHandle createStaticSkybox(const std::string &name, const IImage &back, const IImage &down, const IImage &front, const IImage &left, const IImage &right, const IImage &up)¶
-
inline void destroyAllStaticSkyboxes()¶
-
inline graphics::SkyboxHandle getStaticSkybox(const std::string &name) const¶
-
inline void destroyAllSound()¶
-
inline audio::SoundHandle getSound(const std::string &name) const¶
-
template<typename ...Args>
inline pathfinding::PolygonMeshHandle createPolygonMesh(const std::string &name, const Args... args)¶
-
inline pathfinding::PolygonMeshHandle createPolygonMesh(const std::string &name, const PathfindingTerrain &pathfindingTerrain, const pathfinding::PolygonMeshConfig &polygonMeshConfig)¶
-
inline pathfinding::PolygonMeshHandle getPolygonMesh(const std::string &name) const¶
Private Functions
-
void render()¶
-
void initialize()¶
-
void destroy()¶
-
void exit()¶
-
void handleEvents()¶
-
void test()¶
-
void initializeLoggingSubSystem()¶
-
void initializeFileSystemSubSystem()¶
-
void initializePhysicsSubSystem()¶
-
void initializePathfindingSubSystem()¶
-
void initializeGraphicsSubSystem()¶
-
void initializeAudioSubSystem()¶
-
void initializeNetworkingSubSystem()¶
-
void initializeInputSubSystem()¶
-
void initializeScriptingSubSystem()¶
-
void initializeThreadingSubSystem()¶
-
void initializeTerrainSubSystem()¶
-
void initializeDataStoreSubSystem()¶
-
void initializeEntitySubSystem()¶
-
void initializeModuleSubSystem()¶
-
void initializeResourceManagers()¶
-
void initializeEngineResourceManagers()¶
-
virtual void processEvent(const scripting::DebugEvent &event) override¶
-
scripting::ExecutionContextHandle acquireTemporaryExecutionContext()¶
-
void releaseTemporaryExecutionContext(const scripting::ExecutionContextHandle &executionContextHandle)¶
Private Members
-
std::unique_ptr<utilities::Properties> properties_¶
-
std::unique_ptr<fs::IFileSystem> fileSystem_¶
-
std::unique_ptr<ice_engine::IPluginManager> pluginManager_¶
-
std::vector<std::unique_ptr<IScriptingEngineBinding>> scriptingEngineBindings_¶
-
std::unique_ptr<graphics::IGraphicsEngineFactory> graphicsEngineFactory_¶
-
std::unique_ptr<graphics::IGraphicsEngine> graphicsEngine_¶
-
std::unique_ptr<ITerrainFactory> terrainFactory_¶
-
std::unique_ptr<IDebugRenderer> debugRenderer_¶
-
std::unique_ptr<audio::IAudioEngineFactory> audioEngineFactory_¶
-
std::unique_ptr<audio::IAudioEngine> audioEngine_¶
-
std::unique_ptr<networking::INetworkingEngineFactory> networkingEngineFactory_¶
-
std::unique_ptr<networking::INetworkingEngine> networkingEngine_¶
-
std::unique_ptr<physics::IPhysicsEngineFactory> physicsEngineFactory_¶
-
std::unique_ptr<physics::IPhysicsEngine> physicsEngine_¶
-
std::unique_ptr<pathfinding::IPathfindingEngineFactory> pathfindingEngineFactory_¶
-
std::unique_ptr<pathfinding::IPathfindingEngine> pathfindingEngine_¶
-
std::unique_ptr<scripting::IScriptingEngine> scriptingEngine_¶
-
std::vector<IWindowEventListener*> windowEventListeners_¶
-
std::vector<IKeyboardEventListener*> keyboardEventListeners_¶
-
std::vector<ITextInputEventListener*> textInputEventListeners_¶
-
std::vector<IMouseMotionEventListener*> mouseMotionEventListeners_¶
-
std::vector<IMouseButtonEventListener*> mouseButtonEventListeners_¶
-
std::vector<IMouseWheelEventListener*> mouseWheelEventListeners_¶
-
std::vector<std::pair<scripting::ScriptObjectHandle, scripting::ScriptObjectFunctionHandle>> scriptWindowEventListeners_¶
-
std::vector<std::pair<scripting::ScriptObjectHandle, scripting::ScriptObjectFunctionHandle>> scriptKeyboardEventListeners_¶
-
std::vector<std::pair<scripting::ScriptObjectHandle, scripting::ScriptObjectFunctionHandle>> scriptTextInputEventListeners_¶
-
std::vector<std::pair<scripting::ScriptObjectHandle, scripting::ScriptObjectFunctionHandle>> scriptMouseMotionEventListeners_¶
-
std::vector<std::pair<scripting::ScriptObjectHandle, scripting::ScriptObjectFunctionHandle>> scriptMouseButtonEventListeners_¶
-
std::vector<std::pair<scripting::ScriptObjectHandle, scripting::ScriptObjectFunctionHandle>> scriptMouseWheelEventListeners_¶
-
std::vector<IConnectEventListener*> connectEventListeners_¶
-
std::vector<IDisconnectEventListener*> disconnectEventListeners_¶
-
std::vector<IMessageEventListener*> messageEventListeners_¶
-
std::vector<std::pair<scripting::ScriptObjectHandle, scripting::ScriptObjectFunctionHandle>> scriptConnectEventListeners_¶
-
std::vector<std::pair<scripting::ScriptObjectHandle, scripting::ScriptObjectFunctionHandle>> scriptDisconnectEventListeners_¶
-
std::vector<std::pair<scripting::ScriptObjectHandle, scripting::ScriptObjectFunctionHandle>> scriptMessageEventListeners_¶
-
std::vector<IScriptingEngineDebugHandler*> scriptingEngineDebugHandlers_¶
-
std::vector<std::pair<scripting::ScriptObjectHandle, scripting::ScriptObjectFunctionHandle>> scriptScriptingEngineDebugHandlers_¶
-
std::unordered_map<graphics::MeshHandle, Mesh> meshes_¶
-
handles::HandleVector<Skeleton, SkeletonHandle> skeletons_¶
-
handles::HandleVector<Animation, AnimationHandle> animations_¶
-
std::unordered_map<std::string, graphics::VertexShaderHandle> vertexShaderHandles_¶
-
std::unordered_map<std::string, graphics::FragmentShaderHandle> fragmentShaderHandles_¶
-
std::unordered_map<std::string, graphics::ShaderProgramHandle> shaderProgramHandles_¶
-
scripting::ModuleHandle bootstrapModuleHandle_¶
-
scripting::ScriptObjectHandle scriptObjectHandle_¶
-
ResourceCache resourceCache_¶
-
ResourceHandleCache resourceHandleCache_¶
-
std::map<std::type_index, std::unique_ptr<BaseResourceManager>> resourceManagers_¶
-
std::map<std::type_index, std::unique_ptr<BaseEngineResourceManager>> engineResourceManagers_¶
-
bool running_¶
-
EngineStatistics engineStatistics_¶
-
std::queue<scripting::ExecutionContextHandle> temporaryExecutionContexts_¶
-
scripting::ExecutionContextHandle debuggerExecutionContext_¶
-
std::vector<std::pair<graphics::MeshHandle, graphics::TextureHandle>> staticModels_¶
-
std::vector<graphics::TerrainHandle> staticTerrain_¶
-
std::vector<std::function<void(serialization::TextOutArchive&, ecs::EntityComponentSystem&, const unsigned int)>> preSerializeCallbacks_¶
-
std::vector<std::function<void(serialization::TextOutArchive&, ecs::EntityComponentSystem&, const unsigned int)>> postSerializeCallbacks_¶
-
std::vector<std::function<void(serialization::TextInArchive&, ecs::EntityComponentSystem&, const unsigned int)>> preDeserializeCallbacks_¶
-
std::vector<std::function<void(serialization::TextInArchive&, ecs::EntityComponentSystem&, const std::unordered_map<physics::CollisionShapeHandle, physics::CollisionShapeHandle>&, const std::unordered_map<ModelHandle, ModelHandle>&, const std::unordered_map<graphics::MeshHandle, graphics::MeshHandle>&, const std::unordered_map<graphics::TextureHandle, graphics::TextureHandle>&, const std::unordered_map<SkeletonHandle, SkeletonHandle>&, const std::unordered_map<AnimationHandle, AnimationHandle>&, const std::unordered_map<graphics::TerrainHandle, graphics::TerrainHandle>&, const std::unordered_map<std::string, pathfinding::PolygonMeshHandle>&, const std::unordered_map<pathfinding::NavigationMeshHandle, pathfinding::NavigationMeshHandle>&, const std::unordered_map<scripting::ScriptObjectHandle, std::string>&, const std::unordered_map<pathfinding::CrowdHandle, pathfinding::CrowdHandle>&, const unsigned int)>> postDeserializeCallbacks_¶
-
std::unique_ptr<ThreadPool> backgroundThreadPool_¶
-
std::unique_ptr<ThreadPool> foregroundThreadPool_¶
-
std::unique_ptr<OpenGlLoader> openGlLoader_¶
-
std::unique_ptr<OpenGlLoader> forgroundGraphicsThreadPool_¶
-
GameEngine(std::unique_ptr<utilities::Properties> properties, std::unique_ptr<fs::IFileSystem> fileSystem, std::unique_ptr<ice_engine::IPluginManager> pluginManager, std::unique_ptr<ice_engine::logger::ILogger> logger)¶
-
class ice_engine::GameFactory¶
- #include <GameFactory.hpp>
Public Static Functions
-
static std::unique_ptr<GameEngine> createGameEngine(std::unique_ptr<utilities::Properties> properties, std::unique_ptr<fs::IFileSystem> fileSystem, std::unique_ptr<ice_engine::IPluginManager> pluginManager, std::unique_ptr<ice_engine::logger::ILogger> logger)¶
-
static std::unique_ptr<GameEngine> createGameEngine(std::unique_ptr<utilities::Properties> properties, std::unique_ptr<fs::IFileSystem> fileSystem, std::unique_ptr<ice_engine::IPluginManager> pluginManager, std::unique_ptr<ice_engine::logger::ILogger> logger)¶
-
struct ice_engine::networking::GenericEvent¶
- #include <Event.hpp>
Subclassed by ice_engine::networking::ConnectEvent, ice_engine::networking::DisconnectEvent, ice_engine::networking::MessageEvent
Public Members
-
ServerHandle serverHandle¶
-
ClientHandle clientHandle¶
-
RemoteConnectionHandle remoteConnectionHandle¶
-
ServerHandle serverHandle¶
-
struct ice_engine::graphics::GenericEvent¶
- #include <Event.hpp>
-
struct ice_engine::ecs::GhostObjectComponent¶
- #include <GhostObjectComponent.hpp>
Public Functions
-
GhostObjectComponent() = default¶
-
inline GhostObjectComponent(physics::CollisionShapeHandle collisionShapeHandle)¶
-
inline GhostObjectComponent(physics::CollisionShapeHandle collisionShapeHandle, physics::GhostObjectHandle ghostObjectHandle)¶
Public Members
-
physics::CollisionShapeHandle collisionShapeHandle¶
-
physics::GhostObjectHandle ghostObjectHandle¶
-
GhostObjectComponent() = default¶
-
class ice_engine::physics::GhostObjectHandle : public ice_engine::handles::PointerHandle<GhostObjectHandle>¶
- #include <GhostObjectHandle.hpp>
Public Static Attributes
-
static const GhostObjectHandle INVALID¶
-
static const GhostObjectHandle INVALID¶
-
struct ice_engine::ecs::GraphicsComponent¶
- #include <GraphicsComponent.hpp>
Public Functions
-
GraphicsComponent() = default¶
-
inline GraphicsComponent(graphics::MeshHandle meshHandle)¶
-
inline GraphicsComponent(graphics::MeshHandle meshHandle, graphics::TextureHandle textureHandle)¶
-
inline GraphicsComponent(graphics::MeshHandle meshHandle, graphics::TextureHandle textureHandle, glm::vec3 scale)¶
-
inline GraphicsComponent(graphics::MeshHandle meshHandle, graphics::TextureHandle textureHandle, glm::vec3 scale, graphics::RenderableHandle renderableHandle)¶
Public Members
-
graphics::MeshHandle meshHandle¶
-
graphics::TextureHandle textureHandle¶
-
graphics::RenderableHandle renderableHandle¶
-
GraphicsComponent() = default¶
-
class ice_engine::GraphicsEngineBindingDelegate¶
- #include <GraphicsEngineBindingDelegate.hpp>
Public Functions
-
GraphicsEngineBindingDelegate(logger::ILogger *logger, scripting::IScriptingEngine *scriptingEngine, GameEngine *gameEngine, graphics::IGraphicsEngine *graphicsEngine)¶
-
~GraphicsEngineBindingDelegate() = default¶
-
void bind()¶
Private Members
-
GameEngine *gameEngine_¶
-
scripting::IScriptingEngine *scriptingEngine_¶
-
graphics::IGraphicsEngine *graphicsEngine_¶
-
GraphicsEngineBindingDelegate(logger::ILogger *logger, scripting::IScriptingEngine *scriptingEngine, GameEngine *gameEngine, graphics::IGraphicsEngine *graphicsEngine)¶
-
template<typename T>
class ice_engine::GraphicsEngineResourceManager¶ - #include <GraphicsEngineResourceManager.hpp>
Public Functions
-
inline explicit GraphicsEngineResourceManager(graphics::IGraphicsEngine *graphicsEngine)¶
-
GraphicsEngineResourceManager(const GraphicsEngineResourceManager&) = delete¶
-
GraphicsEngineResourceManager &operator=(const GraphicsEngineResourceManager&) = delete¶
-
GraphicsEngineResourceManager(GraphicsEngineResourceManager&&) = default¶
-
GraphicsEngineResourceManager &operator=(GraphicsEngineResourceManager&&) noexcept = default¶
Protected Functions
-
virtual ~GraphicsEngineResourceManager() = default¶
Protected Attributes
-
graphics::IGraphicsEngine *graphicsEngine_¶
-
inline explicit GraphicsEngineResourceManager(graphics::IGraphicsEngine *graphicsEngine)¶
-
struct GraphicsException : public virtual ice_engine::Exception¶
- #include <GraphicsException.hpp>
-
class ice_engine::graphics::GraphicsFactory¶
- #include <GraphicsFactory.hpp>
Public Static Functions
-
static std::unique_ptr<IGraphicsEngine> createGraphicsEngine(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger)¶
Private Functions
-
GraphicsFactory()¶
-
GraphicsFactory(const GraphicsFactory &other)¶
-
virtual ~GraphicsFactory()¶
-
static std::unique_ptr<IGraphicsEngine> createGraphicsEngine(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger)¶
-
struct ice_engine::ecs::GraphicsSkyboxComponent¶
- #include <GraphicsSkyboxComponent.hpp>
Public Functions
-
GraphicsSkyboxComponent() = default¶
-
inline GraphicsSkyboxComponent(graphics::SkyboxHandle skyboxHandle)¶
-
inline GraphicsSkyboxComponent(graphics::SkyboxHandle skyboxHandle, graphics::SkyboxRenderableHandle skyboxRenderableHandle)¶
Public Members
-
graphics::SkyboxHandle skyboxHandle¶
-
graphics::SkyboxRenderableHandle skyboxRenderableHandle¶
-
GraphicsSkyboxComponent() = default¶
-
struct ice_engine::ecs::GraphicsTerrainComponent¶
- #include <GraphicsTerrainComponent.hpp>
Public Functions
-
GraphicsTerrainComponent() = default¶
-
inline GraphicsTerrainComponent(graphics::TerrainHandle terrainHandle)¶
-
inline GraphicsTerrainComponent(graphics::TerrainHandle terrainHandle, graphics::TerrainRenderableHandle terrainRenderableHandle)¶
Public Members
-
graphics::TerrainHandle terrainHandle¶
-
graphics::TerrainRenderableHandle terrainRenderableHandle¶
-
GraphicsTerrainComponent() = default¶
-
template<typename T>
class ice_engine::handles::Handle : private ice_engine::handles::BaseHandle¶ - #include <Handle.hpp>
Subclassed by ice_engine::graphics::MeshHandle
Public Functions
-
Handle() = default¶
-
inline void invalidate()¶
-
inline bool valid() const¶
-
inline explicit operator bool() const¶
Protected Functions
-
~Handle() = default¶
Friends
- inline friend friend std::ostream & operator<< (std::ostream &os, const T &other)
-
Handle() = default¶
-
template<typename T, typename HandleType>
struct ice_engine::handles::HandleData¶ - #include <HandleVector.hpp>
-
template<typename T>
class ice_engine::HandleRegisterHelper¶ - #include <BindingDelegateUtilities.hpp>
-
template<typename T, typename HandleType>
class ice_engine::handles::HandleVector¶ - #include <HandleVector.hpp>
Public Types
-
typedef HandleVectorIterator<T, HandleType> iterator¶
-
typedef HandleVectorConstIterator<T, HandleType> const_iterator¶
-
typedef ptrdiff_t difference_type¶
-
typedef size_t size_type¶
Public Functions
-
HandleVector() = default¶
-
template<typename ...Args>
inline HandleType create(Args&&... args)¶
-
inline void destroy(const HandleType &handle)¶
-
inline bool valid(const HandleType &handle) const¶
-
inline HandleType handle(const uint64 id) const¶
-
inline HandleType handle(const uint32 index) const¶
-
inline size_t size() const¶
-
inline void clear()¶
-
inline T *get(const HandleType &handle) const¶
-
inline T &operator[](const HandleType &handle) const¶
-
inline const_iterator begin() const¶
-
inline const_iterator end() const¶
-
inline const_iterator cbegin() const¶
-
inline const_iterator cend() const¶
Private Functions
-
inline size_t findIndexOfFirstValidHandle() const¶
Private Members
-
memory::MemoryPool<T> memoryPool_¶
-
std::vector<HandleData<T, HandleType>> handleData_¶
Friends
- friend class HandleVectorIterator< T, HandleType >
- friend class HandleVectorConstIterator< T, HandleType >
-
typedef HandleVectorIterator<T, HandleType> iterator¶
-
template<typename T, typename HandleType>
class ice_engine::handles::HandleVectorConstIterator¶ - #include <HandleVector.hpp>
Public Functions
-
inline HandleVectorConstIterator(const HandleVector<T, HandleType> &handleManager, size_t index)¶
-
inline bool operator==(HandleVectorConstIterator other) const¶
-
inline bool operator!=(HandleVectorConstIterator other) const¶
-
inline HandleVectorConstIterator<T, HandleType> &operator++()¶
-
inline HandleVectorConstIterator<T, HandleType> operator++(int)¶
-
inline HandleType handle() const¶
-
inline HandleVectorConstIterator(const HandleVector<T, HandleType> &handleManager, size_t index)¶
-
template<typename T, typename HandleType>
class ice_engine::handles::HandleVectorIterator¶ - #include <HandleVector.hpp>
Public Functions
-
inline HandleVectorIterator(HandleVector<T, HandleType> &handleManager, size_t index)¶
-
inline HandleVectorIterator(const HandleVectorIterator &other)¶
-
inline HandleVectorIterator(HandleVectorIterator &&other)¶
-
inline bool operator==(HandleVectorIterator other) const¶
-
inline bool operator!=(HandleVectorIterator other) const¶
-
inline HandleVectorIterator<T, HandleType> &operator++()¶
-
inline HandleVectorIterator<T, HandleType> operator++(int)¶
-
inline HandleType handle() const¶
-
inline HandleVectorIterator(HandleVector<T, HandleType> &handleManager, size_t index)¶
-
template<>
struct std::hash<ice_engine::AnimationHandle>¶ - #include <AnimationHandle.hpp>
Public Functions
-
inline std::size_t operator()(const ice_engine::AnimationHandle &k) const noexcept¶
-
inline std::size_t operator()(const ice_engine::AnimationHandle &k) const noexcept¶
-
template<>
struct std::hash<ice_engine::graphics::MeshHandle>¶ - #include <MeshHandle.hpp>
Public Functions
-
inline std::size_t operator()(const ice_engine::graphics::MeshHandle &k) const noexcept¶
-
inline std::size_t operator()(const ice_engine::graphics::MeshHandle &k) const noexcept¶
-
template<>
struct std::hash<ice_engine::graphics::SkyboxHandle>¶ - #include <SkyboxHandle.hpp>
Public Functions
-
inline std::size_t operator()(const ice_engine::graphics::SkyboxHandle &k) const noexcept¶
-
inline std::size_t operator()(const ice_engine::graphics::SkyboxHandle &k) const noexcept¶
-
template<>
struct std::hash<ice_engine::graphics::TerrainHandle>¶ - #include <TerrainHandle.hpp>
Public Functions
-
inline std::size_t operator()(const ice_engine::graphics::TerrainHandle &k) const noexcept¶
-
inline std::size_t operator()(const ice_engine::graphics::TerrainHandle &k) const noexcept¶
-
template<>
struct std::hash<ice_engine::graphics::TextureHandle>¶ - #include <TextureHandle.hpp>
Public Functions
-
inline std::size_t operator()(const ice_engine::graphics::TextureHandle &k) const noexcept¶
-
inline std::size_t operator()(const ice_engine::graphics::TextureHandle &k) const noexcept¶
-
template<>
struct std::hash<ice_engine::ModelHandle>¶ - #include <ModelHandle.hpp>
Public Functions
-
inline std::size_t operator()(const ice_engine::ModelHandle &k) const noexcept¶
-
inline std::size_t operator()(const ice_engine::ModelHandle &k) const noexcept¶
-
template<>
struct std::hash<ice_engine::networking::ClientHandle>¶ - #include <ClientHandle.hpp>
Public Functions
-
inline std::size_t operator()(const ice_engine::networking::ClientHandle &k) const noexcept¶
-
inline std::size_t operator()(const ice_engine::networking::ClientHandle &k) const noexcept¶
-
template<>
struct std::hash<ice_engine::networking::RemoteConnectionHandle>¶ - #include <RemoteConnectionHandle.hpp>
Public Functions
-
inline std::size_t operator()(const ice_engine::networking::RemoteConnectionHandle &k) const noexcept¶
-
inline std::size_t operator()(const ice_engine::networking::RemoteConnectionHandle &k) const noexcept¶
-
template<>
struct std::hash<ice_engine::networking::ServerHandle>¶ - #include <ServerHandle.hpp>
Public Functions
-
inline std::size_t operator()(const ice_engine::networking::ServerHandle &k) const noexcept¶
-
inline std::size_t operator()(const ice_engine::networking::ServerHandle &k) const noexcept¶
-
template<>
struct std::hash<ice_engine::pathfinding::AgentHandle>¶ - #include <AgentHandle.hpp>
Public Functions
-
inline std::size_t operator()(const ice_engine::pathfinding::AgentHandle &k) const noexcept¶
-
inline std::size_t operator()(const ice_engine::pathfinding::AgentHandle &k) const noexcept¶
-
template<>
struct std::hash<ice_engine::pathfinding::CrowdHandle>¶ - #include <CrowdHandle.hpp>
Public Functions
-
inline std::size_t operator()(const ice_engine::pathfinding::CrowdHandle &k) const noexcept¶
-
inline std::size_t operator()(const ice_engine::pathfinding::CrowdHandle &k) const noexcept¶
- #include <NavigationMeshHandle.hpp>
Public Functions
-
template<>
struct std::hash<ice_engine::pathfinding::ObstacleHandle>¶ - #include <ObstacleHandle.hpp>
Public Functions
-
inline std::size_t operator()(const ice_engine::pathfinding::ObstacleHandle &k) const noexcept¶
-
inline std::size_t operator()(const ice_engine::pathfinding::ObstacleHandle &k) const noexcept¶
-
template<>
struct std::hash<ice_engine::pathfinding::PathfindingSceneHandle>¶ - #include <PathfindingSceneHandle.hpp>
Public Functions
-
inline std::size_t operator()(const ice_engine::pathfinding::PathfindingSceneHandle &k) const noexcept¶
-
inline std::size_t operator()(const ice_engine::pathfinding::PathfindingSceneHandle &k) const noexcept¶
-
template<>
struct std::hash<ice_engine::pathfinding::PolygonMeshHandle>¶ - #include <PolygonMeshHandle.hpp>
Public Functions
-
inline std::size_t operator()(const ice_engine::pathfinding::PolygonMeshHandle &k) const noexcept¶
-
inline std::size_t operator()(const ice_engine::pathfinding::PolygonMeshHandle &k) const noexcept¶
-
template<>
struct std::hash<ice_engine::physics::CollisionShapeHandle>¶ - #include <CollisionShapeHandle.hpp>
Public Functions
-
inline std::size_t operator()(const ice_engine::physics::CollisionShapeHandle &k) const noexcept¶
-
inline std::size_t operator()(const ice_engine::physics::CollisionShapeHandle &k) const noexcept¶
-
template<>
struct std::hash<ice_engine::physics::GhostObjectHandle>¶ - #include <GhostObjectHandle.hpp>
Public Functions
-
inline std::size_t operator()(const ice_engine::physics::GhostObjectHandle &k) const noexcept¶
-
inline std::size_t operator()(const ice_engine::physics::GhostObjectHandle &k) const noexcept¶
-
template<>
struct std::hash<ice_engine::physics::PhysicsSceneHandle>¶ - #include <PhysicsSceneHandle.hpp>
Public Functions
-
inline std::size_t operator()(const ice_engine::physics::PhysicsSceneHandle &k) const noexcept¶
-
inline std::size_t operator()(const ice_engine::physics::PhysicsSceneHandle &k) const noexcept¶
-
template<>
struct std::hash<ice_engine::physics::RigidBodyObjectHandle>¶ - #include <RigidBodyObjectHandle.hpp>
Public Functions
-
inline std::size_t operator()(const ice_engine::physics::RigidBodyObjectHandle &k) const noexcept¶
-
inline std::size_t operator()(const ice_engine::physics::RigidBodyObjectHandle &k) const noexcept¶
-
template<>
struct std::hash<ice_engine::scripting::ExecutionContextHandle>¶ - #include <ExecutionContextHandle.hpp>
Public Functions
-
inline std::size_t operator()(const ice_engine::scripting::ExecutionContextHandle &k) const noexcept¶
-
inline std::size_t operator()(const ice_engine::scripting::ExecutionContextHandle &k) const noexcept¶
-
template<>
struct std::hash<ice_engine::scripting::ModuleHandle>¶ - #include <ModuleHandle.hpp>
Public Functions
-
inline std::size_t operator()(const ice_engine::scripting::ModuleHandle &k) const noexcept¶
-
inline std::size_t operator()(const ice_engine::scripting::ModuleHandle &k) const noexcept¶
-
template<>
struct std::hash<ice_engine::scripting::ScriptFunctionHandle>¶ - #include <ScriptFunctionHandle.hpp>
Public Functions
-
inline std::size_t operator()(const ice_engine::scripting::ScriptFunctionHandle &k) const noexcept¶
-
inline std::size_t operator()(const ice_engine::scripting::ScriptFunctionHandle &k) const noexcept¶
-
template<>
struct std::hash<ice_engine::scripting::ScriptHandle>¶ - #include <ScriptHandle.hpp>
Public Functions
-
inline std::size_t operator()(const ice_engine::scripting::ScriptHandle &k) const noexcept¶
-
inline std::size_t operator()(const ice_engine::scripting::ScriptHandle &k) const noexcept¶
-
template<>
struct std::hash<ice_engine::scripting::ScriptObjectFunctionHandle>¶ - #include <ScriptObjectFunctionHandle.hpp>
Public Functions
-
inline std::size_t operator()(const ice_engine::scripting::ScriptObjectFunctionHandle &k) const noexcept¶
-
inline std::size_t operator()(const ice_engine::scripting::ScriptObjectFunctionHandle &k) const noexcept¶
-
template<>
struct std::hash<ice_engine::scripting::ScriptObjectHandle>¶ - #include <ScriptObjectHandle.hpp>
Public Functions
-
inline std::size_t operator()(const ice_engine::scripting::ScriptObjectHandle &k) const noexcept¶
-
inline std::size_t operator()(const ice_engine::scripting::ScriptObjectHandle &k) const noexcept¶
-
template<>
struct std::hash<ice_engine::SkeletonHandle>¶ - #include <SkeletonHandle.hpp>
Public Functions
-
inline std::size_t operator()(const ice_engine::SkeletonHandle &k) const noexcept¶
-
inline std::size_t operator()(const ice_engine::SkeletonHandle &k) const noexcept¶
-
class ice_engine::Heightfield : public ice_engine::physics::IHeightfield¶
- #include <Heightfield.hpp>
-
class ice_engine::HeightMap : public ice_engine::graphics::IHeightMap¶
- #include <HeightMap.hpp>
-
class ice_engine::pathfinding::IAgentMotionChangeListener¶
- #include <IAgentMotionChangeListener.hpp>
Subclassed by ice_engine::IceEnginePathfindingAgentMotionChangeListener
-
class ice_engine::pathfinding::IAgentStateChangeListener¶
- #include <IAgentStateChangeListener.hpp>
Subclassed by ice_engine::IceEnginePathfindingAgentStateChangeListener
Public Functions
-
inline virtual ~IAgentStateChangeListener()¶
-
virtual void update(const AgentState &agentState) = 0¶
-
inline virtual ~IAgentStateChangeListener()¶
-
class ice_engine::audio::IAudio¶
- #include <IAudio.hpp>
Subclassed by ice_engine::Audio
Public Types
-
enum Format¶
Values:
-
enumerator FORMAT_UNKNOWN¶
-
enumerator FORMAT_AUDIO_S8¶
-
enumerator FORMAT_AUDIO_U8¶
-
enumerator FORMAT_AUDIO_S16LSB¶
-
enumerator FORMAT_AUDIO_S16MSB¶
-
enumerator FORMAT_AUDIO_S16SYS¶
-
enumerator FORMAT_AUDIO_S16¶
-
enumerator FORMAT_AUDIO_U16LSB¶
-
enumerator FORMAT_AUDIO_U16MSB¶
-
enumerator FORMAT_AUDIO_U16SYS¶
-
enumerator FORMAT_AUDIO_U16¶
-
enumerator FORMAT_AUDIO_S32LSB¶
-
enumerator FORMAT_AUDIO_S32MSB¶
-
enumerator FORMAT_AUDIO_S32SYS¶
-
enumerator FORMAT_AUDIO_S32¶
-
enumerator FORMAT_AUDIO_F32LSB¶
-
enumerator FORMAT_AUDIO_F32MSB¶
-
enumerator FORMAT_AUDIO_F32SYS¶
-
enumerator FORMAT_AUDIO_F32¶
-
enumerator FORMAT_UNKNOWN¶
-
enum Format¶
-
class ice_engine::audio::IAudioEngine¶
- #include <IAudioEngine.hpp>
Public Functions
-
virtual ~IAudioEngine() = default¶
-
virtual AudioSceneHandle createAudioScene() = 0¶
-
virtual void destroyAudioScene(const AudioSceneHandle &audioSceneHandle) = 0¶
-
virtual void tick(const AudioSceneHandle audioSceneHandle, const float32 delta) = 0¶
-
virtual void beginRender() = 0¶
-
virtual void render(const AudioSceneHandle &audioSceneHandle) = 0¶
-
virtual void endRender() = 0¶
-
virtual SoundSourceHandle play(const AudioSceneHandle &audioSceneHandle, const SoundHandle &soundHandle, const glm::vec3 &position) = 0¶
-
virtual void stop(const AudioSceneHandle &audioSceneHandle, const SoundSourceHandle &soundSourceHandle) = 0¶
-
virtual void stopAll(const AudioSceneHandle &audioSceneHandle) = 0¶
-
virtual SoundHandle createSound(const IAudio &audio) = 0¶
-
virtual void destroy(const SoundHandle soundHandle) = 0¶
-
virtual ListenerHandle createListener(const AudioSceneHandle &audioSceneHandle, const glm::vec3 &position) = 0¶
-
virtual void setPosition(const AudioSceneHandle &audioSceneHandle, const SoundSourceHandle &soundSourceHandle, const float32 x, const float32 y, const float32 z) = 0¶
-
virtual void setPosition(const AudioSceneHandle &audioSceneHandle, const SoundSourceHandle &soundSourceHandle, const glm::vec3 &position) = 0¶
-
virtual glm::vec3 position(const AudioSceneHandle &audioSceneHandle, const SoundSourceHandle &soundSourceHandle) const = 0¶
-
virtual void setPosition(const AudioSceneHandle &audioSceneHandle, const ListenerHandle &listenerHandle, const float32 x, const float32 y, const float32 z) = 0¶
-
virtual void setPosition(const AudioSceneHandle &audioSceneHandle, const ListenerHandle &listenerHandle, const glm::vec3 &position) = 0¶
-
virtual glm::vec3 position(const AudioSceneHandle &audioSceneHandle, const ListenerHandle &listenerHandle) const = 0¶
-
virtual ~IAudioEngine() = default¶
-
class ice_engine::audio::IAudioEngineFactory¶
- #include <IAudioEngineFactory.hpp>
Public Functions
-
inline virtual ~IAudioEngineFactory()¶
-
virtual std::unique_ptr<IAudioEngine> create(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger) = 0¶
-
inline virtual ~IAudioEngineFactory()¶
-
class ice_engine::IAudioPlugin : public virtual ice_engine::IPlugin¶
- #include <IAudioPlugin.hpp>
Public Functions
-
inline virtual ~IAudioPlugin()¶
-
virtual std::unique_ptr<audio::IAudioEngineFactory> createFactory() const = 0¶
-
inline virtual ~IAudioPlugin()¶
-
class ice_engine::graphics::gui::IButton : public virtual ice_engine::graphics::gui::IComponent¶
- #include <IButton.hpp>
-
class ice_engine::IceEngineMotionChangeListener : public ice_engine::physics::IMotionChangeListener¶
- #include <IceEngineMotionChangeListener.hpp>
Public Functions
-
virtual ~IceEngineMotionChangeListener()¶
-
virtual ~IceEngineMotionChangeListener()¶
-
class ice_engine::IceEnginePathfindingAgentMotionChangeListener : public ice_engine::pathfinding::IAgentMotionChangeListener¶
- #include <IceEnginePathfindingAgentMotionChangeListener.hpp>
Public Functions
-
virtual ~IceEnginePathfindingAgentMotionChangeListener()¶
-
virtual ~IceEnginePathfindingAgentMotionChangeListener()¶
-
class ice_engine::IceEnginePathfindingAgentStateChangeListener : public ice_engine::pathfinding::IAgentStateChangeListener¶
- #include <IceEnginePathfindingAgentStateChangeListener.hpp>
Public Functions
-
virtual ~IceEnginePathfindingAgentStateChangeListener()¶
-
virtual void update(const pathfinding::AgentState &agentState) override¶
-
virtual ~IceEnginePathfindingAgentStateChangeListener()¶
-
class ice_engine::IceEnginePathfindingMovementRequestStateChangeListener : public ice_engine::pathfinding::IMovementRequestStateChangeListener¶
- #include <IceEnginePathfindingMovementRequestStateChangeListener.hpp>
Public Functions
-
virtual ~IceEnginePathfindingMovementRequestStateChangeListener()¶
-
virtual void update(const pathfinding::MovementRequestState &movementRequestState) override¶
-
virtual ~IceEnginePathfindingMovementRequestStateChangeListener()¶
-
class ice_engine::graphics::gui::IComboBox : public virtual ice_engine::graphics::gui::IComponent¶
- #include <IComboBox.hpp>
Public Functions
-
virtual ~IComboBox() = default¶
-
virtual IComboBoxItem *createItem(const std::string &label) = 0¶
-
virtual IComboBoxItem *getItem(const std::string &label) const = 0¶
-
virtual void destroy(const IComboBoxItem *comboBoxItem) = 0¶
-
virtual void select(IComboBoxItem *comboBoxItem) = 0¶
-
virtual void unselect(const IComboBoxItem *comboBoxItem) = 0¶
-
virtual bool selected(const IComboBoxItem *comboBoxItem) const = 0¶
-
virtual void setCallback(std::function<void(IComboBoxItem*)> &callback) = 0¶
-
virtual ~IComboBox() = default¶
-
class ice_engine::graphics::gui::IComboBoxItem¶
- #include <IComboBoxItem.hpp>
-
class ice_engine::graphics::gui::IComponent¶
- #include <IComponent.hpp>
Subclassed by ice_engine::graphics::gui::IButton, ice_engine::graphics::gui::IComboBox, ice_engine::graphics::gui::ILabel, ice_engine::graphics::gui::IMainMenuBar, ice_engine::graphics::gui::IMenu, ice_engine::graphics::gui::IMenuBar, ice_engine::graphics::gui::IMenuItem, ice_engine::graphics::gui::IPopupModal, ice_engine::graphics::gui::IRectangle, ice_engine::graphics::gui::ITextArea, ice_engine::graphics::gui::ITextField, ice_engine::graphics::gui::ITreeNode, ice_engine::graphics::gui::ITreeView, ice_engine::graphics::gui::IWindow
Public Functions
-
virtual ~IComponent() = default¶
-
virtual void render() = 0¶
-
virtual bool visible() const = 0¶
-
virtual void setVisible(const bool visible) = 0¶
-
virtual bool disabled() const = 0¶
-
virtual void setDisabled(const bool disabled) = 0¶
-
virtual void addComponent(IComponent *component) = 0¶
-
virtual void removeComponent(IComponent *component) = 0¶
-
virtual void removeAllComponents() = 0¶
-
virtual ~IComponent() = default¶
-
class ice_engine::IConnectEventListener¶
- #include <IConnectEventListener.hpp>
Public Functions
-
inline virtual ~IConnectEventListener()¶
-
virtual bool processEvent(const networking::ConnectEvent &event) = 0¶
-
inline virtual ~IConnectEventListener()¶
-
template<typename T>
struct gw::Id¶ - #include <aswrappedcall.h>
Public Functions
- template<T fn_ptr> inline AS_NAMESPACE_QUALIFIER asSFuncPtr f (void)
- template<T fn_ptr> inline AS_NAMESPACE_QUALIFIER asSFuncPtr of (void)
- template<T fn_ptr> inline AS_NAMESPACE_QUALIFIER asSFuncPtr ol (void)
-
class ice_engine::scripting::IDebugEventListener¶
- #include <IScriptingEngineDebugger.hpp>
Subclassed by ice_engine::GameEngine
Public Functions
-
virtual ~IDebugEventListener() = default¶
-
virtual void processEvent(const DebugEvent &event) = 0¶
-
virtual ~IDebugEventListener() = default¶
-
class ice_engine::IDebugRenderer : public virtual ice_engine::physics::IPhysicsDebugRenderer, public virtual ice_engine::pathfinding::IPathfindingDebugRenderer¶
- #include <IDebugRenderer.hpp>
Subclassed by ice_engine::DebugRenderer
-
class ice_engine::IDisconnectEventListener¶
- #include <IDisconnectEventListener.hpp>
Public Functions
-
inline virtual ~IDisconnectEventListener()¶
-
virtual bool processEvent(const networking::DisconnectEvent &event) = 0¶
-
inline virtual ~IDisconnectEventListener()¶
-
class ice_engine::graphics::IDisplacementMap¶
- #include <IDisplacementMap.hpp>
Subclassed by ice_engine::DisplacementMap
Public Functions
-
inline virtual ~IDisplacementMap()¶
-
inline virtual ~IDisplacementMap()¶
-
class ice_engine::networking::IEventListener¶
- #include <IEventListener.hpp>
Subclassed by ice_engine::GameEngine
Public Functions
-
inline virtual ~IEventListener()¶
-
virtual bool processEvent(const ConnectEvent &event) = 0¶
-
virtual bool processEvent(const DisconnectEvent &event) = 0¶
-
virtual bool processEvent(const MessageEvent &event) = 0¶
-
inline virtual ~IEventListener()¶
-
class ice_engine::graphics::IEventListener¶
- #include <IEventListener.hpp>
Subclassed by ice_engine::GameEngine
-
class ice_engine::fs::IFile¶
- #include <IFile.hpp>
Subclassed by ice_engine::fs::File
-
class ice_engine::IFileSerializable¶
- #include <IFileSerializable.hpp>
-
class ice_engine::fs::IFileSystem¶
- #include <IFileSystem.hpp>
Subclassed by ice_engine::fs::FileSystem
Public Functions
-
virtual ~IFileSystem() = default¶
-
virtual ~IFileSystem() = default¶
-
class ice_engine::graphics::gui::IGenericComponentContainer¶
- #include <IGenericComponentContainer.hpp>
Subclassed by ice_engine::graphics::gui::IPopupModal, ice_engine::graphics::gui::IWindow
Public Functions
-
virtual ~IGenericComponentContainer() = default¶
-
virtual ILabel *createLabel(const uint32 x, const uint32 y, const uint32 width, const uint32 height, const std::string label = std::string()) = 0¶
-
virtual IButton *createButton(const uint32 x, const uint32 y, const uint32 width, const uint32 height, const std::string label = std::string()) = 0¶
-
virtual ITextField *createTextField(const std::string text = std::string()) = 0¶
-
virtual ITextField *createTextField(const uint32 x, const uint32 y, const uint32 width, const uint32 height, const std::string text = std::string()) = 0¶
-
virtual ITextArea *createTextArea(const uint32 x, const uint32 y, const uint32 width, const uint32 height, const std::string text = std::string()) = 0¶
-
virtual void add(std::unique_ptr<IComponent> component) = 0¶
-
virtual void destroy(const ITextField *textField) = 0¶
-
virtual std::unique_ptr<IComponent> remove(const IComponent *component) = 0¶
-
virtual ~IGenericComponentContainer() = default¶
-
class ice_engine::graphics::IGraphicsEngine¶
- #include <IGraphicsEngine.hpp>
Public Functions
-
virtual ~IGraphicsEngine() = default¶
-
virtual void beginRender() = 0¶
-
virtual void render(const RenderSceneHandle &renderSceneHandle) = 0¶
-
virtual void renderLines(const std::vector<std::tuple<glm::vec3, glm::vec3, glm::vec3>> &lineData) = 0¶
-
virtual void endRender() = 0¶
-
virtual RenderSceneHandle createRenderScene() = 0¶
-
virtual bool valid(const RenderSceneHandle &renderSceneHandle) const = 0¶
-
virtual void destroy(const RenderSceneHandle &renderSceneHandle) = 0¶
-
virtual CameraHandle createCamera(const glm::vec3 &position, const glm::vec3 &lookAt = glm::vec3(0.0f, 0.0f, 0.0f)) = 0¶
-
virtual bool valid(const CameraHandle &cameraHandle) const = 0¶
-
virtual void destroy(const CameraHandle &cameraHandle) = 0¶
-
virtual PointLightHandle createPointLight(const RenderSceneHandle &renderSceneHandle, const glm::vec3 &position) = 0¶
-
virtual bool valid(const RenderSceneHandle &renderSceneHandle, const PointLightHandle &pointLightHandle) const = 0¶
-
virtual void destroy(const RenderSceneHandle &renderSceneHandle, const PointLightHandle &pointLightHandle) = 0¶
-
virtual MeshHandle createStaticMesh(const IMesh &mesh) = 0¶
-
virtual MeshHandle createDynamicMesh(const IMesh &mesh) = 0¶
-
virtual bool valid(const MeshHandle &meshHandle) const = 0¶
-
virtual void destroy(const MeshHandle &meshHandle) = 0¶
-
virtual SkeletonHandle createSkeleton(const MeshHandle &meshHandle, const ISkeleton &skeleton) = 0¶
-
virtual bool valid(const SkeletonHandle &skeletonHandle) const = 0¶
-
virtual void destroy(const SkeletonHandle &skeletonHandle) = 0¶
-
virtual BonesHandle createBones(const uint32 maxNumberOfBones) = 0¶
-
virtual bool valid(const BonesHandle &bonesHandle) const = 0¶
-
virtual void destroy(const BonesHandle &bonesHandle) = 0¶
-
virtual void attach(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const BonesHandle &bonesHandle) = 0¶
-
virtual void detach(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const BonesHandle &bonesHandle) = 0¶
-
virtual void attachBoneAttachment(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const BonesHandle &bonesHandle, const glm::ivec4 &boneIds, const glm::vec4 &boneWeights) = 0¶
-
virtual void detachBoneAttachment(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle) = 0¶
-
virtual TextureHandle createTexture2d(const ITexture &texture) = 0¶
-
virtual bool valid(const TextureHandle &textureHandle) const = 0¶
-
virtual void destroy(const TextureHandle &textureHandle) = 0¶
-
virtual MaterialHandle createMaterial(const IPbrMaterial &pbrMaterial) = 0¶
-
virtual bool valid(const MaterialHandle &materialHandle) const = 0¶
-
virtual void destroy(const MaterialHandle &materialHandle) = 0¶
-
virtual TerrainHandle createStaticTerrain(const IHeightMap &heightMap, const ISplatMap &splatMap, const IDisplacementMap &displacementMap) = 0¶
-
virtual bool valid(const TerrainHandle &terrainHandle) const = 0¶
-
virtual void destroy(const TerrainHandle &terrainHandle) = 0¶
-
virtual SkyboxHandle createStaticSkybox(const IImage &back, const IImage &down, const IImage &front, const IImage &left, const IImage &right, const IImage &up) = 0¶
-
virtual bool valid(const SkyboxHandle &skyboxHandle) const = 0¶
-
virtual void destroy(const SkyboxHandle &skyboxHandle) = 0¶
-
virtual VertexShaderHandle createVertexShader(const std::string &data) = 0¶
-
virtual FragmentShaderHandle createFragmentShader(const std::string &data) = 0¶
-
virtual TessellationControlShaderHandle createTessellationControlShader(const std::string &data) = 0¶
-
virtual TessellationEvaluationShaderHandle createTessellationEvaluationShader(const std::string &data) = 0¶
-
virtual bool valid(const VertexShaderHandle &shaderHandle) const = 0¶
-
virtual bool valid(const FragmentShaderHandle &shaderHandle) const = 0¶
-
virtual bool valid(const TessellationControlShaderHandle &shaderHandle) const = 0¶
-
virtual bool valid(const TessellationEvaluationShaderHandle &shaderHandle) const = 0¶
-
virtual void destroy(const VertexShaderHandle &shaderHandle) = 0¶
-
virtual void destroy(const FragmentShaderHandle &shaderHandle) = 0¶
-
virtual void destroy(const TessellationControlShaderHandle &shaderHandle) = 0¶
-
virtual void destroy(const TessellationEvaluationShaderHandle &shaderHandle) = 0¶
-
virtual ShaderProgramHandle createShaderProgram(const VertexShaderHandle &vertexShaderHandle, const FragmentShaderHandle &fragmentShaderHandle) = 0¶
-
virtual ShaderProgramHandle createShaderProgram(const VertexShaderHandle &vertexShaderHandle, const TessellationControlShaderHandle &tessellationControlShaderHandle, const TessellationEvaluationShaderHandle &tessellationEvaluationShaderHandle, const FragmentShaderHandle &fragmentShaderHandle) = 0¶
-
virtual bool valid(const ShaderProgramHandle &shaderProgramHandle) const = 0¶
-
virtual void destroy(const ShaderProgramHandle &shaderProgramHandle) = 0¶
-
virtual RenderableHandle createRenderable(const RenderSceneHandle &renderSceneHandle, const MeshHandle &meshHandle, const TextureHandle &textureHandle, const glm::vec3 &position, const glm::quat &orientation, const glm::vec3 &scale = glm::vec3(1.0f), const ShaderProgramHandle &shaderProgramHandle = ShaderProgramHandle()) = 0¶
-
virtual RenderableHandle createRenderable(const RenderSceneHandle &renderSceneHandle, const MeshHandle &meshHandle, const MaterialHandle &materialHandle, const glm::vec3 &position, const glm::quat &orientation, const glm::vec3 &scale = glm::vec3(1.0f)) = 0¶
-
virtual bool valid(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle) const = 0¶
-
virtual void destroy(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle) = 0¶
-
virtual TerrainRenderableHandle createTerrainRenderable(const RenderSceneHandle &renderSceneHandle, const TerrainHandle &terrainHandle) = 0¶
-
virtual bool valid(const RenderSceneHandle &renderSceneHandle, const TerrainRenderableHandle &terrainRenderableHandle) const = 0¶
-
virtual void destroy(const RenderSceneHandle &renderSceneHandle, const TerrainRenderableHandle &terrainRenderableHandle) = 0¶
-
virtual SkyboxRenderableHandle createSkyboxRenderable(const RenderSceneHandle &renderSceneHandle, const SkyboxHandle &skyboxHandle) = 0¶
-
virtual bool valid(const RenderSceneHandle &renderSceneHandle, const SkyboxRenderableHandle &skyboxRenderableHandle) const = 0¶
-
virtual void destroy(const RenderSceneHandle &renderSceneHandle, const SkyboxRenderableHandle &skyboxRenderableHandle) = 0¶
-
virtual void rotate(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const glm::quat &quaternion, const TransformSpace &relativeTo = TransformSpace::TS_LOCAL) = 0¶
-
virtual void rotate(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const float32 degrees, const glm::vec3 &axis, const TransformSpace &relativeTo = TransformSpace::TS_LOCAL) = 0¶
-
virtual void rotate(const CameraHandle &cameraHandle, const glm::quat &quaternion, const TransformSpace &relativeTo = TransformSpace::TS_LOCAL) = 0¶
-
virtual void rotate(const CameraHandle &cameraHandle, const float32 degrees, const glm::vec3 &axis, const TransformSpace &relativeTo = TransformSpace::TS_LOCAL) = 0¶
-
virtual void rotation(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const glm::quat &quaternion) = 0¶
-
virtual void rotation(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const float32 degrees, const glm::vec3 &axis) = 0¶
-
virtual glm::quat rotation(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle) const = 0¶
-
virtual void rotation(const CameraHandle &cameraHandle, const glm::quat &quaternion) = 0¶
-
virtual void rotation(const CameraHandle &cameraHandle, const float32 degrees, const glm::vec3 &axis) = 0¶
-
virtual glm::quat rotation(const CameraHandle &cameraHandle) const = 0¶
-
virtual void translate(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const float32 x, const float32 y, const float32 z) = 0¶
-
virtual void translate(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const glm::vec3 &trans) = 0¶
-
virtual void translate(const RenderSceneHandle &renderSceneHandle, const PointLightHandle &pointLightHandle, const float32 x, const float32 y, const float32 z) = 0¶
-
virtual void translate(const RenderSceneHandle &renderSceneHandle, const PointLightHandle &pointLightHandle, const glm::vec3 &trans) = 0¶
-
virtual void translate(const CameraHandle &cameraHandle, const float32 x, const float32 y, const float32 z) = 0¶
-
virtual void translate(const CameraHandle &cameraHandle, const glm::vec3 &trans) = 0¶
-
virtual void scale(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const float32 x, const float32 y, const float32 z) = 0¶
-
virtual void scale(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const glm::vec3 &scale) = 0¶
-
virtual void scale(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const float32 scale) = 0¶
-
virtual glm::vec3 scale(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle) const = 0¶
-
virtual void position(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const float32 x, const float32 y, const float32 z) = 0¶
-
virtual void position(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const glm::vec3 &position) = 0¶
-
virtual glm::vec3 position(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle) const = 0¶
-
virtual void position(const RenderSceneHandle &renderSceneHandle, const PointLightHandle &pointLightHandle, const float32 x, const float32 y, const float32 z) = 0¶
-
virtual void position(const RenderSceneHandle &renderSceneHandle, const PointLightHandle &pointLightHandle, const glm::vec3 &position) = 0¶
-
virtual glm::vec3 position(const RenderSceneHandle &renderSceneHandle, const PointLightHandle &pointLightHandle) const = 0¶
-
virtual void position(const CameraHandle &cameraHandle, const float32 x, const float32 y, const float32 z) = 0¶
-
virtual void position(const CameraHandle &cameraHandle, const glm::vec3 &position) = 0¶
-
virtual glm::vec3 position(const CameraHandle &cameraHandle) const = 0¶
-
virtual void lookAt(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const glm::vec3 &lookAt) = 0¶
-
virtual void lookAt(const CameraHandle &cameraHandle, const glm::vec3 &lookAt) = 0¶
-
virtual void assign(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const SkeletonHandle &skeletonHandle) = 0¶
-
virtual void update(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const BonesHandle &bonesHandle, const std::vector<glm::mat4> &transformations) = 0¶
-
virtual void setMouseRelativeMode(const bool enabled) = 0¶
-
virtual void setWindowGrab(const bool enabled) = 0¶
-
virtual bool cursorVisible() const = 0¶
-
virtual void setCursorVisible(const bool visible) = 0¶
-
virtual void processEvents() = 0¶
-
virtual void addEventListener(IEventListener *eventListener) = 0¶
-
virtual void removeEventListener(IEventListener *eventListener) = 0¶
-
virtual ~IGraphicsEngine() = default¶
-
class ice_engine::graphics::IGraphicsEngineFactory¶
- #include <IGraphicsEngineFactory.hpp>
Public Functions
-
virtual ~IGraphicsEngineFactory() = default¶
-
virtual std::unique_ptr<IGraphicsEngine> create(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger) = 0¶
-
virtual ~IGraphicsEngineFactory() = default¶
-
class ice_engine::IGraphicsPlugin : public virtual ice_engine::IPlugin¶
- #include <IGraphicsPlugin.hpp>
Public Functions
-
virtual ~IGraphicsPlugin() = default¶
-
virtual std::unique_ptr<graphics::IGraphicsEngineFactory> createFactory() const = 0¶
-
virtual ~IGraphicsPlugin() = default¶
-
class ice_engine::graphics::gui::IGui¶
- #include <IGui.hpp>
Public Functions
-
virtual ~IGui() = default¶
-
virtual void render() = 0¶
-
virtual bool visible() const = 0¶
-
virtual void setVisible(const bool visible) = 0¶
-
virtual IWindow *createWindow(const uint32 x, const uint32 y, const uint32 width, const uint32 height, const std::string title = std::string()) = 0¶
-
virtual IWindow *createWindow(const uint32 x, const uint32 y, const uint32 width, const uint32 height, const uint32 flags, const std::string title = std::string()) = 0¶
-
virtual IMainMenuBar *createMainMenuBar() = 0¶
-
virtual void destroyMainMenuBar() = 0¶
-
virtual IPopupModal *createPopupModal(const std::string &title) = 0¶
-
virtual void destroy(const IPopupModal *popupModal) = 0¶
-
virtual bool processEvent(const graphics::WindowEvent &event) = 0¶
-
virtual bool processEvent(const graphics::KeyboardEvent &event) = 0¶
-
virtual bool processEvent(const graphics::TextInputEvent &event) = 0¶
-
virtual bool processEvent(const graphics::MouseButtonEvent &event) = 0¶
-
virtual bool processEvent(const graphics::MouseMotionEvent &event) = 0¶
-
virtual bool processEvent(const graphics::MouseWheelEvent &event) = 0¶
-
virtual ~IGui() = default¶
-
class ice_engine::graphics::gui::IGuiFactory¶
- #include <IGuiFactory.hpp>
Public Functions
-
virtual ~IGuiFactory() = default¶
-
virtual std::unique_ptr<IGui> create(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger, IGraphicsEngine *graphicsEngine) = 0¶
-
virtual ~IGuiFactory() = default¶
-
class ice_engine::IGuiPlugin : public ice_engine::IPlugin¶
- #include <IGuiPlugin.hpp>
-
class ice_engine::physics::IHeightfield¶
- #include <IHeightfield.hpp>
Subclassed by ice_engine::Heightfield
-
class ice_engine::graphics::IHeightMap¶
- #include <IHeightMap.hpp>
Subclassed by ice_engine::HeightMap
-
class ice_engine::IImage : public ice_engine::graphics::IImage, public ice_engine::physics::IImage¶
- #include <IImage.hpp>
Subclassed by ice_engine::Image
Public Types
-
class ice_engine::pathfinding::IImage¶
- #include <IImage.hpp>
Public Types
-
class ice_engine::physics::IImage¶
- #include <IImage.hpp>
Subclassed by ice_engine::IImage
Public Types
-
class ice_engine::graphics::IImage¶
- #include <IImage.hpp>
Subclassed by ice_engine::IImage
Public Types
-
class ice_engine::IKeyboardEventListener¶
- #include <IKeyboardEventListener.hpp>
Public Functions
-
virtual ~IKeyboardEventListener() = default¶
-
virtual bool processEvent(const graphics::KeyboardEvent &event) = 0¶
-
virtual ~IKeyboardEventListener() = default¶
-
class ice_engine::graphics::gui::ILabel : public virtual ice_engine::graphics::gui::IComponent¶
- #include <ILabel.hpp>
-
class ice_engine::logger::ILogger¶
- #include <ILogger.hpp>
Subclassed by ice_engine::logger::Logger
Public Functions
-
virtual ~ILogger() = default¶
-
virtual ~ILogger() = default¶
-
class ice_engine::Image : public ice_engine::IImage¶
- #include <Image.hpp>
Public Functions
-
Image() = default¶
-
inline Image(std::vector<byte> data, int width, int height, IImage::Format format)¶
Will load the provided image data into a proper image.
- Parameters
data – The image data to load.
hasAlpha – Whether the image has an alpha channel or not.
-
inline Image(fs::IFile &file, bool hasAlpha = true)¶
Will load the provided image data into a proper image.
- Parameters
file – The file to load.
hasAlpha – Whether the image has an alpha channel or not.
-
inline Image(std::istream &inputStream, bool hasAlpha = true)¶
Will load the provided image data into a proper image.
- Parameters
inputStream – Stream from which we will load our image data.
hasAlpha – Whether the image has an alpha channel or not.
-
~Image() override = default¶
-
Image() = default¶
-
class ice_engine::graphics::gui::IMainMenuBar : public virtual ice_engine::graphics::gui::IComponent¶
- #include <IMainMenuBar.hpp>
-
class ice_engine::graphics::gui::IMenu : public virtual ice_engine::graphics::gui::IComponent¶
- #include <IMenu.hpp>
-
class ice_engine::graphics::gui::IMenuBar : public virtual ice_engine::graphics::gui::IComponent¶
- #include <IMenuBar.hpp>
-
class ice_engine::graphics::gui::IMenuItem : public virtual ice_engine::graphics::gui::IComponent¶
- #include <IMenuItem.hpp>
-
class ice_engine::graphics::IMesh¶
- #include <IMesh.hpp>
Subclassed by ice_engine::Mesh
Public Functions
-
virtual ~IMesh() = default¶
-
virtual ~IMesh() = default¶
-
class ice_engine::IMessageEventListener¶
- #include <IMessageEventListener.hpp>
Public Functions
-
inline virtual ~IMessageEventListener()¶
-
virtual bool processEvent(const networking::MessageEvent &event) = 0¶
-
inline virtual ~IMessageEventListener()¶
-
class ice_engine::IModule¶
- #include <IModule.hpp>
-
class ice_engine::IModuleFactory¶
- #include <IModuleFactory.hpp>
Public Functions
-
inline virtual ~IModuleFactory()¶
-
virtual std::unique_ptr<IModule> create(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger, graphics::IGraphicsEngine *graphicsEngine, pathfinding::IPathfindingEngine *pathfindingEngine, scripting::IScriptingEngine *scriptingEngine, audio::IAudioEngine *audioEngine, networking::INetworkingEngine *networkingEngine) = 0¶
-
inline virtual ~IModuleFactory()¶
-
class ice_engine::IModulePlugin : public ice_engine::IPlugin¶
- #include <IModulePlugin.hpp>
Public Functions
-
inline virtual ~IModulePlugin()¶
-
virtual std::unique_ptr<IModuleFactory> createFactory() const = 0¶
-
inline virtual ~IModulePlugin()¶
-
class ice_engine::physics::IMotionChangeListener¶
- #include <IMotionChangeListener.hpp>
Subclassed by ice_engine::IceEngineMotionChangeListener
-
class ice_engine::IMouseButtonEventListener¶
- #include <IMouseButtonEventListener.hpp>
Public Functions
-
inline virtual ~IMouseButtonEventListener()¶
-
virtual bool processEvent(const graphics::MouseButtonEvent &event) = 0¶
-
inline virtual ~IMouseButtonEventListener()¶
-
class ice_engine::IMouseMotionEventListener¶
- #include <IMouseMotionEventListener.hpp>
Public Functions
-
inline virtual ~IMouseMotionEventListener()¶
-
virtual bool processEvent(const graphics::MouseMotionEvent &event) = 0¶
-
inline virtual ~IMouseMotionEventListener()¶
-
class ice_engine::IMouseWheelEventListener¶
- #include <IMouseWheelEventListener.hpp>
Public Functions
-
inline virtual ~IMouseWheelEventListener()¶
-
virtual bool processEvent(const graphics::MouseWheelEvent &event) = 0¶
-
inline virtual ~IMouseWheelEventListener()¶
-
class ice_engine::pathfinding::IMovementRequestStateChangeListener¶
- #include <IMovementRequestStateChangeListener.hpp>
Subclassed by ice_engine::IceEnginePathfindingMovementRequestStateChangeListener
Public Functions
-
inline virtual ~IMovementRequestStateChangeListener()¶
-
virtual void update(const MovementRequestState &movementRequestState) = 0¶
-
inline virtual ~IMovementRequestStateChangeListener()¶
-
class ice_engine::networking::INetworkingEngine¶
- #include <INetworkingEngine.hpp>
Public Functions
-
inline virtual ~INetworkingEngine()¶
-
virtual ServerHandle createServer() = 0¶
-
virtual ClientHandle createClient() = 0¶
-
virtual void destroyServer(const ServerHandle &serverHandle) = 0¶
-
virtual void destroyClient(const ClientHandle &clientHandle) = 0¶
-
virtual void send(const ServerHandle &serverHandle, const std::vector<uint8> &data) = 0¶
-
virtual void send(const ServerHandle &serverHandle, const RemoteConnectionHandle &remoteConnectionHandle, const std::vector<uint8> &data) = 0¶
-
virtual void send(const ClientHandle &clientHandle, const std::vector<uint8> &data) = 0¶
-
virtual void processEvents() = 0¶
-
virtual void addEventListener(IEventListener *eventListener) = 0¶
-
virtual void removeEventListener(IEventListener *eventListener) = 0¶
-
inline virtual ~INetworkingEngine()¶
-
class ice_engine::networking::INetworkingEngineFactory¶
- #include <INetworkingEngineFactory.hpp>
Public Functions
-
inline virtual ~INetworkingEngineFactory()¶
-
virtual std::unique_ptr<INetworkingEngine> create(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger) = 0¶
-
inline virtual ~INetworkingEngineFactory()¶
-
class ice_engine::INetworkingPlugin : public virtual ice_engine::IPlugin¶
- #include <INetworkingPlugin.hpp>
Public Functions
-
inline virtual ~INetworkingPlugin()¶
-
virtual std::unique_ptr<networking::INetworkingEngineFactory> createFactory() const = 0¶
-
inline virtual ~INetworkingPlugin()¶
-
template<typename IterContextT>
class ice_engine::CPreProcessor::inner¶ - #include <CPreProcessor.hpp>
Inner class to do the loading of a file.
Public Static Functions
-
template<typename PositionT>
static inline void init_iterators(IterContextT &iter_ctx, PositionT const &act_pos, wave::language_support language)¶
-
template<typename PositionT>
-
struct InvalidArgumentException : public virtual ice_engine::Exception¶
- #include <InvalidArgumentException.hpp>
-
struct InvalidOperationException : public virtual ice_engine::Exception¶
- #include <InvalidOperationException.hpp>
-
class ice_engine::IOpenGlLoader¶
- #include <IOpenGlLoader.hpp>
Subclassed by ice_engine::OpenGlLoader
-
class ice_engine::pathfinding::IPathfindingDebugRenderer¶
- #include <IPathfindingDebugRenderer.hpp>
Subclassed by ice_engine::IDebugRenderer
-
class ice_engine::pathfinding::IPathfindingEngine¶
- #include <IPathfindingEngine.hpp>
Public Functions
-
virtual ~IPathfindingEngine() = default¶
-
virtual void tick(const PathfindingSceneHandle &pathfindingSceneHandle, const float32 delta) = 0¶
-
virtual void renderDebug(const PathfindingSceneHandle &pathfindingSceneHandle) = 0¶
-
virtual PathfindingSceneHandle createPathfindingScene() = 0¶
-
virtual void destroyPathfindingScene(const PathfindingSceneHandle &pathfindingSceneHandle) = 0¶
-
virtual void setPathfindingDebugRenderer(IPathfindingDebugRenderer *pathfindingDebugRenderer) = 0¶
-
virtual void setDebugRendering(const PathfindingSceneHandle &pathfindingSceneHandle, const bool enabled) = 0¶
-
virtual PolygonMeshHandle createPolygonMesh(const ITerrain *terrain, const PolygonMeshConfig &polygonMeshConfig = PolygonMeshConfig()) = 0¶
-
virtual void destroy(const PolygonMeshHandle &polygonMeshHandle) = 0¶
-
virtual ObstacleHandle createObstacle(const PolygonMeshHandle &polygonMeshHandle, const glm::vec3 &position, const float32 radius, const float32 height) = 0¶
-
virtual void destroy(const PolygonMeshHandle &polygonMeshHandle, const ObstacleHandle &obstacleHandle) = 0¶
-
virtual void destroy(const PathfindingSceneHandle &pathfindingSceneHandle, const CrowdHandle &crowdHandle) = 0¶
-
virtual AgentHandle createAgent(const PathfindingSceneHandle &pathfindingSceneHandle, const CrowdHandle &crowdHandle, const glm::vec3 &position, const AgentParams &agentParams = AgentParams(), std::unique_ptr<IAgentMotionChangeListener> agentMotionChangeListener = nullptr, std::unique_ptr<IAgentStateChangeListener> agentStateChangeListener = nullptr, std::unique_ptr<IMovementRequestStateChangeListener> movementRequestStateChangeListener = nullptr, const boost::any &userData = UserData()) = 0¶
-
virtual void destroy(const PathfindingSceneHandle &pathfindingSceneHandle, const CrowdHandle &crowdHandle, const AgentHandle &agentHandle) = 0¶
-
virtual void requestMoveTarget(const PathfindingSceneHandle &pathfindingSceneHandle, const CrowdHandle &crowdHandle, const AgentHandle &agentHandle, const glm::vec3 &position) = 0¶
-
virtual void resetMoveTarget(const PathfindingSceneHandle &pathfindingSceneHandle, const CrowdHandle &crowdHandle, const AgentHandle &agentHandle) = 0¶
-
virtual void requestMoveVelocity(const PathfindingSceneHandle &pathfindingSceneHandle, const CrowdHandle &crowdHandle, const AgentHandle &agentHandle, const glm::vec3 &velocity) = 0¶
-
virtual void setMotionChangeListener(const PathfindingSceneHandle &pathfindingSceneHandle, const CrowdHandle &crowdHandle, const AgentHandle &agentHandle, std::unique_ptr<IAgentMotionChangeListener> agentMotionChangeListener) = 0¶
-
virtual void setStateChangeListener(const PathfindingSceneHandle &pathfindingSceneHandle, const CrowdHandle &crowdHandle, const AgentHandle &agentHandle, std::unique_ptr<IAgentStateChangeListener> agentStateChangeListener) = 0¶
-
virtual void setMovementRequestChangeListener(const PathfindingSceneHandle &pathfindingSceneHandle, const CrowdHandle &crowdHandle, const AgentHandle &agentHandle, std::unique_ptr<IMovementRequestStateChangeListener> movementRequestStateChangeListener) = 0¶
-
virtual void setUserData(const PathfindingSceneHandle &pathfindingSceneHandle, const CrowdHandle &crowdHandle, const AgentHandle &agentHandle, const boost::any &userData) = 0¶
-
virtual boost::any &getUserData(const PathfindingSceneHandle &pathfindingSceneHandle, const CrowdHandle &crowdHandle, const AgentHandle &agentHandle) const = 0¶
-
virtual ~IPathfindingEngine() = default¶
-
class ice_engine::pathfinding::IPathfindingEngineFactory¶
- #include <IPathfindingEngineFactory.hpp>
Public Functions
-
inline virtual ~IPathfindingEngineFactory()¶
-
virtual std::unique_ptr<IPathfindingEngine> create(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger) = 0¶
-
inline virtual ~IPathfindingEngineFactory()¶
-
class ice_engine::IPathfindingPlugin : public virtual ice_engine::IPlugin¶
- #include <IPathfindingPlugin.hpp>
Public Functions
-
inline virtual ~IPathfindingPlugin()¶
-
virtual std::unique_ptr<pathfinding::IPathfindingEngineFactory> createFactory() const = 0¶
-
inline virtual ~IPathfindingPlugin()¶
-
class ice_engine::graphics::IPbrMaterial¶
- #include <IPbrMaterial.hpp>
Subclassed by ice_engine::PbrMaterial
-
class ice_engine::physics::IPhysicsDebugRenderer¶
- #include <IPhysicsDebugRenderer.hpp>
Subclassed by ice_engine::IDebugRenderer
-
class ice_engine::physics::IPhysicsEngine¶
- #include <IPhysicsEngine.hpp>
Public Functions
-
virtual ~IPhysicsEngine() = default¶
-
virtual void tick(const PhysicsSceneHandle &physicsSceneHandle, const float32 delta) = 0¶
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virtual void renderDebug(const PhysicsSceneHandle &physicsSceneHandle) = 0¶
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virtual PhysicsSceneHandle createPhysicsScene() = 0¶
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virtual void destroy(const PhysicsSceneHandle &physicsSceneHandle) = 0¶
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virtual void setGravity(const PhysicsSceneHandle &physicsSceneHandle, const glm::vec3 &gravity) = 0¶
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virtual void setPhysicsDebugRenderer(IPhysicsDebugRenderer *physicsDebugRenderer) = 0¶
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virtual void setDebugRendering(const PhysicsSceneHandle &physicsSceneHandle, const bool enabled) = 0¶
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virtual CollisionShapeHandle createStaticPlaneShape(const glm::vec3 &planeNormal, const float32 planeConstant) = 0¶
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virtual CollisionShapeHandle createStaticBoxShape(const glm::vec3 &dimensions) = 0¶
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virtual CollisionShapeHandle createStaticSphereShape(const float32 radius) = 0¶
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virtual CollisionShapeHandle createStaticTerrainShape(const IHeightfield &heightfield) = 0¶
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virtual void destroy(const CollisionShapeHandle &collisionShapeHandle) = 0¶
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virtual void destroyAllStaticShapes() = 0¶
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virtual RigidBodyObjectHandle createRigidBodyObject(const PhysicsSceneHandle &physicsSceneHandle, const CollisionShapeHandle &collisionShapeHandle, std::unique_ptr<IMotionChangeListener> motionStateListener = nullptr, const boost::any &userData = boost::any()) = 0¶
-
virtual RigidBodyObjectHandle createRigidBodyObject(const PhysicsSceneHandle &physicsSceneHandle, const CollisionShapeHandle &collisionShapeHandle, const float32 mass, const float32 friction, const float32 restitution, std::unique_ptr<IMotionChangeListener> motionStateListener = nullptr, const boost::any &userData = boost::any()) = 0¶
-
virtual RigidBodyObjectHandle createRigidBodyObject(const PhysicsSceneHandle &physicsSceneHandle, const CollisionShapeHandle &collisionShapeHandle, const glm::vec3 &position, const glm::quat &orientation, const float32 mass = 1.0f, const float32 friction = 1.0f, const float32 restitution = 1.0f, std::unique_ptr<IMotionChangeListener> motionStateListener = nullptr, const boost::any &userData = boost::any()) = 0¶
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virtual GhostObjectHandle createGhostObject(const PhysicsSceneHandle &physicsSceneHandle, const CollisionShapeHandle &collisionShapeHandle, const boost::any &userData = boost::any()) = 0¶
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virtual GhostObjectHandle createGhostObject(const PhysicsSceneHandle &physicsSceneHandle, const CollisionShapeHandle &collisionShapeHandle, const glm::vec3 &position, const glm::quat &orientation, const boost::any &userData = boost::any()) = 0¶
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virtual void destroy(const PhysicsSceneHandle &physicsSceneHandle, const RigidBodyObjectHandle &rigidBodyObjectHandle) = 0¶
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virtual void destroy(const PhysicsSceneHandle &physicsSceneHandle, const GhostObjectHandle &ghostObjectHandle) = 0¶
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virtual void destroyAllRigidBodies() = 0¶
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virtual void setUserData(const PhysicsSceneHandle &physicsSceneHandle, const RigidBodyObjectHandle &rigidBodyObjectHandle, const boost::any &userData) = 0¶
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virtual void setUserData(const PhysicsSceneHandle &physicsSceneHandle, const GhostObjectHandle &ghostObjectHandle, const boost::any &userData) = 0¶
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virtual boost::any &getUserData(const PhysicsSceneHandle &physicsSceneHandle, const RigidBodyObjectHandle &rigidBodyObjectHandle) const = 0¶
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virtual boost::any &getUserData(const PhysicsSceneHandle &physicsSceneHandle, const GhostObjectHandle &ghostObjectHandle) const = 0¶
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virtual Raycast raycast(const PhysicsSceneHandle &physicsSceneHandle, const ray::Ray &ray) = 0¶
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virtual std::vector<boost::variant<RigidBodyObjectHandle, GhostObjectHandle>> query(const PhysicsSceneHandle &physicsSceneHandle, const glm::vec3 &origin, const std::vector<glm::vec3> &points) = 0¶
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virtual std::vector<boost::variant<RigidBodyObjectHandle, GhostObjectHandle>> query(const PhysicsSceneHandle &physicsSceneHandle, const glm::vec3 &origin, const float32 radius) = 0¶
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virtual void setMotionChangeListener(const PhysicsSceneHandle &physicsSceneHandle, const RigidBodyObjectHandle &rigidBodyObjectHandle, std::unique_ptr<IMotionChangeListener> motionStateListener) = 0¶
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virtual void rotation(const PhysicsSceneHandle &physicsSceneHandle, const RigidBodyObjectHandle &rigidBodyObjectHandle, const glm::quat &orientation) = 0¶
-
virtual glm::quat rotation(const PhysicsSceneHandle &physicsSceneHandle, const RigidBodyObjectHandle &rigidBodyObjectHandle) const = 0¶
-
virtual void rotation(const PhysicsSceneHandle &physicsSceneHandle, const GhostObjectHandle &ghostObjectHandle, const glm::quat &orientation) = 0¶
-
virtual glm::quat rotation(const PhysicsSceneHandle &physicsSceneHandle, const GhostObjectHandle &ghostObjectHandle) const = 0¶
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virtual void position(const PhysicsSceneHandle &physicsSceneHandle, const RigidBodyObjectHandle &rigidBodyObjectHandle, const float32 x, const float32 y, const float32 z) = 0¶
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virtual void position(const PhysicsSceneHandle &physicsSceneHandle, const RigidBodyObjectHandle &rigidBodyObjectHandle, const glm::vec3 &position) = 0¶
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virtual glm::vec3 position(const PhysicsSceneHandle &physicsSceneHandle, const RigidBodyObjectHandle &rigidBodyObjectHandle) const = 0¶
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virtual void position(const PhysicsSceneHandle &physicsSceneHandle, const GhostObjectHandle &ghostObjectHandle, const float32 x, const float32 y, const float32 z) = 0¶
-
virtual void position(const PhysicsSceneHandle &physicsSceneHandle, const GhostObjectHandle &ghostObjectHandle, const glm::vec3 &position) = 0¶
-
virtual glm::vec3 position(const PhysicsSceneHandle &physicsSceneHandle, const GhostObjectHandle &ghostObjectHandle) const = 0¶
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virtual void mass(const PhysicsSceneHandle &physicsSceneHandle, const RigidBodyObjectHandle &rigidBodyObjectHandle, const float32 mass) = 0¶
-
virtual float32 mass(const PhysicsSceneHandle &physicsSceneHandle, const RigidBodyObjectHandle &rigidBodyObjectHandle) const = 0¶
Note: This value must be calculated, so it may not be exactly what you set originally.
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virtual void friction(const PhysicsSceneHandle &physicsSceneHandle, const RigidBodyObjectHandle &rigidBodyObjectHandle, const float32 friction) = 0¶
-
virtual float32 friction(const PhysicsSceneHandle &physicsSceneHandle, const RigidBodyObjectHandle &rigidBodyObjectHandle) const = 0¶
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virtual void restitution(const PhysicsSceneHandle &physicsSceneHandle, const RigidBodyObjectHandle &rigidBodyObjectHandle, const float32 restitution) = 0¶
-
virtual float32 restitution(const PhysicsSceneHandle &physicsSceneHandle, const RigidBodyObjectHandle &rigidBodyObjectHandle) const = 0¶
-
virtual ~IPhysicsEngine() = default¶
-
class ice_engine::physics::IPhysicsEngineFactory¶
- #include <IPhysicsEngineFactory.hpp>
Public Functions
-
inline virtual ~IPhysicsEngineFactory()¶
-
virtual std::unique_ptr<IPhysicsEngine> create(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger) = 0¶
-
inline virtual ~IPhysicsEngineFactory()¶
-
class ice_engine::IPhysicsPlugin : public virtual ice_engine::IPlugin¶
- #include <IPhysicsPlugin.hpp>
Public Functions
-
inline virtual ~IPhysicsPlugin()¶
-
virtual std::unique_ptr<physics::IPhysicsEngineFactory> createFactory() const = 0¶
-
inline virtual ~IPhysicsPlugin()¶
-
class ice_engine::IPlugin¶
- #include <IPlugin.hpp>
Subclassed by ice_engine::IAudioPlugin, ice_engine::IGraphicsPlugin, ice_engine::IGuiPlugin, ice_engine::IModulePlugin, ice_engine::INetworkingPlugin, ice_engine::IPathfindingPlugin, ice_engine::IPhysicsPlugin, ice_engine::IResourceImporterPlugin< T >, ice_engine::IScriptingEngineBindingPlugin
-
class ice_engine::IPluginManager¶
- #include <IPluginManager.hpp>
Subclassed by ice_engine::PluginManager
Public Functions
-
virtual ~IPluginManager() = default¶
-
virtual const std::vector<std::shared_ptr<IResourceImporterPlugin<Image>>> &getImageResourceImporterPlugins() const = 0¶
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virtual const std::vector<std::shared_ptr<IGuiPlugin>> &getGuiPlugins() const = 0¶
-
virtual std::shared_ptr<IGraphicsPlugin> getGraphicsPlugin() const = 0¶
-
virtual std::shared_ptr<IAudioPlugin> getAudioPlugin() const = 0¶
-
virtual std::shared_ptr<IPathfindingPlugin> getPathfindingPlugin() const = 0¶
-
virtual std::shared_ptr<IPhysicsPlugin> getPhysicsPlugin() const = 0¶
-
virtual std::shared_ptr<INetworkingPlugin> getNetworkingPlugin() const = 0¶
-
virtual const std::vector<std::shared_ptr<IModulePlugin>> &getModulePlugins() const = 0¶
-
virtual const std::vector<std::shared_ptr<IScriptingEngineBindingPlugin>> &scriptingEngineBindingPlugins() const = 0¶
-
virtual ~IPluginManager() = default¶
-
class ice_engine::graphics::gui::IPopupModal : public virtual ice_engine::graphics::gui::IGenericComponentContainer, public virtual ice_engine::graphics::gui::IComponent¶
- #include <IPopupModal.hpp>
-
class ice_engine::graphics::gui::IRectangle : public virtual ice_engine::graphics::gui::IComponent¶
- #include <IRectangle.hpp>
Public Functions
-
virtual ~IRectangle() = default¶
-
virtual ~IRectangle() = default¶
-
class ice_engine::IResourceCache¶
- #include <IResourceCache.hpp>
Subclassed by ice_engine::ResourceCache
Public Functions
-
virtual ~IResourceCache() = default¶
-
virtual ~IResourceCache() = default¶
-
template<typename T>
class ice_engine::IResourceImporter¶ - #include <IResourceImporter.hpp>
-
template<>
class ice_engine::IResourceImporter<Image>¶ - #include <IResourceImporter.Image.hpp>
-
template<typename T>
class ice_engine::IResourceImporterFactory¶ - #include <IResourceImporterFactory.hpp>
Public Functions
-
virtual ~IResourceImporterFactory() = default¶
-
virtual std::unique_ptr<IResourceImporter<T>> create(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger) const = 0¶
-
virtual ~IResourceImporterFactory() = default¶
-
template<typename T>
class ice_engine::IResourceImporterPlugin : public ice_engine::IPlugin¶ - #include <IResourceImporterPlugin.hpp>
Public Functions
-
virtual ~IResourceImporterPlugin() = default¶
-
virtual std::unique_ptr<IResourceImporterFactory<T>> createFactory() const = 0¶
-
virtual ~IResourceImporterPlugin() = default¶
-
class ice_engine::scripting::IScriptingEngine¶
- #include <IScriptingEngine.hpp>
Subclassed by ice_engine::scripting::angel_script::ScriptingEngine
Public Functions
-
virtual ~IScriptingEngine() = default¶
-
virtual void run(const std::string &filename, const std::string &function, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const std::string &scriptData, const std::string &function, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const std::string &scriptData, const std::string &function, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const std::string &scriptData, const std::string &function, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const std::string &scriptData, const std::string &function, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const std::string &scriptData, const std::string &function, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const std::string &scriptData, const std::string &function, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const std::string &scriptData, const std::string &function, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const std::string &scriptData, const std::string &function, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const std::string &scriptData, const std::string &function, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const std::string &scriptData, const std::string &function, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const std::string &scriptData, const std::string &function, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const std::string &scriptData, const std::string &function, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, uint32 &returnaszValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
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virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0¶
-
virtual ExecutionContextHandle createExecutionContext() = 0¶
-
virtual void destroyExecutionContext(const ExecutionContextHandle &executionContextHandle) = 0¶
-
virtual std::string getScriptObjectName(const ScriptObjectHandle &scriptObjectHandle) const = 0¶
-
virtual ScriptObjectHandle createUninitializedScriptObject(const ModuleHandle &moduleHandle, const std::string &name) = 0¶
-
virtual ModuleHandle createModule(const std::string &name, const std::vector<std::string> &scriptData, const std::unordered_map<std::string, std::string> &includeOverrides = {}) = 0¶
-
virtual ModuleHandle getModule(const std::string &name) const = 0¶
-
virtual void destroyModule(const ModuleHandle &moduleHandle) = 0¶
-
virtual void destroyAllModules() = 0¶
-
virtual void releaseScriptObject(const ScriptObjectHandle &scriptObjectHandle) = 0¶
-
virtual void releaseAllScriptObjects() = 0¶
-
virtual void releaseScriptObjectFunction(const ScriptObjectFunctionHandle &scriptObjectFunctionHandle) = 0¶
-
virtual void releaseAllScriptObjectFunctions() = 0¶
-
virtual void releaseScriptFunction(const ScriptFunctionHandle &scriptFunctionHandle) = 0¶
-
virtual void releaseAllScriptFunctions() = 0¶
-
virtual void registerGlobalFunction(const std::string &name, const asSFuncPtr &funcPointer, asDWORD callConv, void *objForThiscall = nullptr) = 0¶
-
virtual void registerClass(const std::string &name, const std::string &classFactorySignature, const std::string &addRefSignature, const std::string &releaseRefSignature, const asSFuncPtr &classFactoryFuncPointer, const asSFuncPtr &addRefFuncPointer, const asSFuncPtr &releaseRefFuncPointer) = 0¶
-
virtual void registerClassFactory(const std::string &name, const std::string &classFactorySignature, const asSFuncPtr &classFactoryFuncPointer) = 0¶
-
virtual void registerClassAddRef(const std::string &name, const std::string &addRefSignature, const asSFuncPtr &addRefFuncPointer) = 0¶
-
virtual void registerClassReleaseRef(const std::string &name, const std::string &releaseRefSignature, const asSFuncPtr &releaseRefFuncPointer) = 0¶
-
virtual void registerClassMethod(const std::string &className, const std::string &methodSignature, const asSFuncPtr &funcPointer) = 0¶
-
virtual void registerEnumValue(const std::string &type, const std::string &name, const int64 value) = 0¶
-
virtual ScriptFunctionHandle getScriptFunction(const ModuleHandle &moduleHandle, const std::string &function) = 0¶
-
virtual ScriptObjectFunctionHandle getScriptObjectFunction(const ScriptObjectHandle &scriptObjectHandle, const std::string &function) = 0¶
-
virtual void registerObjectMethod(const std::string &obj, const std::string &declaration, const asSFuncPtr &funcPointer, asDWORD callConv, void *auxiliary = nullptr) = 0¶
-
virtual void registerObjectProperty(const std::string &obj, const std::string &declaration, int32 byteOffset) = 0¶
-
virtual void registerObjectBehaviour(const std::string &obj, asEBehaviours behaviour, const std::string &declaration, const asSFuncPtr &funcPointer, asDWORD callConv) = 0¶
-
virtual IScriptingEngineDebugger *debugger() = 0¶
-
virtual void MessageCallback(const asSMessageInfo *msg, void *param) = 0¶
-
virtual void testPrintCallstack() = 0¶
-
virtual ~IScriptingEngine() = default¶
-
class ice_engine::IScriptingEngineBinding¶
- #include <IScriptingEngineBinding.hpp>
-
class ice_engine::IScriptingEngineBindingFactory¶
- #include <IScriptingEngineBindingFactory.hpp>
Public Functions
-
virtual ~IScriptingEngineBindingFactory() = default¶
-
virtual std::unique_ptr<IScriptingEngineBinding> create(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger, graphics::IGraphicsEngine *graphicsEngine, pathfinding::IPathfindingEngine *pathfindingEngine, physics::IPhysicsEngine *physicsEngine, scripting::IScriptingEngine *scriptingEngine, audio::IAudioEngine *audioEngine, networking::INetworkingEngine *networkingEngine, GameEngine *gameEngine) = 0¶
-
virtual ~IScriptingEngineBindingFactory() = default¶
-
class ice_engine::IScriptingEngineBindingPlugin : public ice_engine::IPlugin¶
- #include <IScriptingEngineBindingPlugin.hpp>
Public Functions
-
inline virtual ~IScriptingEngineBindingPlugin()¶
-
virtual std::unique_ptr<IScriptingEngineBindingFactory> createFactory() const = 0¶
-
inline virtual ~IScriptingEngineBindingPlugin()¶
-
class ice_engine::scripting::IScriptingEngineDebugger¶
- #include <IScriptingEngineDebugger.hpp>
Subclassed by ice_engine::scripting::angel_script::AngelscriptDebugger
Public Functions
-
virtual ~IScriptingEngineDebugger() = default¶
-
virtual void performAction(const DebugAction action) = 0¶
-
virtual std::string filename() const = 0¶
Returns the name of the file that the debugger is currently in.
If we aren’t currently debugging anything, returns an empty string.
- Returns
-
virtual std::string functionName() const = 0¶
Returns the name of the function that the debugger is currently in.
If we aren’t currently debugging anything, returns an empty string.
- Returns
-
virtual int32 line() const = 0¶
Returns the line in the file that the debugger is currently on.
If we aren’t currently debugging anything, returns -1.
- Returns
-
virtual void registerToStringCallback(const std::string &obj, const std::function<std::string(void*)> &function) = 0¶
-
virtual void addDebugEventListener(IDebugEventListener *listener) = 0¶
-
virtual void removeDebugEventListener(const IDebugEventListener *listener) = 0¶
-
virtual bool enabled() const = 0¶
-
virtual void setEnabled(const bool enabled) = 0¶
-
virtual bool running() const = 0¶
-
virtual void setRunning(const bool running) = 0¶
-
virtual ~IScriptingEngineDebugger() = default¶
-
class ice_engine::IScriptingEngineDebugHandler¶
- #include <IScriptingEngineDebugHandler.hpp>
-
class ice_engine::serialization::ISerializable¶
- #include <ISerializable.hpp>
Subclassed by ice_engine::Scene
Public Functions
-
inline virtual ~ISerializable()¶
-
inline virtual ~ISerializable()¶
-
class ice_engine::graphics::ISkeleton¶
- #include <ISkeleton.hpp>
Subclassed by ice_engine::VertexBoneData
-
class ice_engine::graphics::ISplatMap¶
- #include <ISplatMap.hpp>
Subclassed by ice_engine::SplatMap
-
class ice_engine::ecs::EcsView::Iterator : public ice_engine::ecs::ViewIterator<All>¶
- #include <EntityComponentSystem.hpp>
Public Functions
-
inline Iterator(Scene *scene, ViewIteratorIterator<All> viewIterator)¶
-
inline Iterator(Scene *scene, ViewIteratorIterator<All> viewIterator)¶
-
class ice_engine::ITerrain¶
- #include <ITerrain.hpp>
Subclassed by ice_engine::Terrain
Public Functions
-
inline virtual ~ITerrain()¶
-
virtual const std::vector<pathfinding::CrowdHandle> &crowds() const = 0¶
-
inline virtual ~ITerrain()¶
-
class ice_engine::pathfinding::ITerrain¶
- #include <ITerrain.hpp>
Subclassed by ice_engine::PathfindingTerrain
-
class ice_engine::ITerrainFactory¶
- #include <ITerrainFactory.hpp>
Subclassed by ice_engine::TerrainFactory
-
class ice_engine::graphics::gui::ITextArea : public virtual ice_engine::graphics::gui::IComponent¶
- #include <ITextArea.hpp>
-
class ice_engine::graphics::gui::ITextField : public virtual ice_engine::graphics::gui::IComponent¶
- #include <ITextField.hpp>
-
class ice_engine::ITextInputEventListener¶
- #include <ITextInputEventListener.hpp>
Public Functions
-
inline virtual ~ITextInputEventListener()¶
-
virtual bool processEvent(const graphics::TextInputEvent &event) = 0¶
-
inline virtual ~ITextInputEventListener()¶
-
class ice_engine::serialization::ITextSerializable¶
- #include <ITextSerializable.hpp>
Public Functions
-
inline virtual ~ITextSerializable()¶
-
virtual void serialize(const std::string &filename) = 0¶
Serialize the object to the provided filename.
Not Thread Safe: This method is not safe to call in a multi-threaded environment. When you are calling this method, no other threads should be accessing this object.
-
virtual void serialize(TextOutArchive &outArchive) = 0¶
Serialize the object to the provided archive.
Not Thread Safe: This method is not safe to call in a multi-threaded environment. When you are calling this method, no other threads should be accessing this object.
-
virtual void deserialize(const std::string &filename) = 0¶
Deserializes the object from the provided filename.
Not Thread Safe: This method is not safe to call in a multi-threaded environment. When you are calling this method, no other threads should be accessing this object.
-
virtual void deserialize(TextInArchive &inArchive) = 0¶
Deserializes the object from the provided archive.
Not Thread Safe: This method is not safe to call in a multi-threaded environment. When you are calling this method, no other threads should be accessing this object.
-
inline virtual ~ITextSerializable()¶
-
class ice_engine::graphics::ITexture¶
- #include <ITexture.hpp>
Subclassed by ice_engine::Texture
-
class ice_engine::IThreadPool¶
- #include <IThreadPool.hpp>
Subclassed by ice_engine::ThreadPool
-
class ice_engine::graphics::gui::ITreeNode : public virtual ice_engine::graphics::gui::IComponent¶
- #include <ITreeNode.hpp>
Public Functions
-
virtual ~ITreeNode() = default¶
-
virtual ~ITreeNode() = default¶
-
class ice_engine::graphics::gui::ITreeView : public virtual ice_engine::graphics::gui::IComponent¶
- #include <ITreeView.hpp>
Public Functions
-
virtual ~ITreeView() = default¶
-
virtual ~ITreeView() = default¶
-
class ice_engine::graphics::gui::IWindow : public virtual ice_engine::graphics::gui::IComponent, public virtual ice_engine::graphics::gui::IGenericComponentContainer¶
- #include <IWindow.hpp>
Public Functions
-
virtual ~IWindow() = default¶
-
virtual IRectangle *createRectangle(const glm::vec2 &start, const glm::vec2 &end, const Color &color) = 0¶
-
virtual void destroy(const IRectangle *rectangle) = 0¶
-
virtual ~IWindow() = default¶
-
class ice_engine::IWindowEventListener¶
- #include <IWindowEventListener.hpp>
Public Functions
-
inline virtual ~IWindowEventListener()¶
-
virtual bool processEvent(const graphics::WindowEvent &event) = 0¶
-
inline virtual ~IWindowEventListener()¶
-
struct ice_engine::graphics::KeyboardEvent¶
- #include <Event.hpp>
-
template<typename T>
struct ice_engine::KeyFrame¶ - #include <Animation.hpp>
Public Functions
-
KeyFrame() = default¶
-
KeyFrame() = default¶
-
struct ice_engine::graphics::KeySym¶
- #include <Keyboard.hpp>
-
class ListenerHandle : public ice_engine::handles::Handle<ListenerHandle>¶
- #include <ListenerHandle.hpp>
-
class ice_engine::logger::Logger : public ice_engine::logger::ILogger¶
- #include <Logger.hpp>
Public Functions
-
virtual ~Logger()¶
Private Members
-
src::severity_logger<severity_level> log_¶
-
virtual ~Logger()¶
-
class Main¶
- #include <Main.hpp>
-
struct ice_engine::graphics::model::Material¶
- #include <Material.hpp>
-
class MaterialHandle : public ice_engine::handles::Handle<MaterialHandle>¶
- #include <MaterialHandle.hpp>
-
template<typename T>
class ice_engine::memory::MemoryPool¶ - #include <MemoryPool.hpp>
-
struct ice_engine::graphics::model::Mesh¶
- #include <Mesh.hpp>
-
class ice_engine::Mesh : public ice_engine::graphics::IMesh¶
- #include <Mesh.hpp>
Public Functions
-
Mesh() = default¶
-
inline Mesh(std::string name, std::vector<glm::vec3> vertices, std::vector<uint32> indices, std::vector<glm::vec4> colors, std::vector<glm::vec3> normals, std::vector<glm::vec2> textureCoordinates, VertexBoneData vertexBoneData = VertexBoneData(), BoneData boneData = BoneData())¶
-
inline Mesh(const std::string &name, const std::string &filename, const uint32 index, const aiMesh *mesh, logger::ILogger *logger, fs::IFileSystem *fileSystem)¶
-
~Mesh() override = default¶
-
inline const VertexBoneData &vertexBoneData() const¶
-
Mesh() = default¶
-
class ice_engine::graphics::MeshHandle : public ice_engine::handles::Handle<T>, public ice_engine::handles::Handle<MeshHandle>¶
- #include <MeshHandle.hpp>
Public Static Attributes
-
static const MeshHandle INVALID¶
-
static const MeshHandle INVALID¶
-
struct ice_engine::networking::MessageEvent : public ice_engine::networking::GenericEvent¶
- #include <Event.hpp>
-
struct ice_engine::graphics::model::Model¶
- #include <Model.hpp>
-
class ice_engine::Model¶
- #include <Model.hpp>
Public Functions
-
Model() = default¶
-
inline Model(std::string name, std::vector<Mesh> meshes, std::vector<Texture> textures, Skeleton skeleton, std::unordered_map<std::string, Animation> animations)¶
-
inline Model(const std::string &filename, IResourceCache *resourceCache, logger::ILogger *logger, fs::IFileSystem *fileSystem)¶
Private Functions
-
void importAnimations(const std::string &name, const std::string &filename, const aiScene *scene, logger::ILogger *logger, fs::IFileSystem *fileSystem)¶
-
void import(const std::string &filename, IResourceCache *resourceCache, logger::ILogger *logger, fs::IFileSystem *fileSystem)¶
-
Model() = default¶
-
class ModelHandle : public ice_engine::handles::Handle<ModelHandle>¶
- #include <ModelHandle.hpp>
-
class ModelHandle : public ice_engine::handles::Handle<ModelHandle>¶
- #include <ModelHandle.hpp>
-
class ice_engine::graphics::ModelInstanceHandle : public ResourceHandle¶
- #include <ModelInstanceHandle.hpp>
Public Static Attributes
-
static const ModelInstanceHandle INVALID¶
-
static const ModelInstanceHandle INVALID¶
-
class ModuleHandle : public ice_engine::handles::Handle<ModuleHandle>¶
- #include <ModuleHandle.hpp>
-
struct ice_engine::graphics::MouseButtonEvent¶
- #include <Event.hpp>
-
struct ice_engine::graphics::MouseMotionEvent¶
- #include <Event.hpp>
-
struct ice_engine::graphics::MouseWheelEvent¶
- #include <Event.hpp>
- #include <NavigationMeshConfig.hpp>
Public Members
- #include <NavigationMeshHandle.hpp>
-
class ice_engine::NetworkingEngineBindingDelegate¶
- #include <NetworkingEngineBindingDelegate.hpp>
Public Functions
-
NetworkingEngineBindingDelegate(logger::ILogger *logger, scripting::IScriptingEngine *scriptingEngine, GameEngine *gameEngine, networking::INetworkingEngine *networkingEngine)¶
-
~NetworkingEngineBindingDelegate() = default¶
-
void bind()¶
Private Members
-
GameEngine *gameEngine_¶
-
scripting::IScriptingEngine *scriptingEngine_¶
-
networking::INetworkingEngine *networkingEngine_¶
-
NetworkingEngineBindingDelegate(logger::ILogger *logger, scripting::IScriptingEngine *scriptingEngine, GameEngine *gameEngine, networking::INetworkingEngine *networkingEngine)¶
-
class ice_engine::noise::Noise¶
- #include <Noise.hpp>
Public Functions
-
Noise() = default¶
-
Noise() = default¶
-
template<typename T>
struct ObjFirst¶ - #include <aswrappedcall.h>
-
template<typename T, typename R>
struct gw::ObjFirst<R (*)(T)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<R (*fp)(T)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T, typename R, typename A0>
struct gw::ObjFirst<R (*)(T, A0)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<R (*fp)(T, A0)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T, typename R, typename A0, typename A1>
struct gw::ObjFirst<R (*)(T, A0, A1)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<R (*fp)(T, A0, A1)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T, typename R, typename A0, typename A1, typename A2>
struct gw::ObjFirst<R (*)(T, A0, A1, A2)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<R (*fp)(T, A0, A1, A2)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T, typename R, typename A0, typename A1, typename A2, typename A3>
struct gw::ObjFirst<R (*)(T, A0, A1, A2, A3)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<R (*fp)(T, A0, A1, A2, A3)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T>
struct gw::ObjFirst<void (*)(T)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<void (*fp)(T)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T, typename A0>
struct gw::ObjFirst<void (*)(T, A0)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<void (*fp)(T, A0)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T, typename A0, typename A1>
struct gw::ObjFirst<void (*)(T, A0, A1)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<void (*fp)(T, A0, A1)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T, typename A0, typename A1, typename A2>
struct gw::ObjFirst<void (*)(T, A0, A1, A2)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<void (*fp)(T, A0, A1, A2)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T, typename A0, typename A1, typename A2, typename A3>
struct gw::ObjFirst<void (*)(T, A0, A1, A2, A3)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<void (*fp)(T, A0, A1, A2, A3)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T>
struct ObjLast¶ - #include <aswrappedcall.h>
-
template<typename T, typename R, typename A0, typename A1, typename A2, typename A3>
struct gw::ObjLast<R (*)(A0, A1, A2, A3, T)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<R (*fp)(A0, A1, A2, A3, T)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T, typename R, typename A0, typename A1, typename A2>
struct gw::ObjLast<R (*)(A0, A1, A2, T)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<R (*fp)(A0, A1, A2, T)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T, typename R, typename A0, typename A1>
struct gw::ObjLast<R (*)(A0, A1, T)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<R (*fp)(A0, A1, T)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T, typename R, typename A0>
struct gw::ObjLast<R (*)(A0, T)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<R (*fp)(A0, T)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T, typename R>
struct gw::ObjLast<R (*)(T)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<R (*fp)(T)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T, typename A0, typename A1, typename A2, typename A3>
struct gw::ObjLast<void (*)(A0, A1, A2, A3, T)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<void (*fp)(A0, A1, A2, A3, T)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T, typename A0, typename A1, typename A2>
struct gw::ObjLast<void (*)(A0, A1, A2, T)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<void (*fp)(A0, A1, A2, T)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T, typename A0, typename A1>
struct gw::ObjLast<void (*)(A0, A1, T)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<void (*fp)(A0, A1, T)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T, typename A0>
struct gw::ObjLast<void (*)(A0, T)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<void (*fp)(A0, T)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T>
struct gw::ObjLast<void (*)(T)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<void (*fp)(T)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
class ObstacleHandle : public ice_engine::handles::Handle<ObstacleHandle>¶
- #include <ObstacleHandle.hpp>
-
class ice_engine::OpenGlLoader : public ice_engine::IOpenGlLoader¶
- #include <OpenGlLoader.hpp>
Public Functions
-
OpenGlLoader()¶
-
virtual ~OpenGlLoader()¶
-
virtual void waitAll() override¶
-
virtual void tick() override¶
-
virtual void block() override¶
-
virtual void unblock() override¶
Private Functions
-
void initialize()¶
-
OpenGlLoader()¶
-
struct ice_engine::ecs::OrientationComponent¶
- #include <OrientationComponent.hpp>
Public Functions
-
OrientationComponent() = default¶
-
OrientationComponent() = default¶
-
class ice_engine::scripting::Parameter¶
- #include <Parameter.hpp>
TODO: Make sure we destroy any copied objects if we set a new value for this parameter.
Public Functions
-
inline Parameter()¶
-
inline Parameter(const Parameter &other)¶
copy this parameter.
Note that if the other Parameter has an object copied by value, the copy constructor will make another copy of that object by allocating new memory and copying the contents of that object.
When this newly created parameter is destroyed, it will call the destructor on that copied object.
-
inline virtual ~Parameter()¶
If the parameter holds a copy of an object, the destructor for that object will be called.
-
template<typename T>
inline void value(T value)¶ Set the parameter by value. This will make a copy of the passed in value using that values copy constructor.
Note that when the parameter object is destroyed, it will call the destructor on the copied object.
It is highly recommended that you use relatively simple values.
-
inline void *pointer() const¶
-
inline ParameterType type() const¶
-
template<>
inline void valueRef(bool &value)¶
-
template<>
inline void value(bool value)¶
-
template<>
inline bool value()¶
-
template<>
inline bool &valueRef()¶
-
inline Parameter()¶
-
class ice_engine::scripting::ParameterList¶
- #include <ParameterList.hpp>
-
struct ice_engine::ecs::ParentBoneAttachmentComponent¶
- #include <ParentBoneAttachmentComponent.hpp>
Public Functions
-
ParentBoneAttachmentComponent() = default¶
-
ParentBoneAttachmentComponent() = default¶
-
struct ice_engine::ecs::ParentComponent¶
- #include <ParentComponent.hpp>
-
struct ice_engine::ecs::PathfindingAgentComponent¶
- #include <PathfindingAgentComponent.hpp>
Public Functions
-
PathfindingAgentComponent() = default¶
-
inline PathfindingAgentComponent(pathfinding::CrowdHandle crowdHandle, pathfinding::AgentHandle agentHandle, pathfinding::AgentParams agentParams = pathfinding::AgentParams(), glm::vec3 target = glm::vec3())¶
-
inline PathfindingAgentComponent(pathfinding::CrowdHandle crowdHandle, pathfinding::AgentParams agentParams, glm::vec3 target)¶
Public Members
-
pathfinding::CrowdHandle crowdHandle¶
-
pathfinding::AgentHandle agentHandle¶
-
pathfinding::AgentParams agentParams¶
-
pathfinding::AgentState agentState = pathfinding::AgentState::INVALID¶
-
pathfinding::MovementRequestState movementRequestState = pathfinding::MovementRequestState::NONE¶
-
PathfindingAgentComponent() = default¶
-
struct ice_engine::ecs::PathfindingCrowdComponent¶
- #include <PathfindingCrowdComponent.hpp>
-
class ice_engine::PathfindingEngineBindingDelegate¶
- #include <PathfindingEngineBindingDelegate.hpp>
Public Functions
-
PathfindingEngineBindingDelegate(logger::ILogger *logger, scripting::IScriptingEngine *scriptingEngine, GameEngine *gameEngine, pathfinding::IPathfindingEngine *pathfindingEngine)¶
-
~PathfindingEngineBindingDelegate() = default¶
-
void bind()¶
Private Members
-
GameEngine *gameEngine_¶
-
scripting::IScriptingEngine *scriptingEngine_¶
-
pathfinding::IPathfindingEngine *pathfindingEngine_¶
-
PathfindingEngineBindingDelegate(logger::ILogger *logger, scripting::IScriptingEngine *scriptingEngine, GameEngine *gameEngine, pathfinding::IPathfindingEngine *pathfindingEngine)¶
-
struct ice_engine::ecs::PathfindingObstacleComponent¶
- #include <PathfindingObstacleComponent.hpp>
Public Functions
-
PathfindingObstacleComponent() = default¶
-
inline PathfindingObstacleComponent(pathfinding::PolygonMeshHandle polygonMeshHandle, float32 radius = 0.0f, float32 height = 0.0f, pathfinding::ObstacleHandle obstacleHandle = pathfinding::ObstacleHandle())¶
Public Members
-
pathfinding::PolygonMeshHandle polygonMeshHandle¶
-
pathfinding::ObstacleHandle obstacleHandle¶
-
PathfindingObstacleComponent() = default¶
-
class PathfindingSceneHandle : public ice_engine::handles::Handle<PathfindingSceneHandle>¶
- #include <PathfindingSceneHandle.hpp>
-
class ice_engine::PathfindingTerrain : public ice_engine::pathfinding::ITerrain¶
- #include <PathfindingTerrain.hpp>
-
class ice_engine::PbrMaterial : public ice_engine::graphics::IPbrMaterial¶
- #include <PbrMaterial.hpp>
-
struct ice_engine::ecs::PersistableComponent¶
- #include <PersistableComponent.hpp>
Public Functions
-
PersistableComponent() = default¶
-
PersistableComponent() = default¶
-
class ice_engine::PhysicsEngineBindingDelegate¶
- #include <PhysicsEngineBindingDelegate.hpp>
Public Functions
-
PhysicsEngineBindingDelegate(logger::ILogger *logger, scripting::IScriptingEngine *scriptingEngine, GameEngine *gameEngine, physics::IPhysicsEngine *physicsEngine)¶
-
~PhysicsEngineBindingDelegate() = default¶
-
void bind()¶
Private Members
-
GameEngine *gameEngine_¶
-
scripting::IScriptingEngine *scriptingEngine_¶
-
physics::IPhysicsEngine *physicsEngine_¶
-
PhysicsEngineBindingDelegate(logger::ILogger *logger, scripting::IScriptingEngine *scriptingEngine, GameEngine *gameEngine, physics::IPhysicsEngine *physicsEngine)¶
-
class PhysicsSceneHandle : public ice_engine::handles::Handle<PhysicsSceneHandle>¶
- #include <PhysicsSceneHandle.hpp>
-
class ice_engine::PluginManager : public ice_engine::IPluginManager¶
- #include <PluginManager.hpp>
Public Functions
-
PluginManager(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger)¶
-
~PluginManager() override = default¶
-
virtual const std::vector<std::shared_ptr<IResourceImporterPlugin<Image>>> &getImageResourceImporterPlugins() const override¶
-
virtual const std::vector<std::shared_ptr<IGuiPlugin>> &getGuiPlugins() const override¶
-
virtual std::shared_ptr<IGraphicsPlugin> getGraphicsPlugin() const override¶
-
virtual std::shared_ptr<IAudioPlugin> getAudioPlugin() const override¶
-
virtual std::shared_ptr<IPathfindingPlugin> getPathfindingPlugin() const override¶
-
virtual std::shared_ptr<IPhysicsPlugin> getPhysicsPlugin() const override¶
-
virtual std::shared_ptr<INetworkingPlugin> getNetworkingPlugin() const override¶
-
virtual const std::vector<std::shared_ptr<IModulePlugin>> &getModulePlugins() const override¶
-
virtual const std::vector<std::shared_ptr<IScriptingEngineBindingPlugin>> &scriptingEngineBindingPlugins() const override¶
Private Members
-
utilities::Properties *properties_¶
-
fs::IFileSystem *fileSystem_¶
-
std::vector<std::shared_ptr<IResourceImporterPlugin<Image>>> imageResourceImporterPlugins_¶
-
std::vector<std::shared_ptr<IGuiPlugin>> guiPlugins_¶
-
std::shared_ptr<IGraphicsPlugin> graphicsPlugin_¶
-
std::shared_ptr<IAudioPlugin> audioPlugin_¶
-
std::shared_ptr<IPathfindingPlugin> pathfindingPlugin_¶
-
std::shared_ptr<IPhysicsPlugin> physicsPlugin_¶
-
std::shared_ptr<INetworkingPlugin> networkingPlugin_¶
-
std::vector<std::shared_ptr<IModulePlugin>> modulePlugins_¶
-
std::vector<std::shared_ptr<IScriptingEngineBindingPlugin>> scriptingEngineBindingPlugins_¶
-
PluginManager(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger)¶
-
template<typename T>
class ice_engine::handles::PointerHandle : private ice_engine::handles::BasePointerHandle¶ - #include <PointerHandle.hpp>
Public Functions
-
PointerHandle() = default¶
-
inline explicit PointerHandle(void *object)¶
-
inline PointerHandle(const PointerHandle &other)¶
-
inline PointerHandle(PointerHandle &&other) noexcept¶
-
inline void *get()¶
-
inline void *get() const¶
-
inline void invalidate()¶
-
inline bool valid() const¶
-
inline explicit operator bool() const¶
-
PointerHandle &operator=(const PointerHandle &other) = default¶
-
PointerHandle &operator=(PointerHandle &&other) noexcept = default¶
Protected Functions
-
~PointerHandle() = default¶
Private Members
-
void *object_ = nullptr¶
-
PointerHandle() = default¶
-
template<typename T, typename HandleType>
struct ice_engine::handles::PointerHandleData¶ - #include <PointerHandleVector.hpp>
-
template<typename T>
class ice_engine::PointerHandleRegisterHelper¶ - #include <BindingDelegateUtilities.hpp>
-
template<typename T, typename HandleType>
class ice_engine::handles::PointerHandleVector¶ - #include <PointerHandleVector.hpp>
Public Types
-
typedef PointerHandleVectorIterator<T, HandleType> iterator¶
-
typedef PointerHandleVectorConstIterator<T, HandleType> const_iterator¶
-
typedef ptrdiff_t difference_type¶
-
typedef size_t size_type¶
Public Functions
-
PointerHandleVector() = default¶
-
template<typename ...Args>
inline HandleType create(Args&&... args)¶
-
inline void destroy(const HandleType &handle)¶
-
inline bool valid(const HandleType &handle) const¶
-
inline HandleType handle(const uint32 index) const¶
-
inline size_t size() const¶
-
inline void clear()¶
-
inline T *get(const HandleType &handle) const¶
-
inline T &operator[](const HandleType &handle) const¶
-
inline const_iterator begin() const¶
-
inline const_iterator end() const¶
-
inline const_iterator cbegin() const¶
-
inline const_iterator cend() const¶
Private Functions
-
inline uint32 index(const HandleType &handle) const¶
Private Members
-
memory::MemoryPool<T> memoryPool_¶
-
std::vector<PointerHandleData<T, HandleType>> handleData_¶
Friends
- friend class PointerHandleVectorIterator< T, HandleType >
- friend class PointerHandleVectorConstIterator< T, HandleType >
-
typedef PointerHandleVectorIterator<T, HandleType> iterator¶
-
template<typename T, typename HandleType>
class ice_engine::handles::PointerHandleVectorConstIterator¶ - #include <PointerHandleVector.hpp>
Public Functions
-
inline PointerHandleVectorConstIterator(const PointerHandleVector<T, HandleType> &handleManager, uint32 index)¶
-
inline bool operator==(PointerHandleVectorConstIterator other) const¶
-
inline bool operator!=(PointerHandleVectorConstIterator other) const¶
-
inline PointerHandleVectorConstIterator<T, HandleType> &operator++()¶
-
inline PointerHandleVectorConstIterator<T, HandleType> operator++(int)¶
-
inline HandleType handle() const¶
-
inline PointerHandleVectorConstIterator(const PointerHandleVector<T, HandleType> &handleManager, uint32 index)¶
-
template<typename T, typename HandleType>
class ice_engine::handles::PointerHandleVectorIterator¶ - #include <PointerHandleVector.hpp>
Public Functions
-
inline PointerHandleVectorIterator(PointerHandleVector<T, HandleType> &handleManager, uint32 index)¶
-
inline PointerHandleVectorIterator(const PointerHandleVectorIterator &other)¶
-
inline PointerHandleVectorIterator(PointerHandleVectorIterator &&other)¶
-
inline bool operator==(PointerHandleVectorIterator other) const¶
-
inline bool operator!=(PointerHandleVectorIterator other) const¶
-
inline PointerHandleVectorIterator<T, HandleType> &operator++()¶
-
inline PointerHandleVectorIterator<T, HandleType> operator++(int)¶
-
inline HandleType handle() const¶
-
inline PointerHandleVectorIterator(PointerHandleVector<T, HandleType> &handleManager, uint32 index)¶
-
struct ice_engine::ecs::PointLightComponent¶
- #include <PointLightComponent.hpp>
Public Functions
-
PointLightComponent() = default¶
-
inline PointLightComponent(graphics::PointLightHandle pointLightHandle)¶
Public Members
-
graphics::PointLightHandle pointLightHandle¶
-
PointLightComponent() = default¶
-
class PointLightHandle : public ice_engine::handles::Handle<PointLightHandle>¶
- #include <PointLightHandle.hpp>
-
struct ice_engine::pathfinding::PolygonMeshConfig¶
- #include <PolygonMeshConfig.hpp>
Public Members
-
int width = 0¶
-
int height = 0¶
-
int tileSize = 48¶
-
int borderSize = 0¶
-
float cellSize = 1.0f¶
-
float cellHeight = 1.0f¶
-
float walkableSlopeAngle = 0.0f¶
-
int walkableHeight = 0¶
-
int walkableClimb = 0¶
-
int walkableRadius = 0¶
-
int maxEdgeLength = 0¶
-
float maxSimplificationError = 0.0f¶
-
int minRegionArea = 0¶
-
int mergeRegionArea = 0¶
-
int maxVertsPerPoly = 3¶
-
float detailSampleDist = 0.0f¶
-
float detailSampleMaxError = 0.0f¶
-
int maxObstacles = 128¶
-
int width = 0¶
-
class PolygonMeshHandle : public ice_engine::handles::Handle<PolygonMeshHandle>¶
- #include <PolygonMeshHandle.hpp>
-
struct ice_engine::ecs::PositionComponent¶
- #include <PositionComponent.hpp>
-
struct ice_engine::ecs::PositionOrientationComponent¶
- #include <PositionOrientationComponent.hpp>
Public Functions
-
PositionOrientationComponent() = default¶
-
PositionOrientationComponent() = default¶
-
class ice_engine::utilities::Properties¶
- #include <Properties.hpp>
-
struct ice_engine::ecs::PropertiesComponent¶
- #include <PropertiesComponent.hpp>
Public Functions
-
PropertiesComponent() = default¶
-
PropertiesComponent() = default¶
-
struct ice_engine::ray::Ray¶
- #include <Ray.hpp>
-
class ice_engine::physics::Raycast¶
- #include <Raycast.hpp>
Public Functions
-
Raycast() = default¶
-
inline const RigidBodyObjectHandle &rigidBodyObjectHandle() const¶
-
inline void setRigidBodyObjectHandle(const RigidBodyObjectHandle &rigidBodyObjectHandle)¶
-
inline const GhostObjectHandle &ghostObjectHandle() const¶
-
inline void setGhostObjectHandle(const GhostObjectHandle &ghostObjectHandle)¶
-
Raycast() = default¶
-
class ice_engine::Raycast¶
- #include <Raycast.hpp>
Public Functions
-
Raycast() = default¶
-
Raycast() = default¶
-
class RemoteConnectionHandle : public ice_engine::handles::Handle<RemoteConnectionHandle>¶
- #include <RemoteConnectionHandle.hpp>
-
class RenderableHandle : public ice_engine::handles::Handle<RenderableHandle>¶
- #include <RenderableHandle.hpp>
-
class RenderSceneHandle : public ice_engine::handles::Handle<RenderSceneHandle>¶
- #include <RenderSceneHandle.hpp>
-
class ice_engine::ResourceCache : public ice_engine::IResourceCache¶
- #include <ResourceCache.hpp>
Public Functions
-
~ResourceCache() override = default¶
Private Members
-
~ResourceCache() override = default¶
-
class ice_engine::ResourceHandleCache¶
- #include <ResourceHandleCache.hpp>
Public Functions
-
inline void addCollisionShapeHandle(const std::string &name, const physics::CollisionShapeHandle &handle)¶
-
inline void removeAllCollisionShapeHandles()¶
-
inline physics::CollisionShapeHandle getCollisionShapeHandle(const std::string &name) const¶
-
inline void addModelHandle(const std::string &name, const ModelHandle &handle)¶
-
inline void removeAllModelHandles()¶
-
inline ModelHandle getModelHandle(const std::string &name) const¶
-
inline void addSkeletonHandle(const std::string &name, const SkeletonHandle &handle)¶
-
inline void removeAllSkeletonHandles()¶
-
inline SkeletonHandle getSkeletonHandle(const std::string &name) const¶
-
inline void addAnimationHandle(const std::string &name, const AnimationHandle &handle)¶
-
inline void removeAllAnimationHandles()¶
-
inline AnimationHandle getAnimationHandle(const std::string &name) const¶
-
inline void addMeshHandle(const std::string &name, const graphics::MeshHandle &handle)¶
-
inline void removeAllMeshHandles()¶
-
inline graphics::MeshHandle getMeshHandle(const std::string &name) const¶
-
inline void addTextureHandle(const std::string &name, const graphics::TextureHandle &handle)¶
-
inline void removeAllTextureHandles()¶
-
inline graphics::TextureHandle getTextureHandle(const std::string &name) const¶
-
inline void addTerrainHandle(const std::string &name, const graphics::TerrainHandle &handle)¶
-
inline void removeAllTerrainHandles()¶
-
inline graphics::TerrainHandle getTerrainHandle(const std::string &name) const¶
-
inline void addSkyboxHandle(const std::string &name, const graphics::SkyboxHandle &handle)¶
-
inline void removeAllSkyboxHandles()¶
-
inline graphics::SkyboxHandle getSkyboxHandle(const std::string &name) const¶
-
inline void addSoundHandle(const std::string &name, const audio::SoundHandle &handle)¶
-
inline void removeAllSoundHandles()¶
-
inline audio::SoundHandle getSoundHandle(const std::string &name) const¶
-
inline void addPolygonMeshHandle(const std::string &name, const pathfinding::PolygonMeshHandle &handle)¶
-
inline void removeAllPolygonMeshHandles()¶
-
inline pathfinding::PolygonMeshHandle getPolygonMeshHandle(const std::string &name) const¶
-
inline std::unordered_map<std::string, physics::CollisionShapeHandle> collisionShapeHandleMap()¶
-
inline std::unordered_map<std::string, ModelHandle> modelHandleMap()¶
-
inline std::unordered_map<std::string, SkeletonHandle> skeletonHandleMap()¶
-
inline std::unordered_map<std::string, AnimationHandle> animationHandleMap()¶
-
inline std::unordered_map<std::string, graphics::MeshHandle> meshHandleMap()¶
-
inline std::unordered_map<std::string, graphics::TextureHandle> textureHandleMap()¶
-
inline std::unordered_map<std::string, graphics::TerrainHandle> terrainHandleMap()¶
-
inline std::unordered_map<std::string, graphics::SkyboxHandle> skyboxHandleMap()¶
-
inline std::unordered_map<std::string, audio::SoundHandle> soundHandleMap()¶
-
inline std::unordered_map<std::string, pathfinding::PolygonMeshHandle> polygonMeshHandleMap()¶
Private Members
-
std::unordered_map<std::string, physics::CollisionShapeHandle> collisionShapeHandleMap_¶
-
std::unordered_map<std::string, ModelHandle> modelHandleMap_¶
-
std::unordered_map<std::string, SkeletonHandle> skeletonHandleMap_¶
-
std::unordered_map<std::string, AnimationHandle> animationHandleMap_¶
-
std::unordered_map<std::string, graphics::MeshHandle> meshHandleMap_¶
-
std::unordered_map<std::string, graphics::TextureHandle> textureHandleMap_¶
-
std::unordered_map<std::string, graphics::TerrainHandle> terrainHandleMap_¶
-
std::unordered_map<std::string, graphics::SkyboxHandle> skyboxHandleMap_¶
-
std::unordered_map<std::string, audio::SoundHandle> soundHandleMap_¶
-
std::unordered_map<std::string, pathfinding::PolygonMeshHandle> polygonMeshHandleMap_¶
-
inline void addCollisionShapeHandle(const std::string &name, const physics::CollisionShapeHandle &handle)¶
-
template<typename T>
class ice_engine::ResourceManager : public ice_engine::BaseResourceManager¶ - #include <ResourceManager.hpp>
Public Functions
-
inline ResourceManager(std::unordered_map<std::string, std::unique_ptr<IResourceImporter<T>>> importers)¶
-
~ResourceManager() override = default¶
-
ResourceManager(const ResourceManager&) = delete¶
-
ResourceManager &operator=(const ResourceManager&) = delete¶
-
ResourceManager(ResourceManager&&) = default¶
-
ResourceManager &operator=(ResourceManager&&) noexcept = default¶
-
inline T *import(const std::string &name, const std::string &filename, const std::string &importer =
"")¶
-
inline void destroyAll()¶
Protected Functions
-
inline IResourceImporter<T> *findImporter(const std::string &filename, const std::string &importer =
"")¶
-
inline ResourceManager(std::unordered_map<std::string, std::unique_ptr<IResourceImporter<T>>> importers)¶
-
template<typename T>
class ice_engine::scripting::ReturnObject¶ - #include <ReturnObject.hpp>
-
struct ice_engine::ecs::RigidBodyObjectComponent¶
- #include <RigidBodyObjectComponent.hpp>
Public Functions
-
RigidBodyObjectComponent() = default¶
-
inline RigidBodyObjectComponent(physics::CollisionShapeHandle collisionShapeHandle)¶
-
inline RigidBodyObjectComponent(physics::CollisionShapeHandle collisionShapeHandle, float32 mass, float32 friction, float32 restitution)¶
-
inline RigidBodyObjectComponent(physics::CollisionShapeHandle collisionShapeHandle, float32 mass, float32 friction, float32 restitution, physics::RigidBodyObjectHandle rigidBodyObjectHandle)¶
Public Members
-
physics::CollisionShapeHandle collisionShapeHandle¶
-
physics::RigidBodyObjectHandle rigidBodyObjectHandle¶
-
RigidBodyObjectComponent() = default¶
-
class ice_engine::physics::RigidBodyObjectHandle : public ice_engine::handles::PointerHandle<RigidBodyObjectHandle>¶
- #include <RigidBodyObjectHandle.hpp>
Public Static Attributes
-
static const RigidBodyObjectHandle INVALID¶
-
static const RigidBodyObjectHandle INVALID¶
-
class RuntimeException : public ice_engine::Exception¶
- #include <RuntimeException.hpp>
-
struct SArrayBuffer¶
-
struct SArrayCache¶
-
class ice_engine::Scene : private ice_engine::serialization::ISerializable¶
- #include <Scene.hpp>
Public Functions
-
Scene(const std::string &name, const std::vector<std::string> &scriptData, const std::string &initializationFunctionName, GameEngine *gameEngine, ITerrainFactory *terrainFactory, utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger)¶
-
Scene(const std::string &name, const scripting::ModuleHandle moduleHandle, const std::string &initializationFunctionName, GameEngine *gameEngine, ITerrainFactory *terrainFactory, utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger)¶
-
~Scene()¶
-
void render()¶
-
void setSceneThingyInstance(void *object)¶
-
void setDebugRendering(const bool enabled)¶
-
bool debugRendering() const¶
-
void destroy(const pathfinding::CrowdHandle &crowdHandle)¶
-
pathfinding::AgentHandle createAgent(const pathfinding::CrowdHandle &crowdHandle, const glm::vec3 &position, const pathfinding::AgentParams &agentParams = pathfinding::AgentParams())¶
-
void destroy(const pathfinding::CrowdHandle &crowdHandle, const pathfinding::AgentHandle &agentHandle)¶
-
void requestMoveTarget(const pathfinding::CrowdHandle &crowdHandle, const pathfinding::AgentHandle &agentHandle, const glm::vec3 &position)¶
-
inline void resetMoveTarget(const pathfinding::CrowdHandle &crowdHandle, const pathfinding::AgentHandle &agentHandle)¶
-
void requestMoveVelocity(const pathfinding::CrowdHandle &crowdHandle, const pathfinding::AgentHandle &agentHandle, const glm::vec3 &velocity)¶
-
physics::RigidBodyObjectHandle createRigidBodyObject(const physics::CollisionShapeHandle &collisionShapeHandle)¶
-
physics::RigidBodyObjectHandle createRigidBodyObject(const physics::CollisionShapeHandle &collisionShapeHandle, const float32 mass, const float32 friction, const float32 restitution)¶
-
physics::RigidBodyObjectHandle createRigidBodyObject(const physics::CollisionShapeHandle &collisionShapeHandle, const glm::vec3 &position, const glm::quat &orientation, const float32 mass = 1.0f, const float32 friction = 1.0f, const float32 restitution = 1.0f)¶
-
void destroy(const physics::RigidBodyObjectHandle &rigidBodyObjectHandle)¶
-
physics::GhostObjectHandle createGhostObject(const physics::CollisionShapeHandle &collisionShapeHandle)¶
-
physics::GhostObjectHandle createGhostObject(const physics::CollisionShapeHandle &collisionShapeHandle, const glm::vec3 &position, const glm::quat &orientation)¶
-
void destroy(const physics::GhostObjectHandle &ghostObjectHandle)¶
-
graphics::RenderableHandle createRenderable(const ModelHandle &modelHandle, const glm::vec3 &position, const glm::quat &orientation, const glm::vec3 &scale = glm::vec3(1.0f))¶
-
graphics::RenderableHandle createRenderable(const graphics::MeshHandle &meshHandle, const graphics::TextureHandle &textureHandle, const glm::vec3 &position, const glm::quat &orientation, const glm::vec3 &scale = glm::vec3(1.0f))¶
-
void destroy(const graphics::RenderableHandle &renderableHandle)¶
-
audio::SoundSourceHandle play(const audio::SoundHandle &soundHandle, const glm::vec3 &position)¶
-
graphics::PointLightHandle createPointLight(const glm::vec3 &position)¶
-
void destroy(const graphics::PointLightHandle &pointLightHandle)¶
-
inline graphics::BonesHandle createBones(const uint32 maxNumberOfBones)¶
-
inline void destroy(const graphics::BonesHandle &bonesHandle)¶
-
inline void attach(const graphics::RenderableHandle &renderableHandle, const graphics::BonesHandle &bonesHandle)¶
-
inline void detach(const graphics::RenderableHandle &renderableHandle, const graphics::BonesHandle &bonesHandle)¶
-
inline void attachBoneAttachment(const graphics::RenderableHandle &renderableHandle, const graphics::BonesHandle &bonesHandle, const glm::ivec4 &boneIds, const glm::vec4 &boneWeights)¶
-
inline void attachBoneAttachment(const graphics::RenderableHandle &renderableHandle, const graphics::BonesHandle &bonesHandle, const graphics::MeshHandle meshHandle, const std::string &boneName, const glm::ivec4 &boneIds, const glm::vec4 &boneWeights)¶
-
inline void detachBoneAttachment(const graphics::RenderableHandle &renderableHandle)¶
-
inline graphics::TerrainRenderableHandle createTerrainRenderable(const graphics::TerrainHandle terrainHandle)¶
-
inline void destroy(const graphics::TerrainRenderableHandle &terrainRenderableHandle)¶
-
inline graphics::SkyboxRenderableHandle createSkyboxRenderable(const graphics::SkyboxHandle skyboxHandle)¶
-
inline void destroy(const graphics::SkyboxRenderableHandle &skyboxRenderableHandle)¶
-
inline pathfinding::IPathfindingEngine &pathfindingEngine() const¶
-
template<typename ...C>
inline void entitiesWithComponents(void *object)¶
-
template<typename ...C>
inline void entitiesWithComponents(void *object) const¶
-
virtual void serialize(const std::string &filename) override¶
Serialize the object to the provided filename.
Not Thread Safe: This method is not safe to call in a multi-threaded environment. When you are calling this method, no other threads should be accessing this object.
-
virtual void deserialize(const std::string &filename) override¶
Deserializes the object from the provided filename.
Not Thread Safe: This method is not safe to call in a multi-threaded environment. When you are calling this method, no other threads should be accessing this object.
-
inline void addPreSerializeCallback(std::function<void(serialization::TextOutArchive&, ecs::EntityComponentSystem&, const unsigned int)> callback)¶
-
inline void addPostSerializeCallback(std::function<void(serialization::TextOutArchive&, ecs::EntityComponentSystem&, const unsigned int)> callback)¶
-
inline void addPreDeserializeCallback(std::function<void(serialization::TextInArchive&, ecs::EntityComponentSystem&, const unsigned int)> callback)¶
-
inline void addPreSerializeCallback(void *object)¶
-
inline void addPostSerializeCallback(void *object)¶
-
inline void addPreDeserializeCallback(void *object)¶
-
inline void addPostDeserializeCallback(void *object)¶
-
void setVisible(const bool visible)¶
-
bool visible() const¶
-
void setActive(const bool active)¶
-
bool active() const¶
-
const SceneStatistics &getSceneStatistics() const¶
-
size_t getNumEntities() const¶
Private Functions
-
void initialize()¶
-
void destroy()¶
-
void handleAsyncEntityCreation()¶
-
void handleAsyncEntityDeletion()¶
-
void handleParentComponentChanges()¶
-
void applyChangesToEntities()¶
-
void addUserData(const ecs::Entity &entity, const ecs::RigidBodyObjectComponent &rigidBodyObjectComponent)¶
-
void addUserData(const ecs::Entity &entity, const ecs::GhostObjectComponent &ghostObjectComponent)¶
-
void addUserData(const ecs::Entity &entity, const ecs::PathfindingAgentComponent &pathfindingAgentComponent)¶
-
void removeUserData(const ecs::Entity &entity, const ecs::RigidBodyObjectComponent &rigidBodyObjectComponent)¶
-
void removeUserData(const ecs::Entity &entity, const ecs::GhostObjectComponent &ghostObjectComponent)¶
-
void removeUserData(const ecs::Entity &entity, const ecs::PathfindingAgentComponent &pathfindingAgentComponent)¶
-
std::unordered_map<scripting::ScriptObjectHandle, std::string> getScriptObjectNameMap() const¶
-
template<class Handle>
inline auto generateNormalizedMap(const std::unordered_map<std::string, Handle> &oldMap, const std::unordered_map<std::string, Handle> &newMap, logger::ILogger *logger)¶
Private Members
-
bool visible_ = true¶
-
bool active_ = true¶
-
GameEngine *gameEngine_¶
-
audio::IAudioEngine *audioEngine_¶
-
graphics::IGraphicsEngine *graphicsEngine_¶
-
ITerrainFactory *terrainFactory_¶
-
physics::IPhysicsEngine *physicsEngine_¶
-
pathfinding::IPathfindingEngine *pathfindingEngine_¶
-
scripting::IScriptingEngine *scriptingEngine_¶
-
utilities::Properties *properties_¶
-
fs::IFileSystem *fileSystem_¶
-
IThreadPool *threadPool_¶
-
IOpenGlLoader *openGlLoader_¶
-
bool debugRendering_ = false¶
-
audio::AudioSceneHandle audioSceneHandle_¶
-
graphics::RenderSceneHandle renderSceneHandle_¶
-
physics::PhysicsSceneHandle physicsSceneHandle_¶
-
pathfinding::PathfindingSceneHandle pathfindingSceneHandle_¶
-
scripting::ExecutionContextHandle executionContextHandle_¶
-
scripting::ModuleHandle moduleHandle_¶
-
scripting::ScriptObjectHandle scriptObjectHandle_¶
-
SceneStatistics sceneStatistics_¶
-
std::unique_ptr<ecs::EntityComponentSystem> entityComponentSystem_¶
-
std::unique_ptr<EntityComponentSystemEventListener> entityComponentSystemEventListener_¶
-
std::vector<std::function<void(serialization::TextOutArchive&, ecs::EntityComponentSystem&, const unsigned int)>> preSerializeCallbacks_¶
-
std::vector<std::function<void(serialization::TextOutArchive&, ecs::EntityComponentSystem&, const unsigned int)>> postSerializeCallbacks_¶
-
std::vector<std::function<void(serialization::TextInArchive&, ecs::EntityComponentSystem&, const unsigned int)>> preDeserializeCallbacks_¶
-
std::vector<std::function<void(serialization::TextInArchive&, ecs::EntityComponentSystem&, const std::unordered_map<physics::CollisionShapeHandle, physics::CollisionShapeHandle>&, const std::unordered_map<ModelHandle, ModelHandle>&, const std::unordered_map<graphics::MeshHandle, graphics::MeshHandle>&, const std::unordered_map<graphics::TextureHandle, graphics::TextureHandle>&, const std::unordered_map<SkeletonHandle, SkeletonHandle>&, const std::unordered_map<AnimationHandle, AnimationHandle>&, const std::unordered_map<graphics::TerrainHandle, graphics::TerrainHandle>&, const std::unordered_map<std::string, pathfinding::PolygonMeshHandle>&, const std::unordered_map<pathfinding::NavigationMeshHandle, pathfinding::NavigationMeshHandle>&, const std::unordered_map<scripting::ScriptObjectHandle, std::string>&, const std::unordered_map<pathfinding::CrowdHandle, pathfinding::CrowdHandle>&, const unsigned int)>> postDeserializeCallbacks_¶
-
std::vector<ScriptFunctionHandleWrapper> scriptPreSerializeCallbacks_¶
-
std::vector<ScriptFunctionHandleWrapper> scriptPostSerializeCallbacks_¶
-
std::vector<ScriptFunctionHandleWrapper> scriptPreDeserializeCallbacks_¶
-
std::vector<ScriptFunctionHandleWrapper> scriptPostDeserializeCallbacks_¶
Friends
- friend class boost::serialization::access
-
Scene(const std::string &name, const std::vector<std::string> &scriptData, const std::string &initializationFunctionName, GameEngine *gameEngine, ITerrainFactory *terrainFactory, utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger)¶
-
class ice_engine::SceneBindingDelegate¶
- #include <SceneBindingDelegate.hpp>
Public Functions
-
SceneBindingDelegate(logger::ILogger *logger, scripting::IScriptingEngine *scriptingEngine, GameEngine *gameEngine, graphics::IGraphicsEngine *graphicsEngine, audio::IAudioEngine *audioEngine, networking::INetworkingEngine *networkingEngine, physics::IPhysicsEngine *physicsEngine, pathfinding::IPathfindingEngine *pathfindingEngine)¶
-
void bind()¶
Private Members
-
GameEngine *gameEngine_¶
-
scripting::IScriptingEngine *scriptingEngine_¶
-
graphics::IGraphicsEngine *graphicsEngine_¶
-
audio::IAudioEngine *audioEngine_¶
-
networking::INetworkingEngine *networkingEngine_¶
-
physics::IPhysicsEngine *physicsEngine_¶
-
pathfinding::IPathfindingEngine *pathfindingEngine_¶
-
SceneBindingDelegate(logger::ILogger *logger, scripting::IScriptingEngine *scriptingEngine, GameEngine *gameEngine, graphics::IGraphicsEngine *graphicsEngine, audio::IAudioEngine *audioEngine, networking::INetworkingEngine *networkingEngine, physics::IPhysicsEngine *physicsEngine, pathfinding::IPathfindingEngine *pathfindingEngine)¶
-
class ice_engine::ecs::SceneDelegate¶
- #include <Entity.hpp>
Public Functions
-
void destroy(const pathfinding::CrowdHandle &crowdHandle)¶
-
pathfinding::AgentHandle createAgent(const pathfinding::CrowdHandle &crowdHandle, const glm::vec3 &position, const pathfinding::AgentParams &agentParams = pathfinding::AgentParams())¶
-
void destroy(const pathfinding::CrowdHandle &crowdHandle, const pathfinding::AgentHandle &agentHandle)¶
-
physics::RigidBodyObjectHandle createRigidBodyObject(const physics::CollisionShapeHandle &collisionShapeHandle)¶
-
physics::RigidBodyObjectHandle createRigidBodyObject(const physics::CollisionShapeHandle &collisionShapeHandle, const float32 mass, const float32 friction, const float32 restitution)¶
-
physics::RigidBodyObjectHandle createRigidBodyObject(const physics::CollisionShapeHandle &collisionShapeHandle, const glm::vec3 &position, const glm::quat &orientation, const float32 mass = 1.0f, const float32 friction = 1.0f, const float32 restitution = 1.0f)¶
-
void destroy(const physics::RigidBodyObjectHandle &rigidBodyObjectHandle)¶
-
physics::GhostObjectHandle createGhostObject(const physics::CollisionShapeHandle &collisionShapeHandle)¶
-
physics::GhostObjectHandle createGhostObject(const physics::CollisionShapeHandle &collisionShapeHandle, const glm::vec3 &position, const glm::quat &orientation)¶
-
void destroy(const physics::GhostObjectHandle &ghostObjectHandle)¶
-
graphics::RenderableHandle createRenderable(const ModelHandle &modelHandle, const glm::vec3 &position, const glm::quat &orientation, const glm::vec3 &scale = glm::vec3(1.0f))¶
-
graphics::RenderableHandle createRenderable(const graphics::MeshHandle &meshHandle, const graphics::TextureHandle &textureHandle, const glm::vec3 &position, const glm::quat &orientation, const glm::vec3 &scale = glm::vec3(1.0f))¶
-
void destroy(const graphics::RenderableHandle &renderableHandle)¶
-
graphics::PointLightHandle createPointLight(const glm::vec3 &position)¶
-
void destroy(const graphics::PointLightHandle &pointLightHandle)¶
-
graphics::BonesHandle createBones(const uint32 maxNumberOfBones)¶
-
void destroy(const graphics::BonesHandle &bonesHandle)¶
-
void attach(const graphics::RenderableHandle &renderableHandle, const graphics::BonesHandle &bonesHandle)¶
-
void detach(const graphics::RenderableHandle &renderableHandle, const graphics::BonesHandle &bonesHandle)¶
-
void attachBoneAttachment(const graphics::RenderableHandle &renderableHandle, const graphics::BonesHandle &bonesHandle, const glm::ivec4 &boneIds, const glm::vec4 &boneWeights)¶
-
void attachBoneAttachment(const graphics::RenderableHandle &renderableHandle, const graphics::BonesHandle &bonesHandle, const graphics::MeshHandle meshHandle, const std::string &boneName, const glm::ivec4 &boneIds, const glm::vec4 &boneWeights)¶
-
void detachBoneAttachment(const graphics::RenderableHandle &renderableHandle)¶
-
graphics::TerrainRenderableHandle createTerrainRenderable(const graphics::TerrainHandle terrainHandle)¶
-
void destroy(const graphics::TerrainRenderableHandle &terrainRenderableHandle)¶
-
graphics::SkyboxRenderableHandle createSkyboxRenderable(const graphics::SkyboxHandle skyboxHandle)¶
-
void destroy(const graphics::SkyboxRenderableHandle &skyboxRenderableHandle)¶
-
pathfinding::IPathfindingEngine &pathfindingEngine() const¶
-
void destroy(const pathfinding::CrowdHandle &crowdHandle)¶
-
struct ice_engine::SceneStatistics¶
- #include <SceneStatistics.hpp>
-
struct CScriptBuilder::SClassMetadata¶
- #include <scriptbuilder.h>
-
class ice_engine::scripting::ScriptFunctionHandle : public ice_engine::handles::PointerHandle<ScriptFunctionHandle>¶
- #include <ScriptFunctionHandle.hpp>
Public Static Attributes
-
static const ScriptFunctionHandle INVALID¶
-
static const ScriptFunctionHandle INVALID¶
-
class ice_engine::ScriptFunctionHandleWrapper¶
- #include <ScriptFunctionHandleWrapper.hpp>
Public Functions
-
ScriptFunctionHandleWrapper(scripting::IScriptingEngine *scriptingEngine, scripting::ScriptFunctionHandle scriptFunctionHandle)¶
-
virtual ~ScriptFunctionHandleWrapper()¶
-
scripting::ScriptFunctionHandle get() const¶
Private Members
-
std::shared_ptr<std::pair<scripting::IScriptingEngine*, scripting::ScriptFunctionHandle>> data_¶
-
ScriptFunctionHandleWrapper(scripting::IScriptingEngine *scriptingEngine, scripting::ScriptFunctionHandle scriptFunctionHandle)¶
-
class ScriptHandle : public ice_engine::handles::Handle<ScriptHandle>¶
- #include <ScriptHandle.hpp>
-
class ice_engine::scripting::angel_script::ScriptingEngine : public ice_engine::scripting::IScriptingEngine¶
- #include <ScriptingEngine.hpp>
Public Functions
-
ScriptingEngine(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger)¶
-
ScriptingEngine(const ScriptingEngine &other) = delete¶
-
~ScriptingEngine() override¶
-
virtual void run(const std::string &filename, const std::string &function, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const std::string &scriptData, const std::string &function, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const std::string &scriptData, const std::string &function, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const std::string &scriptData, const std::string &function, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const std::string &scriptData, const std::string &function, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const std::string &scriptData, const std::string &function, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const std::string &scriptData, const std::string &function, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const std::string &scriptData, const std::string &function, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const std::string &scriptData, const std::string &function, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const std::string &scriptData, const std::string &function, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const std::string &scriptData, const std::string &function, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const std::string &scriptData, const std::string &function, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const std::string &scriptData, const std::string &function, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override¶
-
virtual ExecutionContextHandle createExecutionContext() override¶
-
virtual void destroyExecutionContext(const ExecutionContextHandle &executionContextHandle) override¶
-
virtual std::string getScriptObjectName(const ScriptObjectHandle &scriptObjectHandle) const override¶
-
virtual ScriptObjectHandle createUninitializedScriptObject(const ModuleHandle &moduleHandle, const std::string &name) override¶
-
virtual ModuleHandle createModule(const std::string &name, const std::vector<std::string> &scriptData, const std::unordered_map<std::string, std::string> &includeOverrides = {}) override¶
-
virtual ModuleHandle getModule(const std::string &name) const override¶
-
virtual void destroyModule(const ModuleHandle &moduleHandle) override¶
-
virtual void destroyAllModules() override¶
-
virtual void releaseScriptObject(const ScriptObjectHandle &scriptObjectHandle) override¶
-
virtual void releaseAllScriptObjects() override¶
-
virtual void releaseScriptObjectFunction(const ScriptObjectFunctionHandle &scriptObjectFunctionHandle) override¶
-
virtual void releaseAllScriptObjectFunctions() override¶
-
virtual void releaseScriptFunction(const ScriptFunctionHandle &scriptFunctionHandle) override¶
-
virtual void releaseAllScriptFunctions() override¶
-
virtual void registerGlobalFunction(const std::string &name, const asSFuncPtr &funcPointer, asDWORD callConv, void *objForThiscall = nullptr) override¶
-
virtual void registerClass(const std::string &name, const std::string &classFactorySignature, const std::string &addRefSignature, const std::string &releaseRefSignature, const asSFuncPtr &classFactoryFuncPointer, const asSFuncPtr &addRefFuncPointer, const asSFuncPtr &releaseRefFuncPointer) override¶
-
virtual void registerClassFactory(const std::string &name, const std::string &classFactorySignature, const asSFuncPtr &classFactoryFuncPointer) override¶
-
virtual void registerClassAddRef(const std::string &name, const std::string &addRefSignature, const asSFuncPtr &addRefFuncPointer) override¶
-
virtual void registerClassReleaseRef(const std::string &name, const std::string &releaseRefSignature, const asSFuncPtr &releaseRefFuncPointer) override¶
-
virtual void registerClassMethod(const std::string &className, const std::string &methodSignature, const asSFuncPtr &funcPointer) override¶
-
virtual void registerInterfaceMethod(const std::string &name, const std::string &declaration) override¶
-
virtual void registerEnumValue(const std::string &type, const std::string &name, const int64 value) override¶
-
virtual ScriptFunctionHandle getScriptFunction(const ModuleHandle &moduleHandle, const std::string &function) override¶
-
virtual ScriptObjectFunctionHandle getScriptObjectFunction(const ScriptObjectHandle &scriptObjectHandle, const std::string &function) override¶
-
virtual void registerObjectType(const std::string &obj, const int32 byteSize, asDWORD flags) override¶
-
virtual void registerObjectMethod(const std::string &obj, const std::string &declaration, const asSFuncPtr &funcPointer, asDWORD callConv, void *auxiliary = nullptr) override¶
-
virtual void registerObjectProperty(const std::string &obj, const std::string &declaration, int32 byteOffset) override¶
-
virtual void registerObjectBehaviour(const std::string &obj, asEBehaviours behaviour, const std::string &declaration, const asSFuncPtr &funcPointer, asDWORD callConv) override¶
-
virtual IScriptingEngineDebugger *debugger() override¶
-
virtual void MessageCallback(const asSMessageInfo *msg, void *param) override¶
-
virtual void testPrintCallstack() override¶
Public Static Functions
Private Functions
-
void initialize()¶
-
void destroy()¶
-
void releaseAngelscriptIScriptEngine(asIScriptEngine *engine)¶
-
void releaseAngelscriptIScriptContext(asIScriptContext *context)¶
-
asIScriptModule *getModule(const ScriptObjectHandle &scriptObjectHandle) const¶
-
asIScriptFunction *getMethod(const ScriptObjectHandle &scriptObjectHandle, const std::string &function) const¶
-
asITypeInfo *getType(const ScriptObjectHandle &scriptObjectHandle) const¶
-
asIScriptContext *getContext(const ExecutionContextHandle &executionContextHandle) const¶
-
asIScriptModule *createModuleFromScript(const std::string &moduleName, const std::string &scriptData)¶
-
asIScriptModule *createModuleFromScripts(const std::string &moduleName, const std::vector<std::string> &scriptData, const std::unordered_map<std::string, std::string> &includeOverrides = {})¶
-
CScriptHandle createScriptObjectReturnAsScriptHandle(const ModuleHandle &moduleHandle, const std::string &objectName, const std::string &factoryName, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0))¶
-
asIScriptObject *createScriptObject(const ModuleHandle &moduleHandle, const std::string &objectName, const std::string &factoryName, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0))¶
-
void setArguments(asIScriptContext *context, ParameterList &arguments) const¶
-
asIScriptObject *callFunctionWithReturnValue(asIScriptContext *context, asIScriptFunction *function)¶
-
void callFunction(asIScriptContext *context, asIScriptFunction *function, asIScriptObject *object)¶
-
void callFunction(asIScriptContext *context, asIScriptFunction *function, asIScriptObject *object, ParameterList &arguments)¶
-
void callFunction(asIScriptContext *context, asIScriptFunction *function)¶
-
void callFunction(asIScriptContext *context, asIScriptFunction *function, ParameterList &arguments)¶
-
void callFunction(asIScriptContext *context, asIScriptModule *module, const std::string &function, ParameterList &arguments)¶
-
void callFunction(asIScriptContext *context, const ScriptFunctionHandle &scriptFunctionHandle)¶
-
void callFunction(asIScriptContext *context, const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments)¶
-
void callFunction(asIScriptContext *context, const ModuleHandle &moduleHandle, const std::string &function)¶
-
void callFunction(asIScriptContext *context, const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments)¶
-
void callFunction(asIScriptContext *context, const ScriptObjectHandle &scriptObjectHandle, const std::string &function)¶
-
void callFunction(asIScriptContext *context, const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments)¶
-
void callFunction(asIScriptContext *context, const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle)¶
-
void callFunction(asIScriptContext *context, const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments)¶
-
asIScriptFunction *getFunctionByDecl(const std::string &function, const asIScriptModule *module) const¶
Private Members
-
utilities::Properties *properties_¶
-
fs::IFileSystem *fileSystem_¶
-
asIScriptContext *ctx_¶
-
std::unique_ptr<CScriptBuilder> builder_¶
-
asIScriptEngine *engine_¶
-
handles::HandleVector<ScriptContextData, ExecutionContextHandle> contextData_¶
-
handles::HandleVector<ScriptModuleData, ModuleHandle> moduleData_¶
-
std::unique_ptr<AngelscriptDebugger> debugger_¶
-
ScriptingEngine(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger)¶
-
class ice_engine::ScriptingEngineBindingDelegate¶
- #include <ScriptingEngineBindingDelegate.hpp>
-
class ice_engine::scripting::ScriptingFactory¶
- #include <ScriptingFactory.hpp>
Public Static Functions
-
static std::unique_ptr<IScriptingEngine> createScriptingEngine(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger)¶
Private Functions
-
ScriptingFactory()¶
-
ScriptingFactory(const ScriptingFactory &other)¶
-
virtual ~ScriptingFactory()¶
-
static std::unique_ptr<IScriptingEngine> createScriptingEngine(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger)¶
-
struct ice_engine::ecs::ScriptObjectComponent¶
- #include <ScriptObjectComponent.hpp>
Public Functions
-
ScriptObjectComponent() = default¶
-
inline ScriptObjectComponent(void *object)¶
-
inline ScriptObjectComponent(scripting::ScriptObjectHandle scriptObjectHandle1)¶
Public Members
-
scripting::ScriptObjectHandle scriptObjectHandle¶
-
ScriptObjectComponent() = default¶
-
class ice_engine::scripting::ScriptObjectFunctionHandle : public ice_engine::handles::PointerHandle<ScriptObjectFunctionHandle>¶
- #include <ScriptObjectFunctionHandle.hpp>
Public Static Attributes
-
static const ScriptObjectFunctionHandle INVALID¶
-
static const ScriptObjectFunctionHandle INVALID¶
-
class ice_engine::scripting::ScriptObjectHandle : public ice_engine::handles::PointerHandle<ScriptObjectHandle>¶
- #include <ScriptObjectHandle.hpp>
Public Static Attributes
-
static const ScriptObjectHandle INVALID¶
-
static const ScriptObjectHandle INVALID¶
-
struct SDictionaryCache¶
-
class ServerHandle : public ice_engine::handles::Handle<ServerHandle>¶
- #include <ServerHandle.hpp>
-
class ShaderHandle : public ice_engine::handles::Handle<ShaderHandle>¶
- #include <ShaderHandle.hpp>
-
class ShaderProgramHandle : public ice_engine::handles::Handle<ShaderProgramHandle>¶
- #include <ShaderProgramHandle.hpp>
- #include <BindingDelegateUtilities.hpp>
Public Static Functions
-
class ice_engine::Skeleton¶
- #include <Skeleton.hpp>
Public Functions
-
Skeleton() = default¶
Private Functions
-
Skeleton() = default¶
-
struct ice_engine::ecs::SkeletonComponent¶
- #include <SkeletonComponent.hpp>
Public Functions
-
SkeletonComponent() = default¶
-
inline SkeletonComponent(SkeletonHandle skeletonHandle)¶
Public Members
-
SkeletonHandle skeletonHandle¶
-
SkeletonComponent() = default¶
-
class SkeletonHandle : public ice_engine::handles::Handle<SkeletonHandle>¶
- #include <SkeletonHandle.hpp>
-
class SkeletonHandle : public ice_engine::handles::Handle<SkeletonHandle>¶
- #include <SkeletonHandle.hpp>
-
class SkyboxHandle : public ice_engine::handles::Handle<SkyboxHandle>¶
- #include <SkyboxHandle.hpp>
-
class SkyboxRenderableHandle : public ice_engine::handles::Handle<SkyboxRenderableHandle>¶
- #include <SkyboxRenderableHandle.hpp>
-
struct CScriptBuilder::SMetadataDecl¶
- #include <scriptbuilder.h>
Public Functions
-
class SoundHandle : public ice_engine::handles::Handle<SoundHandle>¶
- #include <SoundHandle.hpp>
-
class SoundSourceHandle : public ice_engine::handles::Handle<SoundSourceHandle>¶
- #include <SoundSourceHandle.hpp>
-
class ice_engine::SplatMap : public ice_engine::graphics::ISplatMap¶
- #include <SplatMap.hpp>
Public Functions
-
SplatMap() = default¶
-
inline SplatMap(std::vector<PbrMaterial> materialMap, IImage *terrainMap)¶
-
~SplatMap() override = default¶
-
inline virtual const std::vector<graphics::IPbrMaterial*> &materialMap() const override¶
Private Members
-
std::vector<PbrMaterial> materialMap_¶
-
std::vector<graphics::IPbrMaterial*> materialMapPointers_¶
-
SplatMap() = default¶
-
struct ice_engine::graphics::gui::Style¶
- #include <Style.hpp>
-
template<typename T>
class ice_engine::TemplateTypeRegisterHelper¶
-
class ice_engine::Terrain : public ice_engine::ITerrain¶
- #include <Terrain.hpp>
Public Functions
-
virtual ~Terrain()¶
-
virtual const std::vector<pathfinding::CrowdHandle> &crowds() const override¶
Private Members
-
audio::IAudioEngine *audioEngine_¶
-
graphics::IGraphicsEngine *graphicsEngine_¶
-
physics::IPhysicsEngine *physicsEngine_¶
-
pathfinding::IPathfindingEngine *pathfindingEngine_¶
-
utilities::Properties *properties_¶
-
fs::IFileSystem *fileSystem_¶
-
graphics::TerrainHandle terrainHandle_¶
-
pathfinding::PolygonMeshHandle polygonMeshHandle_¶
-
std::vector<pathfinding::CrowdHandle> crowdHandles_¶
-
audio::AudioSceneHandle audioSceneHandle_¶
-
graphics::RenderSceneHandle renderSceneHandle_¶
-
physics::PhysicsSceneHandle physicsSceneHandle_¶
-
pathfinding::PathfindingSceneHandle pathfindingSceneHandle_¶
-
virtual ~Terrain()¶
-
class ice_engine::TerrainFactory : public ice_engine::ITerrainFactory¶
- #include <TerrainFactory.hpp>
Private Functions
-
TerrainFactory(const TerrainFactory &other) = delete¶
-
TerrainFactory(const TerrainFactory &other) = delete¶
-
class TerrainHandle : public ice_engine::handles::Handle<TerrainHandle>¶
- #include <TerrainHandle.hpp>
-
class TerrainRenderableHandle : public ice_engine::handles::Handle<TerrainRenderableHandle>¶
- #include <TerrainRenderableHandle.hpp>
-
class TessellationControlShaderHandle : public ice_engine::handles::Handle<TessellationControlShaderHandle>¶
- #include <TessellationControlShaderHandle.hpp>
-
class TessellationEvaluationShaderHandle : public ice_engine::handles::Handle<TessellationEvaluationShaderHandle>¶
- #include <TessellationEvaluationShaderHandle.hpp>
-
class ice_engine::serialization::TextInArchive : public text_iarchive¶
- #include <TextInArchive.hpp>
-
struct ice_engine::graphics::TextInputEvent¶
- #include <Event.hpp>
-
class ice_engine::serialization::TextOutArchive : public text_oarchive¶
- #include <TextOutArchive.hpp>
-
struct ice_engine::graphics::model::Texture¶
- #include <Texture.hpp>
-
class ice_engine::Texture : public ice_engine::graphics::ITexture¶
- #include <Texture.hpp>
Public Functions
-
Texture() = default¶
-
inline Texture(const std::string &name, const std::string &filename, const uint32 index, const aiMaterial *material, IResourceCache *resourceCache, logger::ILogger *logger, fs::IFileSystem *fileSystem)¶
-
~Texture() override = default¶
Private Functions
-
void import(const std::string &name, const std::string &filename, const uint32 index, const aiMaterial *material, IResourceCache *resourceCache, logger::ILogger *logger, fs::IFileSystem *fileSystem)¶
-
Texture() = default¶
-
class TextureHandle : public ice_engine::handles::Handle<TextureHandle>¶
- #include <TextureHandle.hpp>
-
class ice_engine::ThreadPool : public ice_engine::IThreadPool¶
- #include <ThreadPool.hpp>
-
template<typename T, typename V>
class ice_engine::UniquePtrRegisterHelper¶
-
template<typename T, typename K, typename V>
class ice_engine::UnorderedMapRegisterHelper¶ - #include <BindingDelegateUtilities.hpp>
Public Static Functions
-
class ice_engine::pathfinding::UserData¶
- #include <UserData.hpp>
TODO: Make sure we destroy any copied objects if we set a new value for this parameter.
Public Functions
-
inline UserData()¶
-
inline UserData(const UserData &other)¶
copy this parameter.
Note that if the other UserData has an object copied by value, the copy constructor will make another copy of that object by allocating new memory and copying the contents of that object.
When this newly created parameter is destroyed, it will call the destructor on that copied object.
-
inline virtual ~UserData()¶
If the parameter holds a copy of an object, the destructor for that object will be called.
-
template<typename T>
inline void value(T value)¶ Set the parameter by value. This will make a copy of the passed in value using that values copy constructor.
Note that when the parameter object is destroyed, it will call the destructor on the copied object.
It is highly recommended that you use relatively simple values.
-
inline void *pointer() const¶
-
inline UserDataType type() const¶
-
template<>
inline void valueRef(bool &value)¶
-
template<>
inline void value(bool value)¶
-
template<>
inline bool value()¶
-
template<>
inline bool &valueRef()¶
-
inline UserData()¶
-
class ice_engine::physics::UserData¶
- #include <UserData.hpp>
TODO: Make sure we destroy any copied objects if we set a new value for this parameter.
Public Functions
-
inline UserData()¶
-
inline UserData(const UserData &other)¶
copy this parameter.
Note that if the other UserData has an object copied by value, the copy constructor will make another copy of that object by allocating new memory and copying the contents of that object.
When this newly created parameter is destroyed, it will call the destructor on that copied object.
-
inline ~UserData()¶
If the parameter holds a copy of an object, the destructor for that object will be called.
-
template<typename T>
inline void value(T value)¶ Set the parameter by value. This will make a copy of the passed in value using that values copy constructor.
Note that when the parameter object is destroyed, it will call the destructor on the copied object.
It is highly recommended that you use relatively simple values.
-
inline void *pointer() const¶
-
inline UserDataType type() const¶
-
template<>
inline void valueRef(bool &value)¶
-
template<>
inline void value(bool value)¶
-
template<>
inline bool value()¶
-
template<>
inline bool &valueRef()¶
-
inline UserData()¶
-
union ice_engine::scripting::Value¶
- #include <Parameter.hpp>
-
union ice_engine::physics::Value¶
- #include <UserData.hpp>
-
union ice_engine::pathfinding::Value¶
- #include <UserData.hpp>
-
template<typename T, typename ...V>
class ice_engine::VariantRegisterHelper¶ - #include <BindingDelegateUtilities.hpp>
Public Static Functions
-
struct Vec3¶
- #include <Vec3.h>
Friends
- friend friend bool operator== (const Vec3 &a, const Vec3 &b)
- friend friend bool operator!= (const Vec3 &a, const Vec3 &b)
- friend friend Vec3 operator+ (const Vec3 &a, const Vec3 &b)
- friend friend Vec3 operator- (const Vec3 &a, const Vec3 &b)
- friend friend Vec3 operator* (float s, const Vec3 &v)
- friend friend Vec3 operator* (const Vec3 &v, float s)
- friend friend Vec3 operator/ (const Vec3 &v, float s)
-
template<typename T, typename V>
class VectorRegisterHelper¶ - #include <scriptvector.hpp>
Public Static Functions
-
template<typename T, typename V>
class ice_engine::VectorRegisterHelper¶ - #include <BindingDelegateUtilities.hpp>
Public Static Functions
-
class ice_engine::VertexBoneData : public ice_engine::graphics::ISkeleton¶
- #include <Mesh.hpp>
Public Functions
-
VertexBoneData() = default¶
-
inline VertexBoneData(const std::string &name, const std::string &filename, const uint32 index, const aiMesh *mesh, const BoneData &boneData, const uint32 numberOfVertices, logger::ILogger *logger, fs::IFileSystem *fileSystem)¶
-
VertexBoneData(const VertexBoneData&) = default¶
-
VertexBoneData(VertexBoneData&&) = default¶
-
~VertexBoneData() override = default¶
-
VertexBoneData &operator=(const VertexBoneData&) = default¶
-
VertexBoneData &operator=(VertexBoneData&&) = default¶
Private Functions
-
VertexBoneData() = default¶
-
struct ice_engine::graphics::model::VertexBoneData¶
- #include <VertexBoneData.hpp>
-
class VertexShaderHandle : public ice_engine::handles::Handle<VertexShaderHandle>¶
- #include <VertexShaderHandle.hpp>
-
class VertexToJointMap¶
- #include <VertexToJointMap.hpp>
Public Functions
-
VertexToJointMap() = default¶
-
inline VertexToJointMap(std::string name, std::vector<glm::ivec4> jointIndices, std::vector<glm::vec4> weights)¶
-
VertexToJointMap(const VertexToJointMap&) = default¶
-
VertexToJointMap(VertexToJointMap&&) = default¶
-
~VertexToJointMap() override = default¶
-
VertexToJointMap &operator=(const VertexToJointMap&) = default¶
-
VertexToJointMap &operator=(VertexToJointMap&&) = default¶
-
VertexToJointMap() = default¶
-
template<bool All = false>
class ice_engine::ecs::ViewIterator¶ - #include <EntityComponentSystem.hpp>
Subclassed by ice_engine::ecs::EcsView< All >::Iterator
Public Functions
-
inline ViewIterator(Scene *scene, entityx::EntityManager::ViewIterator<typename entityx::EntityManager::BaseView<All>::Iterator, All> viewIterator)¶
-
inline ViewIterator &operator++()¶
-
inline bool operator==(const ViewIterator &rhs) const¶
-
inline bool operator!=(const ViewIterator &rhs) const¶
-
inline ViewIterator(Scene *scene, entityx::EntityManager::ViewIterator<typename entityx::EntityManager::BaseView<All>::Iterator, All> viewIterator)¶
-
struct ice_engine::graphics::WindowEvent¶
- #include <Event.hpp>
-
template<typename T>
struct Wrapper¶ - #include <aswrappedcall.h>
-
template<typename R, typename A0>
struct gw::Wrapper<R (*)(A0)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<R (*fp)(A0)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename R, typename A0, typename A1>
struct gw::Wrapper<R (*)(A0, A1)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<R (*fp)(A0, A1)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename R, typename A0, typename A1, typename A2>
struct gw::Wrapper<R (*)(A0, A1, A2)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<R (*fp)(A0, A1, A2)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename R, typename A0, typename A1, typename A2, typename A3>
struct gw::Wrapper<R (*)(A0, A1, A2, A3)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<R (*fp)(A0, A1, A2, A3)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename R>
struct gw::Wrapper<R (*)(void)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<R (*fp)(void)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T, typename R, typename A0>
struct gw::Wrapper<R (T::*)(A0) const>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<R (T::* fp)(A0) const> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T, typename R, typename A0>
struct gw::Wrapper<R (T::*)(A0)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<R (T::* fp)(A0)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T, typename R, typename A0, typename A1>
struct gw::Wrapper<R (T::*)(A0, A1) const>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<R (T::* fp)(A0, A1) const> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T, typename R, typename A0, typename A1>
struct gw::Wrapper<R (T::*)(A0, A1)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<R (T::* fp)(A0, A1)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T, typename R, typename A0, typename A1, typename A2>
struct gw::Wrapper<R (T::*)(A0, A1, A2) const>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<R (T::* fp)(A0, A1, A2) const> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T, typename R, typename A0, typename A1, typename A2>
struct gw::Wrapper<R (T::*)(A0, A1, A2)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<R (T::* fp)(A0, A1, A2)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T, typename R, typename A0, typename A1, typename A2, typename A3>
struct gw::Wrapper<R (T::*)(A0, A1, A2, A3) const>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<R (T::* fp)(A0, A1, A2, A3) const> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T, typename R, typename A0, typename A1, typename A2, typename A3>
struct gw::Wrapper<R (T::*)(A0, A1, A2, A3)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<R (T::* fp)(A0, A1, A2, A3)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T, typename R>
struct gw::Wrapper<R (T::*)(void) const>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<R (T::* fp)(void) const> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T, typename R>
struct gw::Wrapper<R (T::*)(void)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<R (T::* fp)(void)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename A0>
struct gw::Wrapper<void (*)(A0)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<void (*fp)(A0)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename A0, typename A1>
struct gw::Wrapper<void (*)(A0, A1)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<void (*fp)(A0, A1)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename A0, typename A1, typename A2>
struct gw::Wrapper<void (*)(A0, A1, A2)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<void (*fp)(A0, A1, A2)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename A0, typename A1, typename A2, typename A3>
struct gw::Wrapper<void (*)(A0, A1, A2, A3)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<void (*fp)(A0, A1, A2, A3)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<>
struct gw::Wrapper<void (*)(void)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<void (*fp)(void)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *)
-
template<typename T, typename A0>
struct gw::Wrapper<void (T::*)(A0) const>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<void (T::* fp)(A0) const> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T, typename A0>
struct gw::Wrapper<void (T::*)(A0)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<void (T::* fp)(A0)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T, typename A0, typename A1>
struct gw::Wrapper<void (T::*)(A0, A1) const>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<void (T::* fp)(A0, A1) const> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T, typename A0, typename A1>
struct gw::Wrapper<void (T::*)(A0, A1)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<void (T::* fp)(A0, A1)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T, typename A0, typename A1, typename A2>
struct gw::Wrapper<void (T::*)(A0, A1, A2) const>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<void (T::* fp)(A0, A1, A2) const> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T, typename A0, typename A1, typename A2>
struct gw::Wrapper<void (T::*)(A0, A1, A2)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<void (T::* fp)(A0, A1, A2)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T, typename A0, typename A1, typename A2, typename A3>
struct gw::Wrapper<void (T::*)(A0, A1, A2, A3) const>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<void (T::* fp)(A0, A1, A2, A3) const> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T, typename A0, typename A1, typename A2, typename A3>
struct gw::Wrapper<void (T::*)(A0, A1, A2, A3)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<void (T::* fp)(A0, A1, A2, A3)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T>
struct gw::Wrapper<void (T::*)(void) const>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<void (T::* fp)(void) const> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
template<typename T>
struct gw::Wrapper<void (T::*)(void)>¶ - #include <aswrappedcall.h>
Public Static Functions
- template<void (T::* fp)(void)> static inline void f (AS_NAMESPACE_QUALIFIER asIScriptGeneric *gen)
-
namespace boost¶
-
namespace boost::serialization¶
Functions
-
template<class Archive>
void serialize(Archive &ar, ice_engine::ecs::AnimationComponent &c, const unsigned int version)¶
-
template<class Archive>
void serialize(Archive &ar, ice_engine::ecs::ChildrenComponent &c, const unsigned int version)¶
-
template<class Archive>
void save(Archive &ar, const ice_engine::ecs::ChildrenComponent &c, const unsigned int version)¶
-
template<class Archive>
void load(Archive &ar, ice_engine::ecs::ChildrenComponent &c, const unsigned int version)¶
-
template<class Archive>
void serialize(Archive &ar, ice_engine::ecs::DirtyComponent &c, const unsigned int version)¶
-
template<class Archive>
void save(Archive &ar, const ice_engine::ecs::DirtyComponent &c, const unsigned int version)¶
-
template<class Archive>
void load(Archive &ar, ice_engine::ecs::DirtyComponent &c, const unsigned int version)¶
-
template<class Archive>
void serialize(Archive &ar, ice_engine::ecs::GhostObjectComponent &c, const unsigned int version)¶
-
template<class Archive>
void serialize(Archive &ar, ice_engine::ecs::GraphicsComponent &c, const unsigned int version)¶
-
template<class Archive>
void serialize(Archive &ar, ice_engine::ecs::GraphicsSkyboxComponent &c, const unsigned int version)¶
-
template<class Archive>
void serialize(Archive &ar, ice_engine::ecs::GraphicsTerrainComponent &c, const unsigned int version)¶
-
template<class Archive>
void serialize(Archive &ar, ice_engine::ecs::OrientationComponent &c, const unsigned int version)¶
-
template<class Archive>
void serialize(Archive &ar, ice_engine::ecs::ParentBoneAttachmentComponent &c, const unsigned int version)¶
-
template<class Archive>
void serialize(Archive &ar, ice_engine::ecs::ParentComponent &c, const unsigned int version)¶
-
template<class Archive>
void save(Archive &ar, const ice_engine::ecs::ParentComponent &c, const unsigned int version)¶
-
template<class Archive>
void load(Archive &ar, ice_engine::ecs::ParentComponent &c, const unsigned int version)¶
-
template<class Archive>
void serialize(Archive &ar, ice_engine::ecs::PathfindingAgentComponent &c, const unsigned int version)¶
-
template<class Archive>
void serialize(Archive &ar, ice_engine::ecs::PathfindingCrowdComponent &c, const unsigned int version)¶
-
template<class Archive>
void serialize(Archive &ar, ice_engine::ecs::PathfindingObstacleComponent &c, const unsigned int version)¶
-
template<class Archive>
void serialize(Archive &ar, ice_engine::ecs::PersistableComponent &c, const unsigned int version)¶
-
template<class Archive>
void serialize(Archive &ar, ice_engine::ecs::PointLightComponent &c, const unsigned int version)¶
-
template<class Archive>
void serialize(Archive &ar, ice_engine::ecs::PositionComponent &c, const unsigned int version)¶
-
template<class Archive>
void serialize(Archive &ar, ice_engine::ecs::PositionOrientationComponent &c, const unsigned int version)¶
-
template<class Archive>
void serialize(Archive &ar, ice_engine::ecs::PropertiesComponent &c, const unsigned int version)¶
-
template<class Archive>
void save(Archive &ar, const ice_engine::ecs::PropertiesComponent &c, const unsigned int version)¶
-
template<class Archive>
void load(Archive &ar, ice_engine::ecs::PropertiesComponent &c, const unsigned int version)¶
-
template<class Archive>
void serialize(Archive &ar, ice_engine::ecs::RigidBodyObjectComponent &c, const unsigned int version)¶
-
template<class Archive>
void serialize(Archive &ar, ice_engine::ecs::ScriptObjectComponent &c, const unsigned int version)¶
-
template<class Archive, class T, typename = typename std::enable_if<std::is_base_of<ice_engine::handles::Handle<T>, T>::value>::type>
void serialize(Archive &ar, T &h, const version_type version)¶
-
template<class Archive, class T, typename = typename std::enable_if<std::is_base_of<ice_engine::handles::Handle<T>, T>::value>::type>
void save(Archive &ar, const T &h, const unsigned int version)¶
-
template<class Archive, class T, typename = typename std::enable_if<std::is_base_of<ice_engine::handles::Handle<T>, T>::value>::type>
void load(Archive &ar, T &h, const unsigned int version)¶
-
template<class Archive, class T>
std::enable_if<std::is_base_of<ice_engine::handles::PointerHandle<T>, T>::value, void>::type serialize(Archive &ar, T &h, const version_type version)¶
-
template<class Archive, class T>
std::enable_if<std::is_base_of<ice_engine::handles::PointerHandle<T>, T>::value, void>::type save(Archive &ar, const T &h, const unsigned int version)¶
-
template<class Archive, class T>
std::enable_if<std::is_base_of<ice_engine::handles::PointerHandle<T>, T>::value, void>::type load(Archive &ar, T &h, const unsigned int version)¶
-
template<class Archive>
void serialize(Archive &ar, ice_engine::pathfinding::AgentParams &agentParams, const unsigned int version)¶
-
template<class Archive>
void serialize(Archive &ar, ice_engine::pathfinding::CrowdConfig &crowdConfig, const unsigned int version)¶
-
template<class Archive>
void serialize(Archive &ar, ice_engine::ecs::SkeletonComponent &c, const unsigned int version)¶
-
template<class Archive, class Rep, class Period>
void serialize(Archive &ar, std::chrono::duration<Rep, Period> &duration, const version_type version)¶
-
template<class Archive>
-
namespace ctpl¶
-
namespace entityx¶
-
namespace glm¶
-
namespace glmivec2¶
-
namespace glmivec3¶
-
namespace glmivec4¶
-
namespace glmmat4¶
-
namespace glmquat¶
-
namespace glmuvec2¶
-
namespace glmuvec3¶
-
namespace glmuvec4¶
-
namespace glmvec2¶
-
namespace glmvec3¶
-
namespace glmvec4¶
-
namespace gw¶
-
namespace ice_engine¶
Typedefs
-
typedef unsigned char byte¶
-
typedef signed char sbyte¶
-
typedef uint8_t uint8¶
-
typedef int8_t int8¶
-
typedef int8_t sint8¶
-
typedef uint16_t uint16¶
-
typedef int16_t int16¶
-
typedef int16_t sint16¶
-
typedef uint32_t uint¶
-
typedef uint32_t uint32¶
-
typedef int32_t sint¶
-
typedef int32_t sint32¶
-
typedef int32_t int32¶
-
typedef float float32¶
-
typedef double float64¶
-
typedef uint64_t uint64¶
-
typedef int64_t sint64¶
-
typedef int64_t int64¶
Functions
-
void animateSkeleton(std::vector<glm::mat4> &transformations, const glm::mat4 &globalInverseTransformation, const std::unordered_map<std::string, AnimatedBoneNode> &animatedBoneNodes, const BoneNode &rootBoneNode, const BoneData &boneData, std::chrono::duration<float32> duration, float32 ticksPerSecond, std::chrono::duration<float32> runningTime)¶
-
void animateSkeleton(std::vector<glm::mat4> &transformations, const glm::mat4 &globalInverseTransformation, const std::unordered_map<std::string, AnimatedBoneNode> &animatedBoneNodes, const BoneNode &rootBoneNode, const BoneData &boneData, std::chrono::duration<float32> duration, float32 ticksPerSecond, std::chrono::duration<float32> runningTime, uint32 startFrame, uint32 endFrame)¶
-
void animateSkeleton(std::vector<glm::mat4> &transformations, const glm::mat4 &globalInverseTransformation, const std::unordered_map<std::string, AnimatedBoneNode> &animatedBoneNodes, const BoneNode &rootBoneNode, const BoneData &boneData, std::chrono::duration<float32> duration, float32 ticksPerSecond, std::chrono::duration<float32> runningTime, std::vector<uint32> &indexCache)¶
-
void animateSkeleton(std::vector<glm::mat4> &transformations, const glm::mat4 &globalInverseTransformation, const std::unordered_map<std::string, AnimatedBoneNode> &animatedBoneNodes, const BoneNode &rootBoneNode, const BoneData &boneData, std::chrono::duration<float32> duration, float32 ticksPerSecond, std::chrono::duration<float32> runningTime, std::vector<uint32> &indexCache, uint32 startFrame, uint32 endFrame)¶
-
template<typename V>
void registerVectorBindings(scripting::IScriptingEngine *scriptingEngine, const std::string &name, const std::string &type, asEObjTypeFlags objectTypeFlags = asOBJ_APP_CLASS_ALLINTS)¶ Register our vector bindings.
-
template<typename K, typename V>
void registerUnorderedMapBindings(scripting::IScriptingEngine *scriptingEngine, const std::string &name, const std::string &keyType, const std::string &valueType, asEObjTypeFlags objectTypeFlags = asOBJ_APP_CLASS_ALLINTS)¶ Register our map bindings.
-
template<typename V>
void registerFutureBindings(scripting::IScriptingEngine *scriptingEngine, const std::string &name, const std::string &type, asEObjTypeFlags objectTypeFlags = asOBJ_APP_CLASS_ALLINTS)¶ Register our future bindings.
Register our shared_future bindings.
-
template<typename VariantBase, typename T>
void registerVariantBindingsRecursive(scripting::IScriptingEngine *scriptingEngine, const std::string &name, std::list<std::string> types, asEObjTypeFlags objectTypeFlags = asOBJ_APP_CLASS_ALLINTS)¶ Register our variant bindings.
-
template<typename VariantBase, typename T, typename Value, typename ...V>
void registerVariantBindingsRecursive(scripting::IScriptingEngine *scriptingEngine, const std::string &name, std::list<std::string> types, asEObjTypeFlags objectTypeFlags = asOBJ_APP_CLASS_ALLINTS)¶ Register our variant bindings.
-
template<typename ...V>
void registerVariantBindings(scripting::IScriptingEngine *scriptingEngine, const std::string &name, const std::list<std::string> &types, asEObjTypeFlags objectTypeFlags = asOBJ_APP_CLASS_ALLINTS)¶ Register our variant bindings.
-
template<typename T>
void registerHandleBindings(scripting::IScriptingEngine *scriptingEngine, const std::string &name)¶ Register our Handle bindings.
-
template<typename T>
void registerPointerHandleBindings(scripting::IScriptingEngine *scriptingEngine, const std::string &name)¶ Register our Pointer Handle bindings.
-
template<typename T>
void registerPointerHandleBindings(scripting::IScriptingEngine *scriptingEngine, const std::string &name, const std::string &scriptTypeName)¶ Register our Pointer Handle bindings.
-
template<class C>
void registerComponentBehaviours(ice_engine::scripting::IScriptingEngine *scriptingEngine, const std::string &name)¶
-
template<class C>
void registerComponentMethods(ice_engine::scripting::IScriptingEngine *scriptingEngine, const std::string &name)¶
-
template<class C>
void registerComponentHandle(ice_engine::scripting::IScriptingEngine *scriptingEngine, const std::string &name)¶
-
template<class C, typename ...Args>
void registerEntityComponentAssignMethod(ice_engine::scripting::IScriptingEngine *scriptingEngine, const std::string &name, const std::string ¶ms = std::string())¶
-
template<class C, typename ...Args>
static entityx::ComponentHandle<C> assignNoForward(ecs::Entity &entity, Args... args)¶
-
template<class C, typename ...Args>
void registerEntityComponentAssignMethodNoForward(ice_engine::scripting::IScriptingEngine *scriptingEngine, const std::string &name, const std::string ¶ms = std::string())¶
-
template<class C>
static const entityx::ComponentHandle<const C, const entityx::EntityManager> component(ecs::Entity &entity)¶
-
template<class C, typename ...Args>
void registerEntityComponentMethods(ice_engine::scripting::IScriptingEngine *scriptingEngine, const std::string &name, const std::string ¶ms = std::string())¶
-
template<class C, typename ...Args>
void registerComponent(ice_engine::scripting::IScriptingEngine *scriptingEngine, const std::string &name, const std::vector<std::pair<std::string, int32>> &memberVariables, const std::string ¶ms)¶
-
template<class C, typename ...Args>
void registerComponent(ice_engine::scripting::IScriptingEngine *scriptingEngine, const std::string &name, const std::vector<std::pair<std::string, int32>> &memberVariables)¶
-
scripting::ScriptObjectHandle createScriptObjectHandle(void *object)¶
-
static void InitConstructorImage(Image *memory, const std::vector<byte> &data, const uint32 width, const uint32 height, const IImage::Format format)¶
-
static void InitConstructorPbrMaterial(PbrMaterial *memory, IImage *albedo, IImage *normal, IImage *metalness, IImage *roughness, IImage *ambientOcclusion)¶
-
static void InitConstructorHeightMap(HeightMap *memory, const std::vector<uint8> &imageData, const uint32 width, const uint32 height)¶
-
static void InitConstructorSplatMap(SplatMap *memory, std::vector<PbrMaterial> materialMap, IImage *terrainMap)¶
-
static void InitConstructorHeightfield(Heightfield *memory, const IImage &image)¶
-
static void InitConstructorPathfindingTerrain(PathfindingTerrain *memory, const HeightMap &heightMap)¶
-
static void InitConstructorMesh(Mesh *memory, std::string name, std::vector<glm::vec3> vertices, std::vector<uint32> indices, std::vector<glm::vec4> colors, std::vector<glm::vec3> normals, std::vector<glm::vec2> textureCoordinates, VertexBoneData vertexBoneData = VertexBoneData(), BoneData boneData = BoneData())¶
-
void testFunction(const pathfinding::AgentParams &ap)¶
-
void testFunction2(const pathfinding::AgentParams ap)¶
-
void testFunction3(pathfinding::AgentParams ap)¶
-
template<typename T>
void registerUniquePtrBindings(scripting::IScriptingEngine *scriptingEngine, const std::string &name, const std::string &scriptTypeName)¶ Register our unique_ptr bindings.
-
template<typename T = std::nullptr_t>
void registerTemplateTypeBindings(scripting::IScriptingEngine *scriptingEngine, const std::string &name, const std::string &scriptTypeName, const asDWORD objectTypeFlags = asOBJ_REF | asOBJ_NOCOUNT, const asEObjTypeFlags objectTypeTraitsFlag = asOBJ_APP_CLASS_ALLINTS)¶ Register our template type bindings.
-
template<typename T = std::nullptr_t>
void registerTemplateTypeSpecializationBindings(scripting::IScriptingEngine *scriptingEngine, const std::string &name, const std::string &scriptTypeName, const asDWORD objectTypeFlags = asOBJ_REF | asOBJ_NOCOUNT, const asEObjTypeFlags objectTypeTraitsFlag = asOBJ_APP_CLASS_ALLINTS)¶ Register our template type specialization bindings.
-
void registerEngineResourceManagerTemplateTypeBindings(scripting::IScriptingEngine *scriptingEngine)¶
Register our EngineResourceManager template type bindings.
-
template<typename T>
void registerEngineResourceManagerTemplateTypeSpecializationBindings(scripting::IScriptingEngine *scriptingEngine, const std::string &name)¶ Register our EngineResourceManager template type specialization bindings.
-
template<class T>
const void proxyFunctionAddComponent(graphics::gui::IComponent *component, T *t)¶
-
template<class T>
const void proxyFunctionRemoveComponent(graphics::gui::IComponent *component, T *t)¶
-
template<class T>
graphics::gui::ILabel *proxyFunctionCreateLabel(const uint32 x, const uint32 y, const uint32 width, const uint32 height, const std::string label, T *t)¶
-
template<class T>
graphics::gui::IButton *proxyFunctionCreateButton(const uint32 x, const uint32 y, const uint32 width, const uint32 height, const std::string label, T *t)¶
-
template<class T>
graphics::gui::ITextField *proxyFunctionCreateTextField(const std::string label, T *t)¶
-
template<class T>
graphics::gui::ITextField *proxyFunctionCreateTextField(const uint32 x, const uint32 y, const uint32 width, const uint32 height, const std::string label, T *t)¶
-
template<class T>
graphics::gui::ITextArea *proxyFunctionCreateTextArea(const std::string label, T *t)¶
-
template<class T>
graphics::gui::ITextArea *proxyFunctionCreateTextArea(const uint32 x, const uint32 y, const uint32 width, const uint32 height, const std::string label, T *t)¶
-
template<class T>
void proxyFunctionDestroyTextField(const graphics::gui::ITextField *textField, T *t)¶
-
static void InitConstructorGraphicsColor(graphics::Color *memory, const uint8 r, const uint8 g, const uint8 b, const uint8 a)¶
-
template<class T>
auto import(const std::string &path, const std::string &name, boost::dll::load_mode::type mode)¶
-
void normalizeHandles(ecs::EntityComponentSystem &entityComponentSystem, const std::unordered_map<physics::CollisionShapeHandle, physics::CollisionShapeHandle> &normalizedMap, logger::ILogger *logger)¶
-
void normalizeHandles(ecs::EntityComponentSystem &entityComponentSystem, const std::unordered_map<graphics::MeshHandle, graphics::MeshHandle> &normalizedMeshHandleMap, const std::unordered_map<graphics::TextureHandle, graphics::TextureHandle> &normalizedTextureHandleMap, logger::ILogger *logger)¶
-
void normalizeHandles(ecs::EntityComponentSystem &entityComponentSystem, const std::unordered_map<SkeletonHandle, SkeletonHandle> &normalizedSkeletonHandleMap, logger::ILogger *logger)¶
-
void normalizeHandles(ecs::EntityComponentSystem &entityComponentSystem, const std::unordered_map<AnimationHandle, AnimationHandle> &normalizedAnimationHandleMap, logger::ILogger *logger)¶
-
void normalizeHandles(ecs::EntityComponentSystem &entityComponentSystem, const std::unordered_map<graphics::TerrainHandle, graphics::TerrainHandle> &normalizedMap, logger::ILogger *logger)¶
-
void normalizeHandles(ecs::EntityComponentSystem &entityComponentSystem, const std::unordered_map<pathfinding::CrowdHandle, pathfinding::CrowdHandle> &normalizedMap, logger::ILogger *logger)¶
-
void normalizeParentComponentEntities(ecs::EntityComponentSystem &entityComponentSystem, logger::ILogger *logger)¶
-
void normalizeParentComponents(ecs::EntityComponentSystem &entityComponentSystem, logger::ILogger *logger)¶
-
void normalizeChildrenComponentEntities(ecs::EntityComponentSystem &entityComponentSystem, logger::ILogger *logger)¶
-
void normalizeChildrenComponents(ecs::EntityComponentSystem &entityComponentSystem, logger::ILogger *logger)¶
-
void normalizeHandles(ecs::EntityComponentSystem &entityComponentSystem, scripting::IScriptingEngine *scriptingEngine, scripting::ModuleHandle moduleHandle, scripting::ExecutionContextHandle executionContextHandle, const std::unordered_map<scripting::ScriptObjectHandle, std::string> &scriptObjectHandleMap, logger::ILogger *logger)¶
-
void ScriptFunctionHandleWrapperDeleter(std::pair<scripting::IScriptingEngine*, scripting::ScriptFunctionHandle> *data)¶
-
typedef unsigned char byte¶
-
namespace [anonymous]¶
-
namespace [anonymous]¶
-
namespace [anonymous]¶
-
namespace [anonymous]¶
-
namespace [anonymous]¶
-
namespace audio¶
-
namespace ice_engine::detail¶
Functions
-
template<typename Arg, typename ...Args>
inline boost::format &formatFunctionRecursive(boost::format &format, const Arg &arg, const Args&... args)¶
-
template<typename ...Args>
inline std::string formatFunction(boost::format &format, const Args&... args)¶
-
template<typename ...Args>
inline std::string format(const std::string &format, const Args&... args)¶
-
inline std::tuple<std::vector<glm::vec3>, std::vector<uint32>> generateCube(const float32 size = 1.0f)¶
-
inline std::tuple<std::vector<glm::vec3>, std::vector<uint32>> generateGrid(const uint32 width = 64, const uint32 height = 64, const glm::vec2 &offset = glm::vec2(), const uint32 resolution = 1)¶
-
template<typename Arg, typename ...Args>
-
namespace ice_engine::ecs¶
Typedefs
-
using ViewIteratorIterator = entityx::EntityManager::ViewIterator<ViewIteratorDelegateIterator<All>, All>¶
Enums
-
enum DirtyFlags¶
Values:
-
enumerator DIRTY_SOURCE_SCRIPT¶
-
enumerator DIRTY_SOURCE_PHYSICS¶
-
enumerator DIRTY_SOURCE_PATHFINDING¶
-
enumerator DIRTY_ALL¶
-
enumerator DIRTY_POSITION¶
-
enumerator DIRTY_ORIENTATION¶
-
enumerator DIRTY_RIGID_BODY_OBJECT¶
-
enumerator DIRTY_GHOST_OBJECT¶
-
enumerator DIRTY_PATHFINDING_AGENT¶
-
enumerator DIRTY_AGENT_STATE¶
-
enumerator DIRTY_MOVEMENT_REQUEST_STATE¶
-
enumerator DIRTY_SOURCE_SCRIPT¶
Functions
-
template<>
entityx::ComponentHandle<ChildrenComponent> assign<ChildrenComponent, std::vector<Entity>>(std::vector<Entity> &&children)¶
-
template<>
entityx::ComponentHandle<ChildrenComponent> assign<ChildrenComponent, std::vector<Entity>&&>(std::vector<Entity> &&children)¶
-
template<>
entityx::ComponentHandle<ChildrenComponent> assign<ChildrenComponent, std::vector<Entity>&>(std::vector<Entity> &children)¶
-
template<>
entityx::ComponentHandle<ChildrenComponent> assign<ChildrenComponent, const std::vector<Entity>&>(const std::vector<Entity> &children)¶
-
template<>
entityx::ComponentHandle<ParentBoneAttachmentComponent> assign<ParentBoneAttachmentComponent, std::string, glm::ivec4, glm::vec4>(std::string &&boneName, glm::ivec4 &&boneIds, glm::vec4 &&boneWeights)¶
-
template<>
entityx::ComponentHandle<ParentBoneAttachmentComponent> assign<ParentBoneAttachmentComponent, std::string&, glm::ivec4&, glm::vec4&>(std::string &boneName, glm::ivec4 &boneIds, glm::vec4 &boneWeights)¶
-
template<>
entityx::ComponentHandle<ParentBoneAttachmentComponent> assign<ParentBoneAttachmentComponent, const std::string&, const glm::ivec4&, const glm::vec4&>(const std::string &boneName, const glm::ivec4 &boneIds, const glm::vec4 &boneWeights)¶
-
template<>
entityx::ComponentHandle<ParentBoneAttachmentComponent> assign<ParentBoneAttachmentComponent, std::string&&, glm::ivec4&&, glm::vec4&&>(std::string &&boneName, glm::ivec4 &&boneIds, glm::vec4 &&boneWeights)¶
-
template<>
entityx::ComponentHandle<ParentBoneAttachmentComponent> assign<ParentBoneAttachmentComponent, std::string>(std::string &&boneName)¶
-
template<>
entityx::ComponentHandle<ParentBoneAttachmentComponent> assign<ParentBoneAttachmentComponent, std::string&&>(std::string &&boneName)¶
-
template<>
entityx::ComponentHandle<ParentBoneAttachmentComponent> assign<ParentBoneAttachmentComponent, std::string&>(std::string &boneName)¶
-
template<>
entityx::ComponentHandle<ParentBoneAttachmentComponent> assign<ParentBoneAttachmentComponent, const std::string&>(const std::string &boneName)¶
-
using ViewIteratorIterator = entityx::EntityManager::ViewIterator<ViewIteratorDelegateIterator<All>, All>¶
-
namespace extras¶
-
namespace ice_engine::fs¶
-
namespace ice_engine::graphics¶
-
Enums
-
enum EventType¶
Values:
-
enumerator UNKNOWN¶
-
enumerator QUIT¶
-
enumerator WINDOWEVENT¶
-
enumerator TEXTINPUT¶
-
enumerator KEYDOWN¶
-
enumerator KEYUP¶
-
enumerator MOUSEMOTION¶
-
enumerator MOUSEBUTTONDOWN¶
-
enumerator MOUSEBUTTONUP¶
-
enumerator MOUSEWHEEL¶
-
enumerator UNKNOWN¶
-
enum ScanCode¶
Values:
-
enumerator SCANCODE_UNKNOWN¶
-
enumerator SCANCODE_A¶
-
enumerator SCANCODE_B¶
-
enumerator SCANCODE_C¶
-
enumerator SCANCODE_D¶
-
enumerator SCANCODE_E¶
-
enumerator SCANCODE_F¶
-
enumerator SCANCODE_G¶
-
enumerator SCANCODE_H¶
-
enumerator SCANCODE_I¶
-
enumerator SCANCODE_J¶
-
enumerator SCANCODE_K¶
-
enumerator SCANCODE_L¶
-
enumerator SCANCODE_M¶
-
enumerator SCANCODE_N¶
-
enumerator SCANCODE_O¶
-
enumerator SCANCODE_P¶
-
enumerator SCANCODE_Q¶
-
enumerator SCANCODE_R¶
-
enumerator SCANCODE_S¶
-
enumerator SCANCODE_T¶
-
enumerator SCANCODE_U¶
-
enumerator SCANCODE_V¶
-
enumerator SCANCODE_W¶
-
enumerator SCANCODE_X¶
-
enumerator SCANCODE_Y¶
-
enumerator SCANCODE_Z¶
-
enumerator SCANCODE_1¶
-
enumerator SCANCODE_2¶
-
enumerator SCANCODE_3¶
-
enumerator SCANCODE_4¶
-
enumerator SCANCODE_5¶
-
enumerator SCANCODE_6¶
-
enumerator SCANCODE_7¶
-
enumerator SCANCODE_8¶
-
enumerator SCANCODE_9¶
-
enumerator SCANCODE_0¶
-
enumerator SCANCODE_RETURN¶
-
enumerator SCANCODE_ESCAPE¶
-
enumerator SCANCODE_BACKSPACE¶
-
enumerator SCANCODE_TAB¶
-
enumerator SCANCODE_SPACE¶
-
enumerator SCANCODE_MINUS¶
-
enumerator SCANCODE_EQUALS¶
-
enumerator SCANCODE_LEFTBRACKET¶
-
enumerator SCANCODE_RIGHTBRACKET¶
-
enumerator SCANCODE_BACKSLASH¶
-
enumerator SCANCODE_NONUSHASH¶
-
enumerator SCANCODE_SEMICOLON¶
-
enumerator SCANCODE_APOSTROPHE¶
-
enumerator SCANCODE_GRAVE¶
-
enumerator SCANCODE_COMMA¶
-
enumerator SCANCODE_PERIOD¶
-
enumerator SCANCODE_SLASH¶
-
enumerator SCANCODE_CAPSLOCK¶
-
enumerator SCANCODE_F1¶
-
enumerator SCANCODE_F2¶
-
enumerator SCANCODE_F3¶
-
enumerator SCANCODE_F4¶
-
enumerator SCANCODE_F5¶
-
enumerator SCANCODE_F6¶
-
enumerator SCANCODE_F7¶
-
enumerator SCANCODE_F8¶
-
enumerator SCANCODE_F9¶
-
enumerator SCANCODE_F10¶
-
enumerator SCANCODE_F11¶
-
enumerator SCANCODE_F12¶
-
enumerator SCANCODE_PRINTSCREEN¶
-
enumerator SCANCODE_SCROLLLOCK¶
-
enumerator SCANCODE_PAUSE¶
-
enumerator SCANCODE_INSERT¶
-
enumerator SCANCODE_HOME¶
-
enumerator SCANCODE_PAGEUP¶
-
enumerator SCANCODE_DELETE¶
-
enumerator SCANCODE_END¶
-
enumerator SCANCODE_PAGEDOWN¶
-
enumerator SCANCODE_RIGHT¶
-
enumerator SCANCODE_LEFT¶
-
enumerator SCANCODE_DOWN¶
-
enumerator SCANCODE_UP¶
-
enumerator SCANCODE_NUMLOCKCLEAR¶
-
enumerator SCANCODE_KP_DIVIDE¶
-
enumerator SCANCODE_KP_MULTIPLY¶
-
enumerator SCANCODE_KP_MINUS¶
-
enumerator SCANCODE_KP_PLUS¶
-
enumerator SCANCODE_KP_ENTER¶
-
enumerator SCANCODE_KP_1¶
-
enumerator SCANCODE_KP_2¶
-
enumerator SCANCODE_KP_3¶
-
enumerator SCANCODE_KP_4¶
-
enumerator SCANCODE_KP_5¶
-
enumerator SCANCODE_KP_6¶
-
enumerator SCANCODE_KP_7¶
-
enumerator SCANCODE_KP_8¶
-
enumerator SCANCODE_KP_9¶
-
enumerator SCANCODE_KP_0¶
-
enumerator SCANCODE_KP_PERIOD¶
-
enumerator SCANCODE_NONUSBACKSLASH¶
-
enumerator SCANCODE_APPLICATION¶
-
enumerator SCANCODE_POWER¶
-
enumerator SCANCODE_KP_EQUALS¶
-
enumerator SCANCODE_F13¶
-
enumerator SCANCODE_F14¶
-
enumerator SCANCODE_F15¶
-
enumerator SCANCODE_F16¶
-
enumerator SCANCODE_F17¶
-
enumerator SCANCODE_F18¶
-
enumerator SCANCODE_F19¶
-
enumerator SCANCODE_F20¶
-
enumerator SCANCODE_F21¶
-
enumerator SCANCODE_F22¶
-
enumerator SCANCODE_F23¶
-
enumerator SCANCODE_F24¶
-
enumerator SCANCODE_EXECUTE¶
-
enumerator SCANCODE_HELP¶
-
enumerator SCANCODE_MENU¶
-
enumerator SCANCODE_SELECT¶
-
enumerator SCANCODE_STOP¶
-
enumerator SCANCODE_AGAIN¶
-
enumerator SCANCODE_UNDO¶
-
enumerator SCANCODE_CUT¶
-
enumerator SCANCODE_COPY¶
-
enumerator SCANCODE_PASTE¶
-
enumerator SCANCODE_FIND¶
-
enumerator SCANCODE_MUTE¶
-
enumerator SCANCODE_VOLUMEUP¶
-
enumerator SCANCODE_VOLUMEDOWN¶
-
enumerator SCANCODE_KP_COMMA¶
-
enumerator SCANCODE_KP_EQUALSAS400¶
-
enumerator SCANCODE_INTERNATIONAL1¶
-
enumerator SCANCODE_INTERNATIONAL2¶
-
enumerator SCANCODE_INTERNATIONAL3¶
-
enumerator SCANCODE_INTERNATIONAL4¶
-
enumerator SCANCODE_INTERNATIONAL5¶
-
enumerator SCANCODE_INTERNATIONAL6¶
-
enumerator SCANCODE_INTERNATIONAL7¶
-
enumerator SCANCODE_INTERNATIONAL8¶
-
enumerator SCANCODE_INTERNATIONAL9¶
-
enumerator SCANCODE_LANG1¶
-
enumerator SCANCODE_LANG2¶
-
enumerator SCANCODE_LANG3¶
-
enumerator SCANCODE_LANG4¶
-
enumerator SCANCODE_LANG5¶
-
enumerator SCANCODE_LANG6¶
-
enumerator SCANCODE_LANG7¶
-
enumerator SCANCODE_LANG8¶
-
enumerator SCANCODE_LANG9¶
-
enumerator SCANCODE_ALTERASE¶
-
enumerator SCANCODE_SYSREQ¶
-
enumerator SCANCODE_CANCEL¶
-
enumerator SCANCODE_CLEAR¶
-
enumerator SCANCODE_PRIOR¶
-
enumerator SCANCODE_RETURN2¶
-
enumerator SCANCODE_SEPARATOR¶
-
enumerator SCANCODE_OUT¶
-
enumerator SCANCODE_OPER¶
-
enumerator SCANCODE_CLEARAGAIN¶
-
enumerator SCANCODE_CRSEL¶
-
enumerator SCANCODE_EXSEL¶
-
enumerator SCANCODE_KP_00¶
-
enumerator SCANCODE_KP_000¶
-
enumerator SCANCODE_THOUSANDSSEPARATOR¶
-
enumerator SCANCODE_DECIMALSEPARATOR¶
-
enumerator SCANCODE_CURRENCYUNIT¶
-
enumerator SCANCODE_CURRENCYSUBUNIT¶
-
enumerator SCANCODE_KP_LEFTPAREN¶
-
enumerator SCANCODE_KP_RIGHTPAREN¶
-
enumerator SCANCODE_KP_LEFTBRACE¶
-
enumerator SCANCODE_KP_RIGHTBRACE¶
-
enumerator SCANCODE_KP_TAB¶
-
enumerator SCANCODE_KP_BACKSPACE¶
-
enumerator SCANCODE_KP_A¶
-
enumerator SCANCODE_KP_B¶
-
enumerator SCANCODE_KP_C¶
-
enumerator SCANCODE_KP_D¶
-
enumerator SCANCODE_KP_E¶
-
enumerator SCANCODE_KP_F¶
-
enumerator SCANCODE_KP_XOR¶
-
enumerator SCANCODE_KP_POWER¶
-
enumerator SCANCODE_KP_PERCENT¶
-
enumerator SCANCODE_KP_LESS¶
-
enumerator SCANCODE_KP_GREATER¶
-
enumerator SCANCODE_KP_AMPERSAND¶
-
enumerator SCANCODE_KP_DBLAMPERSAND¶
-
enumerator SCANCODE_KP_VERTICALBAR¶
-
enumerator SCANCODE_KP_DBLVERTICALBAR¶
-
enumerator SCANCODE_KP_COLON¶
-
enumerator SCANCODE_KP_HASH¶
-
enumerator SCANCODE_KP_SPACE¶
-
enumerator SCANCODE_KP_AT¶
-
enumerator SCANCODE_KP_EXCLAM¶
-
enumerator SCANCODE_KP_MEMSTORE¶
-
enumerator SCANCODE_KP_MEMRECALL¶
-
enumerator SCANCODE_KP_MEMCLEAR¶
-
enumerator SCANCODE_KP_MEMADD¶
-
enumerator SCANCODE_KP_MEMSUBTRACT¶
-
enumerator SCANCODE_KP_MEMMULTIPLY¶
-
enumerator SCANCODE_KP_MEMDIVIDE¶
-
enumerator SCANCODE_KP_PLUSMINUS¶
-
enumerator SCANCODE_KP_CLEAR¶
-
enumerator SCANCODE_KP_CLEARENTRY¶
-
enumerator SCANCODE_KP_BINARY¶
-
enumerator SCANCODE_KP_OCTAL¶
-
enumerator SCANCODE_KP_DECIMAL¶
-
enumerator SCANCODE_KP_HEXADECIMAL¶
-
enumerator SCANCODE_LCTRL¶
-
enumerator SCANCODE_LSHIFT¶
-
enumerator SCANCODE_LALT¶
-
enumerator SCANCODE_LGUI¶
-
enumerator SCANCODE_RCTRL¶
-
enumerator SCANCODE_RSHIFT¶
-
enumerator SCANCODE_RALT¶
-
enumerator SCANCODE_RGUI¶
-
enumerator SCANCODE_MODE¶
-
enumerator SCANCODE_AUDIONEXT¶
-
enumerator SCANCODE_AUDIOPREV¶
-
enumerator SCANCODE_AUDIOSTOP¶
-
enumerator SCANCODE_AUDIOPLAY¶
-
enumerator SCANCODE_AUDIOMUTE¶
-
enumerator SCANCODE_MEDIASELECT¶
-
enumerator SCANCODE_WWW¶
-
enumerator SCANCODE_MAIL¶
-
enumerator SCANCODE_CALCULATOR¶
-
enumerator SCANCODE_COMPUTER¶
-
enumerator SCANCODE_AC_SEARCH¶
-
enumerator SCANCODE_AC_HOME¶
-
enumerator SCANCODE_AC_BACK¶
-
enumerator SCANCODE_AC_FORWARD¶
-
enumerator SCANCODE_AC_STOP¶
-
enumerator SCANCODE_AC_REFRESH¶
-
enumerator SCANCODE_AC_BOOKMARKS¶
-
enumerator SCANCODE_BRIGHTNESSDOWN¶
-
enumerator SCANCODE_BRIGHTNESSUP¶
-
enumerator SCANCODE_DISPLAYSWITCH¶
-
enumerator SCANCODE_KBDILLUMTOGGLE¶
-
enumerator SCANCODE_KBDILLUMDOWN¶
-
enumerator SCANCODE_KBDILLUMUP¶
-
enumerator SCANCODE_EJECT¶
-
enumerator SCANCODE_SLEEP¶
-
enumerator SCANCODE_APP1¶
-
enumerator SCANCODE_APP2¶
-
enumerator SCANCODE_UNKNOWN¶
-
enum [anonymous]¶
Values:
-
enumerator KEY_UNKNOWN¶
-
enumerator KEY_RETURN¶
-
enumerator KEY_ESCAPE¶
-
enumerator KEY_BACKSPACE¶
-
enumerator KEY_TAB¶
-
enumerator KEY_SPACE¶
-
enumerator KEY_EXCLAIM¶
-
enumerator KEY_QUOTEDBL¶
-
enumerator KEY_HASH¶
-
enumerator KEY_PERCENT¶
-
enumerator KEY_DOLLAR¶
-
enumerator KEY_AMPERSAND¶
-
enumerator KEY_QUOTE¶
-
enumerator KEY_LEFTPAREN¶
-
enumerator KEY_RIGHTPAREN¶
-
enumerator KEY_ASTERISK¶
-
enumerator KEY_PLUS¶
-
enumerator KEY_COMMA¶
-
enumerator KEY_MINUS¶
-
enumerator KEY_PERIOD¶
-
enumerator KEY_SLASH¶
-
enumerator KEY_0¶
-
enumerator KEY_1¶
-
enumerator KEY_2¶
-
enumerator KEY_3¶
-
enumerator KEY_4¶
-
enumerator KEY_5¶
-
enumerator KEY_6¶
-
enumerator KEY_7¶
-
enumerator KEY_8¶
-
enumerator KEY_9¶
-
enumerator KEY_COLON¶
-
enumerator KEY_SEMICOLON¶
-
enumerator KEY_LESS¶
-
enumerator KEY_EQUALS¶
-
enumerator KEY_GREATER¶
-
enumerator KEY_QUESTION¶
-
enumerator KEY_AT¶
-
enumerator KEY_LEFTBRACKET¶
-
enumerator KEY_BACKSLASH¶
-
enumerator KEY_RIGHTBRACKET¶
-
enumerator KEY_CARET¶
-
enumerator KEY_UNDERSCORE¶
-
enumerator KEY_BACKQUOTE¶
-
enumerator KEY_a¶
-
enumerator KEY_b¶
-
enumerator KEY_c¶
-
enumerator KEY_d¶
-
enumerator KEY_e¶
-
enumerator KEY_f¶
-
enumerator KEY_g¶
-
enumerator KEY_h¶
-
enumerator KEY_i¶
-
enumerator KEY_j¶
-
enumerator KEY_k¶
-
enumerator KEY_l¶
-
enumerator KEY_m¶
-
enumerator KEY_n¶
-
enumerator KEY_o¶
-
enumerator KEY_p¶
-
enumerator KEY_q¶
-
enumerator KEY_r¶
-
enumerator KEY_s¶
-
enumerator KEY_t¶
-
enumerator KEY_u¶
-
enumerator KEY_v¶
-
enumerator KEY_w¶
-
enumerator KEY_x¶
-
enumerator KEY_y¶
-
enumerator KEY_z¶
-
enumerator KEY_CAPSLOCK¶
-
enumerator KEY_F1¶
-
enumerator KEY_F2¶
-
enumerator KEY_F3¶
-
enumerator KEY_F4¶
-
enumerator KEY_F5¶
-
enumerator KEY_F6¶
-
enumerator KEY_F7¶
-
enumerator KEY_F8¶
-
enumerator KEY_F9¶
-
enumerator KEY_F10¶
-
enumerator KEY_F11¶
-
enumerator KEY_F12¶
-
enumerator KEY_PRINTSCREEN¶
-
enumerator KEY_SCROLLLOCK¶
-
enumerator KEY_PAUSE¶
-
enumerator KEY_INSERT¶
-
enumerator KEY_HOME¶
-
enumerator KEY_PAGEUP¶
-
enumerator KEY_DELETE¶
-
enumerator KEY_END¶
-
enumerator KEY_PAGEDOWN¶
-
enumerator KEY_RIGHT¶
-
enumerator KEY_LEFT¶
-
enumerator KEY_DOWN¶
-
enumerator KEY_UP¶
-
enumerator KEY_NUMLOCKCLEAR¶
-
enumerator KEY_KP_DIVIDE¶
-
enumerator KEY_KP_MULTIPLY¶
-
enumerator KEY_KP_MINUS¶
-
enumerator KEY_KP_PLUS¶
-
enumerator KEY_KP_ENTER¶
-
enumerator KEY_KP_1¶
-
enumerator KEY_KP_2¶
-
enumerator KEY_KP_3¶
-
enumerator KEY_KP_4¶
-
enumerator KEY_KP_5¶
-
enumerator KEY_KP_6¶
-
enumerator KEY_KP_7¶
-
enumerator KEY_KP_8¶
-
enumerator KEY_KP_9¶
-
enumerator KEY_KP_0¶
-
enumerator KEY_KP_PERIOD¶
-
enumerator KEY_APPLICATION¶
-
enumerator KEY_POWER¶
-
enumerator KEY_KP_EQUALS¶
-
enumerator KEY_F13¶
-
enumerator KEY_F14¶
-
enumerator KEY_F15¶
-
enumerator KEY_F16¶
-
enumerator KEY_F17¶
-
enumerator KEY_F18¶
-
enumerator KEY_F19¶
-
enumerator KEY_F20¶
-
enumerator KEY_F21¶
-
enumerator KEY_F22¶
-
enumerator KEY_F23¶
-
enumerator KEY_F24¶
-
enumerator KEY_EXECUTE¶
-
enumerator KEY_HELP¶
-
enumerator KEY_MENU¶
-
enumerator KEY_SELECT¶
-
enumerator KEY_STOP¶
-
enumerator KEY_AGAIN¶
-
enumerator KEY_UNDO¶
-
enumerator KEY_CUT¶
-
enumerator KEY_COPY¶
-
enumerator KEY_PASTE¶
-
enumerator KEY_FIND¶
-
enumerator KEY_MUTE¶
-
enumerator KEY_VOLUMEUP¶
-
enumerator KEY_VOLUMEDOWN¶
-
enumerator KEY_KP_COMMA¶
-
enumerator KEY_KP_EQUALSAS400¶
-
enumerator KEY_ALTERASE¶
-
enumerator KEY_SYSREQ¶
-
enumerator KEY_CANCEL¶
-
enumerator KEY_CLEAR¶
-
enumerator KEY_PRIOR¶
-
enumerator KEY_RETURN2¶
-
enumerator KEY_SEPARATOR¶
-
enumerator KEY_OUT¶
-
enumerator KEY_OPER¶
-
enumerator KEY_CLEARAGAIN¶
-
enumerator KEY_CRSEL¶
-
enumerator KEY_EXSEL¶
-
enumerator KEY_KP_00¶
-
enumerator KEY_KP_000¶
-
enumerator KEY_THOUSANDSSEPARATOR¶
-
enumerator KEY_DECIMALSEPARATOR¶
-
enumerator KEY_CURRENCYUNIT¶
-
enumerator KEY_CURRENCYSUBUNIT¶
-
enumerator KEY_KP_LEFTPAREN¶
-
enumerator KEY_KP_RIGHTPAREN¶
-
enumerator KEY_KP_LEFTBRACE¶
-
enumerator KEY_KP_RIGHTBRACE¶
-
enumerator KEY_KP_TAB¶
-
enumerator KEY_KP_BACKSPACE¶
-
enumerator KEY_KP_A¶
-
enumerator KEY_KP_B¶
-
enumerator KEY_KP_C¶
-
enumerator KEY_KP_D¶
-
enumerator KEY_KP_E¶
-
enumerator KEY_KP_F¶
-
enumerator KEY_KP_XOR¶
-
enumerator KEY_KP_POWER¶
-
enumerator KEY_KP_PERCENT¶
-
enumerator KEY_KP_LESS¶
-
enumerator KEY_KP_GREATER¶
-
enumerator KEY_KP_AMPERSAND¶
-
enumerator KEY_KP_DBLAMPERSAND¶
-
enumerator KEY_KP_VERTICALBAR¶
-
enumerator KEY_KP_DBLVERTICALBAR¶
-
enumerator KEY_KP_COLON¶
-
enumerator KEY_KP_HASH¶
-
enumerator KEY_KP_SPACE¶
-
enumerator KEY_KP_AT¶
-
enumerator KEY_KP_EXCLAM¶
-
enumerator KEY_KP_MEMSTORE¶
-
enumerator KEY_KP_MEMRECALL¶
-
enumerator KEY_KP_MEMCLEAR¶
-
enumerator KEY_KP_MEMADD¶
-
enumerator KEY_KP_MEMSUBTRACT¶
-
enumerator KEY_KP_MEMMULTIPLY¶
-
enumerator KEY_KP_MEMDIVIDE¶
-
enumerator KEY_KP_PLUSMINUS¶
-
enumerator KEY_KP_CLEAR¶
-
enumerator KEY_KP_CLEARENTRY¶
-
enumerator KEY_KP_BINARY¶
-
enumerator KEY_KP_OCTAL¶
-
enumerator KEY_KP_DECIMAL¶
-
enumerator KEY_KP_HEXADECIMAL¶
-
enumerator KEY_LCTRL¶
-
enumerator KEY_LSHIFT¶
-
enumerator KEY_LALT¶
-
enumerator KEY_LGUI¶
-
enumerator KEY_RCTRL¶
-
enumerator KEY_RSHIFT¶
-
enumerator KEY_RALT¶
-
enumerator KEY_RGUI¶
-
enumerator KEY_MODE¶
-
enumerator KEY_AUDIONEXT¶
-
enumerator KEY_AUDIOPREV¶
-
enumerator KEY_AUDIOSTOP¶
-
enumerator KEY_AUDIOPLAY¶
-
enumerator KEY_AUDIOMUTE¶
-
enumerator KEY_MEDIASELECT¶
-
enumerator KEY_WWW¶
-
enumerator KEY_MAIL¶
-
enumerator KEY_CALCULATOR¶
-
enumerator KEY_COMPUTER¶
-
enumerator KEY_AC_SEARCH¶
-
enumerator KEY_AC_HOME¶
-
enumerator KEY_AC_BACK¶
-
enumerator KEY_AC_FORWARD¶
-
enumerator KEY_AC_STOP¶
-
enumerator KEY_AC_REFRESH¶
-
enumerator KEY_AC_BOOKMARKS¶
-
enumerator KEY_BRIGHTNESSDOWN¶
-
enumerator KEY_BRIGHTNESSUP¶
-
enumerator KEY_DISPLAYSWITCH¶
-
enumerator KEY_KBDILLUMTOGGLE¶
-
enumerator KEY_KBDILLUMDOWN¶
-
enumerator KEY_KBDILLUMUP¶
-
enumerator KEY_EJECT¶
-
enumerator KEY_SLEEP¶
-
enumerator KEY_UNKNOWN¶
-
enum KeyMod¶
Values:
-
enumerator KEYMOD_NONE¶
-
enumerator KEYMOD_LSHIFT¶
-
enumerator KEYMOD_RSHIFT¶
-
enumerator KEYMOD_LCTRL¶
-
enumerator KEYMOD_RCTRL¶
-
enumerator KEYMOD_LALT¶
-
enumerator KEYMOD_RALT¶
-
enumerator KEYMOD_LGUI¶
-
enumerator KEYMOD_RGUI¶
-
enumerator KEYMOD_NUM¶
-
enumerator KEYMOD_CAPS¶
-
enumerator KEYMOD_MODE¶
-
enumerator KEYMOD_RESERVED¶
-
enumerator KEYMOD_CTRL¶
-
enumerator KEYMOD_SHIFT¶
-
enumerator KEYMOD_ALT¶
-
enumerator KEYMOD_GUI¶
-
enumerator KEYMOD_NONE¶
-
enum MouseButtonCode¶
Values:
-
enumerator BUTTON_LEFT¶
-
enumerator BUTTON_MIDDLE¶
-
enumerator BUTTON_RIGHT¶
-
enumerator BUTTON_X1¶
-
enumerator BUTTON_X2¶
-
enumerator BUTTON_LEFT¶
-
enum ShaderType¶
Values:
-
enumerator UNKNOWN¶
-
enumerator VERTEX¶
-
enumerator TESSELLATION_CONTROL¶
-
enumerator TESSELLATION_EVALUATION¶
-
enumerator GEOMETRY¶
-
enumerator FRAGMENT¶
-
enumerator COMPUTE¶
-
enumerator UNKNOWN¶
-
enum WindowEventType¶
Values:
-
enumerator WINDOWEVENT_UNKNOWN¶
-
enumerator WINDOWEVENT_NONE¶
-
enumerator WINDOWEVENT_SHOWN¶
-
enumerator WINDOWEVENT_HIDDEN¶
-
enumerator WINDOWEVENT_EXPOSED¶
-
enumerator WINDOWEVENT_MOVED¶
-
enumerator WINDOWEVENT_RESIZED¶
-
enumerator WINDOWEVENT_SIZE_CHANGED¶
-
enumerator WINDOWEVENT_MINIMIZED¶
-
enumerator WINDOWEVENT_MAXIMIZED¶
-
enumerator WINDOWEVENT_RESTORED¶
-
enumerator WINDOWEVENT_ENTER¶
-
enumerator WINDOWEVENT_LEAVE¶
-
enumerator WINDOWEVENT_FOCUS_GAINED¶
-
enumerator WINDOWEVENT_FOCUS_LOST¶
-
enumerator WINDOWEVENT_CLOSE¶
-
enumerator WINDOWEVENT_TAKE_FOCUS¶
-
enumerator WINDOWEVENT_HIT_TEST¶
-
enumerator WINDOWEVENT_UNKNOWN
-
enumerator WINDOWEVENT_NONE
-
enumerator WINDOWEVENT_SHOWN
-
enumerator WINDOWEVENT_HIDDEN
-
enumerator WINDOWEVENT_EXPOSED
-
enumerator WINDOWEVENT_MOVED
-
enumerator WINDOWEVENT_RESIZED
-
enumerator WINDOWEVENT_SIZE_CHANGED
-
enumerator WINDOWEVENT_MINIMIZED
-
enumerator WINDOWEVENT_MAXIMIZED
-
enumerator WINDOWEVENT_RESTORED
-
enumerator WINDOWEVENT_ENTER
-
enumerator WINDOWEVENT_LEAVE
-
enumerator WINDOWEVENT_FOCUS_GAINED
-
enumerator WINDOWEVENT_FOCUS_LOST
-
enumerator WINDOWEVENT_CLOSE
-
enumerator WINDOWEVENT_TAKE_FOCUS
-
enumerator WINDOWEVENT_HIT_TEST
-
enumerator WINDOWEVENT_UNKNOWN¶
-
enum WindowEventType
Values:
-
enumerator WINDOWEVENT_UNKNOWN
-
enumerator WINDOWEVENT_NONE
-
enumerator WINDOWEVENT_SHOWN
-
enumerator WINDOWEVENT_HIDDEN
-
enumerator WINDOWEVENT_EXPOSED
-
enumerator WINDOWEVENT_MOVED
-
enumerator WINDOWEVENT_RESIZED
-
enumerator WINDOWEVENT_SIZE_CHANGED
-
enumerator WINDOWEVENT_MINIMIZED
-
enumerator WINDOWEVENT_MAXIMIZED
-
enumerator WINDOWEVENT_RESTORED
-
enumerator WINDOWEVENT_ENTER
-
enumerator WINDOWEVENT_LEAVE
-
enumerator WINDOWEVENT_FOCUS_GAINED
-
enumerator WINDOWEVENT_FOCUS_LOST
-
enumerator WINDOWEVENT_CLOSE
-
enumerator WINDOWEVENT_TAKE_FOCUS
-
enumerator WINDOWEVENT_HIT_TEST
-
enumerator WINDOWEVENT_UNKNOWN
-
enumerator WINDOWEVENT_NONE
-
enumerator WINDOWEVENT_SHOWN
-
enumerator WINDOWEVENT_HIDDEN
-
enumerator WINDOWEVENT_EXPOSED
-
enumerator WINDOWEVENT_MOVED
-
enumerator WINDOWEVENT_RESIZED
-
enumerator WINDOWEVENT_SIZE_CHANGED
-
enumerator WINDOWEVENT_MINIMIZED
-
enumerator WINDOWEVENT_MAXIMIZED
-
enumerator WINDOWEVENT_RESTORED
-
enumerator WINDOWEVENT_ENTER
-
enumerator WINDOWEVENT_LEAVE
-
enumerator WINDOWEVENT_FOCUS_GAINED
-
enumerator WINDOWEVENT_FOCUS_LOST
-
enumerator WINDOWEVENT_CLOSE
-
enumerator WINDOWEVENT_TAKE_FOCUS
-
enumerator WINDOWEVENT_HIT_TEST
-
enumerator WINDOWEVENT_UNKNOWN
-
enum EventType¶
-
namespace [anonymous]¶
-
namespace ice_engine::graphics::gui¶
-
namespace ice_engine::graphics::model¶
Functions
-
void animateSkeleton(std::vector<glm::mat4> &transformations, const glm::mat4 &globalInverseTransformation, const std::unordered_map<std::string, AnimatedBoneNode> &animatedBoneNodes, const BoneNode &rootBoneNode, const BoneData &boneData, const float64 duration, const float64 ticksPerSecond, const float32 runningTime, const uint32 startFrame = 0, const uint32 endFrame = 0)¶
-
void animateSkeleton(std::vector<glm::mat4> &transformations, const glm::mat4 &globalInverseTransformation, const std::unordered_map<std::string, AnimatedBoneNode> &animatedBoneNodes, const BoneNode &rootBoneNode, const BoneData &boneData, const float64 duration, const float64 ticksPerSecond, const float32 runningTime, std::vector<uint32> &indexCache, const uint32 startFrame = 0, const uint32 endFrame = 0)¶
-
void animateSkeleton(std::vector<glm::mat4> &transformations, const glm::mat4 &globalInverseTransformation, const std::unordered_map<std::string, AnimatedBoneNode> &animatedBoneNodes, const BoneNode &rootBoneNode, const BoneData &boneData, const float64 duration, const float64 ticksPerSecond, const float32 runningTime, const uint32 startFrame = 0, const uint32 endFrame = 0)¶
-
namespace ice_engine::handles¶
-
namespace ice_engine::idebugrenderer¶
Functions
-
void pushLine(const glm::vec3 &from, const glm::vec3 &to, const glm::vec3 &color, IDebugRenderer *debugRenderer)¶
-
void pushLine(const glm::vec3 &from, const glm::vec3 &to, const glm::vec3 &color, IDebugRenderer *debugRenderer)¶
-
namespace ice_engine::logger¶
-
namespace memory¶
-
namespace ice_engine::model¶
-
namespace ice_engine::networking¶
-
namespace noise¶
-
namespace ice_engine::pathfinding¶
Enums
-
enum MovementRequestState¶
Values:
-
enumerator NONE¶
-
enumerator FAILED¶
-
enumerator VALID¶
-
enumerator REQUESTING¶
-
enumerator WAITING_FOR_QUEUE¶
-
enumerator WAITING_FOR_PATH¶
-
enumerator VELOCITY¶
-
enumerator NONE¶
-
enum UserDataType¶
Values:
-
enumerator TYPE_UNKNOWN¶
-
enumerator TYPE_BOOL¶
-
enumerator TYPE_INT8¶
-
enumerator TYPE_UINT8¶
-
enumerator TYPE_INT16¶
-
enumerator TYPE_UINT16¶
-
enumerator TYPE_INT32¶
-
enumerator TYPE_UINT32¶
-
enumerator TYPE_INT64¶
-
enumerator TYPE_UINT64¶
-
enumerator TYPE_FLOAT32¶
-
enumerator TYPE_FLOAT64¶
-
enumerator TYPE_OBJECT_REF¶
-
enumerator TYPE_OBJECT_VAL¶
-
enumerator TYPE_UNKNOWN¶
Functions
-
inline std::ostream &operator<<(std::ostream &os, const AgentParams &data)¶
-
inline std::ostream &operator<<(std::ostream &os, const CrowdConfig &data)¶
-
inline std::ostream &operator<<(std::ostream &os, const PolygonMeshConfig &data)¶
-
enum MovementRequestState¶
-
namespace ice_engine::physics¶
Enums
-
enum UserDataType¶
Values:
-
enumerator TYPE_UNKNOWN¶
-
enumerator TYPE_BOOL¶
-
enumerator TYPE_INT8¶
-
enumerator TYPE_UINT8¶
-
enumerator TYPE_INT16¶
-
enumerator TYPE_UINT16¶
-
enumerator TYPE_INT32¶
-
enumerator TYPE_UINT32¶
-
enumerator TYPE_INT64¶
-
enumerator TYPE_UINT64¶
-
enumerator TYPE_FLOAT32¶
-
enumerator TYPE_FLOAT64¶
-
enumerator TYPE_OBJECT_REF¶
-
enumerator TYPE_OBJECT_VAL¶
-
enumerator TYPE_UNKNOWN¶
-
enum UserDataType¶
-
namespace ray¶
-
namespace ice_engine::raybinding¶
-
namespace ice_engine::scripting¶
Enums
-
enum DebugAction¶
Values:
-
enumerator CONTINUE¶
-
enumerator STEP_INTO¶
-
enumerator STEP_OVER¶
-
enumerator STEP_OUT¶
-
enumerator CONTINUE¶
-
enum ParameterType¶
Values:
-
enumerator TYPE_UNKNOWN¶
-
enumerator TYPE_BOOL¶
-
enumerator TYPE_INT8¶
-
enumerator TYPE_UINT8¶
-
enumerator TYPE_INT16¶
-
enumerator TYPE_UINT16¶
-
enumerator TYPE_INT32¶
-
enumerator TYPE_UINT32¶
-
enumerator TYPE_INT64¶
-
enumerator TYPE_UINT64¶
-
enumerator TYPE_FLOAT32¶
-
enumerator TYPE_FLOAT64¶
-
enumerator TYPE_OBJECT_REF¶
-
enumerator TYPE_OBJECT_VAL¶
-
enumerator TYPE_UNKNOWN¶
-
enum DebugAction¶
-
namespace ice_engine::scripting::angel_script¶
-
namespace [anonymous]¶
-
namespace [anonymous]¶
-
namespace serialization¶
-
namespace ice_engine::utilities¶
Functions
-
namespace [anonymous]¶
-
namespace trivial¶
-
namespace std¶
STL namespace.
- file Animate.hpp
- #include <vector>#include <unordered_map>#include <string>#include <chrono>#include <glm/glm.hpp>#include “Types.hpp”#include “Model.hpp”
Defines
-
GLM_FORCE_RADIANS¶
-
GLM_FORCE_RADIANS¶
- file Animate.hpp
- #include <vector>#include <unordered_map>#include <string>#include <glm/glm.hpp>#include “Types.hpp”#include “graphics/model/BoneNode.hpp”#include “graphics/model/BoneData.hpp”#include “graphics/model/AnimatedBoneNode.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file Animation.hpp
- #include <vector>#include <unordered_map>#include <string>#include <chrono>#include <glm/glm.hpp>#include <glm/gtc/quaternion.hpp>#include “Skeleton.hpp”#include “logger/ILogger.hpp”#include “fs/IFileSystem.hpp”#include “Types.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file Animation.hpp
- #include <unordered_map>#include <string>#include “Types.hpp”#include “graphics/model/AnimatedBoneNode.hpp”
- file AnimationHandle.hpp
- #include “handles/Handle.hpp”
- file Audio.hpp
- #include <iterator>#include <istream>#include “audio/IAudio.hpp”
- file AudioFactory.hpp
- #include <memory>#include “IAudioEngine.hpp”#include “utilities/Properties.hpp”#include “fs/IFileSystem.hpp”#include “logger/ILogger.hpp”
- file AudioSceneHandle.hpp
- #include “handles/Handle.hpp”
- file IAudio.hpp
- #include <vector>#include “Types.hpp”
- file IAudioEngine.hpp
- #include <glm/glm.hpp>#include “Types.hpp”#include “AudioSceneHandle.hpp”#include “SoundHandle.hpp”#include “ListenerHandle.hpp”#include “SoundSourceHandle.hpp”#include “IAudio.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file IAudioEngineFactory.hpp
- #include <memory>#include “IAudioEngine.hpp”#include “utilities/Properties.hpp”#include “fs/IFileSystem.hpp”#include “logger/ILogger.hpp”
- file ListenerHandle.hpp
- #include “handles/Handle.hpp”
- file SoundHandle.hpp
- #include “handles/Handle.hpp”
- file SoundSourceHandle.hpp
- #include “handles/Handle.hpp”
- file AudioEngineBindingDelegate.hpp
- file BindingDelegate.hpp
- file BindingDelegateUtilities.hpp
- #include <string>#include <sstream>#include <unordered_map>#include <list>#include <chrono>#include <future>#include <type_traits>#include <glm/glm.hpp>#include <boost/variant/get.hpp>#include “Platform.hpp”#include “Types.hpp”#include “scripting/IScriptingEngine.hpp”
- file Camera.hpp
- #include <memory>#include “glm/glm.hpp”#include “glm/gtc/quaternion.hpp”#include “extras/FpsCamera.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file Constants.hpp
- #include <string>
- file CPreProcessor.hpp
- #include <cstdio>#include <iostream>#include <ostream>#include <string>#include <algorithm>#include <utility>#include <unordered_map>#include <boost/algorithm/string.hpp>#include <boost/assert.hpp>#include <boost/config.hpp>#include <boost/phoenix/core/limits.hpp>#include <boost/wave/token_ids.hpp>#include <boost/wave/util/macro_helpers.hpp>#include <boost/wave/preprocessing_hooks.hpp>#include <boost/wave/cpp_iteration_context.hpp>#include <iterator>#include <fstream>#include <boost/wave/wave_config.hpp>#include <boost/wave/cpp_exceptions.hpp>#include <boost/wave/language_support.hpp>#include <boost/wave/util/file_position.hpp>#include “Types.hpp”#include “fs/IFileSystem.hpp”#include “logger/ILogger.hpp”#include “CPreProcessor.inl”
Defines
-
BOOST_WAVE_CUSTOM_DIRECTIVES_HOOKS_INCLUDED¶
-
BOOST_WAVE_CUSTOM_DIRECTIVES_HOOKS_INCLUDED¶
- file CPreProcessor.inl
- #include <vector>#include <sstream>#include <boost/regex.hpp>#include <boost/algorithm/string.hpp>#include <boost/wave.hpp>#include <boost/wave/cpplexer/cpp_lex_token.hpp>#include <boost/wave/cpplexer/cpp_lex_iterator.hpp>#include “CPreProcessor.hpp”
Defines
-
CPREPROCESSOR_INL_¶
-
CPREPROCESSOR_INL_¶
- file DebugRenderer.hpp
- #include “IDebugRenderer.hpp”#include “graphics/IGraphicsEngine.hpp”
- file Assert.hpp
- #include <iostream>
Defines
-
ICE_ENGINE_ASSERT(condition)¶
-
ICE_ENGINE_ASSERT(condition)¶
- file AssImpUtilities.hpp
- #include <assimp/scene.h>#include <glm/glm.hpp>#include <glm/gtc/quaternion.hpp>
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file DebugSerializer.hpp
- #include <ostream>#include <chrono>#include <boost/type_index.hpp>#include <glm/glm.hpp>#include <glm/gtc/quaternion.hpp>#include <glm/gtx/string_cast.hpp>#include “handles/Handle.hpp”#include “handles/PointerHandle.hpp”#include “utilities/Properties.hpp”#include “fs/IFileSystem.hpp”#include “logger/ILogger.hpp”
- file Format.hpp
- #include <string>#include <boost/format.hpp>
- file GenerateCube.hpp
- file GenerateVertices.hpp
- #include <vector>#include <tuple>#include <glm/glm.hpp>#include “Types.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file Validation.hpp
- #include <boost/type_index.hpp>#include “detail/Format.hpp”#include “exceptions/RuntimeException.hpp”
- file DisplacementMap.hpp
- #include “graphics/IDisplacementMap.hpp”
- file AnimationComponent.hpp
- #include <chrono>#include <glm/glm.hpp>#include “AnimationHandle.hpp”#include “graphics/BonesHandle.hpp”#include “serialization/std/Vector.hpp”#include “serialization/glm/Mat4.hpp”#include “serialization/std/chrono/Duration.hpp”#include “ecs/Serialization.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file ChildrenComponent.hpp
- #include <vector>#include <glm/glm.hpp>#include “Entity.hpp”#include “graphics/BonesHandle.hpp”#include “serialization/std/Vector.hpp”#include “serialization/SplitMember.hpp”#include “ecs/Serialization.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file DirtyComponent.hpp
- #include “serialization/SplitMember.hpp”
- file Entity.hpp
- #include <boost/static_assert.hpp>#include <glm/gtx/string_cast.hpp>#include <entityx/entityx.h>#include “pathfinding/IPathfindingEngine.hpp”#include “ecs/GraphicsComponent.hpp”#include “ecs/PointLightComponent.hpp”#include “ecs/AnimationComponent.hpp”#include “ecs/SkeletonComponent.hpp”#include “ecs/GraphicsTerrainComponent.hpp”#include “ecs/GraphicsSkyboxComponent.hpp”#include “ecs/RigidBodyObjectComponent.hpp”#include “ecs/GhostObjectComponent.hpp”#include “ecs/PositionComponent.hpp”#include “ecs/OrientationComponent.hpp”#include “ecs/PathfindingAgentComponent.hpp”#include “ecs/PathfindingObstacleComponent.hpp”#include “ecs/PathfindingCrowdComponent.hpp”#include “ecs/DirtyComponent.hpp”#include “ecs/ParentBoneAttachmentComponent.hpp”#include “ecs/PropertiesComponent.hpp”#include “ModelHandle.hpp”#include “serialization/std/Bitset.hpp”#include “serialization/SplitMember.hpp”#include “exceptions/RuntimeException.hpp”#include “ecs/ParentComponent.hpp”#include “ecs/ChildrenComponent.hpp”
- file EntityComponentSystem.hpp
- #include <entityx/entityx.h>#include <entityx/deps/Dependencies.h>#include “ecs/Entity.hpp”#include “ecs/GraphicsComponent.hpp”#include “ecs/RigidBodyObjectComponent.hpp”#include “ecs/GhostObjectComponent.hpp”#include “ecs/PositionComponent.hpp”#include “ecs/OrientationComponent.hpp”#include “ecs/PathfindingAgentComponent.hpp”#include “ecs/PathfindingObstacleComponent.hpp”#include “ecs/PathfindingCrowdComponent.hpp”#include “ecs/PointLightComponent.hpp”#include “ecs/ScriptObjectComponent.hpp”#include “ecs/DirtyComponent.hpp”#include “ecs/PersistableComponent.hpp”#include “serialization/std/Bitset.hpp”#include “serialization/SplitMember.hpp”
- file GhostObjectComponent.hpp
- #include “physics/GhostObjectHandle.hpp”
- file GraphicsComponent.hpp
- #include <glm/glm.hpp>#include “graphics/MeshHandle.hpp”#include “graphics/TextureHandle.hpp”#include “graphics/RenderableHandle.hpp”#include “serialization/glm/Vec3.hpp”#include “ecs/Serialization.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file GraphicsSkyboxComponent.hpp
- #include “graphics/SkyboxHandle.hpp”#include “graphics/SkyboxRenderableHandle.hpp”#include “ecs/Serialization.hpp”
- file GraphicsTerrainComponent.hpp
- #include “graphics/TerrainHandle.hpp”#include “graphics/TerrainRenderableHandle.hpp”#include “ecs/Serialization.hpp”
- file OrientationComponent.hpp
- #include <glm/gtc/matrix_transform.hpp>#include <glm/gtc/quaternion.hpp>#include “serialization/glm/Quat.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file ParentBoneAttachmentComponent.hpp
- #include <glm/glm.hpp>#include “Entity.hpp”#include “serialization/glm/IVec4.hpp”#include “serialization/glm/Vec4.hpp”#include “ecs/Serialization.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file ParentComponent.hpp
- #include <glm/glm.hpp>#include “Entity.hpp”#include “graphics/BonesHandle.hpp”#include “serialization/glm/Vec3.hpp”#include “serialization/SplitMember.hpp”#include “ecs/Serialization.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file PathfindingAgentComponent.hpp
- #include “pathfinding/CrowdHandle.hpp”#include “pathfinding/AgentHandle.hpp”#include “pathfinding/AgentParams.hpp”#include “pathfinding/AgentState.hpp”#include “pathfinding/MovementRequestState.hpp”#include “ecs/Serialization.hpp”
- file PathfindingCrowdComponent.hpp
- #include “pathfinding/CrowdHandle.hpp”#include “pathfinding/NavigationMeshHandle.hpp”#include “pathfinding/CrowdConfig.hpp”#include “ecs/Serialization.hpp”
- file PathfindingObstacleComponent.hpp
- #include “pathfinding/PolygonMeshHandle.hpp”#include “pathfinding/ObstacleHandle.hpp”#include “ecs/Serialization.hpp”
- file PersistableComponent.hpp
- #include “serialization/Serialization.hpp”
- file PointLightComponent.hpp
- #include “graphics/PointLightHandle.hpp”#include “ecs/Serialization.hpp”
- file PositionComponent.hpp
- #include <glm/glm.hpp>#include “serialization/glm/Vec3.hpp”#include “Types.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file PositionOrientationComponent.hpp
- #include <glm/glm.hpp>#include <glm/gtc/matrix_transform.hpp>#include <glm/gtc/quaternion.hpp>#include “serialization/glm/Vec3.hpp”#include “serialization/glm/Quat.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file PropertiesComponent.hpp
- #include <unordered_map>#include <glm/glm.hpp>#include “Entity.hpp”#include “graphics/BonesHandle.hpp”#include “serialization/std/UnorderedMap.hpp”#include “serialization/SplitMember.hpp”#include “ecs/Serialization.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file RigidBodyObjectComponent.hpp
- #include “physics/CollisionShapeHandle.hpp”#include “physics/RigidBodyObjectHandle.hpp”#include “serialization/Serialization.hpp”
- file ScriptObjectComponent.hpp
- #include “scripting/ScriptObjectHandle.hpp”
- file Serialization.hpp
- #include <type_traits>#include “handles/Handle.hpp”#include “handles/PointerHandle.hpp”#include “pathfinding/CrowdConfig.hpp”#include “pathfinding/AgentParams.hpp”#include “pathfinding/AgentState.hpp”#include “pathfinding/MovementRequestState.hpp”#include “serialization/SplitFree.hpp”
- file Serialization.hpp
- #include <boost/serialization/serialization.hpp>
- file SkeletonComponent.hpp
- #include “SkeletonHandle.hpp”#include “ecs/Serialization.hpp”
- file EngineStatistics.hpp
- #include <chrono>#include “Types.hpp”
- file EntityBindingDelegate.hpp
- #include <string>#include <vector>#include <tuple>#include <boost/algorithm/string/join.hpp>#include <glm/glm.hpp>#include “Platform.hpp”#include “Types.hpp”#include “ecs/Entity.hpp”#include “scripting/IScriptingEngine.hpp”#include “BindingDelegateUtilities.hpp”#include “scripting/angel_script/autowrapper/aswrappedcall.h”
Defines
-
GLM_FORCE_RADIANS
-
COMMA
-
GLM_FORCE_RADIANS
- file EntityComponentSystemEventListener.hpp
- #include “ecs/EntityComponentSystem.hpp”
- file Exception.hpp
- #include <boost/exception/exception.hpp>#include <boost/exception/diagnostic_information.hpp>
- file FileNotFoundException.hpp
- #include “exceptions/Exception.hpp”
- file InvalidArgumentException.hpp
- #include “exceptions/Exception.hpp”
- file InvalidOperationException.hpp
- #include “exceptions/Exception.hpp”
- file RuntimeException.hpp
- #include “exceptions/Exception.hpp”
- file Stacktrace.hpp
- #include <boost/stacktrace/stacktrace.hpp>#include <boost/exception/error_info.hpp>#include <boost/exception/exception.hpp>#include <boost/exception/get_error_info.hpp>
Defines
-
BOOST_STACKTRACE_GNU_SOURCE_NOT_REQUIRED¶
-
BOOST_STACKTRACE_GNU_SOURCE_NOT_REQUIRED¶
- file Throw.hpp
- #include <boost/exception/exception.hpp>#include <boost/current_function.hpp>#include “exceptions/Stacktrace.hpp”
Defines
-
THROW(e)¶
-
THROW(e)¶
- file FpsCamera.hpp
- #include “glm/glm.hpp”#include “Types.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file File.hpp
- #include <boost/filesystem/fstream.hpp>#include “IFile.hpp”
- file FileSystem.hpp
- #include <unordered_map>#include “IFileSystem.hpp”#include <boost/filesystem.hpp>
- file IFile.hpp
- #include <string>#include <iostream>#include “Types.hpp”
- file IFileSystem.hpp
- #include <string>#include <vector>#include <memory>#include “IFile.hpp”
- file GameEngine.hpp
- #include <vector>#include <map>#include <unordered_map>#include <utility>#include <memory>#include <future>#include <string>#include <mutex>#include <shared_mutex>#include <queue>#include <typeindex>#include <chrono>#include <glm/glm.hpp>#include “graphics/exceptions/GraphicsException.hpp”#include “Platform.hpp”#include “Types.hpp”#include “EngineStatistics.hpp”#include “IThreadPool.hpp”#include “IOpenGlLoader.hpp”#include “ModelHandle.hpp”#include “IDebugRenderer.hpp”#include “IWindowEventListener.hpp”#include “IKeyboardEventListener.hpp”#include “ITextInputEventListener.hpp”#include “IMouseMotionEventListener.hpp”#include “IMouseButtonEventListener.hpp”#include “IMouseWheelEventListener.hpp”#include “IConnectEventListener.hpp”#include “IDisconnectEventListener.hpp”#include “IMessageEventListener.hpp”#include “IScriptingEngineDebugHandler.hpp”#include “graphics/model/Model.hpp”#include “physics/IPhysicsEngine.hpp”#include “extras/FpsCamera.hpp”#include “handles/HandleVector.hpp”#include “utilities/Properties.hpp”#include “logger/ILogger.hpp”#include “fs/IFileSystem.hpp”#include “ResourceCache.hpp”#include “ResourceHandleCache.hpp”#include “resources/ResourceManager.hpp”#include “resources/EngineResourceManager.hpp”#include “Camera.hpp”#include “ThreadPool.hpp”#include “OpenGlLoader.hpp”#include “DebugRenderer.hpp”#include “IPluginManager.hpp”#include “Heightfield.hpp”#include “PathfindingTerrain.hpp”#include “graphics/IGraphicsEngineFactory.hpp”#include “graphics/IGraphicsEngine.hpp”#include “graphics/IEventListener.hpp”#include “graphics/gui/IGui.hpp”#include “ITerrainFactory.hpp”#include “audio/IAudioEngineFactory.hpp”#include “audio/IAudioEngine.hpp”#include “networking/INetworkingEngineFactory.hpp”#include “networking/INetworkingEngine.hpp”#include “networking/IEventListener.hpp”#include “pathfinding/IPathfindingEngineFactory.hpp”#include “pathfinding/IPathfindingEngine.hpp”#include “scripting/IScriptingEngine.hpp”#include “serialization/TextOutArchive.hpp”#include “serialization/TextInArchive.hpp”#include “Audio.hpp”#include “Model.hpp”#include “Animate.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file GameFactory.hpp
- #include <memory>#include “GameEngine.hpp”#include “utilities/Properties.hpp”#include “IPluginManager.hpp”#include “logger/ILogger.hpp”
- file BonesHandle.hpp
- #include “handles/Handle.hpp”
- file CameraHandle.hpp
- #include “handles/Handle.hpp”
- file Color.hpp
- #include “Types.hpp”
- file Event.hpp
- #include “Types.hpp”#include “graphics/Video.hpp”#include “graphics/Keyboard.hpp”#include “graphics/Mouse.hpp”
- file Event.hpp
- #include <vector>#include “Types.hpp”#include “ClientHandle.hpp”#include “ServerHandle.hpp”#include “RemoteConnectionHandle.hpp”
- file GraphicsException.hpp
- #include “exceptions/Exception.hpp”
- file FragmentShaderHandle.hpp
- #include “handles/Handle.hpp”
- file GraphicsFactory.hpp
- #include <memory>#include “IGraphicsEngine.hpp”#include “utilities/Properties.hpp”#include “fs/IFileSystem.hpp”#include “logger/ILogger.hpp”
- file IButton.hpp
- #include <functional>#include <string>#include “IComponent.hpp”
- file IComboBox.hpp
- #include <functional>#include <string>#include “IComponent.hpp”#include “IComboBoxItem.hpp”
- file IComboBoxItem.hpp
- #include <functional>#include <string>#include “IComponent.hpp”
- file IComponent.hpp
- #include <glm/glm.hpp>#include “graphics/gui/Style.hpp”#include “Types.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file IGenericComponentContainer.hpp
- #include <string>#include <memory>#include “IComponent.hpp”#include “ILabel.hpp”#include “IButton.hpp”#include “ITextField.hpp”#include “ITextArea.hpp”#include “IComboBox.hpp”#include “IMenuBar.hpp”#include “IRectangle.hpp”#include “ITreeView.hpp”
- file IGui.hpp
- #include <string>#include “graphics/Event.hpp”#include “IWindow.hpp”#include “IMainMenuBar.hpp”#include “IPopupModal.hpp”#include “Types.hpp”
- file IGuiFactory.hpp
- #include <memory>#include “IGui.hpp”#include “graphics/IGraphicsEngine.hpp”#include “utilities/Properties.hpp”#include “fs/IFileSystem.hpp”#include “logger/ILogger.hpp”
- file ILabel.hpp
- #include <string>#include “IComponent.hpp”
- file IMainMenuBar.hpp
- #include <string>#include “IComponent.hpp”#include “IMenu.hpp”
- file IMenu.hpp
- #include <string>#include “IComponent.hpp”#include “IMenuItem.hpp”
- file IMenuBar.hpp
- #include <string>#include “IComponent.hpp”#include “IMenu.hpp”
- file IMenuItem.hpp
- #include <string>#include <functional>#include “IComponent.hpp”
- file IPopupModal.hpp
- #include <string>#include <functional>#include “IComponent.hpp”#include “IGenericComponentContainer.hpp”
- file IRectangle.hpp
- #include <glm/glm.hpp>#include “IComponent.hpp”#include “graphics/Color.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file ITextArea.hpp
- #include <string>#include <functional>#include “IComponent.hpp”
- file ITextField.hpp
- #include <string>#include <functional>#include “IComponent.hpp”
- file ITreeNode.hpp
- #include <string>#include “IComponent.hpp”
- file ITreeView.hpp
- #include <functional>#include <string>#include “IComponent.hpp”#include “ITreeNode.hpp”
- file IWindow.hpp
- #include <string>#include “IComponent.hpp”#include “IGenericComponentContainer.hpp”#include “ILabel.hpp”#include “IButton.hpp”#include “IMenuBar.hpp”#include “IRectangle.hpp”
- file Style.hpp
- #include “Types.hpp”
- file IDisplacementMap.hpp
- #include “graphics/IImage.hpp”#include “Types.hpp”
- file IEventListener.hpp
- #include “Event.hpp”
- file IEventListener.hpp
- #include “Event.hpp”
- file IGraphicsEngine.hpp
- #include <vector>#include <glm/glm.hpp>#include “Types.hpp”#include “IEventListener.hpp”#include “TransformSpace.hpp”#include “RenderSceneHandle.hpp”#include “RenderableHandle.hpp”#include “TerrainRenderableHandle.hpp”#include “TerrainHandle.hpp”#include “SkyboxRenderableHandle.hpp”#include “SkyboxHandle.hpp”#include “MeshHandle.hpp”#include “MaterialHandle.hpp”#include “TextureHandle.hpp”#include “SkeletonHandle.hpp”#include “BonesHandle.hpp”#include “PointLightHandle.hpp”#include “CameraHandle.hpp”#include “VertexShaderHandle.hpp”#include “FragmentShaderHandle.hpp”#include “TessellationControlShaderHandle.hpp”#include “TessellationEvaluationShaderHandle.hpp”#include “ShaderProgramHandle.hpp”#include “IHeightMap.hpp”#include “ISplatMap.hpp”#include “IDisplacementMap.hpp”#include “IMesh.hpp”#include “ITexture.hpp”#include “ISkeleton.hpp”#include “IImage.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file IGraphicsEngineFactory.hpp
- #include <memory>#include “IGraphicsEngine.hpp”#include “utilities/Properties.hpp”#include “fs/IFileSystem.hpp”#include “logger/ILogger.hpp”
- file IHeightMap.hpp
- #include “graphics/IImage.hpp”#include “Types.hpp”
- file IImage.hpp
- #include <vector>#include “Types.hpp”
- file IImage.hpp
- #include <vector>#include “graphics/IImage.hpp”#include “physics/IImage.hpp”
- file IImage.hpp
- #include <vector>#include “Types.hpp”
- file IImage.hpp
- #include <vector>#include “Types.hpp”
- file IMesh.hpp
- #include <vector>#include <string>#include <glm/glm.hpp>#include “Types.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file IPbrMaterial.hpp
- #include “graphics/IImage.hpp”#include “Types.hpp”
- file ISkeleton.hpp
- #include <map>#include <string>#include <glm/glm.hpp>#include “Types.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file ISplatMap.hpp
- #include <vector>#include “graphics/IPbrMaterial.hpp”#include “graphics/IImage.hpp”#include “Types.hpp”
- file ITexture.hpp
- #include <string>#include “graphics/IImage.hpp”
- file Keyboard.hpp
- #include “Types.hpp”
- file MaterialHandle.hpp
- #include “handles/Handle.hpp”
- file MeshHandle.hpp
- #include “handles/Handle.hpp”
- file AnimatedBoneNode.hpp
- #include <string>#include <vector>#include <utility>#include <glm/glm.hpp>#include “glm/gtc/quaternion.hpp”#include “Types.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file AnimationSet.hpp
- #include <unordered_map>#include <string>#include <glm/glm.hpp>#include “graphics/model/BoneNode.hpp”#include “graphics/model/Animation.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file Bone.hpp
- #include <string>#include <glm/glm.hpp>
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file BoneData.hpp
- #include <string>#include <unordered_map>#include <vector>#include “Types.hpp”#include “graphics/model/Bone.hpp”
- file BoneNode.hpp
- #include <string>#include <vector>#include <glm/glm.hpp>#include “graphics/model/BoneNode.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file Material.hpp
- #include <string>#include <glm/glm.hpp>#include “Types.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file Mesh.hpp
- #include <vector>#include <string>#include <glm/glm.hpp>#include “Types.hpp”#include “graphics/model/VertexBoneData.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file Mesh.hpp
- #include <vector>#include <unordered_map>#include <string>#include <glm/glm.hpp>#include “graphics/IMesh.hpp”#include “graphics/ISkeleton.hpp”#include “logger/ILogger.hpp”#include “fs/IFileSystem.hpp”#include “exceptions/RuntimeException.hpp”#include “Types.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file Model.hpp
- #include <vector>#include <glm/glm.hpp>#include “graphics/model/Mesh.hpp”#include “graphics/model/Material.hpp”#include “graphics/model/Texture.hpp”#include “graphics/model/BoneData.hpp”#include “graphics/model/Animation.hpp”#include “graphics/model/BoneNode.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file Model.hpp
- #include <vector>#include “Mesh.hpp”#include “Texture.hpp”#include “Animation.hpp”#include “Skeleton.hpp”#include “logger/ILogger.hpp”#include “fs/IFileSystem.hpp”#include “Types.hpp”
- file Texture.hpp
- #include <string>#include “Image.hpp”
- file Texture.hpp
- #include <vector>#include <string>#include “graphics/ITexture.hpp”#include “logger/ILogger.hpp”#include “fs/IFileSystem.hpp”#include “Image.hpp”#include “Types.hpp”
- file VertexBoneData.hpp
- #include <glm/glm.hpp>#include “Types.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file ModelHandle.hpp
- #include “handles/Handle.hpp”
- file ModelHandle.hpp
- #include “handles/Handle.hpp”
- file ModelInstanceHandle.hpp
- #include “ResourceHandle.hpp”
- file Mouse.hpp
- #include “Types.hpp”
- file PointLightHandle.hpp
- #include “handles/Handle.hpp”
- file RenderableHandle.hpp
- #include “handles/Handle.hpp”
- file RenderHandle.hpp
- #include “handles/Handle.hpp”
- file RenderSceneHandle.hpp
- #include “handles/Handle.hpp”
- file ShaderHandle.hpp
- #include “handles/Handle.hpp”
- file ShaderProgramHandle.hpp
- #include “handles/Handle.hpp”
- file SkeletonHandle.hpp
- #include “handles/Handle.hpp”
- file SkeletonHandle.hpp
- #include “handles/Handle.hpp”
- file SkyboxHandle.hpp
- #include “handles/Handle.hpp”
- file SkyboxRenderableHandle.hpp
- #include “handles/Handle.hpp”
- file TerrainHandle.hpp
- #include “handles/Handle.hpp”
- file TerrainRenderableHandle.hpp
- #include “handles/Handle.hpp”
- file TessellationControlShaderHandle.hpp
- #include “handles/Handle.hpp”
- file TessellationEvaluationShaderHandle.hpp
- #include “handles/Handle.hpp”
- file TextureHandle.hpp
- #include “handles/Handle.hpp”
- file TransformSpace.hpp
- file VertexShaderHandle.hpp
- #include “handles/Handle.hpp”
- file Video.hpp
- #include “Types.hpp”
- file Window.hpp
- #include “Types.hpp”
- file GraphicsEngineBindingDelegate.hpp
Defines
-
COMPONENT_CLASS_METHODS(name, class)¶
-
COMPONENT_CLASS_METHODS(name, class)¶
- file Handle.hpp
- #include <ostream>#include <utility>#include <boost/type_index.hpp>#include “Types.hpp”
- file HandleVector.hpp
- #include <cstddef>#include <new>#include <vector>#include “Types.hpp”#include “Handle.hpp”#include “handles/MemoryPool.hpp”
- file MemoryPool.hpp
- #include <memory>#include “boost/pool/pool.hpp”#include “Types.hpp”
- file PointerHandle.hpp
- #include <iostream>#include “Types.hpp”
- file PointerHandleVector.hpp
- #include <cstddef>#include <new>#include <vector>#include “Types.hpp”#include “PointerHandle.hpp”#include “handles/MemoryPool.hpp”
- file Heightfield.hpp
- #include <vector>#include “physics/IHeightfield.hpp”#include “Image.hpp”
- file HeightMap.hpp
- #include <sstream>#include <fstream>#include <iostream>#include <vector>#include <memory>#include <glm/glm.hpp>#include “graphics/IHeightMap.hpp”#include “Image.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file IAudioPlugin.hpp
- #include <memory>#include “audio/IAudioEngineFactory.hpp”#include “IPlugin.hpp”
- file IceEngineMotionChangeListener.hpp
- #include “physics/IMotionChangeListener.hpp”#include “ecs/Entity.hpp”
- file IceEnginePathfindingAgentMotionChangeListener.hpp
- #include “pathfinding/IAgentMotionChangeListener.hpp”#include “Scene.hpp”
- file IceEnginePathfindingAgentStateChangeListener.hpp
- #include “pathfinding/IAgentStateChangeListener.hpp”#include “ecs/Entity.hpp”
- file IceEnginePathfindingMovementRequestStateChangeListener.hpp
- #include “pathfinding/IMovementRequestStateChangeListener.hpp”#include “ecs/Entity.hpp”
- file IConnectEventListener.hpp
- #include “networking/Event.hpp”
- file IDebugRenderer.hpp
- #include <vector>#include <tuple>#include <glm/glm.hpp>#include “physics/IPhysicsDebugRenderer.hpp”#include “pathfinding/IPathfindingDebugRenderer.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file IDisconnectEventListener.hpp
- #include “networking/Event.hpp”
- file IFileSerializable.hpp
- #include <fstream>
- file IGraphicsPlugin.hpp
- #include <memory>#include “graphics/IGraphicsEngineFactory.hpp”#include “IPlugin.hpp”
- file IGuiPlugin.hpp
- #include <memory>#include “graphics/gui/IGuiFactory.hpp”#include “IPlugin.hpp”
- file IKeyboardEventListener.hpp
- #include “graphics/Event.hpp”
- file Image.hpp
- #include <sstream>#include <fstream>#include <iostream>#include <vector>#include “IImage.hpp”#include “fs/IFile.hpp”
- file IMessageEventListener.hpp
- #include “networking/Event.hpp”
- file IModule.hpp
- #include “Types.hpp”
- file IModuleFactory.hpp
- #include <memory>#include “IModule.hpp”#include “graphics/IGraphicsEngine.hpp”#include “pathfinding/IPathfindingEngine.hpp”#include “scripting/IScriptingEngine.hpp”#include “audio/IAudioEngine.hpp”#include “networking/INetworkingEngine.hpp”#include “utilities/Properties.hpp”#include “fs/IFileSystem.hpp”#include “logger/ILogger.hpp”
- file IModulePlugin.hpp
- #include <memory>#include “IModuleFactory.hpp”#include “IPlugin.hpp”
- file IMouseButtonEventListener.hpp
- #include “graphics/Event.hpp”
- file IMouseMotionEventListener.hpp
- #include “graphics/Event.hpp”
- file IMouseWheelEventListener.hpp
- #include “graphics/Event.hpp”
- file INetworkingPlugin.hpp
- #include <memory>#include “networking/INetworkingEngineFactory.hpp”#include “IPlugin.hpp”
- file IOpenGlLoader.hpp
- #include <functional>#include <future>#include “Types.hpp”
- file IPathfindingPlugin.hpp
- #include <memory>#include “pathfinding/IPathfindingEngineFactory.hpp”#include “IPlugin.hpp”
- file IPhysicsPlugin.hpp
- #include <memory>#include “physics/IPhysicsEngineFactory.hpp”#include “IPlugin.hpp”
- file IPlugin.hpp
- #include <string>
- file IPluginManager.hpp
- #include <vector>#include <memory>#include “Image.hpp”#include “IResourceImporterPlugin.hpp”#include “IGuiPlugin.hpp”#include “IGraphicsPlugin.hpp”#include “IAudioPlugin.hpp”#include “IPathfindingPlugin.hpp”#include “IPhysicsPlugin.hpp”#include “INetworkingPlugin.hpp”#include “IModulePlugin.hpp”#include “IScriptingEngineBindingPlugin.hpp”
- file IResourceCache.hpp
- #include <string>#include <memory>#include “Model.hpp”#include “Image.hpp”#include “Audio.hpp”
- file IResourceImporter.hpp
- #include <string>#include <memory>
- file IResourceImporter.Image.hpp
- #include <string>#include <memory>#include “Image.hpp”
- file IResourceImporterFactory.hpp
- #include <memory>#include “IResourceImporter.hpp”#include “utilities/Properties.hpp”#include “fs/IFileSystem.hpp”#include “logger/ILogger.hpp”
- file IResourceImporterPlugin.hpp
- #include <memory>#include “IResourceImporterFactory.hpp”#include “IPlugin.hpp”
- file IScriptingEngineBinding.hpp
- file IScriptingEngineBindingFactory.hpp
- #include <memory>#include “IScriptingEngineBinding.hpp”#include “graphics/IGraphicsEngine.hpp”#include “pathfinding/IPathfindingEngine.hpp”#include “physics/IPhysicsEngine.hpp”#include “scripting/IScriptingEngine.hpp”#include “audio/IAudioEngine.hpp”#include “networking/INetworkingEngine.hpp”#include “utilities/Properties.hpp”#include “fs/IFileSystem.hpp”#include “logger/ILogger.hpp”
- file IScriptingEngineBindingPlugin.hpp
- #include <memory>#include “IScriptingEngineBindingFactory.hpp”#include “IPlugin.hpp”
- file IScriptingEngineDebugHandler.hpp
- #include “Types.hpp”
- file ITerrain.hpp
- #include <vector>#include “pathfinding/CrowdHandle.hpp”#include “Types.hpp”
- file ITerrain.hpp
- #include <vector>#include <glm/glm.hpp>#include “Types.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file ITerrainFactory.hpp
- #include <memory>#include “ITerrain.hpp”#include “graphics/IGraphicsEngine.hpp”#include “pathfinding/IPathfindingEngine.hpp”#include “physics/IPhysicsEngine.hpp”#include “audio/IAudioEngine.hpp”#include “pathfinding/PolygonMeshHandle.hpp”#include “pathfinding/NavigationMeshHandle.hpp”#include “HeightMap.hpp”#include “SplatMap.hpp”#include “DisplacementMap.hpp”#include “utilities/Properties.hpp”#include “fs/IFileSystem.hpp”#include “logger/ILogger.hpp”
- file ITextInputEventListener.hpp
- #include “graphics/Event.hpp”
- file IThreadPool.hpp
- #include <functional>#include <future>#include “Types.hpp”
- file IWindowEventListener.hpp
- #include “graphics/Event.hpp”
- file ILogger.hpp
- #include <string>#include <cstdio>#include “detail/Format.hpp”
Defines
-
LOG_INFO(logger, message, ...)¶
-
LOG_WARN(logger, message, ...)¶
-
LOG_ERROR(logger, message, ...)¶
-
LOG_FATAL(logger, message, ...)¶
-
LOG_DEBUG(logger, message, ...)¶
-
LOG_TRACE(logger, message, ...)¶
-
GLOBAL_LOG_INFO(message, ...)¶
-
GLOBAL_LOG_WARN(message, ...)¶
-
GLOBAL_LOG_ERROR(message, ...)¶
-
GLOBAL_LOG_FATAL(message, ...)¶
-
GLOBAL_LOG_DEBUG(message, ...)¶
-
GLOBAL_LOG_TRACE(message, ...)¶
-
LOG_INFO(logger, message, ...)¶
- file Logger.hpp
- #include <boost/log/core.hpp>#include <boost/log/trivial.hpp>#include <boost/log/expressions.hpp>#include <boost/log/sinks/text_file_backend.hpp>#include <boost/log/utility/setup/file.hpp>#include <boost/log/utility/setup/common_attributes.hpp>#include <boost/log/sources/severity_logger.hpp>#include <boost/log/sources/record_ostream.hpp>#include “logger/ILogger.hpp”
- file Main.hpp
- file ModelLoader.hpp
- #include <string>#include <memory>#include “graphics/model/Model.hpp”#include “logger/ILogger.hpp”#include “fs/IFileSystem.hpp”
- file ClientHandle.hpp
- #include “handles/Handle.hpp”
- file INetworkingEngine.hpp
- #include <vector>#include “IEventListener.hpp”#include “Event.hpp”#include “ServerHandle.hpp”#include “ClientHandle.hpp”#include “RemoteConnectionHandle.hpp”
- file INetworkingEngineFactory.hpp
- #include <memory>#include “INetworkingEngine.hpp”#include “utilities/Properties.hpp”#include “fs/IFileSystem.hpp”#include “logger/ILogger.hpp”
- file RemoteConnectionHandle.hpp
- #include “handles/Handle.hpp”
- file ServerHandle.hpp
- #include “handles/Handle.hpp”
- file NetworkingEngineBindingDelegate.hpp
- file Noise.hpp
- #include “FastNoise.h”#include “Types.hpp”
- file OpenGlLoader.hpp
- #include <mutex>#include <deque>#include <memory>#include “IOpenGlLoader.hpp”
- file AgentHandle.hpp
- #include “handles/Handle.hpp”
- file AgentParams.hpp
- #include “detail/DebugSerializer.hpp”
- file AgentState.hpp
- #include <glm/glm.hpp>#include “Types.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file CrowdConfig.hpp
- #include “detail/DebugSerializer.hpp”#include “Types.hpp”
- file CrowdHandle.hpp
- #include “handles/Handle.hpp”
- file IAgentMotionChangeListener.hpp
- #include <glm/glm.hpp>
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file IAgentStateChangeListener.hpp
- #include “AgentState.hpp”
- file IMovementRequestStateChangeListener.hpp
- #include “MovementRequestState.hpp”
- file IPathfindingDebugRenderer.hpp
- #include <vector>#include <tuple>#include <glm/glm.hpp>
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file IPathfindingEngine.hpp
- #include <vector>#include <memory>#include <boost/any.hpp>#include <glm/glm.hpp>#include <glm/gtc/quaternion.hpp>#include “Types.hpp”#include “pathfinding/UserData.hpp”#include “pathfinding/PathfindingSceneHandle.hpp”#include “pathfinding/PolygonMeshHandle.hpp”#include “pathfinding/NavigationMeshHandle.hpp”#include “pathfinding/AgentHandle.hpp”#include “pathfinding/ObstacleHandle.hpp”#include “pathfinding/CrowdHandle.hpp”#include “pathfinding/PolygonMeshConfig.hpp”#include “pathfinding/NavigationMeshConfig.hpp”#include “pathfinding/CrowdConfig.hpp”#include “pathfinding/AgentParams.hpp”#include “pathfinding/AgentState.hpp”#include “pathfinding/MovementRequestState.hpp”#include “pathfinding/IAgentMotionChangeListener.hpp”#include “pathfinding/IAgentStateChangeListener.hpp”#include “pathfinding/IMovementRequestStateChangeListener.hpp”#include “pathfinding/IPathfindingDebugRenderer.hpp”#include “pathfinding/ITerrain.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file IPathfindingEngineFactory.hpp
- #include <memory>#include “pathfinding/IPathfindingEngine.hpp”#include “utilities/Properties.hpp”#include “fs/IFileSystem.hpp”#include “logger/ILogger.hpp”
- file MovementRequestState.hpp
- #include “Types.hpp”
- file NavigationMeshConfig.hpp
- #include “detail/DebugSerializer.hpp”#include “Types.hpp”
- file NavigationMeshHandle.hpp
- #include “handles/Handle.hpp”
- file ObstacleHandle.hpp
- #include “handles/Handle.hpp”
- file PathfindingSceneHandle.hpp
- #include “handles/Handle.hpp”
- file PolygonMeshConfig.hpp
- #include “detail/DebugSerializer.hpp”#include “Types.hpp”
- file PolygonMeshHandle.hpp
- #include “handles/Handle.hpp”
- file UserData.hpp
- #include <cstring>#include <functional>#include “Types.hpp”#include “UserData.inl”
- file UserData.hpp
- #include <cstring>#include <functional>#include “Types.hpp”#include “UserData.inl”
- file UserData.inl
Defines
-
PATHFINDING_USER_DATA_INLINE_H_¶
-
PATHFINDING_USER_DATA_INLINE_H_¶
- file UserData.inl
Defines
-
USER_DATA_INLINE_H_¶
-
USER_DATA_INLINE_H_¶
- file PathfindingEngineBindingDelegate.hpp
- file PathfindingTerrain.hpp
- #include “pathfinding/ITerrain.hpp”#include “HeightMap.hpp”
- file PbrMaterial.hpp
- #include “IImage.hpp”#include “graphics/IPbrMaterial.hpp”
- file CollisionShapeHandle.hpp
- #include “handles/Handle.hpp”
- file GhostObjectHandle.hpp
- #include “handles/PointerHandle.hpp”
- file IHeightfield.hpp
- #include <vector>#include “Types.hpp”
- file IMotionChangeListener.hpp
- #include <glm/glm.hpp>#include <glm/gtc/quaternion.hpp>
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file IPhysicsDebugRenderer.hpp
- #include <vector>#include <tuple>#include <glm/glm.hpp>
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file IPhysicsEngine.hpp
- #include <memory>#include <boost/any.hpp>#include <boost/variant/variant.hpp>#include <glm/glm.hpp>#include “Types.hpp”#include “ray/Ray.hpp”#include “IImage.hpp”#include “IHeightfield.hpp”#include “physics/PhysicsSceneHandle.hpp”#include “physics/CollisionShapeHandle.hpp”#include “physics/RigidBodyObjectHandle.hpp”#include “physics/GhostObjectHandle.hpp”#include “physics/IMotionChangeListener.hpp”#include “physics/IPhysicsDebugRenderer.hpp”#include “physics/Raycast.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file IPhysicsEngineFactory.hpp
- #include <memory>#include “physics/IPhysicsEngine.hpp”#include “utilities/Properties.hpp”#include “fs/IFileSystem.hpp”#include “logger/ILogger.hpp”
- file PhysicsSceneHandle.hpp
- #include “handles/Handle.hpp”
- file Raycast.hpp
- #include <ostream>#include <glm/glm.hpp>#include “ray/Ray.hpp”#include “Types.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file Raycast.hpp
- #include <glm/glm.hpp>#include “ecs/Entity.hpp”#include “ray/Ray.hpp”#include “Types.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file RigidBodyObjectHandle.hpp
- #include “handles/PointerHandle.hpp”
- file PhysicsEngineBindingDelegate.hpp
- file Platform.hpp
- file PluginManager.hpp
- #include “IPluginManager.hpp”#include “utilities/Properties.hpp”#include “fs/IFileSystem.hpp”#include “logger/ILogger.hpp”
- file Ray.hpp
- #include <ostream>#include <glm/glm.hpp>#include “Types.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file ResourceCache.hpp
- #include <unordered_map>#include <mutex>#include “IResourceCache.hpp”
- file ResourceHandleCache.hpp
- #include <unordered_map>#include <utility>#include <string>#include <mutex>#include <boost/thread/shared_mutex.hpp>#include <boost/thread/shared_lock_guard.hpp>#include “ModelHandle.hpp”#include “SkeletonHandle.hpp”#include “AnimationHandle.hpp”#include “graphics/MeshHandle.hpp”#include “graphics/TextureHandle.hpp”#include “graphics/TerrainHandle.hpp”#include “graphics/SkyboxHandle.hpp”#include “audio/SoundHandle.hpp”#include “physics/CollisionShapeHandle.hpp”#include “pathfinding/PolygonMeshHandle.hpp”#include “pathfinding/NavigationMeshHandle.hpp”#include “exceptions/Exception.hpp”#include “Types.hpp”
- file AbstractEngineResourceManager.hpp
- #include <boost/type_index.hpp>#include “resources/BaseEngineResourceManager.hpp”#include “detail/Format.hpp”
- file AbstractResourceManager.hpp
- file BaseEngineResourceManager.hpp
- file BaseResourceManager.hpp
- file EngineResourceManager.hpp
- #include “resources/AbstractEngineResourceManager.hpp”
- file EngineResourceManager.MeshHandle.hpp
- #include “resources/EngineResourceManager.hpp”#include “resources/GraphicsEngineResourceManager.hpp”#include “graphics/MeshHandle.hpp”#include “detail/Validation.hpp”
- file EngineResourceManager.TextureHandle.hpp
- #include “resources/EngineResourceManager.hpp”#include “resources/GraphicsEngineResourceManager.hpp”#include “graphics/TextureHandle.hpp”#include “detail/Validation.hpp”
- file EngineResourceManager.VertexShaderHandle.hpp
- #include “resources/EngineResourceManager.hpp”#include “resources/GraphicsEngineResourceManager.hpp”#include “graphics/VertexShaderHandle.hpp”#include “detail/Validation.hpp”
- file GraphicsEngineResourceManager.hpp
- #include “graphics/IGraphicsEngine.hpp”#include “detail/Validation.hpp”
- file ResourceManager.hpp
- #include <string>#include <memory>#include <unordered_map>#include <mutex>#include <boost/type_index.hpp>#include “resources/BaseResourceManager.hpp”#include “IResourceImporter.hpp”#include “exceptions/InvalidArgumentException.hpp”#include “detail/Format.hpp”
- file ResourceManager.Image.hpp
- file Scene.hpp
- #include <vector>#include <string>#include <unordered_map>#include <glm/glm.hpp>#include <boost/optional.hpp>#include <boost/type_index.hpp>#include “Types.hpp”#include “exceptions/Exception.hpp”#include “SceneStatistics.hpp”#include “ModelHandle.hpp”#include “Raycast.hpp”#include “ScriptFunctionHandleWrapper.hpp”#include “ecs/EntityComponentSystem.hpp”#include “ecs/Entity.hpp”#include “ecs/GraphicsComponent.hpp”#include “ecs/ScriptObjectComponent.hpp”#include “ecs/RigidBodyObjectComponent.hpp”#include “ecs/GhostObjectComponent.hpp”#include “ecs/PathfindingAgentComponent.hpp”#include “ecs/PositionComponent.hpp”#include “ecs/OrientationComponent.hpp”#include “ecs/PointLightComponent.hpp”#include “scripting/ScriptObjectHandle.hpp”#include “audio/SoundHandle.hpp”#include “audio/SoundSourceHandle.hpp”#include “graphics/TransformSpace.hpp”#include “graphics/MeshHandle.hpp”#include “graphics/TextureHandle.hpp”#include “graphics/ShaderProgramHandle.hpp”#include “graphics/PointLightHandle.hpp”#include “physics/CollisionShapeHandle.hpp”#include “physics/RigidBodyObjectHandle.hpp”#include “physics/GhostObjectHandle.hpp”#include “graphics/IGraphicsEngine.hpp”#include “ITerrain.hpp”#include “physics/IPhysicsEngine.hpp”#include “pathfinding/IPathfindingEngine.hpp”#include “audio/IAudioEngine.hpp”#include “scripting/IScriptingEngine.hpp”#include “GameEngine.hpp”#include “utilities/Properties.hpp”#include “fs/IFileSystem.hpp”#include “logger/ILogger.hpp”#include “serialization/ISerializable.hpp”#include “serialization/TextOutArchive.hpp”#include “serialization/TextInArchive.hpp”#include “serialization/SplitMember.hpp”#include “serialization/std/Map.hpp”#include “serialization/std/UnorderedMap.hpp”#include “IThreadPool.hpp”#include “IOpenGlLoader.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file SceneBindingDelegate.hpp
- file SceneStatistics.hpp
- #include “Types.hpp”
- file ScriptFunctionHandleWrapper.hpp
- #include <memory>#include <utility>#include “scripting/IScriptingEngine.hpp”
- file AngelscriptCPreProcessor.hpp
- #include <vector>#include <sstream>#include <regex>#include <boost/regex.hpp>#include <boost/algorithm/string.hpp>#include <boost/wave.hpp>#include <boost/wave/cpplexer/cpp_lex_token.hpp>#include <boost/wave/cpplexer/cpp_lex_iterator.hpp>#include “CPreProcessor.hpp”
- file AngelscriptDebugger.hpp
- #include <mutex>#include <sstream>#include <unordered_map>#include “scripting/IScriptingEngineDebugger.hpp”#include “scripting/angel_script/AngelscriptUtilities.hpp”#include “scripting/angel_script/debugger/debugger.h”#include “logger/ILogger.hpp”#include “exceptions/InvalidArgumentException.hpp”
- file AngelscriptUtilities.hpp
- #include <angelscript.h>#include “Types.hpp”#include “exceptions/Exception.hpp”#include “exceptions/InvalidArgumentException.hpp”
- file aswrappedcall.h
- #include <angelscript.h>#include <new>
Defines
-
TMPL¶
-
WRAP_FN(name)¶
-
WRAP_MFN(ClassType, name)¶
-
WRAP_OBJ_FIRST(name)¶
-
WRAP_OBJ_LAST(name)¶
-
WRAP_FN_PR(name, Parameters, ReturnType)¶
-
WRAP_MFN_PR(ClassType, name, Parameters, ReturnType)¶
-
WRAP_OBJ_FIRST_PR(name, Parameters, ReturnType)¶
-
WRAP_OBJ_LAST_PR(name, Parameters, ReturnType)¶
-
WRAP_CON(ClassType, Parameters)¶
-
WRAP_DES(ClassType)¶
-
TMPL¶
- file generateheader.cpp
- #include <stdio.h>#include <string>
Functions
-
void PrintTemplate(const char *base, const char *typeNameList, const char *retType, const char *objType, const char *isConst, const char *newExpr, const char *objExpr, const char *argList1, const char *argList2, const char *wrapName)¶
-
void PrintConstructor(const char *comma, const char *typeNameList, const char *typeList, const char *argList)¶
-
int main()¶
Variables
-
const int max_args = 4¶
-
void PrintTemplate(const char *base, const char *typeNameList, const char *retType, const char *objType, const char *isConst, const char *newExpr, const char *objExpr, const char *argList1, const char *argList2, const char *wrapName)¶
- file debugger.h
- #include <angelscript.h>#include <string>#include <vector>#include <map>
- file Vec3.cpp
- #include <assert.h>#include <string.h>#include <new>#include <math.h>#include “Vec3.h”
Functions
-
static void Vec3DefaultConstructor_Generic(asIScriptGeneric *gen)¶
-
static void Vec3CopyConstructor_Generic(asIScriptGeneric *gen)¶
-
static void Vec3InitConstructor_Generic(asIScriptGeneric *gen)¶
-
static void Vec3Equal_Generic(asIScriptGeneric *gen)¶
-
static void Vec3Length_Generic(asIScriptGeneric *gen)¶
-
static void Vec3AddAssign_Generic(asIScriptGeneric *gen)¶
-
static void Vec3SubAssign_Generic(asIScriptGeneric *gen)¶
-
static void Vec3MulAssign_Generic(asIScriptGeneric *gen)¶
-
static void Vec3DivAssign_Generic(asIScriptGeneric *gen)¶
-
static void Vec3Add_Generic(asIScriptGeneric *gen)¶
-
static void Vec3Sub_Generic(asIScriptGeneric *gen)¶
-
static void Vec3FloatMulVec3_Generic(asIScriptGeneric *gen)¶
-
static void Vec3Vec3MulFloat_Generic(asIScriptGeneric *gen)¶
-
static void Vec3Vec3DivFloat_Generic(asIScriptGeneric *gen)¶
-
static void Vec3_get_xyz_Generic(asIScriptGeneric *gen)¶
-
static void Vec3_get_yzx_Generic(asIScriptGeneric *gen)¶
-
static void Vec3_get_zxy_Generic(asIScriptGeneric *gen)¶
-
static void Vec3_get_zyx_Generic(asIScriptGeneric *gen)¶
-
static void Vec3_get_yxz_Generic(asIScriptGeneric *gen)¶
-
static void Vec3_get_xzy_Generic(asIScriptGeneric *gen)¶
-
static void Vec3_set_xyz_Generic(asIScriptGeneric *gen)¶
-
static void Vec3_set_yzx_Generic(asIScriptGeneric *gen)¶
-
static void Vec3_set_zxy_Generic(asIScriptGeneric *gen)¶
-
static void Vec3_set_zyx_Generic(asIScriptGeneric *gen)¶
-
static void Vec3_set_yxz_Generic(asIScriptGeneric *gen)¶
-
static void Vec3_set_xzy_Generic(asIScriptGeneric *gen)¶
-
void RegisterGlmBindings_Native(asIScriptEngine *engine)¶
-
void RegisterGlmBindings_Generic(asIScriptEngine *engine)¶
-
void RegisterGlmBindings(asIScriptEngine *engine)¶
-
static void Vec3DefaultConstructor_Generic(asIScriptGeneric *gen)¶
- file Vec3.h
- #include <angelscript.h>#include <glm/glm.hpp>
Functions
-
void RegisterGlmBindings(asIScriptEngine *engine)
Register our glm bindings.
-
void RegisterGlmBindings_Native(asIScriptEngine *engine)
-
void RegisterGlmBindings_Generic(asIScriptEngine *engine)
-
void RegisterGlmBindings(asIScriptEngine *engine)
- file scriptarray.h
- #include <angelscript.h>
Functions
-
void RegisterScriptArray(asIScriptEngine *engine, bool defaultArray)¶
-
void RegisterScriptArray(asIScriptEngine *engine, bool defaultArray)¶
- file scriptbuilder.h
- #include <angelscript.h>#include <string>#include <map>#include <set>#include <vector>#include <string.h>
Defines
-
AS_PROCESS_METADATA¶
Typedefs
-
typedef int (*INCLUDECALLBACK_t)(const char *include, const char *from, CScriptBuilder *builder, void *userParam)¶
-
typedef int (*PRAGMACALLBACK_t)(const std::string &pragmaText, CScriptBuilder &builder, void *userParam)¶
-
AS_PROCESS_METADATA¶
- file scriptchrono.hpp
- #include <new>#include <chrono>#include <type_traits>#include <angelscript.h>
Functions
- template<typename T> BEGIN_AS_NAMESPACE void DefaultConstructor (void *memory)
-
template<typename T>
void DefaultDestructor(void *memory)¶
-
template<class T>
void registerDuration(asIScriptEngine *engine, const std::string &name, const std::string &rep, const std::string &period)¶
-
void RegisterChronoBindings(asIScriptEngine *engine)¶
Register our chrono bindings.
- file scriptdictionary.h
- #include <angelscript.h>#include <string>#include <map>
Defines
-
AS_USE_STLNAMES
Functions
-
void RegisterScriptDictionary(asIScriptEngine *engine)¶
-
void RegisterScriptDictionary_Native(asIScriptEngine *engine)¶
-
void RegisterScriptDictionary_Generic(asIScriptEngine *engine)¶
Variables
- END_AS_NAMESPACE typedef std::map< dictKey_t, AS_NAMESPACE_QUALIFIER CScriptDictValue > dictMap_t
-
AS_USE_STLNAMES
- file scriptglm.hpp
- #include <new>#include <angelscript.h>#include <glm/glm.hpp>#include <glm/gtc/quaternion.hpp>#include <glm/common.hpp>
Defines
-
GLM_FORCE_RADIANS
Functions
-
void RegisterGlmBindings(asIScriptEngine *engine)
Register our glm bindings.
-
GLM_FORCE_RADIANS
- file scripthandle.h
- #include <angelscript.h>
Functions
-
void RegisterScriptHandle(asIScriptEngine *engine)¶
-
void RegisterScriptHandle(asIScriptEngine *engine)¶
- file scripthelper.h
- #include <sstream>#include <string>#include <angelscript.h>
Functions
- BEGIN_AS_NAMESPACE int CompareRelation (asIScriptEngine *engine, void *lobj, void *robj, int typeId, int &result)
-
int CompareEquality(asIScriptEngine *engine, void *lobj, void *robj, int typeId, bool &result)¶
-
int ExecuteString(asIScriptEngine *engine, const char *code, asIScriptModule *mod = 0, asIScriptContext *ctx = 0)¶
-
int ExecuteString(asIScriptEngine *engine, const char *code, void *ret, int retTypeId, asIScriptModule *mod = 0, asIScriptContext *ctx = 0)¶
-
int WriteConfigToFile(asIScriptEngine *engine, const char *filename)¶
-
int ConfigEngineFromStream(asIScriptEngine *engine, std::istream &strm, const char *nameOfStream =
"config", asIStringFactory *stringFactory = 0)¶
-
void RegisterExceptionRoutines(asIScriptEngine *engine)¶
- file ScriptingEngine.hpp
- #include <vector>#include “scripting/IScriptingEngine.hpp”#include “scripting/angel_script/AngelscriptDebugger.hpp”#include “scripting/angel_script/scriptbuilder/scriptbuilder.h”#include “scripting/angel_script/scripthandle/scripthandle.h”#include “handles/HandleVector.hpp”#include “utilities/Properties.hpp”#include “fs/IFileSystem.hpp”#include “logger/ILogger.hpp”
- file scriptstdstring.h
- #include <angelscript.h>#include <string>
Defines
-
AS_USE_STLNAMES
-
AS_USE_ACCESSORS
Functions
- BEGIN_AS_NAMESPACE void RegisterStdString (asIScriptEngine *engine)
-
void RegisterStdStringUtils(asIScriptEngine *engine)¶
-
AS_USE_STLNAMES
- file scriptvector.hpp
- #include <new>#include <vector>#include <cassert>#include <angelscript.h>
- file ExecutionContextHandle.hpp
- #include “handles/Handle.hpp”
- file IScriptingEngine.hpp
- #include <string>#include <vector>#include <unordered_map>#include <functional>#include <angelscript.h>#include “scripting/angel_script/autowrapper/aswrappedcall.h”#include “scripting/ModuleHandle.hpp”#include “scripting/ExecutionContextHandle.hpp”#include “scripting/ScriptObjectHandle.hpp”#include “scripting/ScriptFunctionHandle.hpp”#include “scripting/ScriptObjectFunctionHandle.hpp”#include “scripting/ParameterList.hpp”#include “scripting/IScriptingEngineDebugger.hpp”#include “Types.hpp”
- file IScriptingEngineDebugger.hpp
- #include <string>#include “Types.hpp”
- file ModuleHandle.hpp
- #include “handles/Handle.hpp”
- file Parameter.hpp
- #include <cstring>#include <functional>#include “Types.hpp”#include “scripting/Parameter.inl”
- file Parameter.inl
Defines
-
SCRIPT_PARAMETER_INLINE_H_¶
-
SCRIPT_PARAMETER_INLINE_H_¶
- file ParameterList.hpp
- #include <vector>#include “Types.hpp”#include “scripting/Parameter.hpp”
- file ReturnObject.hpp
- #include <functional>#include <type_traits>
- file ScriptFunctionHandle.hpp
- #include “handles/PointerHandle.hpp”
- file ScriptHandle.hpp
- #include “handles/Handle.hpp”
- file ScriptingFactory.hpp
- #include <memory>#include “IScriptingEngine.hpp”#include “utilities/Properties.hpp”#include “fs/IFileSystem.hpp”#include “logger/ILogger.hpp”
- file ScriptObjectFunctionHandle.hpp
- #include “handles/PointerHandle.hpp”
- file ScriptObjectHandle.hpp
- #include “handles/PointerHandle.hpp”
- file ScriptingEngineBindingDelegate.hpp
- file IVec4.hpp
- #include <boost/serialization/serialization.hpp>#include <glm/glm.hpp>
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file Mat4.hpp
- #include <boost/serialization/serialization.hpp>#include <glm/glm.hpp>
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file Quat.hpp
- #include <boost/serialization/serialization.hpp>#include “glm/gtc/quaternion.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file Vec2.hpp
- #include “serialize/Serialization.hpp”#include “serialize/std/Vector.hpp”#include <glm/glm.hpp>
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file Vec3.hpp
- #include <boost/serialization/serialization.hpp>#include <glm/glm.hpp>
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file Vec4.hpp
- #include <boost/serialization/serialization.hpp>#include <glm/glm.hpp>
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file ISerializable.hpp
- #include <string>
- file ITextSerializable.hpp
- #include <string>#include <boost/serialization/export.hpp>#include <boost/serialization/base_object.hpp>#include “Serialization.hpp”#include “std/Vector.hpp”#include “serialize/glm/Vec2.hpp”#include “serialize/glm/Vec3.hpp”#include “serialize/glm/Vec4.hpp”#include “serialize/glm/Mat4.hpp”#include “serialize/glm/Quat.hpp”#include “TextOutArchive.hpp”#include “TextInArchive.hpp”
- file SplitFree.hpp
- #include <boost/serialization/split_free.hpp>
- file SplitMember.hpp
- #include <boost/serialization/split_member.hpp>
- file Bitset.hpp
- #include <boost/serialization/bitset.hpp>
- file Duration.hpp
- #include <chrono>#include “serialization/SplitFree.hpp”
- file Map.hpp
- #include <boost/serialization/map.hpp>
- file UnorderedMap.hpp
- #include <boost/serialization/unordered_map.hpp>
- file Vector.hpp
- #include <boost/serialization/vector.hpp>
- file TextInArchive.hpp
- #include <string>#include <istream>#include <boost/archive/text_iarchive.hpp>
- file TextOutArchive.hpp
- #include <string>#include <ostream>#include <boost/archive/text_oarchive.hpp>
- file Skeleton.hpp
- #include <vector>#include <map>#include <string>#include <glm/glm.hpp>#include “logger/ILogger.hpp”#include “fs/IFileSystem.hpp”#include “Types.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file SplatMap.hpp
- #include <vector>#include <memory>#include “PbrMaterial.hpp”#include “graphics/ISplatMap.hpp”
- file Terrain.hpp
- #include “ITerrain.hpp”#include “graphics/IGraphicsEngine.hpp”#include “pathfinding/IPathfindingEngine.hpp”#include “physics/IPhysicsEngine.hpp”#include “audio/IAudioEngine.hpp”#include “ecs/Entity.hpp”#include “HeightMap.hpp”#include “SplatMap.hpp”#include “DisplacementMap.hpp”#include “utilities/Properties.hpp”#include “fs/IFileSystem.hpp”#include “logger/ILogger.hpp”
- file TerrainFactory.hpp
- #include “ITerrainFactory.hpp”
- file ThreadPool.hpp
- #include <memory>#include “IThreadPool.hpp”
- file Types.hpp
- #include <cstdint>
- file BoostAnyUtilities.hpp
- #include <boost/any.hpp>
- file GlmUtilities.hpp
- #include <glm/glm.hpp>
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file ImageUtilities.hpp
- #include <vector>#include “fs/IFile.hpp”#include “Image.hpp”
- file IoUtilities.hpp
- #include <ios>#include <vector>
- file Macros.hpp
Defines
-
GET(Type, MemberName, FaceName)¶
-
SET(Type, MemberName, FaceName)¶
-
SET_CONST_REF(Type, MemberName, FaceName)¶
-
GET_CONST_REF(Type, MemberName, FaceName)¶
-
SET_REF(Type, MemberName, FaceName)¶
-
GET_REF(Type, MemberName, FaceName)¶
-
GETSET(Type, MemberName, FaceName)¶
-
GETSET_CONST_REF(Type, MemberName, FaceName)¶
-
GETSET_REF(Type, MemberName, FaceName)¶
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GETSET_INTERFACE(Type, FaceName)¶
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FILE_AND_LINE_NUMBER¶
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OPENGL_CHECK_ERRORS(openGlDevice)¶
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GET(Type, MemberName, FaceName)¶
- file Properties.hpp
- #include <sstream>#include <algorithm>#include <string>#include <unordered_map>#include “Types.hpp”#include <fs/IFile.hpp>
- file StringUtilities.hpp
- #include <string>#include <sstream>
- file VertexToJointMap.hpp
- file Animate.cpp
- #include <glm/gtc/matrix_transform.hpp>#include <glm/gtx/string_cast.hpp>#include “detail/Assert.hpp”#include “exceptions/RuntimeException.hpp”#include “Animate.hpp”
Defines
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GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file Animation.cpp
- #include <assimp/anim.h>#include “Animation.hpp”#include “detail/DebugSerializer.hpp”#include “detail/AssImpUtilities.hpp”#include “detail/Assert.hpp”
- file Audio.cpp
- #include <string>#include <iostream>#include <SDL2/SDL_audio.h>#include “Audio.hpp”
- file AudioEngineBindingDelegate.cpp
- #include “Platform.hpp”#include “Types.hpp”#include “audio/IAudioEngine.hpp”#include “AudioEngineBindingDelegate.hpp”#include “BindingDelegateUtilities.hpp”#include “scripting/IScriptingEngine.hpp”#include “GameEngine.hpp”
- file BindingDelegate.cpp
- #include <string>#include <chrono>#include <glm/glm.hpp>#include “Platform.hpp”#include “Types.hpp”#include “ModelHandle.hpp”#include “Scene.hpp”#include “IWindowEventListener.hpp”#include “IKeyboardEventListener.hpp”#include “ITextInputEventListener.hpp”#include “IMouseMotionEventListener.hpp”#include “IMouseButtonEventListener.hpp”#include “IMouseWheelEventListener.hpp”#include “graphics/IGraphicsEngine.hpp”#include “graphics/gui/IGui.hpp”#include “graphics/model/Model.hpp”#include “physics/IPhysicsEngine.hpp”#include “pathfinding/IPathfindingEngine.hpp”#include “BindingDelegate.hpp”#include “AudioEngineBindingDelegate.hpp”#include “ScriptingEngineBindingDelegate.hpp”#include “NetworkingEngineBindingDelegate.hpp”#include “GraphicsEngineBindingDelegate.hpp”#include “PhysicsEngineBindingDelegate.hpp”#include “PathfindingEngineBindingDelegate.hpp”#include “EntityBindingDelegate.hpp”#include “SceneBindingDelegate.hpp”#include “BindingDelegateUtilities.hpp”#include “HeightMap.hpp”#include “SplatMap.hpp”#include “DisplacementMap.hpp”#include “Heightfield.hpp”#include “PathfindingTerrain.hpp”#include “scripting/IScriptingEngine.hpp”#include “GameEngine.hpp”#include “resources/EngineResourceManager.MeshHandle.hpp”#include “noise/Noise.hpp”
Defines
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GLM_FORCE_RADIANS
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GLM_FORCE_RADIANS
- file Camera.cpp
- #include <utility>#include “Camera.hpp”
- file Constants.cpp
- #include “Constants.hpp”
- file CPreProcessor.cpp
- #include <vector>#include <sstream>#include <boost/regex.hpp>#include <boost/algorithm/string.hpp>#include <boost/wave.hpp>#include <boost/wave/cpplexer/cpp_lex_token.hpp>#include <boost/wave/cpplexer/cpp_lex_iterator.hpp>#include “CPreProcessor.hpp”
- file Entity.cpp
- #include “ecs/Entity.hpp”#include “Scene.hpp”
- file EntityBindingDelegate.cpp
- #include <string>#include <glm/glm.hpp>#include “Platform.hpp”#include “Types.hpp”#include “Scene.hpp”#include “graphics/IGraphicsEngine.hpp”#include “graphics/model/Model.hpp”#include “EntityBindingDelegate.hpp”#include “scripting/IScriptingEngine.hpp”#include “GameEngine.hpp”
Defines
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GLM_FORCE_RADIANS
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GLM_FORCE_RADIANS
- file EntityComponentSystemEventListener.cpp
- #include “EntityComponentSystemEventListener.hpp”#include “Scene.hpp”
- file Exception.cpp
- #include <boost/stacktrace/frame.hpp>#include <boost/exception/exception.hpp>#include <boost/current_function.hpp>#include “exceptions/Exception.hpp”#include “exceptions/Stacktrace.hpp”
Defines
-
BOOST_STACKTRACE_GNU_SOURCE_NOT_REQUIRED
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BOOST_STACKTRACE_GNU_SOURCE_NOT_REQUIRED
- file Stacktrace.cpp
- #include <boost/stacktrace/frame.hpp>#include “exceptions/Stacktrace.hpp”
Defines
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BOOST_STACKTRACE_GNU_SOURCE_NOT_REQUIRED
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BOOST_STACKTRACE_GNU_SOURCE_NOT_REQUIRED
- file FpsCamera.cpp
- #include “extras/FpsCamera.hpp”
- file FastNoise.cpp
- #include “FastNoise.h”#include <math.h>#include <assert.h>#include <algorithm>#include <random>
Functions
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static int FastFloor(FN_DECIMAL f)¶
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static int FastRound(FN_DECIMAL f)¶
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static int FastAbs(int i)¶
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static FN_DECIMAL FastAbs(FN_DECIMAL f)¶
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static FN_DECIMAL Lerp(FN_DECIMAL a, FN_DECIMAL b, FN_DECIMAL t)¶
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static FN_DECIMAL InterpHermiteFunc(FN_DECIMAL t)¶
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static FN_DECIMAL InterpQuinticFunc(FN_DECIMAL t)¶
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static FN_DECIMAL CubicLerp(FN_DECIMAL a, FN_DECIMAL b, FN_DECIMAL c, FN_DECIMAL d, FN_DECIMAL t)¶
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static FN_DECIMAL ValCoord2D(int seed, int x, int y)¶
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static FN_DECIMAL ValCoord3D(int seed, int x, int y, int z)¶
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static FN_DECIMAL ValCoord4D(int seed, int x, int y, int z, int w)¶
Variables
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const FN_DECIMAL GRAD_X[] = {1, -1, 1, -1, 1, -1, 1, -1, 0, 0, 0, 0}¶
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const FN_DECIMAL GRAD_Y[] = {1, 1, -1, -1, 0, 0, 0, 0, 1, -1, 1, -1}¶
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const FN_DECIMAL GRAD_Z[] = {0, 0, 0, 0, 1, 1, -1, -1, 1, 1, -1, -1}¶
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const FN_DECIMAL GRAD_4D[] = {0, 1, 1, 1, 0, 1, 1, -1, 0, 1, -1, 1, 0, 1, -1, -1, 0, -1, 1, 1, 0, -1, 1, -1, 0, -1, -1, 1, 0, -1, -1, -1, 1, 0, 1, 1, 1, 0, 1, -1, 1, 0, -1, 1, 1, 0, -1, -1, -1, 0, 1, 1, -1, 0, 1, -1, -1, 0, -1, 1, -1, 0, -1, -1, 1, 1, 0, 1, 1, 1, 0, -1, 1, -1, 0, 1, 1, -1, 0, -1, -1, 1, 0, 1, -1, 1, 0, -1, -1, -1, 0, 1, -1, -1, 0, -1, 1, 1, 1, 0, 1, 1, -1, 0, 1, -1, 1, 0, 1, -1, -1, 0, -1, 1, 1, 0, -1, 1, -1, 0, -1, -1, 1, 0, -1, -1, -1, 0}¶
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const FN_DECIMAL VAL_LUT[] = {FN_DECIMAL(0.3490196078), FN_DECIMAL(0.4352941176), FN_DECIMAL(-0.4509803922), FN_DECIMAL(0.6392156863), FN_DECIMAL(0.5843137255), FN_DECIMAL(-0.1215686275), FN_DECIMAL(0.7176470588), FN_DECIMAL(-0.1058823529), FN_DECIMAL(0.3960784314), FN_DECIMAL(0.0431372549), FN_DECIMAL(-0.03529411765), FN_DECIMAL(0.3176470588), FN_DECIMAL(0.7254901961), FN_DECIMAL(0.137254902), FN_DECIMAL(0.8588235294), FN_DECIMAL(-0.8196078431), FN_DECIMAL(-0.7960784314), FN_DECIMAL(-0.3333333333), FN_DECIMAL(-0.6705882353), FN_DECIMAL(-0.3882352941), FN_DECIMAL(0.262745098), FN_DECIMAL(0.3254901961), FN_DECIMAL(-0.6470588235), FN_DECIMAL(-0.9215686275), FN_DECIMAL(-0.5294117647), FN_DECIMAL(0.5294117647), FN_DECIMAL(-0.4666666667), FN_DECIMAL(0.8117647059), FN_DECIMAL(0.3803921569), FN_DECIMAL(0.662745098), FN_DECIMAL(0.03529411765), FN_DECIMAL(-0.6156862745), FN_DECIMAL(-0.01960784314), FN_DECIMAL(-0.3568627451), FN_DECIMAL(-0.09019607843), FN_DECIMAL(0.7490196078), FN_DECIMAL(0.8352941176), FN_DECIMAL(-0.4039215686), FN_DECIMAL(-0.7490196078), FN_DECIMAL(0.9529411765), FN_DECIMAL(-0.0431372549), FN_DECIMAL(-0.9294117647), FN_DECIMAL(-0.6549019608), FN_DECIMAL(0.9215686275), FN_DECIMAL(-0.06666666667), FN_DECIMAL(-0.4431372549), FN_DECIMAL(0.4117647059), FN_DECIMAL(-0.4196078431), FN_DECIMAL(-0.7176470588), FN_DECIMAL(-0.8117647059), FN_DECIMAL(-0.2549019608), FN_DECIMAL(0.4901960784), FN_DECIMAL(0.9137254902), FN_DECIMAL(0.7882352941), FN_DECIMAL(-1.0), FN_DECIMAL(-0.4745098039), FN_DECIMAL(0.7960784314), FN_DECIMAL(0.8509803922), FN_DECIMAL(-0.6784313725), FN_DECIMAL(0.4588235294), FN_DECIMAL(1.0), FN_DECIMAL(-0.1843137255), FN_DECIMAL(0.4509803922), FN_DECIMAL(0.1450980392), FN_DECIMAL(-0.231372549), FN_DECIMAL(-0.968627451), FN_DECIMAL(-0.8588235294), FN_DECIMAL(0.4274509804), FN_DECIMAL(0.003921568627), FN_DECIMAL(-0.003921568627), FN_DECIMAL(0.2156862745), FN_DECIMAL(0.5058823529), FN_DECIMAL(0.7647058824), FN_DECIMAL(0.2078431373), FN_DECIMAL(-0.5921568627), FN_DECIMAL(0.5764705882), FN_DECIMAL(-0.1921568627), FN_DECIMAL(-0.937254902), FN_DECIMAL(0.08235294118), FN_DECIMAL(-0.08235294118), FN_DECIMAL(0.9058823529), FN_DECIMAL(0.8274509804), FN_DECIMAL(0.02745098039), FN_DECIMAL(-0.168627451), FN_DECIMAL(-0.7803921569), FN_DECIMAL(0.1137254902), FN_DECIMAL(-0.9450980392), FN_DECIMAL(0.2), FN_DECIMAL(0.01960784314), FN_DECIMAL(0.5607843137), FN_DECIMAL(0.2705882353), FN_DECIMAL(0.4431372549), FN_DECIMAL(-0.9607843137), FN_DECIMAL(0.6156862745), FN_DECIMAL(0.9294117647), FN_DECIMAL(-0.07450980392), FN_DECIMAL(0.3098039216), FN_DECIMAL(0.9921568627), FN_DECIMAL(-0.9137254902), FN_DECIMAL(-0.2941176471), FN_DECIMAL(-0.3411764706), FN_DECIMAL(-0.6235294118), FN_DECIMAL(-0.7647058824), FN_DECIMAL(-0.8901960784), FN_DECIMAL(0.05882352941), FN_DECIMAL(0.2392156863), FN_DECIMAL(0.7333333333), FN_DECIMAL(0.6549019608), FN_DECIMAL(0.2470588235), FN_DECIMAL(0.231372549), FN_DECIMAL(-0.3960784314), FN_DECIMAL(-0.05098039216), FN_DECIMAL(-0.2235294118), FN_DECIMAL(-0.3725490196), FN_DECIMAL(0.6235294118), FN_DECIMAL(0.7019607843), FN_DECIMAL(-0.8274509804), FN_DECIMAL(0.4196078431), FN_DECIMAL(0.07450980392), FN_DECIMAL(0.8666666667), FN_DECIMAL(-0.537254902), FN_DECIMAL(-0.5058823529), FN_DECIMAL(-0.8039215686), FN_DECIMAL(0.09019607843), FN_DECIMAL(-0.4823529412), FN_DECIMAL(0.6705882353), FN_DECIMAL(-0.7882352941), FN_DECIMAL(0.09803921569), FN_DECIMAL(-0.6078431373), FN_DECIMAL(0.8039215686), FN_DECIMAL(-0.6), FN_DECIMAL(-0.3254901961), FN_DECIMAL(-0.4117647059), FN_DECIMAL(-0.01176470588), FN_DECIMAL(0.4823529412), FN_DECIMAL(0.168627451), FN_DECIMAL(0.8745098039), FN_DECIMAL(-0.3647058824), FN_DECIMAL(-0.1607843137), FN_DECIMAL(0.568627451), FN_DECIMAL(-0.9921568627), FN_DECIMAL(0.9450980392), FN_DECIMAL(0.5137254902), FN_DECIMAL(0.01176470588), FN_DECIMAL(-0.1450980392), FN_DECIMAL(-0.5529411765), FN_DECIMAL(-0.5764705882), FN_DECIMAL(-0.1137254902), FN_DECIMAL(0.5215686275), FN_DECIMAL(0.1607843137), FN_DECIMAL(0.3725490196), FN_DECIMAL(-0.2), FN_DECIMAL(-0.7254901961), FN_DECIMAL(0.631372549), FN_DECIMAL(0.7098039216), FN_DECIMAL(-0.568627451), FN_DECIMAL(0.1294117647), FN_DECIMAL(-0.3098039216), FN_DECIMAL(0.7411764706), FN_DECIMAL(-0.8509803922), FN_DECIMAL(0.2549019608), FN_DECIMAL(-0.6392156863), FN_DECIMAL(-0.5607843137), FN_DECIMAL(-0.3176470588), FN_DECIMAL(0.937254902), FN_DECIMAL(0.9843137255), FN_DECIMAL(0.5921568627), FN_DECIMAL(0.6941176471), FN_DECIMAL(0.2862745098), FN_DECIMAL(-0.5215686275), FN_DECIMAL(0.1764705882), FN_DECIMAL(0.537254902), FN_DECIMAL(-0.4901960784), FN_DECIMAL(-0.4588235294), FN_DECIMAL(-0.2078431373), FN_DECIMAL(-0.2156862745), FN_DECIMAL(0.7725490196), FN_DECIMAL(0.3647058824), FN_DECIMAL(-0.2392156863), FN_DECIMAL(0.2784313725), FN_DECIMAL(-0.8823529412), FN_DECIMAL(0.8980392157), FN_DECIMAL(0.1215686275), FN_DECIMAL(0.1058823529), FN_DECIMAL(-0.8745098039), FN_DECIMAL(-0.9843137255), FN_DECIMAL(-0.7019607843), FN_DECIMAL(0.9607843137), FN_DECIMAL(0.2941176471), FN_DECIMAL(0.3411764706), FN_DECIMAL(0.1529411765), FN_DECIMAL(0.06666666667), FN_DECIMAL(-0.9764705882), FN_DECIMAL(0.3019607843), FN_DECIMAL(0.6470588235), FN_DECIMAL(-0.5843137255), FN_DECIMAL(0.05098039216), FN_DECIMAL(-0.5137254902), FN_DECIMAL(-0.137254902), FN_DECIMAL(0.3882352941), FN_DECIMAL(-0.262745098), FN_DECIMAL(-0.3019607843), FN_DECIMAL(-0.1764705882), FN_DECIMAL(-0.7568627451), FN_DECIMAL(0.1843137255), FN_DECIMAL(-0.5450980392), FN_DECIMAL(-0.4980392157), FN_DECIMAL(-0.2784313725), FN_DECIMAL(-0.9529411765), FN_DECIMAL(-0.09803921569), FN_DECIMAL(0.8901960784), FN_DECIMAL(-0.2862745098), FN_DECIMAL(-0.3803921569), FN_DECIMAL(0.5529411765), FN_DECIMAL(0.7803921569), FN_DECIMAL(-0.8352941176), FN_DECIMAL(0.6862745098), FN_DECIMAL(0.7568627451), FN_DECIMAL(0.4980392157), FN_DECIMAL(-0.6862745098), FN_DECIMAL(-0.8980392157), FN_DECIMAL(-0.7725490196), FN_DECIMAL(-0.7098039216), FN_DECIMAL(-0.2470588235), FN_DECIMAL(-0.9058823529), FN_DECIMAL(0.9764705882), FN_DECIMAL(0.1921568627), FN_DECIMAL(0.8431372549), FN_DECIMAL(-0.05882352941), FN_DECIMAL(0.3568627451), FN_DECIMAL(0.6078431373), FN_DECIMAL(0.5450980392), FN_DECIMAL(0.4039215686), FN_DECIMAL(-0.7333333333), FN_DECIMAL(-0.4274509804), FN_DECIMAL(0.6), FN_DECIMAL(0.6784313725), FN_DECIMAL(-0.631372549), FN_DECIMAL(-0.02745098039), FN_DECIMAL(-0.1294117647), FN_DECIMAL(0.3333333333), FN_DECIMAL(-0.8431372549), FN_DECIMAL(0.2235294118), FN_DECIMAL(-0.3490196078), FN_DECIMAL(-0.6941176471), FN_DECIMAL(0.8823529412), FN_DECIMAL(0.4745098039), FN_DECIMAL(0.4666666667), FN_DECIMAL(-0.7411764706), FN_DECIMAL(-0.2705882353), FN_DECIMAL(0.968627451), FN_DECIMAL(0.8196078431), FN_DECIMAL(-0.662745098), FN_DECIMAL(-0.4352941176), FN_DECIMAL(-0.8666666667), FN_DECIMAL(-0.1529411765),}¶
-
const FN_DECIMAL CELL_2D_X[] = {FN_DECIMAL(-0.6440658039), FN_DECIMAL(-0.08028078721), FN_DECIMAL(0.9983546168), FN_DECIMAL(0.9869492062), FN_DECIMAL(0.9284746418), FN_DECIMAL(0.6051097552), FN_DECIMAL(-0.794167404), FN_DECIMAL(-0.3488667991), FN_DECIMAL(-0.943136526), FN_DECIMAL(-0.9968171318), FN_DECIMAL(0.8740961579), FN_DECIMAL(0.1421139764), FN_DECIMAL(0.4282553608), FN_DECIMAL(-0.9986665833), FN_DECIMAL(0.9996760121), FN_DECIMAL(-0.06248383632), FN_DECIMAL(0.7120139305), FN_DECIMAL(0.8917660409), FN_DECIMAL(0.1094842955), FN_DECIMAL(-0.8730880804), FN_DECIMAL(0.2594811489), FN_DECIMAL(-0.6690063346), FN_DECIMAL(-0.9996834972), FN_DECIMAL(-0.8803608671), FN_DECIMAL(-0.8166554937), FN_DECIMAL(0.8955599676), FN_DECIMAL(-0.9398321388), FN_DECIMAL(0.07615451399), FN_DECIMAL(-0.7147270565), FN_DECIMAL(0.8707354457), FN_DECIMAL(-0.9580008579), FN_DECIMAL(0.4905965632), FN_DECIMAL(0.786775944), FN_DECIMAL(0.1079711577), FN_DECIMAL(0.2686638979), FN_DECIMAL(0.6113487322), FN_DECIMAL(-0.530770584), FN_DECIMAL(-0.7837268286), FN_DECIMAL(-0.8558691039), FN_DECIMAL(-0.5726093896), FN_DECIMAL(-0.9830740914), FN_DECIMAL(0.7087766359), FN_DECIMAL(0.6807027153), FN_DECIMAL(-0.08864708788), FN_DECIMAL(0.6704485923), FN_DECIMAL(-0.1350735482), FN_DECIMAL(-0.9381333003), FN_DECIMAL(0.9756655376), FN_DECIMAL(0.4231433671), FN_DECIMAL(-0.4959787385), FN_DECIMAL(0.1005554325), FN_DECIMAL(-0.7645857281), FN_DECIMAL(-0.5859053796), FN_DECIMAL(-0.9751154306), FN_DECIMAL(-0.6972258572), FN_DECIMAL(0.7907012002), FN_DECIMAL(-0.9109899213), FN_DECIMAL(-0.9584307894), FN_DECIMAL(-0.8269529333), FN_DECIMAL(0.2608264719), FN_DECIMAL(-0.7773760119), FN_DECIMAL(0.7606456974), FN_DECIMAL(-0.8961083758), FN_DECIMAL(-0.9838134719), FN_DECIMAL(0.7338893576), FN_DECIMAL(0.2161226729), FN_DECIMAL(0.673509891), FN_DECIMAL(-0.5512056873), FN_DECIMAL(0.6899744332), FN_DECIMAL(0.868004831), FN_DECIMAL(0.5897430311), FN_DECIMAL(-0.8950444221), FN_DECIMAL(-0.3595752773), FN_DECIMAL(0.8209486981), FN_DECIMAL(-0.2912360132), FN_DECIMAL(-0.9965011374), FN_DECIMAL(0.9766994634), FN_DECIMAL(0.738790822), FN_DECIMAL(-0.4730947722), FN_DECIMAL(0.8946479441), FN_DECIMAL(-0.6943628971), FN_DECIMAL(-0.6620468182), FN_DECIMAL(-0.0887255502), FN_DECIMAL(-0.7512250855), FN_DECIMAL(-0.5322986898), FN_DECIMAL(0.5226295385), FN_DECIMAL(0.2296318375), FN_DECIMAL(0.7915307344), FN_DECIMAL(-0.2756485999), FN_DECIMAL(-0.6900234522), FN_DECIMAL(0.07090588086), FN_DECIMAL(0.5981278485), FN_DECIMAL(0.3033429312), FN_DECIMAL(-0.7253142797), FN_DECIMAL(-0.9855874307), FN_DECIMAL(-0.1761843396), FN_DECIMAL(-0.6438468325), FN_DECIMAL(-0.9956136595), FN_DECIMAL(0.8541580762), FN_DECIMAL(-0.9999807666), FN_DECIMAL(-0.02152416253), FN_DECIMAL(-0.8705983095), FN_DECIMAL(-0.1197138014), FN_DECIMAL(-0.992107781), FN_DECIMAL(-0.9091181546), FN_DECIMAL(0.788610536), FN_DECIMAL(-0.994636402), FN_DECIMAL(0.4211256853), FN_DECIMAL(0.3110430857), FN_DECIMAL(-0.4031127839), FN_DECIMAL(0.7610684239), FN_DECIMAL(0.7685674467), FN_DECIMAL(0.152271555), FN_DECIMAL(-0.9364648723), FN_DECIMAL(0.1681333739), FN_DECIMAL(-0.3567427907), FN_DECIMAL(-0.418445483), FN_DECIMAL(-0.98774778), FN_DECIMAL(0.8705250765), FN_DECIMAL(-0.8911701067), FN_DECIMAL(-0.7315350966), FN_DECIMAL(0.6030885658), FN_DECIMAL(-0.4149130821), FN_DECIMAL(0.7585339481), FN_DECIMAL(0.6963196535), FN_DECIMAL(0.8332685012), FN_DECIMAL(-0.8086815232), FN_DECIMAL(0.7518116724), FN_DECIMAL(-0.3490535894), FN_DECIMAL(0.6972110903), FN_DECIMAL(-0.8795676928), FN_DECIMAL(-0.6442331882), FN_DECIMAL(0.6610236811), FN_DECIMAL(-0.9853565782), FN_DECIMAL(-0.590338458), FN_DECIMAL(0.09843602117), FN_DECIMAL(0.5646534882), FN_DECIMAL(-0.6023259233), FN_DECIMAL(-0.3539248861), FN_DECIMAL(0.5132728656), FN_DECIMAL(0.9380385118), FN_DECIMAL(-0.7599270056), FN_DECIMAL(-0.7425936564), FN_DECIMAL(-0.6679610562), FN_DECIMAL(-0.3018497816), FN_DECIMAL(0.814478266), FN_DECIMAL(0.03777430269), FN_DECIMAL(-0.7514235086), FN_DECIMAL(0.9662556939), FN_DECIMAL(-0.4720194901), FN_DECIMAL(-0.435054126), FN_DECIMAL(0.7091901235), FN_DECIMAL(0.929379209), FN_DECIMAL(0.9997434357), FN_DECIMAL(0.8306320299), FN_DECIMAL(-0.9434019629), FN_DECIMAL(-0.133133759), FN_DECIMAL(0.5048413216), FN_DECIMAL(0.3711995273), FN_DECIMAL(0.98552091), FN_DECIMAL(0.7401857005), FN_DECIMAL(-0.9999981398), FN_DECIMAL(-0.2144033253), FN_DECIMAL(0.4808624681), FN_DECIMAL(-0.413835885), FN_DECIMAL(0.644229305), FN_DECIMAL(0.9626648696), FN_DECIMAL(0.1833665934), FN_DECIMAL(0.5794129), FN_DECIMAL(0.01404446873), FN_DECIMAL(0.4388494993), FN_DECIMAL(0.5213612322), FN_DECIMAL(-0.5281609948), FN_DECIMAL(-0.9745306846), FN_DECIMAL(-0.9904373013), FN_DECIMAL(0.9100232252), FN_DECIMAL(-0.9914057719), FN_DECIMAL(0.7892627765), FN_DECIMAL(0.3364421659), FN_DECIMAL(-0.9416099764), FN_DECIMAL(0.7802732656), FN_DECIMAL(0.886302871), FN_DECIMAL(0.6524471291), FN_DECIMAL(0.5762186726), FN_DECIMAL(-0.08987644664), FN_DECIMAL(-0.2177026782), FN_DECIMAL(-0.9720345052), FN_DECIMAL(-0.05722538858), FN_DECIMAL(0.8105983127), FN_DECIMAL(0.3410261032), FN_DECIMAL(0.6452309645), FN_DECIMAL(-0.7810612152), FN_DECIMAL(0.9989395718), FN_DECIMAL(-0.808247815), FN_DECIMAL(0.6370177929), FN_DECIMAL(0.5844658772), FN_DECIMAL(0.2054070861), FN_DECIMAL(0.055960522), FN_DECIMAL(-0.995827561), FN_DECIMAL(0.893409165), FN_DECIMAL(-0.931516824), FN_DECIMAL(0.328969469), FN_DECIMAL(-0.3193837488), FN_DECIMAL(0.7314755657), FN_DECIMAL(-0.7913517714), FN_DECIMAL(-0.2204109786), FN_DECIMAL(0.9955900414), FN_DECIMAL(-0.7112353139), FN_DECIMAL(-0.7935008741), FN_DECIMAL(-0.9961918204), FN_DECIMAL(-0.9714163995), FN_DECIMAL(-0.9566188669), FN_DECIMAL(0.2748495632), FN_DECIMAL(-0.4681743221), FN_DECIMAL(-0.9614449642), FN_DECIMAL(0.585194072), FN_DECIMAL(0.4532946061), FN_DECIMAL(-0.9916113176), FN_DECIMAL(0.942479587), FN_DECIMAL(-0.9813704753), FN_DECIMAL(-0.6538429571), FN_DECIMAL(0.2923335053), FN_DECIMAL(-0.2246660704), FN_DECIMAL(-0.1800781949), FN_DECIMAL(-0.9581216256), FN_DECIMAL(0.552215082), FN_DECIMAL(-0.9296791922), FN_DECIMAL(0.643183699), FN_DECIMAL(0.9997325981), FN_DECIMAL(-0.4606920354), FN_DECIMAL(-0.2148721265), FN_DECIMAL(0.3482070809), FN_DECIMAL(0.3075517813), FN_DECIMAL(0.6274756393), FN_DECIMAL(0.8910881765), FN_DECIMAL(-0.6397771309), FN_DECIMAL(-0.4479080125), FN_DECIMAL(-0.5247665011), FN_DECIMAL(-0.8386507094), FN_DECIMAL(0.3901291416), FN_DECIMAL(0.1458336921), FN_DECIMAL(0.01624613149), FN_DECIMAL(-0.8273199879), FN_DECIMAL(0.5611100679), FN_DECIMAL(-0.8380219841), FN_DECIMAL(-0.9856122234), FN_DECIMAL(-0.861398618), FN_DECIMAL(0.6398413916), FN_DECIMAL(0.2694510795), FN_DECIMAL(0.4327334514), FN_DECIMAL(-0.9960265354), FN_DECIMAL(-0.939570655), FN_DECIMAL(-0.8846996446), FN_DECIMAL(0.7642113189), FN_DECIMAL(-0.7002080528), FN_DECIMAL(0.664508256),}¶
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const FN_DECIMAL CELL_2D_Y[] = {FN_DECIMAL(0.7649700911), FN_DECIMAL(0.9967722885), FN_DECIMAL(0.05734160033), FN_DECIMAL(-0.1610318741), FN_DECIMAL(0.371395799), FN_DECIMAL(-0.7961420628), FN_DECIMAL(0.6076990492), FN_DECIMAL(-0.9371723195), FN_DECIMAL(0.3324056156), FN_DECIMAL(0.07972205329), FN_DECIMAL(-0.4857529277), FN_DECIMAL(-0.9898503007), FN_DECIMAL(0.9036577593), FN_DECIMAL(0.05162417479), FN_DECIMAL(-0.02545330525), FN_DECIMAL(-0.998045976), FN_DECIMAL(-0.7021653386), FN_DECIMAL(-0.4524967717), FN_DECIMAL(-0.9939885256), FN_DECIMAL(-0.4875625128), FN_DECIMAL(-0.9657481729), FN_DECIMAL(-0.7432567015), FN_DECIMAL(0.02515761212), FN_DECIMAL(0.4743044842), FN_DECIMAL(0.5771254669), FN_DECIMAL(0.4449408324), FN_DECIMAL(0.3416365773), FN_DECIMAL(0.9970960285), FN_DECIMAL(0.6994034849), FN_DECIMAL(0.4917517499), FN_DECIMAL(0.286765333), FN_DECIMAL(0.8713868327), FN_DECIMAL(0.6172387009), FN_DECIMAL(0.9941540269), FN_DECIMAL(0.9632339851), FN_DECIMAL(-0.7913613129), FN_DECIMAL(0.847515538), FN_DECIMAL(0.6211056739), FN_DECIMAL(0.5171924952), FN_DECIMAL(-0.8198283277), FN_DECIMAL(-0.1832084353), FN_DECIMAL(0.7054329737), FN_DECIMAL(0.7325597678), FN_DECIMAL(0.9960630973), FN_DECIMAL(0.7419559859), FN_DECIMAL(0.9908355749), FN_DECIMAL(-0.346274329), FN_DECIMAL(0.2192641299), FN_DECIMAL(-0.9060627411), FN_DECIMAL(-0.8683346653), FN_DECIMAL(0.9949314574), FN_DECIMAL(-0.6445220433), FN_DECIMAL(-0.8103794704), FN_DECIMAL(-0.2216977607), FN_DECIMAL(0.7168515217), FN_DECIMAL(0.612202264), FN_DECIMAL(-0.412428616), FN_DECIMAL(0.285325116), FN_DECIMAL(0.56227115), FN_DECIMAL(-0.9653857009), FN_DECIMAL(-0.6290361962), FN_DECIMAL(0.6491672535), FN_DECIMAL(0.443835306), FN_DECIMAL(-0.1791955706), FN_DECIMAL(-0.6792690269), FN_DECIMAL(-0.9763662173), FN_DECIMAL(0.7391782104), FN_DECIMAL(0.8343693968), FN_DECIMAL(0.7238337389), FN_DECIMAL(0.4965557504), FN_DECIMAL(0.8075909592), FN_DECIMAL(-0.4459769977), FN_DECIMAL(-0.9331160806), FN_DECIMAL(-0.5710019572), FN_DECIMAL(0.9566512346), FN_DECIMAL(-0.08357920318), FN_DECIMAL(0.2146116448), FN_DECIMAL(-0.6739348049), FN_DECIMAL(0.8810115417), FN_DECIMAL(0.4467718167), FN_DECIMAL(-0.7196250184), FN_DECIMAL(-0.749462481), FN_DECIMAL(0.9960561112), FN_DECIMAL(0.6600461127), FN_DECIMAL(-0.8465566164), FN_DECIMAL(-0.8525598897), FN_DECIMAL(-0.9732775654), FN_DECIMAL(0.6111293616), FN_DECIMAL(-0.9612584717), FN_DECIMAL(-0.7237870097), FN_DECIMAL(-0.9974830104), FN_DECIMAL(-0.8014006968), FN_DECIMAL(0.9528814544), FN_DECIMAL(-0.6884178931), FN_DECIMAL(-0.1691668301), FN_DECIMAL(0.9843571905), FN_DECIMAL(0.7651544003), FN_DECIMAL(-0.09355982605), FN_DECIMAL(-0.5200134429), FN_DECIMAL(-0.006202125807), FN_DECIMAL(-0.9997683284), FN_DECIMAL(0.4919944954), FN_DECIMAL(-0.9928084436), FN_DECIMAL(-0.1253880012), FN_DECIMAL(-0.4165383308), FN_DECIMAL(-0.6148930171), FN_DECIMAL(-0.1034332049), FN_DECIMAL(-0.9070022917), FN_DECIMAL(-0.9503958117), FN_DECIMAL(0.9151503065), FN_DECIMAL(-0.6486716073), FN_DECIMAL(0.6397687707), FN_DECIMAL(-0.9883386937), FN_DECIMAL(0.3507613761), FN_DECIMAL(0.9857642561), FN_DECIMAL(-0.9342026446), FN_DECIMAL(-0.9082419159), FN_DECIMAL(0.1560587169), FN_DECIMAL(0.4921240607), FN_DECIMAL(-0.453669308), FN_DECIMAL(0.6818037859), FN_DECIMAL(0.7976742329), FN_DECIMAL(0.9098610522), FN_DECIMAL(0.651633524), FN_DECIMAL(0.7177318024), FN_DECIMAL(-0.5528685241), FN_DECIMAL(0.5882467118), FN_DECIMAL(0.6593778956), FN_DECIMAL(0.9371027648), FN_DECIMAL(-0.7168658839), FN_DECIMAL(-0.4757737632), FN_DECIMAL(0.7648291307), FN_DECIMAL(0.7503650398), FN_DECIMAL(0.1705063456), FN_DECIMAL(-0.8071558121), FN_DECIMAL(-0.9951433815), FN_DECIMAL(-0.8253280792), FN_DECIMAL(-0.7982502628), FN_DECIMAL(0.9352738503), FN_DECIMAL(0.8582254747), FN_DECIMAL(-0.3465310238), FN_DECIMAL(0.65000842), FN_DECIMAL(-0.6697422351), FN_DECIMAL(0.7441962291), FN_DECIMAL(-0.9533555), FN_DECIMAL(0.5801940659), FN_DECIMAL(-0.9992862963), FN_DECIMAL(-0.659820211), FN_DECIMAL(0.2575848092), FN_DECIMAL(0.881588113), FN_DECIMAL(-0.9004043022), FN_DECIMAL(-0.7050172826), FN_DECIMAL(0.369126382), FN_DECIMAL(-0.02265088836), FN_DECIMAL(0.5568217228), FN_DECIMAL(-0.3316515286), FN_DECIMAL(0.991098079), FN_DECIMAL(-0.863212164), FN_DECIMAL(-0.9285531277), FN_DECIMAL(0.1695539323), FN_DECIMAL(-0.672402505), FN_DECIMAL(-0.001928841934), FN_DECIMAL(0.9767452145), FN_DECIMAL(-0.8767960349), FN_DECIMAL(0.9103515037), FN_DECIMAL(-0.7648324016), FN_DECIMAL(0.2706960452), FN_DECIMAL(-0.9830446035), FN_DECIMAL(0.8150341657), FN_DECIMAL(-0.9999013716), FN_DECIMAL(-0.8985605806), FN_DECIMAL(0.8533360801), FN_DECIMAL(0.8491442537), FN_DECIMAL(-0.2242541966), FN_DECIMAL(-0.1379635899), FN_DECIMAL(-0.4145572694), FN_DECIMAL(0.1308227633), FN_DECIMAL(0.6140555916), FN_DECIMAL(0.9417041303), FN_DECIMAL(-0.336705587), FN_DECIMAL(-0.6254387508), FN_DECIMAL(0.4631060578), FN_DECIMAL(-0.7578342456), FN_DECIMAL(-0.8172955655), FN_DECIMAL(-0.9959529228), FN_DECIMAL(-0.9760151351), FN_DECIMAL(0.2348380732), FN_DECIMAL(-0.9983612848), FN_DECIMAL(0.5856025746), FN_DECIMAL(-0.9400538266), FN_DECIMAL(-0.7639875669), FN_DECIMAL(0.6244544645), FN_DECIMAL(0.04604054566), FN_DECIMAL(0.5888424828), FN_DECIMAL(0.7708490978), FN_DECIMAL(-0.8114182882), FN_DECIMAL(0.9786766212), FN_DECIMAL(-0.9984329822), FN_DECIMAL(0.09125496582), FN_DECIMAL(-0.4492438803), FN_DECIMAL(-0.3636982357), FN_DECIMAL(0.9443405575), FN_DECIMAL(-0.9476254645), FN_DECIMAL(-0.6818676535), FN_DECIMAL(-0.6113610831), FN_DECIMAL(0.9754070948), FN_DECIMAL(-0.0938108173), FN_DECIMAL(-0.7029540015), FN_DECIMAL(-0.6085691109), FN_DECIMAL(-0.08718862881), FN_DECIMAL(-0.237381926), FN_DECIMAL(0.2913423132), FN_DECIMAL(0.9614872426), FN_DECIMAL(0.8836361266), FN_DECIMAL(-0.2749974196), FN_DECIMAL(-0.8108932717), FN_DECIMAL(-0.8913607575), FN_DECIMAL(0.129255541), FN_DECIMAL(-0.3342637104), FN_DECIMAL(-0.1921249337), FN_DECIMAL(-0.7566302845), FN_DECIMAL(-0.9563164339), FN_DECIMAL(-0.9744358146), FN_DECIMAL(0.9836522982), FN_DECIMAL(-0.2863615732), FN_DECIMAL(0.8337016872), FN_DECIMAL(0.3683701937), FN_DECIMAL(0.7657119102), FN_DECIMAL(-0.02312427772), FN_DECIMAL(0.8875600535), FN_DECIMAL(0.976642191), FN_DECIMAL(0.9374176384), FN_DECIMAL(0.9515313457), FN_DECIMAL(-0.7786361937), FN_DECIMAL(-0.4538302125), FN_DECIMAL(-0.7685604874), FN_DECIMAL(-0.8940796454), FN_DECIMAL(-0.8512462154), FN_DECIMAL(0.5446696133), FN_DECIMAL(0.9207601495), FN_DECIMAL(-0.9893091197), FN_DECIMAL(-0.9998680229), FN_DECIMAL(0.5617309299), FN_DECIMAL(-0.8277411985), FN_DECIMAL(0.545636467), FN_DECIMAL(0.1690223212), FN_DECIMAL(-0.5079295433), FN_DECIMAL(0.7685069899), FN_DECIMAL(-0.9630140787), FN_DECIMAL(0.9015219132), FN_DECIMAL(0.08905695279), FN_DECIMAL(-0.3423550559), FN_DECIMAL(-0.4661614943), FN_DECIMAL(-0.6449659371), FN_DECIMAL(0.7139388509), FN_DECIMAL(0.7472809229),}¶
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const FN_DECIMAL CELL_3D_X[] = {FN_DECIMAL(0.3752498686), FN_DECIMAL(0.687188096), FN_DECIMAL(0.2248135212), FN_DECIMAL(0.6692006647), FN_DECIMAL(-0.4376476931), FN_DECIMAL(0.6139972552), FN_DECIMAL(0.9494563929), FN_DECIMAL(0.8065108882), FN_DECIMAL(-0.2218812853), FN_DECIMAL(0.8484661167), FN_DECIMAL(0.5551817596), FN_DECIMAL(0.2133903499), FN_DECIMAL(0.5195126593), FN_DECIMAL(-0.6440141975), FN_DECIMAL(-0.5192897331), FN_DECIMAL(-0.3697654077), FN_DECIMAL(-0.07927779647), FN_DECIMAL(0.4187757321), FN_DECIMAL(-0.750078731), FN_DECIMAL(0.6579554632), FN_DECIMAL(-0.6859803838), FN_DECIMAL(-0.6878407087), FN_DECIMAL(0.9490848347), FN_DECIMAL(0.5795829433), FN_DECIMAL(-0.5325976529), FN_DECIMAL(-0.1363699466), FN_DECIMAL(0.417665879), FN_DECIMAL(-0.9108236468), FN_DECIMAL(0.4438605427), FN_DECIMAL(0.819294887), FN_DECIMAL(-0.4033873915), FN_DECIMAL(-0.2817317705), FN_DECIMAL(0.3969665622), FN_DECIMAL(0.5323450134), FN_DECIMAL(-0.6833017297), FN_DECIMAL(0.3881436661), FN_DECIMAL(-0.7119144767), FN_DECIMAL(-0.2306979838), FN_DECIMAL(-0.9398873022), FN_DECIMAL(0.1701906676), FN_DECIMAL(-0.4261839496), FN_DECIMAL(-0.003712295499), FN_DECIMAL(-0.734675004), FN_DECIMAL(-0.3195046015), FN_DECIMAL(0.7345307424), FN_DECIMAL(0.9766246496), FN_DECIMAL(-0.02003735175), FN_DECIMAL(-0.4824156342), FN_DECIMAL(0.4245892007), FN_DECIMAL(0.9072427669), FN_DECIMAL(0.593346808), FN_DECIMAL(-0.8911762541), FN_DECIMAL(-0.7657571834), FN_DECIMAL(-0.5268198896), FN_DECIMAL(-0.8801903279), FN_DECIMAL(-0.6296409617), FN_DECIMAL(-0.09492481344), FN_DECIMAL(-0.4920470525), FN_DECIMAL(0.7307666154), FN_DECIMAL(-0.2514540636), FN_DECIMAL(-0.3356210347), FN_DECIMAL(-0.3522787894), FN_DECIMAL(0.87847885), FN_DECIMAL(-0.7424096346), FN_DECIMAL(0.5757585274), FN_DECIMAL(0.4519299338), FN_DECIMAL(0.6420368628), FN_DECIMAL(-0.1128478447), FN_DECIMAL(0.499874883), FN_DECIMAL(0.5291681739), FN_DECIMAL(-0.5098837195), FN_DECIMAL(0.5639583502), FN_DECIMAL(-0.8456386526), FN_DECIMAL(-0.9657134875), FN_DECIMAL(-0.576437342), FN_DECIMAL(-0.5666013014), FN_DECIMAL(0.5667702405), FN_DECIMAL(-0.481316582), FN_DECIMAL(0.7313389916), FN_DECIMAL(-0.3805628566), FN_DECIMAL(-0.6512675909), FN_DECIMAL(-0.2787156951), FN_DECIMAL(0.8648059114), FN_DECIMAL(-0.9730216276), FN_DECIMAL(-0.8335820906), FN_DECIMAL(0.2673159641), FN_DECIMAL(0.231150148), FN_DECIMAL(0.01286214638), FN_DECIMAL(0.6774953261), FN_DECIMAL(0.6542885718), FN_DECIMAL(-0.02545450161), FN_DECIMAL(0.2101238586), FN_DECIMAL(-0.5572105885), FN_DECIMAL(0.813705672), FN_DECIMAL(-0.7546026951), FN_DECIMAL(-0.2502500006), FN_DECIMAL(-0.9979289381), FN_DECIMAL(0.7024037039), FN_DECIMAL(0.08990874624), FN_DECIMAL(0.8170812432), FN_DECIMAL(0.4226980265), FN_DECIMAL(-0.2442153475), FN_DECIMAL(-0.9183326731), FN_DECIMAL(0.6068222411), FN_DECIMAL(0.818676691), FN_DECIMAL(-0.7236735282), FN_DECIMAL(-0.5383903295), FN_DECIMAL(-0.6269337242), FN_DECIMAL(-0.0939331121), FN_DECIMAL(0.9203878539), FN_DECIMAL(-0.7256396824), FN_DECIMAL(0.6292431149), FN_DECIMAL(0.4234156978), FN_DECIMAL(0.006685688024), FN_DECIMAL(-0.2598694113), FN_DECIMAL(0.6408036421), FN_DECIMAL(0.05899871622), FN_DECIMAL(0.7090281418), FN_DECIMAL(-0.5905222072), FN_DECIMAL(0.3128214264), FN_DECIMAL(-0.691925826), FN_DECIMAL(0.3634019349), FN_DECIMAL(-0.6772511147), FN_DECIMAL(-0.3204583896), FN_DECIMAL(-0.3906740409), FN_DECIMAL(-0.3342190395), FN_DECIMAL(-0.517779592), FN_DECIMAL(-0.6817711267), FN_DECIMAL(0.6422383105), FN_DECIMAL(0.4388482478), FN_DECIMAL(0.2968562611), FN_DECIMAL(-0.2019778353), FN_DECIMAL(0.6014865048), FN_DECIMAL(0.9519280722), FN_DECIMAL(0.3398889569), FN_DECIMAL(0.8179709354), FN_DECIMAL(0.2365522154), FN_DECIMAL(0.3262175096), FN_DECIMAL(-0.8060715954), FN_DECIMAL(-0.2068642503), FN_DECIMAL(0.6208057279), FN_DECIMAL(-0.5274282502), FN_DECIMAL(-0.3722334928), FN_DECIMAL(-0.8923412971), FN_DECIMAL(0.5341834201), FN_DECIMAL(-0.3663701513), FN_DECIMAL(-0.6114600319), FN_DECIMAL(0.5026307556), FN_DECIMAL(0.8396151729), FN_DECIMAL(0.9245042467), FN_DECIMAL(-0.7994843957), FN_DECIMAL(-0.5357200589), FN_DECIMAL(-0.6283359739), FN_DECIMAL(-0.61351886), FN_DECIMAL(-0.875632008), FN_DECIMAL(-0.5278879423), FN_DECIMAL(0.9087491985), FN_DECIMAL(-0.03500215466), FN_DECIMAL(-0.261365798), FN_DECIMAL(-0.579523541), FN_DECIMAL(-0.3765052689), FN_DECIMAL(-0.74398252), FN_DECIMAL(0.4257318052), FN_DECIMAL(-0.1214508921), FN_DECIMAL(0.8561809753), FN_DECIMAL(0.6802835104), FN_DECIMAL(-0.5452131039), FN_DECIMAL(-0.1997156478), FN_DECIMAL(0.4562348357), FN_DECIMAL(-0.811704301), FN_DECIMAL(0.67793962), FN_DECIMAL(-0.9237819106), FN_DECIMAL(0.6973511259), FN_DECIMAL(-0.5189506), FN_DECIMAL(0.5517320032), FN_DECIMAL(-0.396710831), FN_DECIMAL(0.5493762815), FN_DECIMAL(-0.2507853002), FN_DECIMAL(0.4788634005), FN_DECIMAL(0.387333516), FN_DECIMAL(-0.2176515694), FN_DECIMAL(0.6749832419), FN_DECIMAL(0.2148283022), FN_DECIMAL(-0.7521815872), FN_DECIMAL(0.4697000159), FN_DECIMAL(0.7890593699), FN_DECIMAL(-0.7606162952), FN_DECIMAL(0.01083397843), FN_DECIMAL(0.5254091908), FN_DECIMAL(-0.6748025877), FN_DECIMAL(0.751091524), FN_DECIMAL(0.05259056135), FN_DECIMAL(0.01889481232), FN_DECIMAL(-0.6037423727), FN_DECIMAL(-0.6542965129), FN_DECIMAL(0.08873301081), FN_DECIMAL(-0.6191345671), FN_DECIMAL(0.4331858488), FN_DECIMAL(-0.3858351946), FN_DECIMAL(-0.1429059747), FN_DECIMAL(0.4118221036), FN_DECIMAL(-0.6247153214), FN_DECIMAL(-0.611423014), FN_DECIMAL(0.5542939606), FN_DECIMAL(-0.9432768808), FN_DECIMAL(-0.4567870451), FN_DECIMAL(-0.7349133547), FN_DECIMAL(0.399304489), FN_DECIMAL(-0.7474927672), FN_DECIMAL(0.02589419753), FN_DECIMAL(0.783915821), FN_DECIMAL(0.6138668752), FN_DECIMAL(0.4276376047), FN_DECIMAL(-0.4347886353), FN_DECIMAL(0.02947841302), FN_DECIMAL(-0.833742746), FN_DECIMAL(0.3817221742), FN_DECIMAL(-0.8743368359), FN_DECIMAL(-0.3823443796), FN_DECIMAL(-0.6829243811), FN_DECIMAL(-0.3681903049), FN_DECIMAL(-0.367626833), FN_DECIMAL(-0.434583373), FN_DECIMAL(0.235891995), FN_DECIMAL(-0.6874880269), FN_DECIMAL(-0.5115661773), FN_DECIMAL(-0.5534962601), FN_DECIMAL(0.5632777056), FN_DECIMAL(0.686191532), FN_DECIMAL(-0.05095871588), FN_DECIMAL(-0.06865785057), FN_DECIMAL(-0.5975288531), FN_DECIMAL(-0.6429790056), FN_DECIMAL(-0.3729361548), FN_DECIMAL(0.2237917666), FN_DECIMAL(0.6046773225), FN_DECIMAL(-0.5041542295), FN_DECIMAL(-0.03972191174), FN_DECIMAL(0.7028828406), FN_DECIMAL(-0.5560856498), FN_DECIMAL(0.5898328456), FN_DECIMAL(-0.9308076766), FN_DECIMAL(0.4617069864), FN_DECIMAL(0.3190983137), FN_DECIMAL(0.9116567753), FN_DECIMAL(-0.45029554), FN_DECIMAL(0.3346334459), FN_DECIMAL(0.8525005645), FN_DECIMAL(0.2528483381), FN_DECIMAL(-0.8306630147), FN_DECIMAL(-0.6880390622), FN_DECIMAL(0.7448684026), FN_DECIMAL(-0.1963355843), FN_DECIMAL(-0.5900257974), FN_DECIMAL(0.9097057294), FN_DECIMAL(-0.2509196808),}¶
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const FN_DECIMAL CELL_3D_Y[] = {FN_DECIMAL(-0.6760585049), FN_DECIMAL(-0.09136176499), FN_DECIMAL(0.1681325679), FN_DECIMAL(-0.6688468686), FN_DECIMAL(-0.4822753902), FN_DECIMAL(-0.7891068824), FN_DECIMAL(-0.1877509944), FN_DECIMAL(0.548470914), FN_DECIMAL(-0.463339443), FN_DECIMAL(-0.4050542082), FN_DECIMAL(0.3218158513), FN_DECIMAL(0.2546493823), FN_DECIMAL(-0.3753271935), FN_DECIMAL(0.4745384887), FN_DECIMAL(0.481254652), FN_DECIMAL(-0.8934416489), FN_DECIMAL(-0.6737085076), FN_DECIMAL(0.7469917228), FN_DECIMAL(0.3826230411), FN_DECIMAL(0.6751013678), FN_DECIMAL(-0.7248119515), FN_DECIMAL(-0.3224276742), FN_DECIMAL(-0.02076190936), FN_DECIMAL(-0.6404268166), FN_DECIMAL(-0.5292028444), FN_DECIMAL(0.7151414636), FN_DECIMAL(-0.6144655059), FN_DECIMAL(-0.369912124), FN_DECIMAL(0.6942067212), FN_DECIMAL(-0.4481558248), FN_DECIMAL(-0.6366894559), FN_DECIMAL(0.5956568471), FN_DECIMAL(0.564274539), FN_DECIMAL(0.7145584688), FN_DECIMAL(0.6871918316), FN_DECIMAL(0.5657918509), FN_DECIMAL(-0.6275978114), FN_DECIMAL(0.4146983062), FN_DECIMAL(0.2638993789), FN_DECIMAL(-0.792633138), FN_DECIMAL(0.5706133514), FN_DECIMAL(0.8606546462), FN_DECIMAL(0.6490900316), FN_DECIMAL(-0.8242699196), FN_DECIMAL(0.6765819124), FN_DECIMAL(0.1959534069), FN_DECIMAL(-0.8426769757), FN_DECIMAL(-0.5917672797), FN_DECIMAL(0.7517364266), FN_DECIMAL(0.03252559226), FN_DECIMAL(0.0883617105), FN_DECIMAL(0.4475064813), FN_DECIMAL(-0.1418643552), FN_DECIMAL(0.7343428473), FN_DECIMAL(0.3870192548), FN_DECIMAL(-0.7716703522), FN_DECIMAL(0.4839898327), FN_DECIMAL(0.7437439055), FN_DECIMAL(-0.5989573348), FN_DECIMAL(-0.8357068955), FN_DECIMAL(0.6086049038), FN_DECIMAL(0.9194627258), FN_DECIMAL(0.4718297238), FN_DECIMAL(-0.2650335884), FN_DECIMAL(-0.6470352599), FN_DECIMAL(-0.5555181303), FN_DECIMAL(0.1222351235), FN_DECIMAL(0.7802044684), FN_DECIMAL(-0.8636947022), FN_DECIMAL(-0.2341352163), FN_DECIMAL(0.683030874), FN_DECIMAL(-0.5005858287), FN_DECIMAL(0.2334616211), FN_DECIMAL(0.2576877608), FN_DECIMAL(0.6666816727), FN_DECIMAL(-0.7663996863), FN_DECIMAL(0.794201982), FN_DECIMAL(0.6189308788), FN_DECIMAL(0.6071033261), FN_DECIMAL(-0.4206058253), FN_DECIMAL(-0.3957336915), FN_DECIMAL(-0.8170257484), FN_DECIMAL(-0.1043240417), FN_DECIMAL(0.0002167596213), FN_DECIMAL(0.1816339018), FN_DECIMAL(-0.6838094939), FN_DECIMAL(-0.2495341969), FN_DECIMAL(-0.7116756954), FN_DECIMAL(-0.03361673621), FN_DECIMAL(-0.3350836431), FN_DECIMAL(0.2137186039), FN_DECIMAL(0.2557996786), FN_DECIMAL(0.7490117093), FN_DECIMAL(0.4942936549), FN_DECIMAL(-0.352686853), FN_DECIMAL(-0.3952445435), FN_DECIMAL(-0.0459964767), FN_DECIMAL(-0.7115787471), FN_DECIMAL(0.08022899756), FN_DECIMAL(0.5362268157), FN_DECIMAL(-0.8258613686), FN_DECIMAL(0.1114171723), FN_DECIMAL(0.3882823051), FN_DECIMAL(-0.7915404457), FN_DECIMAL(0.3250957662), FN_DECIMAL(0.6401346464), FN_DECIMAL(-0.2662724517), FN_DECIMAL(-0.6727907114), FN_DECIMAL(-0.994730818), FN_DECIMAL(-0.3596358977), FN_DECIMAL(0.2344610069), FN_DECIMAL(-0.6645215546), FN_DECIMAL(-0.7107590611), FN_DECIMAL(-0.4646617327), FN_DECIMAL(0.6717191355), FN_DECIMAL(0.5101893498), FN_DECIMAL(0.1185768238), FN_DECIMAL(0.236005093), FN_DECIMAL(-0.7811024061), FN_DECIMAL(0.5089325193), FN_DECIMAL(0.6073187658), FN_DECIMAL(-0.7930732557), FN_DECIMAL(-0.6822767155), FN_DECIMAL(0.3201532885), FN_DECIMAL(0.7545302807), FN_DECIMAL(0.1072664448), FN_DECIMAL(0.6784033173), FN_DECIMAL(-0.6595924967), FN_DECIMAL(0.7276509498), FN_DECIMAL(0.5586689436), FN_DECIMAL(-0.6498636788), FN_DECIMAL(0.6789333174), FN_DECIMAL(0.7105966551), FN_DECIMAL(-0.2872214155), FN_DECIMAL(0.496746217), FN_DECIMAL(-0.3880337977), FN_DECIMAL(0.7324070604), FN_DECIMAL(-0.9326634749), FN_DECIMAL(-0.5867839255), FN_DECIMAL(0.8003043651), FN_DECIMAL(-0.1631882481), FN_DECIMAL(-0.6796374681), FN_DECIMAL(-0.8066678503), FN_DECIMAL(0.4238177418), FN_DECIMAL(0.7715863549), FN_DECIMAL(0.5455367347), FN_DECIMAL(-0.03205115397), FN_DECIMAL(-0.6005545066), FN_DECIMAL(-0.5423640002), FN_DECIMAL(0.3569205906), FN_DECIMAL(-0.582071752), FN_DECIMAL(0.6407354361), FN_DECIMAL(0.7777142984), FN_DECIMAL(-0.09956428618), FN_DECIMAL(0.1100002681), FN_DECIMAL(0.8136349123), FN_DECIMAL(0.2923431904), FN_DECIMAL(0.9735794425), FN_DECIMAL(0.8324974864), FN_DECIMAL(-0.6179617717), FN_DECIMAL(-0.9248386523), FN_DECIMAL(-0.6448780771), FN_DECIMAL(-0.5274402761), FN_DECIMAL(-0.7862170565), FN_DECIMAL(0.2682099744), FN_DECIMAL(-0.5848777694), FN_DECIMAL(-0.6364561467), FN_DECIMAL(-0.7167402514), FN_DECIMAL(-0.8677012494), FN_DECIMAL(0.4205286707), FN_DECIMAL(-0.7007832749), FN_DECIMAL(0.243272451), FN_DECIMAL(-0.1899846085), FN_DECIMAL(-0.6146124977), FN_DECIMAL(-0.8093357692), FN_DECIMAL(-0.03545096987), FN_DECIMAL(-0.7191590868), FN_DECIMAL(0.7478645848), FN_DECIMAL(0.3623517328), FN_DECIMAL(0.8436992512), FN_DECIMAL(-0.2445711729), FN_DECIMAL(0.6897356637), FN_DECIMAL(-0.1708070787), FN_DECIMAL(0.4639272368), FN_DECIMAL(-0.7917186656), FN_DECIMAL(0.02980025428), FN_DECIMAL(0.6334156172), FN_DECIMAL(-0.9815544807), FN_DECIMAL(-0.2307217304), FN_DECIMAL(0.1080823318), FN_DECIMAL(0.5167601798), FN_DECIMAL(-0.845120016), FN_DECIMAL(0.441572562), FN_DECIMAL(0.5876789172), FN_DECIMAL(-0.6365908737), FN_DECIMAL(0.68350166), FN_DECIMAL(0.5849723959), FN_DECIMAL(0.1164114357), FN_DECIMAL(-0.7379813884), FN_DECIMAL(-0.9613237178), FN_DECIMAL(-0.9071943084), FN_DECIMAL(-0.7682111105), FN_DECIMAL(0.639074459), FN_DECIMAL(-0.619358298), FN_DECIMAL(0.2807257131), FN_DECIMAL(-0.01800868791), FN_DECIMAL(0.3776607289), FN_DECIMAL(0.7207567823), FN_DECIMAL(0.5536661486), FN_DECIMAL(-0.9974053117), FN_DECIMAL(-0.02047200006), FN_DECIMAL(-0.6739453804), FN_DECIMAL(-0.5607471297), FN_DECIMAL(0.8815553192), FN_DECIMAL(0.8275977415), FN_DECIMAL(0.3928902456), FN_DECIMAL(0.550991396), FN_DECIMAL(0.4247623676), FN_DECIMAL(-0.3436948871), FN_DECIMAL(-0.3653537677), FN_DECIMAL(0.3181702902), FN_DECIMAL(-0.6067173171), FN_DECIMAL(-0.8984128477), FN_DECIMAL(0.4220839766), FN_DECIMAL(0.7238407199), FN_DECIMAL(-0.7766913695), FN_DECIMAL(0.6460037842), FN_DECIMAL(0.2544775664), FN_DECIMAL(0.6488840578), FN_DECIMAL(0.805016833), FN_DECIMAL(-0.9183807036), FN_DECIMAL(0.4144046357), FN_DECIMAL(0.270587208), FN_DECIMAL(-0.8813684494), FN_DECIMAL(0.6985971877), FN_DECIMAL(-0.7795603017), FN_DECIMAL(-0.8624480731), FN_DECIMAL(0.5532697017), FN_DECIMAL(0.711179521), FN_DECIMAL(-0.7798160574), FN_DECIMAL(0.5225859041), FN_DECIMAL(0.1261859368), FN_DECIMAL(0.3398033582), FN_DECIMAL(-0.7472173667), FN_DECIMAL(-0.4032647119), FN_DECIMAL(-0.4246578154), FN_DECIMAL(0.8481212377), FN_DECIMAL(-0.2144838537), FN_DECIMAL(0.3431714491), FN_DECIMAL(0.5310188231), FN_DECIMAL(0.6682978632), FN_DECIMAL(0.3110433206), FN_DECIMAL(0.9263293599), FN_DECIMAL(-0.6155600569), FN_DECIMAL(0.07169784399), FN_DECIMAL(0.8985888773),}¶
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const FN_DECIMAL CELL_3D_Z[] = {FN_DECIMAL(-0.6341391283), FN_DECIMAL(-0.7207118346), FN_DECIMAL(0.9597866014), FN_DECIMAL(0.3237504235), FN_DECIMAL(-0.7588642466), FN_DECIMAL(-0.01782410481), FN_DECIMAL(0.2515593809), FN_DECIMAL(0.2207257205), FN_DECIMAL(-0.8579541106), FN_DECIMAL(0.3406410681), FN_DECIMAL(0.7669470462), FN_DECIMAL(-0.9431957648), FN_DECIMAL(0.7676171537), FN_DECIMAL(-0.6000491115), FN_DECIMAL(-0.7062096948), FN_DECIMAL(0.2550207115), FN_DECIMAL(0.7347325213), FN_DECIMAL(0.5163625202), FN_DECIMAL(-0.5394270162), FN_DECIMAL(0.3336656285), FN_DECIMAL(-0.0638635111), FN_DECIMAL(-0.6503195787), FN_DECIMAL(0.3143356798), FN_DECIMAL(-0.5039217245), FN_DECIMAL(0.6605180464), FN_DECIMAL(-0.6855479011), FN_DECIMAL(-0.6693185756), FN_DECIMAL(0.1832083647), FN_DECIMAL(-0.5666258437), FN_DECIMAL(0.3576482138), FN_DECIMAL(-0.6571949095), FN_DECIMAL(-0.7522101635), FN_DECIMAL(-0.7238865886), FN_DECIMAL(0.4538887323), FN_DECIMAL(0.2467106257), FN_DECIMAL(0.7274778869), FN_DECIMAL(0.3151170655), FN_DECIMAL(-0.8802293764), FN_DECIMAL(-0.2167232729), FN_DECIMAL(0.5854637865), FN_DECIMAL(0.7019741052), FN_DECIMAL(0.5091756071), FN_DECIMAL(0.1973189533), FN_DECIMAL(0.46743546), FN_DECIMAL(0.05197599597), FN_DECIMAL(0.088354718), FN_DECIMAL(0.5380464843), FN_DECIMAL(-0.6458224544), FN_DECIMAL(-0.5045952393), FN_DECIMAL(0.419347884), FN_DECIMAL(0.8000823542), FN_DECIMAL(-0.07445020656), FN_DECIMAL(-0.6272881641), FN_DECIMAL(-0.428020311), FN_DECIMAL(-0.2747382083), FN_DECIMAL(-0.08987283726), FN_DECIMAL(0.8699098354), FN_DECIMAL(0.4524761885), FN_DECIMAL(-0.3274603257), FN_DECIMAL(0.4882262167), FN_DECIMAL(-0.7189983256), FN_DECIMAL(0.1746079907), FN_DECIMAL(0.0751772698), FN_DECIMAL(-0.6152927202), FN_DECIMAL(0.4998474673), FN_DECIMAL(-0.6979677227), FN_DECIMAL(0.7568667263), FN_DECIMAL(-0.6152612058), FN_DECIMAL(0.06447140991), FN_DECIMAL(-0.8155744872), FN_DECIMAL(-0.5229602449), FN_DECIMAL(0.6567836838), FN_DECIMAL(-0.4799905631), FN_DECIMAL(0.03153534591), FN_DECIMAL(0.4724992466), FN_DECIMAL(-0.3026458097), FN_DECIMAL(-0.2191225827), FN_DECIMAL(-0.620692287), FN_DECIMAL(0.3107552588), FN_DECIMAL(0.8235670294), FN_DECIMAL(0.6474915988), FN_DECIMAL(-0.5047637941), FN_DECIMAL(0.4911488878), FN_DECIMAL(-0.2307138167), FN_DECIMAL(-0.5216800015), FN_DECIMAL(0.6789305939), FN_DECIMAL(0.9403734863), FN_DECIMAL(0.702390397), FN_DECIMAL(0.7347584625), FN_DECIMAL(0.6779567958), FN_DECIMAL(0.9765635805), FN_DECIMAL(-0.9436177661), FN_DECIMAL(-0.358465925), FN_DECIMAL(-0.3058706624), FN_DECIMAL(0.5533414464), FN_DECIMAL(-0.8838306897), FN_DECIMAL(0.04496841812), FN_DECIMAL(0.01687374963), FN_DECIMAL(-0.9927133148), FN_DECIMAL(-0.211752318), FN_DECIMAL(0.3732015249), FN_DECIMAL(0.9632990593), FN_DECIMAL(-0.07682417004), FN_DECIMAL(-0.07232213047), FN_DECIMAL(0.4733721775), FN_DECIMAL(0.2579229713), FN_DECIMAL(0.7995216286), FN_DECIMAL(0.3928189967), FN_DECIMAL(0.04107517667), FN_DECIMAL(0.1534542912), FN_DECIMAL(0.6468965045), FN_DECIMAL(0.4030684878), FN_DECIMAL(-0.5617300988), FN_DECIMAL(-0.885463029), FN_DECIMAL(0.693729985), FN_DECIMAL(-0.5736527866), FN_DECIMAL(-0.9911905409), FN_DECIMAL(-0.66451538), FN_DECIMAL(0.2028855685), FN_DECIMAL(0.8019541421), FN_DECIMAL(-0.3903877149), FN_DECIMAL(-0.4888495114), FN_DECIMAL(-0.2753714057), FN_DECIMAL(-0.8915202143), FN_DECIMAL(0.5273119089), FN_DECIMAL(0.9363714773), FN_DECIMAL(-0.5212228249), FN_DECIMAL(-0.31642672), FN_DECIMAL(0.2409440761), FN_DECIMAL(-0.703776404), FN_DECIMAL(-0.6996810411), FN_DECIMAL(-0.7058714505), FN_DECIMAL(-0.3650566783), FN_DECIMAL(0.1064744278), FN_DECIMAL(0.7985729102), FN_DECIMAL(0.424680257), FN_DECIMAL(-0.6384535592), FN_DECIMAL(0.1540161646), FN_DECIMAL(-0.07702731943), FN_DECIMAL(-0.5627789132), FN_DECIMAL(-0.7667919169), FN_DECIMAL(-0.509815999), FN_DECIMAL(0.4590525092), FN_DECIMAL(0.1552595611), FN_DECIMAL(0.345402042), FN_DECIMAL(0.7537656024), FN_DECIMAL(0.7906259247), FN_DECIMAL(-0.6218493452), FN_DECIMAL(0.02979350071), FN_DECIMAL(-0.1337893489), FN_DECIMAL(-0.1483818606), FN_DECIMAL(0.549965562), FN_DECIMAL(0.01882482408), FN_DECIMAL(-0.7833783002), FN_DECIMAL(0.4702855809), FN_DECIMAL(0.2435827372), FN_DECIMAL(0.2978428332), FN_DECIMAL(0.2256499906), FN_DECIMAL(0.4885036897), FN_DECIMAL(0.5312962584), FN_DECIMAL(0.05401156992), FN_DECIMAL(0.1749922158), FN_DECIMAL(-0.7352273018), FN_DECIMAL(0.6058980284), FN_DECIMAL(0.4416079111), FN_DECIMAL(0.4417378638), FN_DECIMAL(0.5455879807), FN_DECIMAL(-0.6681295324), FN_DECIMAL(0.1973431441), FN_DECIMAL(0.4053292055), FN_DECIMAL(0.2220375492), FN_DECIMAL(0.2957118467), FN_DECIMAL(0.6910913512), FN_DECIMAL(0.5940890106), FN_DECIMAL(-0.2014135283), FN_DECIMAL(-0.9172588213), FN_DECIMAL(-0.4254361401), FN_DECIMAL(-0.6146586825), FN_DECIMAL(-0.7996193253), FN_DECIMAL(-0.3716777111), FN_DECIMAL(-0.9448876842), FN_DECIMAL(-0.2620349924), FN_DECIMAL(0.9615995749), FN_DECIMAL(-0.4679683524), FN_DECIMAL(0.3905937144), FN_DECIMAL(0.613593722), FN_DECIMAL(0.1422937358), FN_DECIMAL(0.1908754211), FN_DECIMAL(0.8189704912), FN_DECIMAL(-0.7300408736), FN_DECIMAL(-0.4108776451), FN_DECIMAL(-0.5319834504), FN_DECIMAL(-0.8970265651), FN_DECIMAL(-0.5386359045), FN_DECIMAL(0.4082255906), FN_DECIMAL(0.7245356676), FN_DECIMAL(0.5239080873), FN_DECIMAL(-0.8937552226), FN_DECIMAL(-0.553637673), FN_DECIMAL(0.2354455182), FN_DECIMAL(-0.0860293075), FN_DECIMAL(-0.1399373318), FN_DECIMAL(-0.4666323327), FN_DECIMAL(0.5560157407), FN_DECIMAL(0.1772619533), FN_DECIMAL(-0.8893937725), FN_DECIMAL(-0.5632714576), FN_DECIMAL(-0.5666264959), FN_DECIMAL(-0.3670263736), FN_DECIMAL(-0.06717242579), FN_DECIMAL(0.6205295181), FN_DECIMAL(-0.4110536264), FN_DECIMAL(0.7090054553), FN_DECIMAL(0.183899597), FN_DECIMAL(-0.5605470555), FN_DECIMAL(0.3879565548), FN_DECIMAL(0.7420893903), FN_DECIMAL(-0.2347595118), FN_DECIMAL(-0.8577217497), FN_DECIMAL(0.6325590203), FN_DECIMAL(-0.8736152276), FN_DECIMAL(0.7048011129), FN_DECIMAL(-0.06317948268), FN_DECIMAL(0.8753285574), FN_DECIMAL(-0.05843650473), FN_DECIMAL(-0.3674922622), FN_DECIMAL(-0.5256624401), FN_DECIMAL(0.7861039337), FN_DECIMAL(0.3287714416), FN_DECIMAL(0.5910593099), FN_DECIMAL(-0.3896960134), FN_DECIMAL(0.6864605361), FN_DECIMAL(0.7164918431), FN_DECIMAL(-0.290014277), FN_DECIMAL(-0.6796169617), FN_DECIMAL(0.1632515592), FN_DECIMAL(0.04485347486), FN_DECIMAL(0.8320545697), FN_DECIMAL(0.01339408056), FN_DECIMAL(-0.2874989857), FN_DECIMAL(0.615630723), FN_DECIMAL(0.3430367014), FN_DECIMAL(0.8193658136), FN_DECIMAL(-0.5829600957), FN_DECIMAL(0.07911697781), FN_DECIMAL(0.7854296063), FN_DECIMAL(-0.4107442306), FN_DECIMAL(0.4766964066), FN_DECIMAL(-0.9045999527), FN_DECIMAL(-0.1673856787), FN_DECIMAL(0.2828077348), FN_DECIMAL(-0.5902737632), FN_DECIMAL(-0.321506229), FN_DECIMAL(-0.5224513133), FN_DECIMAL(-0.4090169985), FN_DECIMAL(-0.3599685311),}¶
-
static const FN_DECIMAL F3 = 1 / FN_DECIMAL(3)¶
-
static const FN_DECIMAL G3 = 1 / FN_DECIMAL(6)¶
-
static const FN_DECIMAL SQRT3 = FN_DECIMAL(1.7320508075688772935274463415059)¶
-
static const FN_DECIMAL F2 = FN_DECIMAL(0.5) * (SQRT3 - FN_DECIMAL(1.0))¶
-
static const FN_DECIMAL G2 = (FN_DECIMAL(3.0) - SQRT3) / FN_DECIMAL(6.0)¶
-
static const unsigned char SIMPLEX_4D[] = {0, 1, 2, 3, 0, 1, 3, 2, 0, 0, 0, 0, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 0, 0, 2, 1, 3, 0, 0, 0, 0, 0, 3, 1, 2, 0, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 0, 3, 0, 0, 0, 0, 1, 3, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 0, 1, 2, 3, 1, 0, 1, 0, 2, 3, 1, 0, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 3, 1, 0, 0, 0, 0, 2, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 1, 2, 3, 0, 2, 1, 0, 0, 0, 0, 3, 1, 2, 0, 2, 1, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 0, 2, 0, 0, 0, 0, 3, 2, 0, 1, 3, 2, 1, 0}¶
-
static const FN_DECIMAL F4 = (sqrt(FN_DECIMAL(5)) - 1) / 4¶
-
static const FN_DECIMAL G4 = (5 - sqrt(FN_DECIMAL(5))) / 20¶
-
const FN_DECIMAL CUBIC_3D_BOUNDING = 1 / (FN_DECIMAL(1.5) * FN_DECIMAL(1.5) * FN_DECIMAL(1.5))¶
-
const FN_DECIMAL CUBIC_2D_BOUNDING = 1 / (FN_DECIMAL(1.5) * FN_DECIMAL(1.5))¶
-
static int FastFloor(FN_DECIMAL f)¶
- file File.cpp
- #include <fstream>#include <sstream>#include <array>#include “fs/File.hpp”#include <boost/filesystem.hpp>#include “exceptions/FileNotFoundException.hpp”#include “exceptions/InvalidArgumentException.hpp”#include “exceptions/InvalidOperationException.hpp”
- file FileSystem.cpp
- #include <algorithm>#include “fs/FileSystem.hpp”#include “fs/File.hpp”#include <boost/filesystem/fstream.hpp>#include <exceptions/InvalidArgumentException.hpp>#include <exceptions/FileNotFoundException.hpp>
- file GameEngine.cpp
- #include <iostream>#include <sstream>#include <utility>#include <functional>#include <algorithm>#include <chrono>#include <boost/archive/text_oarchive.hpp>#include <glm/glm.hpp>#include <glm/gtc/quaternion.hpp>#include <glm/gtc/matrix_transform.hpp>#include <glm/gtx/string_cast.hpp>#include “GameEngine.hpp”#include “Scene.hpp”#include “BindingDelegate.hpp”#include “ScriptFunctionHandleWrapper.hpp”#include “Constants.hpp”#include “ModelLoader.hpp”#include “graphics/model/Animate.hpp”#include “TerrainFactory.hpp”#include “scripting/ScriptingFactory.hpp”#include “graphics/Event.hpp”#include “logger/Logger.hpp”#include “fs/FileSystem.hpp”#include “Image.hpp”#include “resources/EngineResourceManager.MeshHandle.hpp”#include “resources/EngineResourceManager.TextureHandle.hpp”#include “resources/EngineResourceManager.VertexShaderHandle.hpp”#include “exceptions/FileNotFoundException.hpp”#include “exceptions/InvalidArgumentException.hpp”#include “utilities/IoUtilities.hpp”#include “detail/Validation.hpp”
- file GameFactory.cpp
- #include “GameFactory.hpp”#include “GameEngine.hpp”
- file GraphicsEngineBindingDelegate.cpp
- #include <string>#include <glm/glm.hpp>#include “Platform.hpp”#include “Types.hpp”#include “ModelHandle.hpp”#include “Scene.hpp”#include “IWindowEventListener.hpp”#include “IKeyboardEventListener.hpp”#include “IMouseMotionEventListener.hpp”#include “IMouseButtonEventListener.hpp”#include “IMouseWheelEventListener.hpp”#include “graphics/IGraphicsEngine.hpp”#include “graphics/gui/IGui.hpp”#include “graphics/model/Model.hpp”#include “GraphicsEngineBindingDelegate.hpp”#include “BindingDelegateUtilities.hpp”#include “scripting/IScriptingEngine.hpp”#include “GameEngine.hpp”
- file IceEngineMotionChangeListener.cpp
- #include “IceEngineMotionChangeListener.hpp”#include “Scene.hpp”
- file IceEnginePathfindingAgentMotionChangeListener.cpp
- #include <IceEnginePathfindingAgentMotionChangeListener.hpp>
- file IceEnginePathfindingAgentStateChangeListener.cpp
- #include “IceEnginePathfindingAgentStateChangeListener.hpp”
- file IceEnginePathfindingMovementRequestStateChangeListener.cpp
- #include “IceEnginePathfindingMovementRequestStateChangeListener.hpp”
- file Image.cpp
- #include <FreeImage.h>#include “Image.hpp”#include “exceptions/RuntimeException.hpp”
- file Logger.cpp
- #include “logger/Logger.hpp”
- file Main.cpp
- #include <iostream>#include “Main.hpp”#include “fs/FileSystem.hpp”#include “utilities/Properties.hpp”#include “logger/Logger.hpp”#include “GameFactory.hpp”#include “PluginManager.hpp”
Functions
-
int main()
-
int main()
- file Mesh.cpp
- #include <assimp/mesh.h>#include “Mesh.hpp”#include “detail/AssImpUtilities.hpp”#include “detail/Assert.hpp”
- file Model.cpp
- #include <assimp/cimport.h>#include <assimp/scene.h>#include <assimp/Importer.hpp>#include <assimp/postprocess.h>#include <assimp/DefaultLogger.hpp>#include <assimp/IOStream.hpp>#include <assimp/IOSystem.hpp>#include <assimp/version.h>#include <glm/glm.hpp>#include <glm/gtc/matrix_transform.hpp>#include <glm/gtx/string_cast.hpp>#include “Model.hpp”#include “detail/Format.hpp”#include “detail/Assert.hpp”#include “exceptions/RuntimeException.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file ModelLoader.cpp
- #include <vector>#include <memory>#include <iostream>#include <fstream>#include <sstream>#include <assimp/cimport.h>#include <assimp/scene.h>#include <assimp/Importer.hpp>#include <assimp/postprocess.h>#include <assimp/DefaultLogger.hpp>#include <assimp/IOStream.hpp>#include <assimp/IOSystem.hpp>#include <glm/glm.hpp>#include <glm/gtc/matrix_transform.hpp>#include <glm/gtx/string_cast.hpp>#include “ModelLoader.hpp”#include “Model.hpp”#include “Animation.hpp”#include “Mesh.hpp”#include “Texture.hpp”#include “Image.hpp”#include “utilities/IoUtilities.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file NetworkingEngineBindingDelegate.cpp
- #include “Platform.hpp”#include “Types.hpp”#include “networking/INetworkingEngine.hpp”#include “NetworkingEngineBindingDelegate.hpp”#include “BindingDelegateUtilities.hpp”#include “scripting/IScriptingEngine.hpp”#include “GameEngine.hpp”
- file OpenGlLoader.cpp
- #include “OpenGlLoader.hpp”
- file PathfindingEngineBindingDelegate.cpp
- #include <string>#include “Platform.hpp”#include “Types.hpp”#include “pathfinding/IPathfindingEngine.hpp”#include “PathfindingEngineBindingDelegate.hpp”#include “BindingDelegateUtilities.hpp”#include “scripting/IScriptingEngine.hpp”#include “GameEngine.hpp”
- file PathfindingTerrain.cpp
- #include <glm/glm.hpp>#include “PathfindingTerrain.hpp”#include “detail/GenerateVertices.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file PhysicsEngineBindingDelegate.cpp
- #include <string>#include “Platform.hpp”#include “Types.hpp”#include “physics/IPhysicsEngine.hpp”#include “PhysicsEngineBindingDelegate.hpp”#include “BindingDelegateUtilities.hpp”#include “scripting/IScriptingEngine.hpp”#include “GameEngine.hpp”
- file PluginManager.cpp
- #include <iterator>#include <vector>#include <boost/dll/import.hpp>#include “PluginManager.hpp”#include “exceptions/Exception.hpp”#include “detail/Format.hpp”#include “utilities/StringUtilities.hpp”
- file ResourceCache.cpp
- #include “ResourceCache.hpp”
- file Scene.cpp
- #include <chrono>#include <fstream>#include <sstream>#include <boost/uuid/uuid.hpp>#include <boost/uuid/uuid_generators.hpp>#include <boost/uuid/uuid_io.hpp>#include “exceptions/Throw.hpp”#include <boost/archive/text_oarchive.hpp>#include <glm/gtx/string_cast.hpp>#include “Scene.hpp”#include “ecs/EntityComponentSystem.hpp”#include “EntityComponentSystemEventListener.hpp”#include “IceEngineMotionChangeListener.hpp”#include “IceEnginePathfindingAgentMotionChangeListener.hpp”#include “IceEnginePathfindingAgentStateChangeListener.hpp”#include “IceEnginePathfindingMovementRequestStateChangeListener.hpp”#include “detail/Format.hpp”
- file SceneBindingDelegate.cpp
- #include <string>#include <chrono>#include <glm/glm.hpp>#include “Platform.hpp”#include “Types.hpp”#include “ModelHandle.hpp”#include “Scene.hpp”#include “graphics/IGraphicsEngine.hpp”#include “graphics/gui/IGui.hpp”#include “graphics/model/Model.hpp”#include “physics/IPhysicsEngine.hpp”#include “pathfinding/IPathfindingEngine.hpp”#include “SceneBindingDelegate.hpp”#include “BindingDelegateUtilities.hpp”#include “scripting/IScriptingEngine.hpp”#include “GameEngine.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file ScriptFunctionHandleWrapper.cpp
- #include “ScriptFunctionHandleWrapper.hpp”
- file AngelscriptCPreProcessor.cpp
- #include “scripting/angel_script/AngelscriptCPreProcessor.hpp”
- file debugger.cpp
- #include “debugger.h”#include <iostream>#include <sstream>#include <stdlib.h>#include <assert.h>
- file scriptarray.cpp
- #include <new>#include <stdlib.h>#include <string.h>#include <assert.h>#include <stdio.h>#include <string>#include <algorithm>#include “scriptarray.h”
Functions
-
static void RegisterScriptArray_Native(asIScriptEngine *engine)¶
-
static void RegisterScriptArray_Generic(asIScriptEngine *engine)¶
-
static void CleanupTypeInfoArrayCache(asITypeInfo *type)¶
-
static bool ScriptArrayTemplateCallback(asITypeInfo *ti, bool &dontGarbageCollect)¶
-
void RegisterScriptArray(asIScriptEngine *engine, bool defaultArray)
-
static void ScriptArrayFactory_Generic(asIScriptGeneric *gen)¶
-
static void ScriptArrayFactory2_Generic(asIScriptGeneric *gen)¶
-
static void ScriptArrayListFactory_Generic(asIScriptGeneric *gen)¶
-
static void ScriptArrayFactoryDefVal_Generic(asIScriptGeneric *gen)¶
-
static void ScriptArrayTemplateCallback_Generic(asIScriptGeneric *gen)¶
-
static void ScriptArrayAssignment_Generic(asIScriptGeneric *gen)¶
-
static void ScriptArrayEquals_Generic(asIScriptGeneric *gen)¶
-
static void ScriptArrayFind_Generic(asIScriptGeneric *gen)¶
-
static void ScriptArrayFind2_Generic(asIScriptGeneric *gen)¶
-
static void ScriptArrayFindByRef_Generic(asIScriptGeneric *gen)¶
-
static void ScriptArrayFindByRef2_Generic(asIScriptGeneric *gen)¶
-
static void ScriptArrayAt_Generic(asIScriptGeneric *gen)¶
-
static void ScriptArrayInsertAt_Generic(asIScriptGeneric *gen)¶
-
static void ScriptArrayInsertAtArray_Generic(asIScriptGeneric *gen)¶
-
static void ScriptArrayRemoveAt_Generic(asIScriptGeneric *gen)¶
-
static void ScriptArrayRemoveRange_Generic(asIScriptGeneric *gen)¶
-
static void ScriptArrayInsertLast_Generic(asIScriptGeneric *gen)¶
-
static void ScriptArrayRemoveLast_Generic(asIScriptGeneric *gen)¶
-
static void ScriptArrayLength_Generic(asIScriptGeneric *gen)¶
-
static void ScriptArrayResize_Generic(asIScriptGeneric *gen)¶
-
static void ScriptArrayReserve_Generic(asIScriptGeneric *gen)¶
-
static void ScriptArraySortAsc_Generic(asIScriptGeneric *gen)¶
-
static void ScriptArrayReverse_Generic(asIScriptGeneric *gen)¶
-
static void ScriptArrayIsEmpty_Generic(asIScriptGeneric *gen)¶
-
static void ScriptArraySortAsc2_Generic(asIScriptGeneric *gen)¶
-
static void ScriptArraySortDesc_Generic(asIScriptGeneric *gen)¶
-
static void ScriptArraySortDesc2_Generic(asIScriptGeneric *gen)¶
-
static void ScriptArraySortCallback_Generic(asIScriptGeneric *gen)¶
-
static void ScriptArrayAddRef_Generic(asIScriptGeneric *gen)¶
-
static void ScriptArrayRelease_Generic(asIScriptGeneric *gen)¶
-
static void ScriptArrayGetRefCount_Generic(asIScriptGeneric *gen)¶
-
static void ScriptArraySetFlag_Generic(asIScriptGeneric *gen)¶
-
static void ScriptArrayGetFlag_Generic(asIScriptGeneric *gen)¶
-
static void ScriptArrayEnumReferences_Generic(asIScriptGeneric *gen)¶
-
static void ScriptArrayReleaseAllHandles_Generic(asIScriptGeneric *gen)¶
-
static void RegisterScriptArray_Native(asIScriptEngine *engine)¶
- file scriptbuilder.cpp
- #include “scriptbuilder.h”#include <vector>#include <assert.h>#include <stdio.h>
Functions
- static BEGIN_AS_NAMESPACE string GetCurrentDir ()
-
static string GetAbsolutePath(const string &path)¶
- file scriptdictionary.cpp
- #include <assert.h>#include <string.h>#include “scriptdictionary.h”#include “../scriptarray/scriptarray.h”
Functions
-
void ScriptDictionaryFactory_Generic(asIScriptGeneric *gen)¶
-
void ScriptDictionaryListFactory_Generic(asIScriptGeneric *gen)¶
-
void ScriptDictionaryAddRef_Generic(asIScriptGeneric *gen)¶
-
void ScriptDictionaryRelease_Generic(asIScriptGeneric *gen)¶
-
void ScriptDictionaryAssign_Generic(asIScriptGeneric *gen)¶
-
void ScriptDictionarySet_Generic(asIScriptGeneric *gen)¶
-
void ScriptDictionarySetInt_Generic(asIScriptGeneric *gen)¶
-
void ScriptDictionarySetFlt_Generic(asIScriptGeneric *gen)¶
-
void ScriptDictionaryGet_Generic(asIScriptGeneric *gen)¶
-
void ScriptDictionaryGetInt_Generic(asIScriptGeneric *gen)¶
-
void ScriptDictionaryGetFlt_Generic(asIScriptGeneric *gen)¶
-
void ScriptDictionaryExists_Generic(asIScriptGeneric *gen)¶
-
void ScriptDictionaryIsEmpty_Generic(asIScriptGeneric *gen)¶
-
void ScriptDictionaryGetSize_Generic(asIScriptGeneric *gen)¶
-
void ScriptDictionaryDelete_Generic(asIScriptGeneric *gen)¶
-
void ScriptDictionaryDeleteAll_Generic(asIScriptGeneric *gen)¶
-
static void ScriptDictionaryGetRefCount_Generic(asIScriptGeneric *gen)¶
-
static void ScriptDictionarySetGCFlag_Generic(asIScriptGeneric *gen)¶
-
static void ScriptDictionaryGetGCFlag_Generic(asIScriptGeneric *gen)¶
-
static void ScriptDictionaryEnumReferences_Generic(asIScriptGeneric *gen)¶
-
static void ScriptDictionaryReleaseAllReferences_Generic(asIScriptGeneric *gen)¶
-
static void CScriptDictionaryGetKeys_Generic(asIScriptGeneric *gen)¶
-
static void CScriptDictionary_opIndex_Generic(asIScriptGeneric *gen)¶
-
static void CScriptDictionary_opIndex_const_Generic(asIScriptGeneric *gen)¶
-
static void CScriptDictValue_Construct(void *mem)¶
-
static void CScriptDictValue_Destruct(CScriptDictValue *obj)¶
-
static CScriptDictValue &CScriptDictValue_opAssign(void *ref, int typeId, CScriptDictValue *obj)¶
-
static CScriptDictValue &CScriptDictValue_opAssign(const CScriptDictValue &other, CScriptDictValue *obj)¶
-
static CScriptDictValue &CScriptDictValue_opAssign(double val, CScriptDictValue *obj)¶
-
static CScriptDictValue &CScriptDictValue_opAssign(asINT64 val, CScriptDictValue *obj)¶
-
static void CScriptDictValue_opCast(void *ref, int typeId, CScriptDictValue *obj)¶
-
static asINT64 CScriptDictValue_opConvInt(CScriptDictValue *obj)¶
-
static double CScriptDictValue_opConvDouble(CScriptDictValue *obj)¶
-
static void CScriptDictValue_opConvDouble_Generic(asIScriptGeneric *gen)¶
-
static void CScriptDictValue_opConvInt_Generic(asIScriptGeneric *gen)¶
-
static void CScriptDictValue_opCast_Generic(asIScriptGeneric *gen)¶
-
static void CScriptDictValue_opAssign_int64_Generic(asIScriptGeneric *gen)¶
-
static void CScriptDictValue_opAssign_double_Generic(asIScriptGeneric *gen)¶
-
static void CScriptDictValue_opAssign_Generic(asIScriptGeneric *gen)¶
-
static void CScriptDictValue_opCopyAssign_Generic(asIScriptGeneric *gen)¶
-
static void CScriptDictValue_Construct_Generic(asIScriptGeneric *gen)¶
-
static void CScriptDictValue_Destruct_Generic(asIScriptGeneric *gen)¶
-
static void CScriptDictValue_EnumReferences_Generic(asIScriptGeneric *gen)¶
-
static void CScriptDictValue_FreeValue_Generic(asIScriptGeneric *gen)¶
-
void RegisterScriptDictionary(asIScriptEngine *engine)
-
void RegisterScriptDictionary_Native(asIScriptEngine *engine)
-
void RegisterScriptDictionary_Generic(asIScriptEngine *engine)
Variables
-
const asPWORD DICTIONARY_CACHE = 1003¶
-
void ScriptDictionaryFactory_Generic(asIScriptGeneric *gen)¶
- file scripthandle.cpp
- #include “scripthandle.h”#include <new>#include <assert.h>#include <string.h>
Functions
- static BEGIN_AS_NAMESPACE void Construct (CScriptHandle *self)
-
static void Construct(CScriptHandle *self, const CScriptHandle &o)¶
-
void Construct(CScriptHandle *self, void *ref, int typeId)¶
-
static void Destruct(CScriptHandle *self)¶
-
void RegisterScriptHandle_Native(asIScriptEngine *engine)¶
-
void CScriptHandle_Construct_Generic(asIScriptGeneric *gen)¶
-
void CScriptHandle_ConstructCopy_Generic(asIScriptGeneric *gen)¶
-
void CScriptHandle_ConstructVar_Generic(asIScriptGeneric *gen)¶
-
void CScriptHandle_Destruct_Generic(asIScriptGeneric *gen)¶
-
void CScriptHandle_Cast_Generic(asIScriptGeneric *gen)¶
-
void CScriptHandle_Assign_Generic(asIScriptGeneric *gen)¶
-
void CScriptHandle_AssignVar_Generic(asIScriptGeneric *gen)¶
-
void CScriptHandle_Equals_Generic(asIScriptGeneric *gen)¶
-
void CScriptHandle_EqualsVar_Generic(asIScriptGeneric *gen)¶
-
void CScriptHandle_EnumReferences_Generic(asIScriptGeneric *gen)¶
-
void CScriptHandle_ReleaseReferences_Generic(asIScriptGeneric *gen)¶
-
void RegisterScriptHandle_Generic(asIScriptEngine *engine)¶
-
void RegisterScriptHandle(asIScriptEngine *engine)
- file scripthelper.cpp
- #include <string.h>#include “scripthelper.h”#include <assert.h>#include <stdio.h>#include <fstream>#include <set>#include <stdlib.h>
Functions
- BEGIN_AS_NAMESPACE int CompareRelation (asIScriptEngine *engine, void *lobj, void *robj, int typeId, int &result)
-
int CompareEquality(asIScriptEngine *engine, void *lobj, void *robj, int typeId, bool &result)
-
int ExecuteString(asIScriptEngine *engine, const char *code, asIScriptModule *mod, asIScriptContext *ctx)
-
int ExecuteString(asIScriptEngine *engine, const char *code, void *ref, int refTypeId, asIScriptModule *mod, asIScriptContext *ctx)
-
int WriteConfigToFile(asIScriptEngine *engine, const char *filename)
-
int WriteConfigToStream(asIScriptEngine *engine, ostream &strm)¶
-
int ConfigEngineFromStream(asIScriptEngine *engine, istream &strm, const char *configFile, asIStringFactory *stringFactory)¶
-
string GetExceptionInfo(asIScriptContext *ctx, bool showStack)
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void ScriptThrow(const string &msg)¶
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string ScriptGetExceptionInfo()¶
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void RegisterExceptionRoutines(asIScriptEngine *engine)
- file ScriptingEngine.cpp
- #include <iostream>#include <stdio.h>#include <glm/gtx/string_cast.hpp>#include <boost/exception/diagnostic_information.hpp>#include “scripting/angel_script/ScriptingEngine.hpp”#include “scripting/angel_script/scripthelper/scripthelper.h”#include “scripting/angel_script/scriptarray/scriptarray.h”#include “scripting/angel_script/scriptstdstring/scriptstdstring.h”#include “scripting/angel_script/scriptdictionary/scriptdictionary.h”#include “scripting/angel_script/scriptvector/scriptvector.hpp”#include “scripting/angel_script/scriptglm/scriptglm.hpp”#include “scripting/angel_script/scriptchrono/scriptchrono.hpp”#include “scripting/angel_script/AngelscriptCPreProcessor.hpp”#include “Platform.hpp”
- file scriptstdstring.cpp
- #include “scriptstdstring.h”#include <assert.h>#include <sstream>#include <string.h>#include <stdio.h>#include <stdlib.h>#include <locale.h>#include <map>
Defines
-
UNUSED_VAR(x)
Functions
-
CStdStringFactory *GetStdStringFactorySingleton()¶
-
static void ConstructString(string *thisPointer)¶
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static void CopyConstructString(const string &other, string *thisPointer)¶
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static void DestructString(string *thisPointer)¶
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static string &AddAssignStringToString(const string &str, string &dest)¶
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static bool StringIsEmpty(const string &str)¶
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static string &AssignUInt64ToString(asQWORD i, string &dest)¶
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static string &AddAssignUInt64ToString(asQWORD i, string &dest)¶
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static string AddStringUInt64(const string &str, asQWORD i)¶
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static string AddInt64String(asINT64 i, const string &str)¶
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static string &AssignInt64ToString(asINT64 i, string &dest)¶
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static string &AddAssignInt64ToString(asINT64 i, string &dest)¶
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static string AddStringInt64(const string &str, asINT64 i)¶
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static string AddUInt64String(asQWORD i, const string &str)¶
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static string &AssignDoubleToString(double f, string &dest)¶
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static string &AddAssignDoubleToString(double f, string &dest)¶
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static string &AssignFloatToString(float f, string &dest)¶
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static string &AddAssignFloatToString(float f, string &dest)¶
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static string &AssignBoolToString(bool b, string &dest)¶
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static string &AddAssignBoolToString(bool b, string &dest)¶
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static string AddStringDouble(const string &str, double f)¶
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static string AddDoubleString(double f, const string &str)¶
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static string AddStringFloat(const string &str, float f)¶
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static string AddFloatString(float f, const string &str)¶
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static string AddStringBool(const string &str, bool b)¶
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static string AddBoolString(bool b, const string &str)¶
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static char *StringCharAt(unsigned int i, string &str)¶
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static int StringCmp(const string &a, const string &b)¶
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static int StringFindFirst(const string &sub, asUINT start, const string &str)¶
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static int StringFindFirstOf(const string &sub, asUINT start, const string &str)¶
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static int StringFindLastOf(const string &sub, asUINT start, const string &str)¶
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static int StringFindFirstNotOf(const string &sub, asUINT start, const string &str)¶
-
static int StringFindLastNotOf(const string &sub, asUINT start, const string &str)¶
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static int StringFindLast(const string &sub, int start, const string &str)¶
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static void StringInsert(unsigned int pos, const string &other, string &str)¶
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static void StringErase(unsigned int pos, int count, string &str)¶
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static asUINT StringLength(const string &str)¶
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static void StringResize(asUINT l, string &str)¶
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static string formatInt(asINT64 value, const string &options, asUINT width)¶
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static string formatUInt(asQWORD value, const string &options, asUINT width)¶
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static string formatFloat(double value, const string &options, asUINT width, asUINT precision)¶
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static asINT64 parseInt(const string &val, asUINT base, asUINT *byteCount)¶
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static asQWORD parseUInt(const string &val, asUINT base, asUINT *byteCount)¶
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double parseFloat(const string &val, asUINT *byteCount)¶
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static string StringSubString(asUINT start, int count, const string &str)¶
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void RegisterStdString_Native(asIScriptEngine *engine)¶
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static void ConstructStringGeneric(asIScriptGeneric *gen)¶
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static void CopyConstructStringGeneric(asIScriptGeneric *gen)¶
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static void DestructStringGeneric(asIScriptGeneric *gen)¶
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static void AssignStringGeneric(asIScriptGeneric *gen)¶
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static void AddAssignStringGeneric(asIScriptGeneric *gen)¶
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static void StringEqualsGeneric(asIScriptGeneric *gen)¶
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static void StringCmpGeneric(asIScriptGeneric *gen)¶
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static void StringAddGeneric(asIScriptGeneric *gen)¶
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static void StringLengthGeneric(asIScriptGeneric *gen)¶
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static void StringIsEmptyGeneric(asIScriptGeneric *gen)¶
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static void StringResizeGeneric(asIScriptGeneric *gen)¶
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static void StringInsert_Generic(asIScriptGeneric *gen)¶
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static void StringErase_Generic(asIScriptGeneric *gen)¶
-
static void StringFindFirst_Generic(asIScriptGeneric *gen)¶
-
static void StringFindLast_Generic(asIScriptGeneric *gen)¶
-
static void StringFindFirstOf_Generic(asIScriptGeneric *gen)¶
-
static void StringFindLastOf_Generic(asIScriptGeneric *gen)¶
-
static void StringFindFirstNotOf_Generic(asIScriptGeneric *gen)¶
-
static void StringFindLastNotOf_Generic(asIScriptGeneric *gen)¶
-
static void formatInt_Generic(asIScriptGeneric *gen)¶
-
static void formatUInt_Generic(asIScriptGeneric *gen)¶
-
static void formatFloat_Generic(asIScriptGeneric *gen)¶
-
static void parseInt_Generic(asIScriptGeneric *gen)¶
-
static void parseUInt_Generic(asIScriptGeneric *gen)¶
-
static void parseFloat_Generic(asIScriptGeneric *gen)¶
-
static void StringCharAtGeneric(asIScriptGeneric *gen)¶
-
static void AssignInt2StringGeneric(asIScriptGeneric *gen)¶
-
static void AssignUInt2StringGeneric(asIScriptGeneric *gen)¶
-
static void AssignDouble2StringGeneric(asIScriptGeneric *gen)¶
-
static void AssignFloat2StringGeneric(asIScriptGeneric *gen)¶
-
static void AssignBool2StringGeneric(asIScriptGeneric *gen)¶
-
static void AddAssignDouble2StringGeneric(asIScriptGeneric *gen)¶
-
static void AddAssignFloat2StringGeneric(asIScriptGeneric *gen)¶
-
static void AddAssignInt2StringGeneric(asIScriptGeneric *gen)¶
-
static void AddAssignUInt2StringGeneric(asIScriptGeneric *gen)¶
-
static void AddAssignBool2StringGeneric(asIScriptGeneric *gen)¶
-
static void AddString2DoubleGeneric(asIScriptGeneric *gen)¶
-
static void AddString2FloatGeneric(asIScriptGeneric *gen)¶
-
static void AddString2IntGeneric(asIScriptGeneric *gen)¶
-
static void AddString2UIntGeneric(asIScriptGeneric *gen)¶
-
static void AddString2BoolGeneric(asIScriptGeneric *gen)¶
-
static void AddDouble2StringGeneric(asIScriptGeneric *gen)¶
-
static void AddFloat2StringGeneric(asIScriptGeneric *gen)¶
-
static void AddInt2StringGeneric(asIScriptGeneric *gen)¶
-
static void AddUInt2StringGeneric(asIScriptGeneric *gen)¶
-
static void AddBool2StringGeneric(asIScriptGeneric *gen)¶
-
static void StringSubString_Generic(asIScriptGeneric *gen)¶
-
void RegisterStdString_Generic(asIScriptEngine *engine)¶
-
void RegisterStdString(asIScriptEngine *engine)¶
Variables
- BEGIN_AS_NAMESPACE typedef map< string, int > map_t
-
static CStdStringFactory *stringFactory = 0¶
-
static CStdStringFactoryCleaner cleaner¶
-
UNUSED_VAR(x)
- file scriptstdstring_utils.cpp
- #include <assert.h>#include “scriptstdstring.h”#include “../scriptarray/scriptarray.h”#include <stdio.h>#include <string.h>
Functions
- static BEGIN_AS_NAMESPACE CScriptArray * StringSplit (const string &delim, const string &str)
-
static void StringSplit_Generic(asIScriptGeneric *gen)¶
-
static string StringJoin(const CScriptArray &array, const string &delim)¶
-
static void StringJoin_Generic(asIScriptGeneric *gen)¶
-
void RegisterStdStringUtils(asIScriptEngine *engine)
- file ScriptingFactory.cpp
- #include “scripting/ScriptingFactory.hpp”#include “scripting/angel_script/ScriptingEngine.hpp”
- file ScriptingEngineBindingDelegate.cpp
- #include <string>#include <chrono>#include <glm/glm.hpp>#include “Platform.hpp”#include “Types.hpp”#include “scripting/IScriptingEngine.hpp”#include “ScriptingEngineBindingDelegate.hpp”#include “BindingDelegateUtilities.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file Skeleton.cpp
- #include <glm/glm.hpp>#include <assimp/anim.h>#include “Skeleton.hpp”#include “detail/AssImpUtilities.hpp”#include “detail/Assert.hpp”
Defines
-
GLM_FORCE_RADIANS
-
GLM_FORCE_RADIANS
- file Terrain.cpp
- #include <cmath>#include <FreeImage.h>#include “ecs/PositionComponent.hpp”#include “ecs/RigidBodyObjectComponent.hpp”#include “ecs/GraphicsTerrainComponent.hpp”#include “ModelLoader.hpp”#include “Terrain.hpp”#include “Scene.hpp”#include “Heightfield.hpp”#include “Image.hpp”#include “utilities/IoUtilities.hpp”
- file TerrainFactory.cpp
- #include “TerrainFactory.hpp”#include “Terrain.hpp”
- file Texture.cpp
- #include <assimp/material.h>#include “Texture.hpp”#include “IResourceCache.hpp”#include “exceptions/FileNotFoundException.hpp”
- file ThreadPool.cpp
- #include <ctpl.h>#include “ThreadPool.hpp”
- file Properties.cpp
- #include <iostream>#include <set>#include <exception>#include <fstream>#include <utility>#include <iomanip>#include <cctype>#include <boost/config.hpp>#include <boost/program_options/detail/config_file.hpp>#include <boost/program_options/parsers.hpp>#include “utilities/Properties.hpp”
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