ice_engine::graphicsΒΆ
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namespace ice_engine::graphics
Typedefs
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typedef int32 KeyCode
Enums
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enum State
Values:
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enumerator RELEASED
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enumerator PRESSED
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enumerator RELEASED
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enum EventType
Values:
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enumerator UNKNOWN
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enumerator QUIT
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enumerator WINDOWEVENT
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enumerator TEXTINPUT
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enumerator KEYDOWN
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enumerator KEYUP
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enumerator MOUSEMOTION
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enumerator MOUSEBUTTONDOWN
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enumerator MOUSEBUTTONUP
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enumerator MOUSEWHEEL
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enumerator UNKNOWN
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enum ScanCode
Values:
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enumerator SCANCODE_UNKNOWN
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enumerator SCANCODE_A
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enumerator SCANCODE_B
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enumerator SCANCODE_C
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enumerator SCANCODE_D
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enumerator SCANCODE_E
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enumerator SCANCODE_F
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enumerator SCANCODE_G
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enumerator SCANCODE_H
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enumerator SCANCODE_I
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enumerator SCANCODE_J
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enumerator SCANCODE_K
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enumerator SCANCODE_L
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enumerator SCANCODE_M
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enumerator SCANCODE_N
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enumerator SCANCODE_O
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enumerator SCANCODE_P
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enumerator SCANCODE_Q
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enumerator SCANCODE_R
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enumerator SCANCODE_S
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enumerator SCANCODE_T
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enumerator SCANCODE_U
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enumerator SCANCODE_V
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enumerator SCANCODE_W
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enumerator SCANCODE_X
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enumerator SCANCODE_Y
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enumerator SCANCODE_Z
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enumerator SCANCODE_1
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enumerator SCANCODE_2
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enumerator SCANCODE_3
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enumerator SCANCODE_4
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enumerator SCANCODE_5
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enumerator SCANCODE_6
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enumerator SCANCODE_7
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enumerator SCANCODE_8
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enumerator SCANCODE_9
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enumerator SCANCODE_0
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enumerator SCANCODE_RETURN
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enumerator SCANCODE_ESCAPE
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enumerator SCANCODE_BACKSPACE
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enumerator SCANCODE_TAB
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enumerator SCANCODE_SPACE
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enumerator SCANCODE_MINUS
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enumerator SCANCODE_EQUALS
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enumerator SCANCODE_LEFTBRACKET
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enumerator SCANCODE_RIGHTBRACKET
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enumerator SCANCODE_BACKSLASH
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enumerator SCANCODE_NONUSHASH
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enumerator SCANCODE_SEMICOLON
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enumerator SCANCODE_APOSTROPHE
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enumerator SCANCODE_GRAVE
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enumerator SCANCODE_COMMA
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enumerator SCANCODE_PERIOD
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enumerator SCANCODE_SLASH
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enumerator SCANCODE_CAPSLOCK
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enumerator SCANCODE_F1
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enumerator SCANCODE_F2
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enumerator SCANCODE_F3
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enumerator SCANCODE_F4
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enumerator SCANCODE_F5
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enumerator SCANCODE_F6
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enumerator SCANCODE_F7
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enumerator SCANCODE_F8
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enumerator SCANCODE_F9
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enumerator SCANCODE_F10
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enumerator SCANCODE_F11
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enumerator SCANCODE_F12
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enumerator SCANCODE_PRINTSCREEN
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enumerator SCANCODE_SCROLLLOCK
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enumerator SCANCODE_PAUSE
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enumerator SCANCODE_INSERT
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enumerator SCANCODE_HOME
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enumerator SCANCODE_PAGEUP
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enumerator SCANCODE_DELETE
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enumerator SCANCODE_END
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enumerator SCANCODE_PAGEDOWN
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enumerator SCANCODE_RIGHT
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enumerator SCANCODE_LEFT
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enumerator SCANCODE_DOWN
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enumerator SCANCODE_UP
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enumerator SCANCODE_NUMLOCKCLEAR
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enumerator SCANCODE_KP_DIVIDE
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enumerator SCANCODE_KP_MULTIPLY
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enumerator SCANCODE_KP_MINUS
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enumerator SCANCODE_KP_PLUS
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enumerator SCANCODE_KP_ENTER
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enumerator SCANCODE_KP_1
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enumerator SCANCODE_KP_2
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enumerator SCANCODE_KP_3
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enumerator SCANCODE_KP_4
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enumerator SCANCODE_KP_5
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enumerator SCANCODE_KP_6
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enumerator SCANCODE_KP_7
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enumerator SCANCODE_KP_8
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enumerator SCANCODE_KP_9
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enumerator SCANCODE_KP_0
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enumerator SCANCODE_KP_PERIOD
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enumerator SCANCODE_NONUSBACKSLASH
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enumerator SCANCODE_APPLICATION
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enumerator SCANCODE_POWER
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enumerator SCANCODE_KP_EQUALS
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enumerator SCANCODE_F13
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enumerator SCANCODE_F14
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enumerator SCANCODE_F15
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enumerator SCANCODE_F16
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enumerator SCANCODE_F17
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enumerator SCANCODE_F18
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enumerator SCANCODE_F19
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enumerator SCANCODE_F20
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enumerator SCANCODE_F21
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enumerator SCANCODE_F22
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enumerator SCANCODE_F23
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enumerator SCANCODE_F24
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enumerator SCANCODE_EXECUTE
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enumerator SCANCODE_HELP
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enumerator SCANCODE_MENU
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enumerator SCANCODE_SELECT
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enumerator SCANCODE_STOP
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enumerator SCANCODE_AGAIN
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enumerator SCANCODE_UNDO
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enumerator SCANCODE_CUT
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enumerator SCANCODE_COPY
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enumerator SCANCODE_PASTE
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enumerator SCANCODE_FIND
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enumerator SCANCODE_MUTE
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enumerator SCANCODE_VOLUMEUP
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enumerator SCANCODE_VOLUMEDOWN
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enumerator SCANCODE_KP_COMMA
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enumerator SCANCODE_KP_EQUALSAS400
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enumerator SCANCODE_INTERNATIONAL1
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enumerator SCANCODE_INTERNATIONAL2
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enumerator SCANCODE_INTERNATIONAL3
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enumerator SCANCODE_INTERNATIONAL4
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enumerator SCANCODE_INTERNATIONAL5
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enumerator SCANCODE_INTERNATIONAL6
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enumerator SCANCODE_INTERNATIONAL7
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enumerator SCANCODE_INTERNATIONAL8
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enumerator SCANCODE_INTERNATIONAL9
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enumerator SCANCODE_LANG1
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enumerator SCANCODE_LANG2
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enumerator SCANCODE_LANG3
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enumerator SCANCODE_LANG4
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enumerator SCANCODE_LANG5
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enumerator SCANCODE_LANG6
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enumerator SCANCODE_LANG7
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enumerator SCANCODE_LANG8
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enumerator SCANCODE_LANG9
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enumerator SCANCODE_ALTERASE
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enumerator SCANCODE_SYSREQ
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enumerator SCANCODE_CANCEL
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enumerator SCANCODE_CLEAR
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enumerator SCANCODE_PRIOR
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enumerator SCANCODE_RETURN2
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enumerator SCANCODE_SEPARATOR
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enumerator SCANCODE_OUT
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enumerator SCANCODE_OPER
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enumerator SCANCODE_CLEARAGAIN
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enumerator SCANCODE_CRSEL
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enumerator SCANCODE_EXSEL
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enumerator SCANCODE_KP_00
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enumerator SCANCODE_KP_000
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enumerator SCANCODE_THOUSANDSSEPARATOR
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enumerator SCANCODE_DECIMALSEPARATOR
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enumerator SCANCODE_CURRENCYUNIT
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enumerator SCANCODE_CURRENCYSUBUNIT
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enumerator SCANCODE_KP_LEFTPAREN
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enumerator SCANCODE_KP_RIGHTPAREN
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enumerator SCANCODE_KP_LEFTBRACE
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enumerator SCANCODE_KP_RIGHTBRACE
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enumerator SCANCODE_KP_TAB
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enumerator SCANCODE_KP_BACKSPACE
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enumerator SCANCODE_KP_A
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enumerator SCANCODE_KP_B
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enumerator SCANCODE_KP_C
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enumerator SCANCODE_KP_D
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enumerator SCANCODE_KP_E
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enumerator SCANCODE_KP_F
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enumerator SCANCODE_KP_XOR
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enumerator SCANCODE_KP_POWER
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enumerator SCANCODE_KP_PERCENT
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enumerator SCANCODE_KP_LESS
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enumerator SCANCODE_KP_GREATER
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enumerator SCANCODE_KP_AMPERSAND
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enumerator SCANCODE_KP_DBLAMPERSAND
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enumerator SCANCODE_KP_VERTICALBAR
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enumerator SCANCODE_KP_DBLVERTICALBAR
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enumerator SCANCODE_KP_COLON
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enumerator SCANCODE_KP_HASH
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enumerator SCANCODE_KP_SPACE
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enumerator SCANCODE_KP_AT
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enumerator SCANCODE_KP_EXCLAM
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enumerator SCANCODE_KP_MEMSTORE
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enumerator SCANCODE_KP_MEMRECALL
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enumerator SCANCODE_KP_MEMCLEAR
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enumerator SCANCODE_KP_MEMADD
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enumerator SCANCODE_KP_MEMSUBTRACT
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enumerator SCANCODE_KP_MEMMULTIPLY
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enumerator SCANCODE_KP_MEMDIVIDE
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enumerator SCANCODE_KP_PLUSMINUS
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enumerator SCANCODE_KP_CLEAR
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enumerator SCANCODE_KP_CLEARENTRY
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enumerator SCANCODE_KP_BINARY
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enumerator SCANCODE_KP_OCTAL
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enumerator SCANCODE_KP_DECIMAL
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enumerator SCANCODE_KP_HEXADECIMAL
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enumerator SCANCODE_LCTRL
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enumerator SCANCODE_LSHIFT
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enumerator SCANCODE_LALT
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enumerator SCANCODE_LGUI
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enumerator SCANCODE_RCTRL
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enumerator SCANCODE_RSHIFT
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enumerator SCANCODE_RALT
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enumerator SCANCODE_RGUI
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enumerator SCANCODE_MODE
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enumerator SCANCODE_AUDIONEXT
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enumerator SCANCODE_AUDIOPREV
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enumerator SCANCODE_AUDIOSTOP
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enumerator SCANCODE_AUDIOPLAY
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enumerator SCANCODE_AUDIOMUTE
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enumerator SCANCODE_MEDIASELECT
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enumerator SCANCODE_WWW
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enumerator SCANCODE_MAIL
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enumerator SCANCODE_CALCULATOR
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enumerator SCANCODE_COMPUTER
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enumerator SCANCODE_AC_SEARCH
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enumerator SCANCODE_AC_HOME
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enumerator SCANCODE_AC_BACK
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enumerator SCANCODE_AC_FORWARD
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enumerator SCANCODE_AC_STOP
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enumerator SCANCODE_AC_REFRESH
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enumerator SCANCODE_AC_BOOKMARKS
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enumerator SCANCODE_BRIGHTNESSDOWN
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enumerator SCANCODE_BRIGHTNESSUP
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enumerator SCANCODE_DISPLAYSWITCH
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enumerator SCANCODE_KBDILLUMTOGGLE
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enumerator SCANCODE_KBDILLUMDOWN
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enumerator SCANCODE_KBDILLUMUP
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enumerator SCANCODE_EJECT
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enumerator SCANCODE_SLEEP
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enumerator SCANCODE_APP1
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enumerator SCANCODE_APP2
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enumerator SCANCODE_UNKNOWN
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enum [anonymous]
Values:
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enumerator KEY_UNKNOWN
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enumerator KEY_RETURN
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enumerator KEY_ESCAPE
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enumerator KEY_BACKSPACE
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enumerator KEY_TAB
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enumerator KEY_SPACE
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enumerator KEY_EXCLAIM
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enumerator KEY_QUOTEDBL
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enumerator KEY_HASH
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enumerator KEY_PERCENT
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enumerator KEY_DOLLAR
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enumerator KEY_AMPERSAND
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enumerator KEY_QUOTE
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enumerator KEY_LEFTPAREN
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enumerator KEY_RIGHTPAREN
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enumerator KEY_ASTERISK
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enumerator KEY_PLUS
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enumerator KEY_COMMA
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enumerator KEY_MINUS
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enumerator KEY_PERIOD
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enumerator KEY_SLASH
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enumerator KEY_0
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enumerator KEY_1
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enumerator KEY_2
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enumerator KEY_3
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enumerator KEY_4
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enumerator KEY_5
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enumerator KEY_6
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enumerator KEY_7
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enumerator KEY_8
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enumerator KEY_9
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enumerator KEY_COLON
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enumerator KEY_SEMICOLON
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enumerator KEY_LESS
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enumerator KEY_EQUALS
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enumerator KEY_GREATER
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enumerator KEY_QUESTION
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enumerator KEY_AT
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enumerator KEY_LEFTBRACKET
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enumerator KEY_BACKSLASH
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enumerator KEY_RIGHTBRACKET
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enumerator KEY_CARET
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enumerator KEY_UNDERSCORE
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enumerator KEY_BACKQUOTE
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enumerator KEY_a
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enumerator KEY_b
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enumerator KEY_c
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enumerator KEY_d
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enumerator KEY_e
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enumerator KEY_f
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enumerator KEY_g
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enumerator KEY_h
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enumerator KEY_i
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enumerator KEY_j
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enumerator KEY_k
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enumerator KEY_l
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enumerator KEY_m
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enumerator KEY_n
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enumerator KEY_o
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enumerator KEY_p
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enumerator KEY_q
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enumerator KEY_r
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enumerator KEY_s
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enumerator KEY_t
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enumerator KEY_u
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enumerator KEY_v
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enumerator KEY_w
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enumerator KEY_x
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enumerator KEY_y
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enumerator KEY_z
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enumerator KEY_CAPSLOCK
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enumerator KEY_F1
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enumerator KEY_F2
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enumerator KEY_F3
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enumerator KEY_F4
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enumerator KEY_F5
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enumerator KEY_F6
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enumerator KEY_F7
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enumerator KEY_F8
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enumerator KEY_F9
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enumerator KEY_F10
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enumerator KEY_F11
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enumerator KEY_F12
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enumerator KEY_PRINTSCREEN
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enumerator KEY_SCROLLLOCK
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enumerator KEY_PAUSE
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enumerator KEY_INSERT
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enumerator KEY_HOME
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enumerator KEY_PAGEUP
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enumerator KEY_DELETE
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enumerator KEY_END
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enumerator KEY_PAGEDOWN
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enumerator KEY_RIGHT
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enumerator KEY_LEFT
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enumerator KEY_DOWN
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enumerator KEY_UP
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enumerator KEY_NUMLOCKCLEAR
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enumerator KEY_KP_DIVIDE
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enumerator KEY_KP_MULTIPLY
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enumerator KEY_KP_MINUS
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enumerator KEY_KP_PLUS
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enumerator KEY_KP_ENTER
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enumerator KEY_KP_1
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enumerator KEY_KP_2
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enumerator KEY_KP_3
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enumerator KEY_KP_4
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enumerator KEY_KP_5
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enumerator KEY_KP_6
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enumerator KEY_KP_7
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enumerator KEY_KP_8
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enumerator KEY_KP_9
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enumerator KEY_KP_0
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enumerator KEY_KP_PERIOD
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enumerator KEY_APPLICATION
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enumerator KEY_POWER
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enumerator KEY_KP_EQUALS
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enumerator KEY_F13
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enumerator KEY_F14
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enumerator KEY_F15
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enumerator KEY_F16
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enumerator KEY_F17
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enumerator KEY_F18
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enumerator KEY_F19
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enumerator KEY_F20
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enumerator KEY_F21
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enumerator KEY_F22
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enumerator KEY_F23
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enumerator KEY_F24
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enumerator KEY_EXECUTE
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enumerator KEY_HELP
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enumerator KEY_MENU
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enumerator KEY_SELECT
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enumerator KEY_STOP
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enumerator KEY_AGAIN
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enumerator KEY_UNDO
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enumerator KEY_CUT
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enumerator KEY_COPY
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enumerator KEY_PASTE
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enumerator KEY_FIND
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enumerator KEY_MUTE
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enumerator KEY_VOLUMEUP
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enumerator KEY_VOLUMEDOWN
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enumerator KEY_KP_COMMA
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enumerator KEY_KP_EQUALSAS400
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enumerator KEY_ALTERASE
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enumerator KEY_SYSREQ
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enumerator KEY_CANCEL
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enumerator KEY_CLEAR
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enumerator KEY_PRIOR
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enumerator KEY_RETURN2
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enumerator KEY_SEPARATOR
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enumerator KEY_OUT
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enumerator KEY_OPER
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enumerator KEY_CLEARAGAIN
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enumerator KEY_CRSEL
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enumerator KEY_EXSEL
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enumerator KEY_KP_00
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enumerator KEY_KP_000
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enumerator KEY_THOUSANDSSEPARATOR
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enumerator KEY_DECIMALSEPARATOR
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enumerator KEY_CURRENCYUNIT
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enumerator KEY_CURRENCYSUBUNIT
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enumerator KEY_KP_LEFTPAREN
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enumerator KEY_KP_RIGHTPAREN
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enumerator KEY_KP_LEFTBRACE
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enumerator KEY_KP_RIGHTBRACE
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enumerator KEY_KP_TAB
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enumerator KEY_KP_BACKSPACE
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enumerator KEY_KP_A
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enumerator KEY_KP_B
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enumerator KEY_KP_C
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enumerator KEY_KP_D
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enumerator KEY_KP_E
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enumerator KEY_KP_F
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enumerator KEY_KP_XOR
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enumerator KEY_KP_POWER
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enumerator KEY_KP_PERCENT
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enumerator KEY_KP_LESS
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enumerator KEY_KP_GREATER
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enumerator KEY_KP_AMPERSAND
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enumerator KEY_KP_DBLAMPERSAND
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enumerator KEY_KP_VERTICALBAR
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enumerator KEY_KP_DBLVERTICALBAR
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enumerator KEY_KP_COLON
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enumerator KEY_KP_HASH
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enumerator KEY_KP_SPACE
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enumerator KEY_KP_AT
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enumerator KEY_KP_EXCLAM
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enumerator KEY_KP_MEMSTORE
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enumerator KEY_KP_MEMRECALL
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enumerator KEY_KP_MEMCLEAR
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enumerator KEY_KP_MEMADD
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enumerator KEY_KP_MEMSUBTRACT
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enumerator KEY_KP_MEMMULTIPLY
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enumerator KEY_KP_MEMDIVIDE
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enumerator KEY_KP_PLUSMINUS
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enumerator KEY_KP_CLEAR
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enumerator KEY_KP_CLEARENTRY
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enumerator KEY_KP_BINARY
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enumerator KEY_KP_OCTAL
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enumerator KEY_KP_DECIMAL
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enumerator KEY_KP_HEXADECIMAL
-
enumerator KEY_LCTRL
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enumerator KEY_LSHIFT
-
enumerator KEY_LALT
-
enumerator KEY_LGUI
-
enumerator KEY_RCTRL
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enumerator KEY_RSHIFT
-
enumerator KEY_RALT
-
enumerator KEY_RGUI
-
enumerator KEY_MODE
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enumerator KEY_AUDIONEXT
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enumerator KEY_AUDIOPREV
-
enumerator KEY_AUDIOSTOP
-
enumerator KEY_AUDIOPLAY
-
enumerator KEY_AUDIOMUTE
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enumerator KEY_MEDIASELECT
-
enumerator KEY_WWW
-
enumerator KEY_MAIL
-
enumerator KEY_CALCULATOR
-
enumerator KEY_COMPUTER
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enumerator KEY_AC_SEARCH
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enumerator KEY_AC_HOME
-
enumerator KEY_AC_BACK
-
enumerator KEY_AC_FORWARD
-
enumerator KEY_AC_STOP
-
enumerator KEY_AC_REFRESH
-
enumerator KEY_AC_BOOKMARKS
-
enumerator KEY_BRIGHTNESSDOWN
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enumerator KEY_BRIGHTNESSUP
-
enumerator KEY_DISPLAYSWITCH
-
enumerator KEY_KBDILLUMTOGGLE
-
enumerator KEY_KBDILLUMDOWN
-
enumerator KEY_KBDILLUMUP
-
enumerator KEY_EJECT
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enumerator KEY_SLEEP
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enumerator KEY_UNKNOWN
-
enum KeyState
Values:
-
enumerator KEY_PRESSED
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enumerator KEY_RELEASED
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enumerator KEY_PRESSED
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enum KeyMod
Values:
-
enumerator KEYMOD_NONE
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enumerator KEYMOD_LSHIFT
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enumerator KEYMOD_RSHIFT
-
enumerator KEYMOD_LCTRL
-
enumerator KEYMOD_RCTRL
-
enumerator KEYMOD_LALT
-
enumerator KEYMOD_RALT
-
enumerator KEYMOD_LGUI
-
enumerator KEYMOD_RGUI
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enumerator KEYMOD_NUM
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enumerator KEYMOD_CAPS
-
enumerator KEYMOD_MODE
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enumerator KEYMOD_RESERVED
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enumerator KEYMOD_CTRL
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enumerator KEYMOD_SHIFT
-
enumerator KEYMOD_ALT
-
enumerator KEYMOD_GUI
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enumerator KEYMOD_NONE
-
enum MouseButtonCode
Values:
-
enumerator BUTTON_LEFT
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enumerator BUTTON_MIDDLE
-
enumerator BUTTON_RIGHT
-
enumerator BUTTON_X1
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enumerator BUTTON_X2
-
enumerator BUTTON_LEFT
-
enum ShaderType
Values:
-
enumerator UNKNOWN
-
enumerator VERTEX
-
enumerator TESSELLATION_CONTROL
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enumerator TESSELLATION_EVALUATION
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enumerator GEOMETRY
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enumerator FRAGMENT
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enumerator COMPUTE
-
enumerator UNKNOWN
-
enum TransformSpace
Values:
-
enumerator TS_LOCAL
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enumerator TS_WORLD
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enumerator TS_LOCAL
-
enum WindowEventType
Values:
-
enumerator WINDOWEVENT_UNKNOWN
-
enumerator WINDOWEVENT_NONE
-
enumerator WINDOWEVENT_SHOWN
-
enumerator WINDOWEVENT_HIDDEN
-
enumerator WINDOWEVENT_EXPOSED
-
enumerator WINDOWEVENT_MOVED
-
enumerator WINDOWEVENT_RESIZED
-
enumerator WINDOWEVENT_SIZE_CHANGED
-
enumerator WINDOWEVENT_MINIMIZED
-
enumerator WINDOWEVENT_MAXIMIZED
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enumerator WINDOWEVENT_RESTORED
-
enumerator WINDOWEVENT_ENTER
-
enumerator WINDOWEVENT_LEAVE
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enumerator WINDOWEVENT_FOCUS_GAINED
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enumerator WINDOWEVENT_FOCUS_LOST
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enumerator WINDOWEVENT_CLOSE
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enumerator WINDOWEVENT_TAKE_FOCUS
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enumerator WINDOWEVENT_HIT_TEST
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enumerator WINDOWEVENT_UNKNOWN
-
enumerator WINDOWEVENT_NONE
-
enumerator WINDOWEVENT_SHOWN
-
enumerator WINDOWEVENT_HIDDEN
-
enumerator WINDOWEVENT_EXPOSED
-
enumerator WINDOWEVENT_MOVED
-
enumerator WINDOWEVENT_RESIZED
-
enumerator WINDOWEVENT_SIZE_CHANGED
-
enumerator WINDOWEVENT_MINIMIZED
-
enumerator WINDOWEVENT_MAXIMIZED
-
enumerator WINDOWEVENT_RESTORED
-
enumerator WINDOWEVENT_ENTER
-
enumerator WINDOWEVENT_LEAVE
-
enumerator WINDOWEVENT_FOCUS_GAINED
-
enumerator WINDOWEVENT_FOCUS_LOST
-
enumerator WINDOWEVENT_CLOSE
-
enumerator WINDOWEVENT_TAKE_FOCUS
-
enumerator WINDOWEVENT_HIT_TEST
-
enumerator WINDOWEVENT_UNKNOWN
-
enum WindowEventType
Values:
-
enumerator WINDOWEVENT_UNKNOWN
-
enumerator WINDOWEVENT_NONE
-
enumerator WINDOWEVENT_SHOWN
-
enumerator WINDOWEVENT_HIDDEN
-
enumerator WINDOWEVENT_EXPOSED
-
enumerator WINDOWEVENT_MOVED
-
enumerator WINDOWEVENT_RESIZED
-
enumerator WINDOWEVENT_SIZE_CHANGED
-
enumerator WINDOWEVENT_MINIMIZED
-
enumerator WINDOWEVENT_MAXIMIZED
-
enumerator WINDOWEVENT_RESTORED
-
enumerator WINDOWEVENT_ENTER
-
enumerator WINDOWEVENT_LEAVE
-
enumerator WINDOWEVENT_FOCUS_GAINED
-
enumerator WINDOWEVENT_FOCUS_LOST
-
enumerator WINDOWEVENT_CLOSE
-
enumerator WINDOWEVENT_TAKE_FOCUS
-
enumerator WINDOWEVENT_HIT_TEST
-
enumerator WINDOWEVENT_UNKNOWN
-
enumerator WINDOWEVENT_NONE
-
enumerator WINDOWEVENT_SHOWN
-
enumerator WINDOWEVENT_HIDDEN
-
enumerator WINDOWEVENT_EXPOSED
-
enumerator WINDOWEVENT_MOVED
-
enumerator WINDOWEVENT_RESIZED
-
enumerator WINDOWEVENT_SIZE_CHANGED
-
enumerator WINDOWEVENT_MINIMIZED
-
enumerator WINDOWEVENT_MAXIMIZED
-
enumerator WINDOWEVENT_RESTORED
-
enumerator WINDOWEVENT_ENTER
-
enumerator WINDOWEVENT_LEAVE
-
enumerator WINDOWEVENT_FOCUS_GAINED
-
enumerator WINDOWEVENT_FOCUS_LOST
-
enumerator WINDOWEVENT_CLOSE
-
enumerator WINDOWEVENT_TAKE_FOCUS
-
enumerator WINDOWEVENT_HIT_TEST
-
enumerator WINDOWEVENT_UNKNOWN
Variables
-
constexpr uint8 TEXTINPUTEVENT_TEXT_SIZE = 32
-
class BonesHandle : public ice_engine::handles::Handle<BonesHandle>
- #include <BonesHandle.hpp>
-
class CameraHandle : public ice_engine::handles::Handle<CameraHandle>
- #include <CameraHandle.hpp>
-
class Color
- #include <Color.hpp>
-
struct DisplacementMap
- #include <IGraphicsEngine.hpp>
Public Members
-
IImage *displacementMap = nullptr
-
IImage *displacementMap = nullptr
-
union Event
- #include <Event.hpp>
Public Members
-
uint32 type
-
GenericEvent generic
-
WindowEvent window
-
KeyboardEvent key
-
TextInputEvent text
-
MouseMotionEvent motion
-
MouseButtonEvent button
-
MouseWheelEvent wheel
-
uint32 type
-
class FragmentShaderHandle : public ice_engine::handles::Handle<FragmentShaderHandle>
- #include <FragmentShaderHandle.hpp>
-
struct GenericEvent
- #include <Event.hpp>
Public Members
-
uint32 type
-
uint32 type
-
struct GraphicsException : public virtual ice_engine::Exception
- #include <GraphicsException.hpp>
-
class GraphicsFactory
- #include <GraphicsFactory.hpp>
Public Static Functions
-
static std::unique_ptr<IGraphicsEngine> createGraphicsEngine(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger)
-
static std::unique_ptr<IGraphicsEngine> createGraphicsEngine(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger)
-
class IDisplacementMap
- #include <IDisplacementMap.hpp>
Subclassed by ice_engine::DisplacementMap
Public Functions
-
inline virtual ~IDisplacementMap()
-
inline virtual ~IDisplacementMap()
-
class IEventListener
- #include <IEventListener.hpp>
Subclassed by ice_engine::GameEngine
-
class IGraphicsEngine
- #include <IGraphicsEngine.hpp>
Public Functions
-
virtual ~IGraphicsEngine() = default
-
virtual glm::uvec2 getViewport() const = 0
-
virtual glm::mat4 getModelMatrix() const = 0
-
virtual glm::mat4 getViewMatrix() const = 0
-
virtual glm::mat4 getProjectionMatrix() const = 0
-
virtual void beginRender() = 0
-
virtual void render(const RenderSceneHandle &renderSceneHandle) = 0
-
virtual void renderLines(const std::vector<std::tuple<glm::vec3, glm::vec3, glm::vec3>> &lineData) = 0
-
virtual void endRender() = 0
-
virtual RenderSceneHandle createRenderScene() = 0
-
virtual bool valid(const RenderSceneHandle &renderSceneHandle) const = 0
-
virtual void destroy(const RenderSceneHandle &renderSceneHandle) = 0
-
virtual CameraHandle createCamera(const glm::vec3 &position, const glm::vec3 &lookAt = glm::vec3(0.0f, 0.0f, 0.0f)) = 0
-
virtual bool valid(const CameraHandle &cameraHandle) const = 0
-
virtual void destroy(const CameraHandle &cameraHandle) = 0
-
virtual PointLightHandle createPointLight(const RenderSceneHandle &renderSceneHandle, const glm::vec3 &position) = 0
-
virtual bool valid(const RenderSceneHandle &renderSceneHandle, const PointLightHandle &pointLightHandle) const = 0
-
virtual void destroy(const RenderSceneHandle &renderSceneHandle, const PointLightHandle &pointLightHandle) = 0
-
virtual MeshHandle createStaticMesh(const IMesh &mesh) = 0
-
virtual MeshHandle createDynamicMesh(const IMesh &mesh) = 0
-
virtual bool valid(const MeshHandle &meshHandle) const = 0
-
virtual void destroy(const MeshHandle &meshHandle) = 0
-
virtual SkeletonHandle createSkeleton(const MeshHandle &meshHandle, const ISkeleton &skeleton) = 0
-
virtual bool valid(const SkeletonHandle &skeletonHandle) const = 0
-
virtual void destroy(const SkeletonHandle &skeletonHandle) = 0
-
virtual BonesHandle createBones(const uint32 maxNumberOfBones) = 0
-
virtual bool valid(const BonesHandle &bonesHandle) const = 0
-
virtual void destroy(const BonesHandle &bonesHandle) = 0
-
virtual void attach(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const BonesHandle &bonesHandle) = 0
-
virtual void detach(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const BonesHandle &bonesHandle) = 0
-
virtual void attachBoneAttachment(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const BonesHandle &bonesHandle, const glm::ivec4 &boneIds, const glm::vec4 &boneWeights) = 0
-
virtual void detachBoneAttachment(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle) = 0
-
virtual TextureHandle createTexture2d(const ITexture &texture) = 0
-
virtual bool valid(const TextureHandle &textureHandle) const = 0
-
virtual void destroy(const TextureHandle &textureHandle) = 0
-
virtual MaterialHandle createMaterial(const IPbrMaterial &pbrMaterial) = 0
-
virtual bool valid(const MaterialHandle &materialHandle) const = 0
-
virtual void destroy(const MaterialHandle &materialHandle) = 0
-
virtual TerrainHandle createStaticTerrain(const IHeightMap &heightMap, const ISplatMap &splatMap, const IDisplacementMap &displacementMap) = 0
-
virtual bool valid(const TerrainHandle &terrainHandle) const = 0
-
virtual void destroy(const TerrainHandle &terrainHandle) = 0
-
virtual SkyboxHandle createStaticSkybox(const IImage &back, const IImage &down, const IImage &front, const IImage &left, const IImage &right, const IImage &up) = 0
-
virtual bool valid(const SkyboxHandle &skyboxHandle) const = 0
-
virtual void destroy(const SkyboxHandle &skyboxHandle) = 0
-
virtual VertexShaderHandle createVertexShader(const std::string &data) = 0
-
virtual FragmentShaderHandle createFragmentShader(const std::string &data) = 0
-
virtual TessellationControlShaderHandle createTessellationControlShader(const std::string &data) = 0
-
virtual TessellationEvaluationShaderHandle createTessellationEvaluationShader(const std::string &data) = 0
-
virtual bool valid(const VertexShaderHandle &shaderHandle) const = 0
-
virtual bool valid(const FragmentShaderHandle &shaderHandle) const = 0
-
virtual bool valid(const TessellationControlShaderHandle &shaderHandle) const = 0
-
virtual bool valid(const TessellationEvaluationShaderHandle &shaderHandle) const = 0
-
virtual void destroy(const VertexShaderHandle &shaderHandle) = 0
-
virtual void destroy(const FragmentShaderHandle &shaderHandle) = 0
-
virtual void destroy(const TessellationControlShaderHandle &shaderHandle) = 0
-
virtual void destroy(const TessellationEvaluationShaderHandle &shaderHandle) = 0
-
virtual ShaderProgramHandle createShaderProgram(const VertexShaderHandle &vertexShaderHandle, const FragmentShaderHandle &fragmentShaderHandle) = 0
-
virtual ShaderProgramHandle createShaderProgram(const VertexShaderHandle &vertexShaderHandle, const TessellationControlShaderHandle &tessellationControlShaderHandle, const TessellationEvaluationShaderHandle &tessellationEvaluationShaderHandle, const FragmentShaderHandle &fragmentShaderHandle) = 0
-
virtual bool valid(const ShaderProgramHandle &shaderProgramHandle) const = 0
-
virtual void destroy(const ShaderProgramHandle &shaderProgramHandle) = 0
-
virtual RenderableHandle createRenderable(const RenderSceneHandle &renderSceneHandle, const MeshHandle &meshHandle, const TextureHandle &textureHandle, const glm::vec3 &position, const glm::quat &orientation, const glm::vec3 &scale = glm::vec3(1.0f), const ShaderProgramHandle &shaderProgramHandle = ShaderProgramHandle()) = 0
-
virtual RenderableHandle createRenderable(const RenderSceneHandle &renderSceneHandle, const MeshHandle &meshHandle, const MaterialHandle &materialHandle, const glm::vec3 &position, const glm::quat &orientation, const glm::vec3 &scale = glm::vec3(1.0f)) = 0
-
virtual bool valid(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle) const = 0
-
virtual void destroy(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle) = 0
-
virtual TerrainRenderableHandle createTerrainRenderable(const RenderSceneHandle &renderSceneHandle, const TerrainHandle &terrainHandle) = 0
-
virtual bool valid(const RenderSceneHandle &renderSceneHandle, const TerrainRenderableHandle &terrainRenderableHandle) const = 0
-
virtual void destroy(const RenderSceneHandle &renderSceneHandle, const TerrainRenderableHandle &terrainRenderableHandle) = 0
-
virtual SkyboxRenderableHandle createSkyboxRenderable(const RenderSceneHandle &renderSceneHandle, const SkyboxHandle &skyboxHandle) = 0
-
virtual bool valid(const RenderSceneHandle &renderSceneHandle, const SkyboxRenderableHandle &skyboxRenderableHandle) const = 0
-
virtual void destroy(const RenderSceneHandle &renderSceneHandle, const SkyboxRenderableHandle &skyboxRenderableHandle) = 0
-
virtual void rotate(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const glm::quat &quaternion, const TransformSpace &relativeTo = TransformSpace::TS_LOCAL) = 0
-
virtual void rotate(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const float32 degrees, const glm::vec3 &axis, const TransformSpace &relativeTo = TransformSpace::TS_LOCAL) = 0
-
virtual void rotate(const CameraHandle &cameraHandle, const glm::quat &quaternion, const TransformSpace &relativeTo = TransformSpace::TS_LOCAL) = 0
-
virtual void rotate(const CameraHandle &cameraHandle, const float32 degrees, const glm::vec3 &axis, const TransformSpace &relativeTo = TransformSpace::TS_LOCAL) = 0
-
virtual void rotation(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const glm::quat &quaternion) = 0
-
virtual void rotation(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const float32 degrees, const glm::vec3 &axis) = 0
-
virtual glm::quat rotation(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle) const = 0
-
virtual void rotation(const CameraHandle &cameraHandle, const glm::quat &quaternion) = 0
-
virtual void rotation(const CameraHandle &cameraHandle, const float32 degrees, const glm::vec3 &axis) = 0
-
virtual glm::quat rotation(const CameraHandle &cameraHandle) const = 0
-
virtual void translate(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const float32 x, const float32 y, const float32 z) = 0
-
virtual void translate(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const glm::vec3 &trans) = 0
-
virtual void translate(const RenderSceneHandle &renderSceneHandle, const PointLightHandle &pointLightHandle, const float32 x, const float32 y, const float32 z) = 0
-
virtual void translate(const RenderSceneHandle &renderSceneHandle, const PointLightHandle &pointLightHandle, const glm::vec3 &trans) = 0
-
virtual void translate(const CameraHandle &cameraHandle, const float32 x, const float32 y, const float32 z) = 0
-
virtual void translate(const CameraHandle &cameraHandle, const glm::vec3 &trans) = 0
-
virtual void scale(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const float32 x, const float32 y, const float32 z) = 0
-
virtual void scale(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const glm::vec3 &scale) = 0
-
virtual void scale(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const float32 scale) = 0
-
virtual glm::vec3 scale(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle) const = 0
-
virtual void position(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const float32 x, const float32 y, const float32 z) = 0
-
virtual void position(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const glm::vec3 &position) = 0
-
virtual glm::vec3 position(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle) const = 0
-
virtual void position(const RenderSceneHandle &renderSceneHandle, const PointLightHandle &pointLightHandle, const float32 x, const float32 y, const float32 z) = 0
-
virtual void position(const RenderSceneHandle &renderSceneHandle, const PointLightHandle &pointLightHandle, const glm::vec3 &position) = 0
-
virtual glm::vec3 position(const RenderSceneHandle &renderSceneHandle, const PointLightHandle &pointLightHandle) const = 0
-
virtual void position(const CameraHandle &cameraHandle, const float32 x, const float32 y, const float32 z) = 0
-
virtual void position(const CameraHandle &cameraHandle, const glm::vec3 &position) = 0
-
virtual glm::vec3 position(const CameraHandle &cameraHandle) const = 0
-
virtual void lookAt(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const glm::vec3 &lookAt) = 0
-
virtual void lookAt(const CameraHandle &cameraHandle, const glm::vec3 &lookAt) = 0
-
virtual void assign(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const SkeletonHandle &skeletonHandle) = 0
-
virtual void update(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const BonesHandle &bonesHandle, const std::vector<glm::mat4> &transformations) = 0
-
virtual void setMouseRelativeMode(const bool enabled) = 0
-
virtual void setWindowGrab(const bool enabled) = 0
-
virtual bool cursorVisible() const = 0
-
virtual void setCursorVisible(const bool visible) = 0
-
virtual void processEvents() = 0
-
virtual void addEventListener(IEventListener *eventListener) = 0
-
virtual void removeEventListener(IEventListener *eventListener) = 0
-
virtual ~IGraphicsEngine() = default
-
class IGraphicsEngineFactory
- #include <IGraphicsEngineFactory.hpp>
Public Functions
-
virtual ~IGraphicsEngineFactory() = default
-
virtual std::unique_ptr<IGraphicsEngine> create(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger) = 0
-
virtual ~IGraphicsEngineFactory() = default
-
class IHeightMap
- #include <IHeightMap.hpp>
Subclassed by ice_engine::HeightMap
-
class IImage
- #include <IImage.hpp>
Subclassed by ice_engine::IImage
Public Types
-
enum Format
Values:
-
enumerator FORMAT_UNKNOWN
-
enumerator FORMAT_RGB
-
enumerator FORMAT_RGBA
-
enumerator FORMAT_UNKNOWN
-
enum Format
-
class IMesh
- #include <IMesh.hpp>
Subclassed by ice_engine::Mesh
-
class IPbrMaterial
- #include <IPbrMaterial.hpp>
Subclassed by ice_engine::PbrMaterial
-
class ISkeleton
- #include <ISkeleton.hpp>
Subclassed by ice_engine::VertexBoneData
-
class ISplatMap
- #include <ISplatMap.hpp>
Subclassed by ice_engine::SplatMap
Public Functions
-
inline virtual ~ISplatMap()
-
virtual const std::vector<IPbrMaterial*> &materialMap() const = 0
-
virtual const IImage *terrainMap() const = 0
-
inline virtual ~ISplatMap()
-
class ITexture
- #include <ITexture.hpp>
Subclassed by ice_engine::Texture
-
struct KeyboardEvent
- #include <Event.hpp>
-
struct KeySym
- #include <Keyboard.hpp>
-
class MaterialHandle : public ice_engine::handles::Handle<MaterialHandle>
- #include <MaterialHandle.hpp>
-
class MeshHandle : public ice_engine::handles::Handle<T>, public ice_engine::handles::Handle<MeshHandle>
- #include <MeshHandle.hpp>
Public Static Attributes
-
static const MeshHandle INVALID
-
static const MeshHandle INVALID
-
class ModelHandle : public ice_engine::handles::Handle<ModelHandle>
- #include <ModelHandle.hpp>
-
class ModelInstanceHandle : public ResourceHandle
- #include <ModelInstanceHandle.hpp>
Public Static Attributes
-
static const ModelInstanceHandle INVALID
-
static const ModelInstanceHandle INVALID
-
struct MouseButtonEvent
- #include <Event.hpp>
-
struct MouseMotionEvent
- #include <Event.hpp>
-
struct MouseWheelEvent
- #include <Event.hpp>
-
class PointLightHandle : public ice_engine::handles::Handle<PointLightHandle>
- #include <PointLightHandle.hpp>
-
class RenderableHandle : public ice_engine::handles::Handle<RenderableHandle>
- #include <RenderableHandle.hpp>
-
class RenderSceneHandle : public ice_engine::handles::Handle<RenderSceneHandle>
- #include <RenderSceneHandle.hpp>
-
class ShaderHandle : public ice_engine::handles::Handle<ShaderHandle>
- #include <ShaderHandle.hpp>
-
class ShaderProgramHandle : public ice_engine::handles::Handle<ShaderProgramHandle>
- #include <ShaderProgramHandle.hpp>
-
class SkeletonHandle : public ice_engine::handles::Handle<SkeletonHandle>
- #include <SkeletonHandle.hpp>
-
class SkyboxHandle : public ice_engine::handles::Handle<SkyboxHandle>
- #include <SkyboxHandle.hpp>
-
class SkyboxRenderableHandle : public ice_engine::handles::Handle<SkyboxRenderableHandle>
- #include <SkyboxRenderableHandle.hpp>
-
class TerrainHandle : public ice_engine::handles::Handle<TerrainHandle>
- #include <TerrainHandle.hpp>
-
class TerrainRenderableHandle : public ice_engine::handles::Handle<TerrainRenderableHandle>
- #include <TerrainRenderableHandle.hpp>
-
class TessellationControlShaderHandle : public ice_engine::handles::Handle<TessellationControlShaderHandle>
- #include <TessellationControlShaderHandle.hpp>
-
class TessellationEvaluationShaderHandle : public ice_engine::handles::Handle<TessellationEvaluationShaderHandle>
- #include <TessellationEvaluationShaderHandle.hpp>
-
struct TextInputEvent
- #include <Event.hpp>
-
class TextureHandle : public ice_engine::handles::Handle<TextureHandle>
- #include <TextureHandle.hpp>
-
class VertexShaderHandle : public ice_engine::handles::Handle<VertexShaderHandle>
- #include <VertexShaderHandle.hpp>
-
struct WindowEvent
- #include <Event.hpp>
-
namespace gui
Enums
-
enum WindowFlags
Values:
-
enumerator ICEENGINE_TITLE_BAR
-
enumerator ICEENGINE_MOVABLE
-
enumerator ICEENGINE_NO_SCROLLBAR
-
enumerator ICEENGINE_CLOSABLE
-
enumerator ICEENGINE_MINIMIZABLE
-
enumerator ICEENGINE_RESIZABLE
-
enumerator ICEENGINE_MENUBAR
-
enumerator ICEENGINE_NO_INPUT
-
enumerator ICEENGINE_TITLE_BAR
-
class IButton : public virtual ice_engine::graphics::gui::IComponent
- #include <IButton.hpp>
-
class IComboBox : public virtual ice_engine::graphics::gui::IComponent
- #include <IComboBox.hpp>
Public Functions
-
virtual ~IComboBox() = default
-
virtual IComboBoxItem *createItem(const std::string &label) = 0
-
virtual IComboBoxItem *getItem(const std::string &label) const = 0
-
virtual void destroy(const IComboBoxItem *comboBoxItem) = 0
-
virtual void select(IComboBoxItem *comboBoxItem) = 0
-
virtual void unselect(const IComboBoxItem *comboBoxItem) = 0
-
virtual bool selected(const IComboBoxItem *comboBoxItem) const = 0
-
virtual void setCallback(std::function<void(IComboBoxItem*)> &callback) = 0
-
virtual ~IComboBox() = default
-
class IComboBoxItem
- #include <IComboBoxItem.hpp>
-
class IComponent
- #include <IComponent.hpp>
Subclassed by ice_engine::graphics::gui::IButton, ice_engine::graphics::gui::IComboBox, ice_engine::graphics::gui::ILabel, ice_engine::graphics::gui::IMainMenuBar, ice_engine::graphics::gui::IMenu, ice_engine::graphics::gui::IMenuBar, ice_engine::graphics::gui::IMenuItem, ice_engine::graphics::gui::IPopupModal, ice_engine::graphics::gui::IRectangle, ice_engine::graphics::gui::ITextArea, ice_engine::graphics::gui::ITextField, ice_engine::graphics::gui::ITreeNode, ice_engine::graphics::gui::ITreeView, ice_engine::graphics::gui::IWindow
Public Functions
-
virtual ~IComponent() = default
-
virtual void render() = 0
-
virtual void tick(const float32 delta) = 0
-
virtual bool visible() const = 0
-
virtual void setVisible(const bool visible) = 0
-
virtual bool disabled() const = 0
-
virtual void setDisabled(const bool disabled) = 0
-
virtual void setStyle(const Style &style) = 0
-
virtual const Style &style() const = 0
-
virtual glm::ivec2 position() const = 0
-
virtual glm::ivec2 dimensions() const = 0
-
virtual void addComponent(IComponent *component) = 0
-
virtual void removeComponent(IComponent *component) = 0
-
virtual void removeAllComponents() = 0
-
virtual ~IComponent() = default
-
class IGenericComponentContainer
- #include <IGenericComponentContainer.hpp>
Subclassed by ice_engine::graphics::gui::IPopupModal, ice_engine::graphics::gui::IWindow
Public Functions
-
virtual ~IGenericComponentContainer() = default
-
virtual ILabel *createLabel(const uint32 x, const uint32 y, const uint32 width, const uint32 height, const std::string label = std::string()) = 0
-
virtual IButton *createButton(const uint32 x, const uint32 y, const uint32 width, const uint32 height, const std::string label = std::string()) = 0
-
virtual ITextField *createTextField(const std::string text = std::string()) = 0
-
virtual ITextField *createTextField(const uint32 x, const uint32 y, const uint32 width, const uint32 height, const std::string text = std::string()) = 0
-
virtual ITextArea *createTextArea(const uint32 x, const uint32 y, const uint32 width, const uint32 height, const std::string text = std::string()) = 0
-
virtual ITreeView *createTreeView() = 0
-
virtual IComboBox *createComboBox() = 0
-
virtual void add(std::unique_ptr<IComponent> component) = 0
-
virtual void destroy(const ILabel *label) = 0
-
virtual void destroy(const IButton *button) = 0
-
virtual void destroy(const ITextField *textField) = 0
-
virtual void destroy(const ITextArea *textArea) = 0
-
virtual void destroy(const ITreeView *treeView) = 0
-
virtual void destroy(const IComboBox *comboBox) = 0
-
virtual std::unique_ptr<IComponent> remove(const IComponent *component) = 0
-
virtual ~IGenericComponentContainer() = default
-
class IGui
- #include <IGui.hpp>
Public Functions
-
virtual ~IGui() = default
-
virtual void render() = 0
-
virtual void tick(const float32 delta) = 0
-
virtual bool visible() const = 0
-
virtual void setVisible(const bool visible) = 0
-
virtual void setStyle(const Style &style) = 0
-
virtual const Style &style() const = 0
-
virtual IWindow *createWindow(const uint32 x, const uint32 y, const uint32 width, const uint32 height, const std::string title = std::string()) = 0
-
virtual IWindow *createWindow(const uint32 x, const uint32 y, const uint32 width, const uint32 height, const uint32 flags, const std::string title = std::string()) = 0
-
virtual IMainMenuBar *createMainMenuBar() = 0
-
virtual void destroyMainMenuBar() = 0
-
virtual IPopupModal *createPopupModal(const std::string &title) = 0
-
virtual void destroy(const IWindow *window) = 0
-
virtual void destroy(const IPopupModal *popupModal) = 0
-
virtual bool processEvent(const graphics::WindowEvent &event) = 0
-
virtual bool processEvent(const graphics::KeyboardEvent &event) = 0
-
virtual bool processEvent(const graphics::TextInputEvent &event) = 0
-
virtual bool processEvent(const graphics::MouseButtonEvent &event) = 0
-
virtual bool processEvent(const graphics::MouseMotionEvent &event) = 0
-
virtual bool processEvent(const graphics::MouseWheelEvent &event) = 0
-
virtual ~IGui() = default
-
class IGuiFactory
- #include <IGuiFactory.hpp>
Public Functions
-
virtual ~IGuiFactory() = default
-
virtual std::unique_ptr<IGui> create(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger, IGraphicsEngine *graphicsEngine) = 0
-
virtual ~IGuiFactory() = default
-
class ILabel : public virtual ice_engine::graphics::gui::IComponent
- #include <ILabel.hpp>
-
class IMainMenuBar : public virtual ice_engine::graphics::gui::IComponent
- #include <IMainMenuBar.hpp>
-
class IMenu : public virtual ice_engine::graphics::gui::IComponent
- #include <IMenu.hpp>
-
class IMenuBar : public virtual ice_engine::graphics::gui::IComponent
- #include <IMenuBar.hpp>
-
class IMenuItem : public virtual ice_engine::graphics::gui::IComponent
- #include <IMenuItem.hpp>
-
class IPopupModal : public virtual ice_engine::graphics::gui::IGenericComponentContainer, public virtual ice_engine::graphics::gui::IComponent
- #include <IPopupModal.hpp>
Public Functions
-
virtual ~IPopupModal() = default
-
virtual void close() = 0
-
virtual ~IPopupModal() = default
-
class IRectangle : public virtual ice_engine::graphics::gui::IComponent
- #include <IRectangle.hpp>
-
class ITextArea : public virtual ice_engine::graphics::gui::IComponent
- #include <ITextArea.hpp>
-
class ITextField : public virtual ice_engine::graphics::gui::IComponent
- #include <ITextField.hpp>
-
class ITreeNode : public virtual ice_engine::graphics::gui::IComponent
- #include <ITreeNode.hpp>
-
class ITreeView : public virtual ice_engine::graphics::gui::IComponent
- #include <ITreeView.hpp>
-
class IWindow : public virtual ice_engine::graphics::gui::IComponent, public virtual ice_engine::graphics::gui::IGenericComponentContainer
- #include <IWindow.hpp>
Public Functions
-
virtual ~IWindow() = default
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virtual IMenuBar *createMenuBar() = 0
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virtual IRectangle *createRectangle(const glm::vec2 &start, const glm::vec2 &end, const Color &color) = 0
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virtual void destroy(const IRectangle *rectangle) = 0
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virtual void setTitle(const std::string &title) = 0
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virtual const std::string &title() const = 0
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virtual void setBackgroundAlpha(const float32 alpha) = 0
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virtual ~IWindow() = default
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struct Style
- #include <Style.hpp>
Public Members
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float32 alpha = 1.0f
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float32 alpha = 1.0f
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enum WindowFlags
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namespace model
Functions
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void animateSkeleton(std::vector<glm::mat4> &transformations, const glm::mat4 &globalInverseTransformation, const std::unordered_map<std::string, AnimatedBoneNode> &animatedBoneNodes, const BoneNode &rootBoneNode, const BoneData &boneData, const float64 duration, const float64 ticksPerSecond, const float32 runningTime, const uint32 startFrame = 0, const uint32 endFrame = 0)
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void animateSkeleton(std::vector<glm::mat4> &transformations, const glm::mat4 &globalInverseTransformation, const std::unordered_map<std::string, AnimatedBoneNode> &animatedBoneNodes, const BoneNode &rootBoneNode, const BoneData &boneData, const float64 duration, const float64 ticksPerSecond, const float32 runningTime, std::vector<uint32> &indexCache, const uint32 startFrame = 0, const uint32 endFrame = 0)
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struct AnimatedBoneNode
- #include <AnimatedBoneNode.hpp>
Public Functions
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inline AnimatedBoneNode()
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inline AnimatedBoneNode()
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struct Animation
- #include <Animation.hpp>
Public Functions
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Animation() = default
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Animation() = default
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struct AnimationSet
- #include <AnimationSet.hpp>
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struct Bone
- #include <Bone.hpp>
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struct BoneData
- #include <BoneData.hpp>
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struct BoneNode
- #include <BoneNode.hpp>
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struct Material
- #include <Material.hpp>
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struct Mesh
- #include <Mesh.hpp>
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struct Model
- #include <Model.hpp>
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struct Texture
- #include <Texture.hpp>
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struct VertexBoneData
- #include <VertexBoneData.hpp>
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void animateSkeleton(std::vector<glm::mat4> &transformations, const glm::mat4 &globalInverseTransformation, const std::unordered_map<std::string, AnimatedBoneNode> &animatedBoneNodes, const BoneNode &rootBoneNode, const BoneData &boneData, const float64 duration, const float64 ticksPerSecond, const float32 runningTime, const uint32 startFrame = 0, const uint32 endFrame = 0)
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typedef int32 KeyCode