ice_engineΒΆ
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namespace ice_engine
Typedefs
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typedef unsigned char byte
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typedef signed char sbyte
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typedef uint8_t uint8
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typedef int8_t int8
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typedef int8_t sint8
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typedef uint16_t uint16
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typedef int16_t int16
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typedef int16_t sint16
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typedef uint32_t uint
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typedef uint32_t uint32
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typedef int32_t sint
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typedef int32_t sint32
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typedef int32_t int32
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typedef float float32
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typedef double float64
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typedef uint64_t uint64
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typedef int64_t sint64
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typedef int64_t int64
Functions
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void animateSkeleton(std::vector<glm::mat4> &transformations, const glm::mat4 &globalInverseTransformation, const std::unordered_map<std::string, AnimatedBoneNode> &animatedBoneNodes, const BoneNode &rootBoneNode, const BoneData &boneData, std::chrono::duration<float32> duration, float32 ticksPerSecond, std::chrono::duration<float32> runningTime)
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void animateSkeleton(std::vector<glm::mat4> &transformations, const glm::mat4 &globalInverseTransformation, const std::unordered_map<std::string, AnimatedBoneNode> &animatedBoneNodes, const BoneNode &rootBoneNode, const BoneData &boneData, std::chrono::duration<float32> duration, float32 ticksPerSecond, std::chrono::duration<float32> runningTime, uint32 startFrame, uint32 endFrame)
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void animateSkeleton(std::vector<glm::mat4> &transformations, const glm::mat4 &globalInverseTransformation, const std::unordered_map<std::string, AnimatedBoneNode> &animatedBoneNodes, const BoneNode &rootBoneNode, const BoneData &boneData, std::chrono::duration<float32> duration, float32 ticksPerSecond, std::chrono::duration<float32> runningTime, std::vector<uint32> &indexCache)
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void animateSkeleton(std::vector<glm::mat4> &transformations, const glm::mat4 &globalInverseTransformation, const std::unordered_map<std::string, AnimatedBoneNode> &animatedBoneNodes, const BoneNode &rootBoneNode, const BoneData &boneData, std::chrono::duration<float32> duration, float32 ticksPerSecond, std::chrono::duration<float32> runningTime, std::vector<uint32> &indexCache, uint32 startFrame, uint32 endFrame)
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template<class T>
static void DefaultConstructor(T *memory)
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template<class T>
static void DefaultDestructor(T *memory)
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template<typename V>
void registerVectorBindings(scripting::IScriptingEngine *scriptingEngine, const std::string &name, const std::string &type, asEObjTypeFlags objectTypeFlags = asOBJ_APP_CLASS_ALLINTS) Register our vector bindings.
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template<typename K, typename V>
void registerUnorderedMapBindings(scripting::IScriptingEngine *scriptingEngine, const std::string &name, const std::string &keyType, const std::string &valueType, asEObjTypeFlags objectTypeFlags = asOBJ_APP_CLASS_ALLINTS) Register our map bindings.
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template<typename V>
void registerFutureBindings(scripting::IScriptingEngine *scriptingEngine, const std::string &name, const std::string &type, asEObjTypeFlags objectTypeFlags = asOBJ_APP_CLASS_ALLINTS) Register our future bindings.
Register our shared_future bindings.
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template<typename VariantBase, typename T>
void registerVariantBindingsRecursive(scripting::IScriptingEngine *scriptingEngine, const std::string &name, std::list<std::string> types, asEObjTypeFlags objectTypeFlags = asOBJ_APP_CLASS_ALLINTS) Register our variant bindings.
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template<typename VariantBase, typename T, typename Value, typename ...V>
void registerVariantBindingsRecursive(scripting::IScriptingEngine *scriptingEngine, const std::string &name, std::list<std::string> types, asEObjTypeFlags objectTypeFlags = asOBJ_APP_CLASS_ALLINTS) Register our variant bindings.
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template<typename ...V>
void registerVariantBindings(scripting::IScriptingEngine *scriptingEngine, const std::string &name, const std::list<std::string> &types, asEObjTypeFlags objectTypeFlags = asOBJ_APP_CLASS_ALLINTS) Register our variant bindings.
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template<typename T>
void registerHandleBindings(scripting::IScriptingEngine *scriptingEngine, const std::string &name) Register our Handle bindings.
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template<typename T>
void registerPointerHandleBindings(scripting::IScriptingEngine *scriptingEngine, const std::string &name) Register our Pointer Handle bindings.
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template<typename T>
void registerPointerHandleBindings(scripting::IScriptingEngine *scriptingEngine, const std::string &name, const std::string &scriptTypeName) Register our Pointer Handle bindings.
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template<class C>
void registerComponentBehaviours(ice_engine::scripting::IScriptingEngine *scriptingEngine, const std::string &name)
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template<class C>
void registerComponentMethods(ice_engine::scripting::IScriptingEngine *scriptingEngine, const std::string &name)
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template<class C>
void registerComponentHandle(ice_engine::scripting::IScriptingEngine *scriptingEngine, const std::string &name)
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template<class C, typename ...Args>
void registerEntityComponentAssignMethod(ice_engine::scripting::IScriptingEngine *scriptingEngine, const std::string &name, const std::string ¶ms = std::string())
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template<class C, typename ...Args>
static entityx::ComponentHandle<C> assignNoForward(ecs::Entity &entity, Args... args)
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template<class C, typename ...Args>
void registerEntityComponentAssignMethodNoForward(ice_engine::scripting::IScriptingEngine *scriptingEngine, const std::string &name, const std::string ¶ms = std::string())
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template<class C>
static const entityx::ComponentHandle<const C, const entityx::EntityManager> component(ecs::Entity &entity)
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template<class C, typename ...Args>
void registerEntityComponentMethods(ice_engine::scripting::IScriptingEngine *scriptingEngine, const std::string &name, const std::string ¶ms = std::string())
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template<class C, typename ...Args>
void registerComponent(ice_engine::scripting::IScriptingEngine *scriptingEngine, const std::string &name, const std::vector<std::pair<std::string, int32>> &memberVariables, const std::string ¶ms)
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template<class C, typename ...Args>
void registerComponent(ice_engine::scripting::IScriptingEngine *scriptingEngine, const std::string &name, const std::vector<std::pair<std::string, int32>> &memberVariables)
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traced stacktrace()
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scripting::ScriptObjectHandle createScriptObjectHandle(void *object)
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static void InitConstructorImage(Image *memory, const std::vector<byte> &data, const uint32 width, const uint32 height, const IImage::Format format)
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static void InitConstructorPbrMaterial(PbrMaterial *memory, IImage *albedo, IImage *normal, IImage *metalness, IImage *roughness, IImage *ambientOcclusion)
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static void InitConstructorHeightMap(HeightMap *memory, const std::vector<uint8> &imageData, const uint32 width, const uint32 height)
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static void InitConstructorSplatMap(SplatMap *memory, std::vector<PbrMaterial> materialMap, IImage *terrainMap)
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static void InitConstructorHeightfield(Heightfield *memory, const IImage &image)
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static void InitConstructorPathfindingTerrain(PathfindingTerrain *memory, const HeightMap &heightMap)
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static void InitConstructorMesh(Mesh *memory, std::string name, std::vector<glm::vec3> vertices, std::vector<uint32> indices, std::vector<glm::vec4> colors, std::vector<glm::vec3> normals, std::vector<glm::vec2> textureCoordinates, VertexBoneData vertexBoneData = VertexBoneData(), BoneData boneData = BoneData())
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void testFunction(const pathfinding::AgentParams &ap)
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void testFunction2(const pathfinding::AgentParams ap)
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void testFunction3(pathfinding::AgentParams ap)
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template<typename T>
void registerUniquePtrBindings(scripting::IScriptingEngine *scriptingEngine, const std::string &name, const std::string &scriptTypeName) Register our unique_ptr bindings.
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template<typename T = std::nullptr_t>
void registerTemplateTypeBindings(scripting::IScriptingEngine *scriptingEngine, const std::string &name, const std::string &scriptTypeName, const asDWORD objectTypeFlags = asOBJ_REF | asOBJ_NOCOUNT, const asEObjTypeFlags objectTypeTraitsFlag = asOBJ_APP_CLASS_ALLINTS) Register our template type bindings.
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template<typename T = std::nullptr_t>
void registerTemplateTypeSpecializationBindings(scripting::IScriptingEngine *scriptingEngine, const std::string &name, const std::string &scriptTypeName, const asDWORD objectTypeFlags = asOBJ_REF | asOBJ_NOCOUNT, const asEObjTypeFlags objectTypeTraitsFlag = asOBJ_APP_CLASS_ALLINTS) Register our template type specialization bindings.
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void registerEngineResourceManagerTemplateTypeBindings(scripting::IScriptingEngine *scriptingEngine)
Register our EngineResourceManager template type bindings.
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template<typename T>
void registerEngineResourceManagerTemplateTypeSpecializationBindings(scripting::IScriptingEngine *scriptingEngine, const std::string &name) Register our EngineResourceManager template type specialization bindings.
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void mrtest(int *a, std::string *errs)
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template<class T>
bool proxyFunctionVisible(T *t)
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template<class T>
void proxyFunctionSetVisible(const bool visible, T *t)
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template<class T>
bool proxyFunctionDisabled(T *t)
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template<class T>
void proxyFunctionSetDisabled(const bool disabled, T *t)
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template<class T>
const void proxyFunctionAddComponent(graphics::gui::IComponent *component, T *t)
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template<class T>
const void proxyFunctionRemoveComponent(graphics::gui::IComponent *component, T *t)
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template<class T>
const void proxyFunctionRemoveAllComponents(T *t)
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template<class T>
graphics::gui::ILabel *proxyFunctionCreateLabel(const uint32 x, const uint32 y, const uint32 width, const uint32 height, const std::string label, T *t)
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template<class T>
graphics::gui::IButton *proxyFunctionCreateButton(const uint32 x, const uint32 y, const uint32 width, const uint32 height, const std::string label, T *t)
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template<class T>
graphics::gui::ITextField *proxyFunctionCreateTextField(const std::string label, T *t)
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template<class T>
graphics::gui::ITextField *proxyFunctionCreateTextField(const uint32 x, const uint32 y, const uint32 width, const uint32 height, const std::string label, T *t)
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template<class T>
graphics::gui::ITextArea *proxyFunctionCreateTextArea(const std::string label, T *t)
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template<class T>
graphics::gui::ITextArea *proxyFunctionCreateTextArea(const uint32 x, const uint32 y, const uint32 width, const uint32 height, const std::string label, T *t)
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template<class T>
void proxyFunctionDestroyTextField(const graphics::gui::ITextField *textField, T *t)
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static void InitConstructorGraphicsColor(graphics::Color *memory, const uint8 r, const uint8 g, const uint8 b, const uint8 a)
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template<class T>
auto import(const std::string &path, const std::string &name, boost::dll::load_mode::type mode)
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void normalizeHandles(ecs::EntityComponentSystem &entityComponentSystem, const std::unordered_map<physics::CollisionShapeHandle, physics::CollisionShapeHandle> &normalizedMap, logger::ILogger *logger)
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void normalizeHandles(ecs::EntityComponentSystem &entityComponentSystem, const std::unordered_map<graphics::MeshHandle, graphics::MeshHandle> &normalizedMeshHandleMap, const std::unordered_map<graphics::TextureHandle, graphics::TextureHandle> &normalizedTextureHandleMap, logger::ILogger *logger)
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void normalizeHandles(ecs::EntityComponentSystem &entityComponentSystem, const std::unordered_map<SkeletonHandle, SkeletonHandle> &normalizedSkeletonHandleMap, logger::ILogger *logger)
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void normalizeHandles(ecs::EntityComponentSystem &entityComponentSystem, const std::unordered_map<AnimationHandle, AnimationHandle> &normalizedAnimationHandleMap, logger::ILogger *logger)
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void normalizeHandles(ecs::EntityComponentSystem &entityComponentSystem, const std::unordered_map<graphics::TerrainHandle, graphics::TerrainHandle> &normalizedMap, logger::ILogger *logger)
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void normalizeHandles(ecs::EntityComponentSystem &entityComponentSystem, const std::unordered_map<pathfinding::CrowdHandle, pathfinding::CrowdHandle> &normalizedMap, logger::ILogger *logger)
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void normalizeParentComponentEntities(ecs::EntityComponentSystem &entityComponentSystem, logger::ILogger *logger)
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void normalizeParentComponents(ecs::EntityComponentSystem &entityComponentSystem, logger::ILogger *logger)
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void normalizeChildrenComponentEntities(ecs::EntityComponentSystem &entityComponentSystem, logger::ILogger *logger)
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void normalizeChildrenComponents(ecs::EntityComponentSystem &entityComponentSystem, logger::ILogger *logger)
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void normalizeHandles(ecs::EntityComponentSystem &entityComponentSystem, scripting::IScriptingEngine *scriptingEngine, scripting::ModuleHandle moduleHandle, scripting::ExecutionContextHandle executionContextHandle, const std::unordered_map<scripting::ScriptObjectHandle, std::string> &scriptObjectHandleMap, logger::ILogger *logger)
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void ScriptFunctionHandleWrapperDeleter(std::pair<scripting::IScriptingEngine*, scripting::ScriptFunctionHandle> *data)
Variables
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graphics::SkeletonHandle skeletonHandle
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template<typename T, typename Crtp>
class AbstractEngineResourceManager : public ice_engine::BaseEngineResourceManager - #include <AbstractEngineResourceManager.hpp>
Public Functions
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AbstractEngineResourceManager(const AbstractEngineResourceManager&) = delete
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AbstractEngineResourceManager &operator=(const AbstractEngineResourceManager&) = delete
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AbstractEngineResourceManager(AbstractEngineResourceManager&&) = default
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AbstractEngineResourceManager &operator=(AbstractEngineResourceManager&&) noexcept = default
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inline void destroy(const std::string &name)
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inline void destroy(const T &resource)
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inline void destroyAll()
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inline bool exists(const std::string &name) const
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AbstractEngineResourceManager(const AbstractEngineResourceManager&) = delete
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struct AnimatedBoneNode
- #include <Animation.hpp>
Public Functions
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AnimatedBoneNode() = default
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AnimatedBoneNode() = default
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class Animation
- #include <Animation.hpp>
Public Functions
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Animation() = default
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inline Animation(std::string name, std::chrono::duration<float32> duration, float32 ticksPerSecond, std::unordered_map<std::string, AnimatedBoneNode> animatedBoneNodes)
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inline Animation(const std::string &name, const std::string &filename, const aiAnimation *animation, logger::ILogger *logger, fs::IFileSystem *fileSystem)
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~Animation() = default
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inline const std::string &name() const
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inline float32 ticksPerSecond() const
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inline const std::unordered_map<std::string, AnimatedBoneNode> &animatedBoneNodes() const
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Animation() = default
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class AnimationHandle : public ice_engine::handles::Handle<AnimationHandle>
- #include <AnimationHandle.hpp>
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class Audio : public ice_engine::audio::IAudio
- #include <Audio.hpp>
Public Functions
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inline Audio(const std::vector<uint8> &data)
Will load the provided audio data into a proper audio.
- Parameters
data β The audio data to load.
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inline Audio(std::istream &inputStream)
Will load the provided audio data into a proper audio.
- Parameters
inputStream β Stream from which we will load our audio data.
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~Audio() override = default
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inline virtual uint32 length() const override
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inline virtual uint32 frequency() const override
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inline virtual uint8 channels() const override
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inline virtual uint16 bitsPerSample() const override
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inline virtual int32 format() const override
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inline Audio(const std::vector<uint8> &data)
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class AudioEngineBindingDelegate
- #include <AudioEngineBindingDelegate.hpp>
Public Functions
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AudioEngineBindingDelegate(logger::ILogger *logger, scripting::IScriptingEngine *scriptingEngine, GameEngine *gameEngine, audio::IAudioEngine *audioEngine)
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~AudioEngineBindingDelegate() = default
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void bind()
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AudioEngineBindingDelegate(logger::ILogger *logger, scripting::IScriptingEngine *scriptingEngine, GameEngine *gameEngine, audio::IAudioEngine *audioEngine)
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class BaseEngineResourceManager
- #include <BaseEngineResourceManager.hpp>
Subclassed by ice_engine::AbstractEngineResourceManager< graphics::MeshHandle, EngineResourceManager< graphics::MeshHandle > >, ice_engine::AbstractEngineResourceManager< graphics::TextureHandle, EngineResourceManager< graphics::TextureHandle > >, ice_engine::AbstractEngineResourceManager< graphics::VertexShaderHandle, EngineResourceManager< graphics::VertexShaderHandle > >, ice_engine::AbstractEngineResourceManager< T, EngineResourceManager< T > >, ice_engine::AbstractEngineResourceManager< T, Crtp >
Public Functions
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virtual ~BaseEngineResourceManager() = default
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BaseEngineResourceManager(const BaseEngineResourceManager&) = delete
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BaseEngineResourceManager &operator=(const BaseEngineResourceManager&) = delete
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BaseEngineResourceManager(BaseEngineResourceManager&&) = default
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BaseEngineResourceManager &operator=(BaseEngineResourceManager&&) noexcept = default
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virtual ~BaseEngineResourceManager() = default
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struct BaseException : public virtual exception, public virtual std::exception
- #include <Exception.hpp>
Subclassed by ice_engine::Exception
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class BaseResourceManager
- #include <BaseResourceManager.hpp>
Subclassed by ice_engine::ResourceManager< T >
Public Functions
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virtual ~BaseResourceManager() = default
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BaseResourceManager(const BaseResourceManager&) = delete
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BaseResourceManager &operator=(const BaseResourceManager&) = delete
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BaseResourceManager(BaseResourceManager&&) = default
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BaseResourceManager &operator=(BaseResourceManager&&) noexcept = default
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virtual ~BaseResourceManager() = default
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class BindingDelegate
- #include <BindingDelegate.hpp>
Public Functions
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BindingDelegate(logger::ILogger *logger, scripting::IScriptingEngine *scriptingEngine, GameEngine *gameEngine, graphics::IGraphicsEngine *graphicsEngine, audio::IAudioEngine *audioEngine, networking::INetworkingEngine *networkingEngine, physics::IPhysicsEngine *physicsEngine, pathfinding::IPathfindingEngine *pathfindingEngine)
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void bind()
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BindingDelegate(logger::ILogger *logger, scripting::IScriptingEngine *scriptingEngine, GameEngine *gameEngine, graphics::IGraphicsEngine *graphicsEngine, audio::IAudioEngine *audioEngine, networking::INetworkingEngine *networkingEngine, physics::IPhysicsEngine *physicsEngine, pathfinding::IPathfindingEngine *pathfindingEngine)
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struct Bone
- #include <Mesh.hpp>
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struct BoneData
- #include <Mesh.hpp>
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struct BoneNode
- #include <Skeleton.hpp>
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class Camera
- #include <Camera.hpp>
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class Constants
- #include <Constants.hpp>
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class CPreProcessor : public default_preprocessing_hooks
- #include <CPreProcessor.hpp>
This class is a generic pre processor for C like code.
Subclassed by ice_engine::scripting::angel_script::AngelscriptCPreProcessor
Public Functions
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CPreProcessor(fs::IFileSystem *fileSystem, logger::ILogger *logger, const std::unordered_map<std::string, std::string> &includeOverrides = {})
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std::string process(std::string source, const std::unordered_map<std::string, std::string> &defineMap = {}, const bool autoIncludeGuard = false, const bool preserveLineNumbers = false)
Processess the source code.
- Parameters
defineMap β this is an optional map that can contain any extra/special #defines that have been defined.
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template<typename ContextT, typename ContainerT>
bool found_unknown_directive(ContextT const &ctx, ContainerT const &line, ContainerT &pending)
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template<typename ContextT, typename ContainerT>
bool emit_line_directive(ContextT const &ctx, ContainerT &pending, typename ContextT::token_type const &act_token)
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template<typename ContextT>
bool locate_include_file(ContextT &ctx, std::string &file_path, bool is_system, char const *current_name, std::string &dir_path, std::string &native_name)
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template<typename ContextT>
void opened_include_file(ContextT const &ctx, std::string const &relname, std::string const &filename, bool is_system_include)
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template<typename ContextT>
void returning_from_include_file(ContextT const &ctx)
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template<typename ContextT>
bool found_include_directive(ContextT const &ctx, std::string const &filename, bool include_next)
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template<typename ContextT, typename TokenT>
void skipped_token(ContextT const &ctx, TokenT const &token)
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template<typename ContextT, typename TokenT>
TokenT const &generated_token(ContextT const &ctx, TokenT const &token)
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template<typename ContextT, typename TokenT, typename ContainerT>
bool evaluated_conditional_expression(ContextT const &ctx, TokenT const &directive, ContainerT const &expression, bool expression_value)
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template<typename IterContextT>
class inner - #include <CPreProcessor.hpp>
Inner class to do the loading of a file.
Public Static Functions
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template<typename PositionT>
static inline void init_iterators(IterContextT &iter_ctx, PositionT const &act_pos, wave::language_support language)
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template<typename PositionT>
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CPreProcessor(fs::IFileSystem *fileSystem, logger::ILogger *logger, const std::unordered_map<std::string, std::string> &includeOverrides = {})
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class DebugRenderer : public ice_engine::IDebugRenderer
- #include <DebugRenderer.hpp>
Public Functions
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inline DebugRenderer(graphics::IGraphicsEngine *graphicsEngine)
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~DebugRenderer() override = default
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inline virtual void pushLine(const glm::vec3 &from, const glm::vec3 &to, const glm::vec3 &color) override
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inline virtual void pushLines(const std::vector<std::tuple<glm::vec3, glm::vec3, glm::vec3>> &lineData) override
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inline virtual void render() override
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inline DebugRenderer(graphics::IGraphicsEngine *graphicsEngine)
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class DisplacementMap : public ice_engine::graphics::IDisplacementMap
- #include <DisplacementMap.hpp>
Public Functions
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~DisplacementMap() override = default
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~DisplacementMap() override = default
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template<typename T>
class EngineResourceManager : public ice_engine::AbstractEngineResourceManager<T, EngineResourceManager<T>> - #include <EngineResourceManager.hpp>
Public Functions
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EngineResourceManager(const EngineResourceManager&) = delete
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EngineResourceManager &operator=(const EngineResourceManager&) = delete
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EngineResourceManager(EngineResourceManager&&) = default
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EngineResourceManager &operator=(EngineResourceManager&&) noexcept = default
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EngineResourceManager(const EngineResourceManager&) = delete
- template<> MeshHandle > : public ice_engine::AbstractEngineResourceManager< graphics::MeshHandle, EngineResourceManager< graphics::MeshHandle > > , private ice_engine::GraphicsEngineResourceManager< graphics::MeshHandle >
- #include <EngineResourceManager.MeshHandle.hpp>
Public Functions
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~EngineResourceManager() override = defaultΒΆ
Friends
- friend class AbstractEngineResourceManager< graphics::MeshHandle, EngineResourceManager< graphics::MeshHandle > >
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~EngineResourceManager() override = defaultΒΆ
- template<> TextureHandle > : public ice_engine::AbstractEngineResourceManager< graphics::TextureHandle, EngineResourceManager< graphics::TextureHandle > > , private ice_engine::GraphicsEngineResourceManager< graphics::TextureHandle >
- #include <EngineResourceManager.TextureHandle.hpp>
Public Functions
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~EngineResourceManager() override = default
Friends
- friend class AbstractEngineResourceManager< graphics::TextureHandle, EngineResourceManager< graphics::TextureHandle > >
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~EngineResourceManager() override = default
- template<> VertexShaderHandle > : public ice_engine::AbstractEngineResourceManager< graphics::VertexShaderHandle, EngineResourceManager< graphics::VertexShaderHandle > > , private ice_engine::GraphicsEngineResourceManager< graphics::VertexShaderHandle >
- #include <EngineResourceManager.VertexShaderHandle.hpp>
Public Functions
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~EngineResourceManager() override = default
Friends
- friend class AbstractEngineResourceManager< graphics::VertexShaderHandle, EngineResourceManager< graphics::VertexShaderHandle > >
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~EngineResourceManager() override = default
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struct EngineStatistics
- #include <EngineStatistics.hpp>
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class EntityBindingDelegate
- #include <EntityBindingDelegate.hpp>
Public Functions
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EntityBindingDelegate(logger::ILogger *logger, scripting::IScriptingEngine *scriptingEngine, GameEngine *gameEngine)
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~EntityBindingDelegate() = default
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void bind()
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EntityBindingDelegate(logger::ILogger *logger, scripting::IScriptingEngine *scriptingEngine, GameEngine *gameEngine)
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class EntityComponentSystemEventListener : public entityx::Receiver<EntityComponentSystemEventListener>
- #include <EntityComponentSystemEventListener.hpp>
Public Functions
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EntityComponentSystemEventListener(Scene &scene, ecs::EntityComponentSystem &entityComponentSystem)
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void receive(const entityx::EntityCreatedEvent &event)
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void receive(const entityx::EntityDestroyedEvent &event)
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void receive(const entityx::ComponentAddedEvent<ecs::GraphicsComponent> &event)
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void receive(const entityx::ComponentRemovedEvent<ecs::GraphicsComponent> &event)
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void receive(const entityx::ComponentRemovedEvent<ecs::AnimationComponent> &event)
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void receive(const entityx::ComponentRemovedEvent<ecs::RigidBodyObjectComponent> &event)
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void receive(const entityx::ComponentRemovedEvent<ecs::GhostObjectComponent> &event)
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void receive(const entityx::ComponentRemovedEvent<ecs::PathfindingCrowdComponent> &event)
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void receive(const entityx::ComponentRemovedEvent<ecs::PathfindingAgentComponent> &event)
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void receive(const entityx::ComponentRemovedEvent<ecs::PathfindingObstacleComponent> &event)
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void receive(const entityx::ComponentRemovedEvent<ecs::ParentComponent> &event)
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void receive(const entityx::ComponentRemovedEvent<ecs::ChildrenComponent> &event)
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void receive(const entityx::ComponentRemovedEvent<ecs::ParentBoneAttachmentComponent> &event)
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EntityComponentSystemEventListener(Scene &scene, ecs::EntityComponentSystem &entityComponentSystem)
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struct Exception : public virtual ice_engine::BaseException
- #include <Exception.hpp>
Subclassed by ice_engine::FileNotFoundException, ice_engine::graphics::GraphicsException, ice_engine::InvalidArgumentException, ice_engine::InvalidOperationException, ice_engine::RuntimeException
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struct FileNotFoundException : public virtual ice_engine::Exception
- #include <FileNotFoundException.hpp>
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template<typename T, typename V>
class FutureRegisterHelper - #include <BindingDelegateUtilities.hpp>
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class GameEngine : public ice_engine::graphics::IEventListener, public ice_engine::networking::IEventListener, public ice_engine::scripting::IDebugEventListener
- #include <GameEngine.hpp>
Public Functions
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GameEngine(std::unique_ptr<utilities::Properties> properties, std::unique_ptr<fs::IFileSystem> fileSystem, std::unique_ptr<ice_engine::IPluginManager> pluginManager, std::unique_ptr<ice_engine::logger::ILogger> logger)
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GameEngine(std::unique_ptr<utilities::Properties> properties, std::unique_ptr<fs::IFileSystem> fileSystem, std::unique_ptr<ice_engine::logger::ILogger> logger, std::unique_ptr<ice_engine::IPluginManager> pluginManager, std::unique_ptr<graphics::IGraphicsEngineFactory> graphicsEngineFactory, std::unique_ptr<ITerrainFactory> terrainFactory)
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virtual ~GameEngine()
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void run()
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const EngineStatistics &getEngineStatistics() const
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void setIGameInstance(void *object)
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void setBootstrapScript(const std::string &filename)
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audio::IAudioEngine *audioEngine() const
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graphics::IGraphicsEngine *graphicsEngine() const
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physics::IPhysicsEngine *physicsEngine() const
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scripting::IScriptingEngine *scriptingEngine() const
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IDebugRenderer *debugRenderer() const
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pathfinding::IPathfindingEngine *pathfindingEngine() const
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IThreadPool *backgroundThreadPool() const
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IThreadPool *foregroundThreadPool() const
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IOpenGlLoader *openGlLoader() const
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inline IOpenGlLoader *foregroundGraphicsThreadPool() const
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logger::ILogger *logger() const
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fs::IFileSystem *fileSystem() const
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inline ResourceCache &resourceCache()
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inline ResourceHandleCache &resourceHandleCache()
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template<typename T>
inline ResourceManager<T> &resourceManager()
-
template<typename T>
inline EngineResourceManager<T> &engineResourceManager()
-
void setOnChangeCallback(graphics::gui::ITextField *textField, void *object)
-
inline IImage *createImage(const std::string &name, const std::vector<byte> &data, const uint32 width, const uint32 height, const IImage::Format format)
-
void unloadAudio(const std::string &name)
-
void unloadImage(const std::string &name)
-
void unloadModel(const std::string &name)
-
ModelHandle loadStaticModel(const Model *model)
-
std::shared_future<ModelHandle> loadStaticModelAsync(const Model *model)
-
graphics::RenderableHandle createRenderable(const graphics::RenderSceneHandle &renderSceneHandle, const ModelHandle &modelHandle, const glm::vec3 &position, const glm::quat &orientation, const glm::vec3 &scale = glm::vec3(1.0f))
-
graphics::RenderableHandle createRenderable(const graphics::RenderSceneHandle &renderSceneHandle, const graphics::MeshHandle &meshHandle, const graphics::TextureHandle &textureHandle, const glm::vec3 &position, const glm::quat &orientation, const glm::vec3 &scale = glm::vec3(1.0f))
-
graphics::VertexShaderHandle createVertexShader(const std::string &name, const std::string &filename)
-
std::shared_future<graphics::VertexShaderHandle> createVertexShaderAsync(const std::string &name, const std::string &filename)
-
graphics::VertexShaderHandle createVertexShaderFromSource(const std::string &name, const std::string &data)
-
std::shared_future<graphics::VertexShaderHandle> createVertexShaderFromSourceAsync(const std::string &name, const std::string &data)
-
graphics::FragmentShaderHandle createFragmentShader(const std::string &name, const std::string &filename)
-
std::shared_future<graphics::FragmentShaderHandle> createFragmentShaderAsync(const std::string &name, const std::string &filename)
-
graphics::FragmentShaderHandle createFragmentShaderFromSource(const std::string &name, const std::string &data)
-
std::shared_future<graphics::FragmentShaderHandle> createFragmentShaderFromSourceAsync(const std::string &name, const std::string &data)
-
graphics::VertexShaderHandle getVertexShader(const std::string &name) const
-
graphics::FragmentShaderHandle getFragmentShader(const std::string &name) const
-
void destroyShader(const std::string &name)
-
void destroyShader(const graphics::VertexShaderHandle &shaderHandle)
-
void destroyShader(const graphics::FragmentShaderHandle &shaderHandle)
-
graphics::ShaderProgramHandle createShaderProgram(const std::string &name, const graphics::VertexShaderHandle &vertexShaderHandle, const graphics::FragmentShaderHandle &fragmentShaderHandle)
-
std::shared_future<graphics::ShaderProgramHandle> createShaderProgramAsync(const std::string &name, const graphics::VertexShaderHandle &vertexShaderHandle, const graphics::FragmentShaderHandle &fragmentShaderHandle)
-
graphics::ShaderProgramHandle getShaderProgram(const std::string &name) const
-
void destroyShaderProgram(const std::string &name)
-
void destroyShaderProgram(const graphics::ShaderProgramHandle &shaderProgramHandle)
-
Scene *createScene(const std::string &name, const std::vector<std::string> &scriptData = {}, const std::string &initializationFunctionName =
"")
-
Scene *createScene(const std::string &name, const scripting::ModuleHandle, const std::string &initializationFunctionName =
"")
-
void destroyScene(const std::string &name)
-
void destroyScene(const Scene *scene)
-
inline void addPreSerializeCallback(std::function<void(serialization::TextOutArchive&, ecs::EntityComponentSystem&, const unsigned int)> callback)
-
inline void addPostSerializeCallback(std::function<void(serialization::TextOutArchive&, ecs::EntityComponentSystem&, const unsigned int)> callback)
-
inline void addPreDeserializeCallback(std::function<void(serialization::TextInArchive&, ecs::EntityComponentSystem&, const unsigned int)> callback)
-
void testSerialize()
-
void addWindowEventListener(IWindowEventListener *windowEventListener)
-
void addKeyboardEventListener(IKeyboardEventListener *keyboardEventListener)
-
void addTextInputEventListener(ITextInputEventListener *textInputEventListener)
-
void addMouseMotionEventListener(IMouseMotionEventListener *mouseMotionEventListener)
-
void addMouseButtonEventListener(IMouseButtonEventListener *mouseButtonEventListener)
-
void addMouseWheelEventListener(IMouseWheelEventListener *mouseWheelEventListener)
-
void removeWindowEventListener(IWindowEventListener *windowEventListener)
-
void removeKeyboardEventListener(IKeyboardEventListener *keyboardEventListener)
-
void removeTextInputEventListener(ITextInputEventListener *textInputEventListener)
-
void removeMouseMotionEventListener(IMouseMotionEventListener *mouseMotionEventListener)
-
void removeMouseButtonEventListener(IMouseButtonEventListener *mouseButtonEventListener)
-
void removeMouseWheelEventListener(IMouseWheelEventListener *mouseWheelEventListener)
-
void addWindowEventListener(void *windowEventListener)
-
void addKeyboardEventListener(void *keyboardEventListener)
-
void addTextInputEventListener(void *textInputEventListener)
-
void addMouseMotionEventListener(void *mouseMotionEventListener)
-
void addMouseButtonEventListener(void *mouseButtonEventListener)
-
void addMouseWheelEventListener(void *mouseWheelEventListener)
-
void removeWindowEventListener(void *windowEventListener)
-
void removeKeyboardEventListener(void *keyboardEventListener)
-
void removeTextInputEventListener(void *textInputEventListener)
-
void removeMouseMotionEventListener(void *mouseMotionEventListener)
-
void removeMouseButtonEventListener(void *mouseButtonEventListener)
-
void removeMouseWheelEventListener(void *mouseWheelEventListener)
-
void addConnectEventListener(IConnectEventListener *connectEventListener)
-
void addDisconnectEventListener(IDisconnectEventListener *disconnectEventListener)
-
void addMessageEventListener(IMessageEventListener *messageEventListener)
-
void removeConnectEventListener(IConnectEventListener *connectEventListener)
-
void removeDisconnectEventListener(IDisconnectEventListener *disconnectEventListener)
-
void removeMessageEventListener(IMessageEventListener *messageEventListener)
-
void addConnectEventListener(void *connectEventListener)
-
void addDisconnectEventListener(void *disconnectEventListener)
-
void addMessageEventListener(void *messageEventListener)
-
void removeConnectEventListener(void *connectEventListener)
-
void removeDisconnectEventListener(void *disconnectEventListener)
-
void removeMessageEventListener(void *messageEventListener)
-
void addScriptingEngineDebugHandler(IScriptingEngineDebugHandler *handler)
-
void removeScriptingEngineDebugHandler(const IScriptingEngineDebugHandler *handler)
-
void addScriptingEngineDebugHandler(void *object)
-
void removeScriptingEngineDebugHandler(const void *object)
-
std::shared_future<void> postWorkToBackgroundThreadPool(void *object)
-
std::shared_future<void> postWorkToForegroundThreadPool(void *object)
-
std::shared_future<void> postWorkToOpenGlWorker(void *object)
-
virtual bool processEvent(const networking::ConnectEvent &event) override
-
virtual bool processEvent(const networking::DisconnectEvent &event) override
-
virtual bool processEvent(const networking::MessageEvent &event) override
-
inline physics::CollisionShapeHandle createStaticBoxShape(const std::string &name, const glm::vec3 &dimensions)
-
template<typename ...Args>
inline physics::CollisionShapeHandle createStaticBoxShape(const std::string &name, const Args... args)
-
inline physics::CollisionShapeHandle createStaticSphereShape(const std::string &name, const float32 radius)
-
template<typename ...Args>
inline physics::CollisionShapeHandle createStaticSphereShape(const std::string &name, const Args... args)
-
inline physics::CollisionShapeHandle createStaticPlaneShape(const std::string &name, const glm::vec3 &planeNormal, const float32 planeConstant)
-
template<typename ...Args>
inline physics::CollisionShapeHandle createStaticPlaneShape(const std::string &name, const Args... args)
-
template<typename ...Args>
inline physics::CollisionShapeHandle createStaticTerrainShape(const std::string &name, const Args... args)
-
inline physics::CollisionShapeHandle createStaticTerrainShape(const std::string &name, const Heightfield &heightfield)
-
inline void destroyStaticShape(const std::string &name)
-
inline void destroyAllStaticShapes()
-
inline physics::CollisionShapeHandle getStaticShape(const std::string &name) const
-
inline ModelHandle createStaticModel(const std::string &name, const Model &model)
-
inline void destroyStaticModel(const std::string &name)
-
inline void destroyAllStaticModels()
-
inline ModelHandle getStaticModel(const std::string &name) const
-
inline SkeletonHandle createSkeleton(const std::string &name, const Skeleton &skeleton)
-
void animateSkeleton(std::vector<glm::mat4> &transformations, const std::chrono::duration<float32> runningTime, const graphics::MeshHandle &meshHandle, const AnimationHandle &animationHandle, const SkeletonHandle &skeletonHandle)
-
void animateSkeleton(std::vector<glm::mat4> &transformations, const std::chrono::duration<float32> runningTime, const uint32 startFrame, const uint32 endFrame, const graphics::MeshHandle &meshHandle, const AnimationHandle &animationHandle, const SkeletonHandle &skeletonHandle)
-
inline void destroySkeleton(const std::string &name)
-
inline void destroyAllSkeletons()
-
inline SkeletonHandle getSkeleton(const std::string &name) const
-
inline void createSkeleton(const graphics::MeshHandle &meshHandle, const graphics::ISkeleton &skeleton)
-
inline AnimationHandle createAnimation(const std::string &name, const Animation &animation)
-
inline void destroyAnimation(const std::string &name)
-
inline void destroyAllAnimations()
-
inline AnimationHandle getAnimation(const std::string &name) const
-
inline graphics::MeshHandle createStaticMesh(const std::string &name, const Mesh &mesh)
-
inline void destroyStaticMesh(const std::string &name)
-
inline void destroyAllStaticMeshes()
-
inline graphics::MeshHandle getStaticMesh(const std::string &name) const
-
inline uint32 getBoneId(const graphics::MeshHandle meshHandle, const std::string &name) const
-
inline graphics::TextureHandle createTexture(const std::string &name, const Texture &texture)
-
inline void destroyTexture(const std::string &name)
-
inline void destroyAllTextures()
-
inline graphics::TextureHandle getTexture(const std::string &name) const
-
inline graphics::TerrainHandle createStaticTerrain(const std::string &name, const HeightMap &heightMap, const SplatMap &splatMap, const DisplacementMap &displacementMap)
-
inline void destroyStaticTerrain(const std::string &name)
-
inline void destroyAllStaticTerrains()
-
inline graphics::TerrainHandle getStaticTerrain(const std::string &name) const
-
inline graphics::SkyboxHandle createStaticSkybox(const std::string &name, const IImage &back, const IImage &down, const IImage &front, const IImage &left, const IImage &right, const IImage &up)
-
inline void destroyStaticSkybox(const std::string &name)
-
inline void destroyAllStaticSkyboxes()
-
inline graphics::SkyboxHandle getStaticSkybox(const std::string &name) const
-
inline void destroySound(const std::string &name)
-
inline void destroyAllSound()
-
inline audio::SoundHandle getSound(const std::string &name) const
-
template<typename ...Args>
inline pathfinding::PolygonMeshHandle createPolygonMesh(const std::string &name, const Args... args)
-
inline pathfinding::PolygonMeshHandle createPolygonMesh(const std::string &name, const PathfindingTerrain &pathfindingTerrain, const pathfinding::PolygonMeshConfig &polygonMeshConfig)
-
inline void destroyPolygonMesh(const std::string &name)
-
inline pathfinding::PolygonMeshHandle getPolygonMesh(const std::string &name) const
-
GameEngine(std::unique_ptr<utilities::Properties> properties, std::unique_ptr<fs::IFileSystem> fileSystem, std::unique_ptr<ice_engine::IPluginManager> pluginManager, std::unique_ptr<ice_engine::logger::ILogger> logger)
-
class GameFactory
- #include <GameFactory.hpp>
Public Static Functions
-
static std::unique_ptr<GameEngine> createGameEngine(std::unique_ptr<utilities::Properties> properties, std::unique_ptr<fs::IFileSystem> fileSystem, std::unique_ptr<ice_engine::IPluginManager> pluginManager, std::unique_ptr<ice_engine::logger::ILogger> logger)
-
static std::unique_ptr<GameEngine> createGameEngine(std::unique_ptr<utilities::Properties> properties, std::unique_ptr<fs::IFileSystem> fileSystem, std::unique_ptr<ice_engine::IPluginManager> pluginManager, std::unique_ptr<ice_engine::logger::ILogger> logger)
-
class GraphicsEngineBindingDelegate
- #include <GraphicsEngineBindingDelegate.hpp>
Public Functions
-
GraphicsEngineBindingDelegate(logger::ILogger *logger, scripting::IScriptingEngine *scriptingEngine, GameEngine *gameEngine, graphics::IGraphicsEngine *graphicsEngine)
-
~GraphicsEngineBindingDelegate() = default
-
void bind()
-
GraphicsEngineBindingDelegate(logger::ILogger *logger, scripting::IScriptingEngine *scriptingEngine, GameEngine *gameEngine, graphics::IGraphicsEngine *graphicsEngine)
-
template<typename T>
class GraphicsEngineResourceManager - #include <GraphicsEngineResourceManager.hpp>
Public Functions
-
inline explicit GraphicsEngineResourceManager(graphics::IGraphicsEngine *graphicsEngine)
-
GraphicsEngineResourceManager(const GraphicsEngineResourceManager&) = delete
-
GraphicsEngineResourceManager &operator=(const GraphicsEngineResourceManager&) = delete
-
GraphicsEngineResourceManager(GraphicsEngineResourceManager&&) = default
-
GraphicsEngineResourceManager &operator=(GraphicsEngineResourceManager&&) noexcept = default
-
inline explicit GraphicsEngineResourceManager(graphics::IGraphicsEngine *graphicsEngine)
-
template<typename T>
class HandleRegisterHelper - #include <BindingDelegateUtilities.hpp>
-
class Heightfield : public ice_engine::physics::IHeightfield
- #include <Heightfield.hpp>
-
class HeightMap : public ice_engine::graphics::IHeightMap
- #include <HeightMap.hpp>
-
class IAudioPlugin : public virtual ice_engine::IPlugin
- #include <IAudioPlugin.hpp>
Public Functions
-
inline virtual ~IAudioPlugin()
-
virtual std::unique_ptr<audio::IAudioEngineFactory> createFactory() const = 0
-
inline virtual ~IAudioPlugin()
-
class IceEngineMotionChangeListener : public ice_engine::physics::IMotionChangeListener
- #include <IceEngineMotionChangeListener.hpp>
-
class IceEnginePathfindingAgentMotionChangeListener : public ice_engine::pathfinding::IAgentMotionChangeListener
- #include <IceEnginePathfindingAgentMotionChangeListener.hpp>
-
class IceEnginePathfindingAgentStateChangeListener : public ice_engine::pathfinding::IAgentStateChangeListener
- #include <IceEnginePathfindingAgentStateChangeListener.hpp>
Public Functions
-
virtual ~IceEnginePathfindingAgentStateChangeListener()
-
virtual void update(const pathfinding::AgentState &agentState) override
-
virtual ~IceEnginePathfindingAgentStateChangeListener()
-
class IceEnginePathfindingMovementRequestStateChangeListener : public ice_engine::pathfinding::IMovementRequestStateChangeListener
- #include <IceEnginePathfindingMovementRequestStateChangeListener.hpp>
Public Functions
-
virtual ~IceEnginePathfindingMovementRequestStateChangeListener()
-
virtual void update(const pathfinding::MovementRequestState &movementRequestState) override
-
virtual ~IceEnginePathfindingMovementRequestStateChangeListener()
-
class IConnectEventListener
- #include <IConnectEventListener.hpp>
Public Functions
-
inline virtual ~IConnectEventListener()
-
virtual bool processEvent(const networking::ConnectEvent &event) = 0
-
inline virtual ~IConnectEventListener()
-
class IDebugRenderer : public virtual ice_engine::physics::IPhysicsDebugRenderer, public virtual ice_engine::pathfinding::IPathfindingDebugRenderer
- #include <IDebugRenderer.hpp>
Subclassed by ice_engine::DebugRenderer
-
class IDisconnectEventListener
- #include <IDisconnectEventListener.hpp>
Public Functions
-
inline virtual ~IDisconnectEventListener()
-
virtual bool processEvent(const networking::DisconnectEvent &event) = 0
-
inline virtual ~IDisconnectEventListener()
-
class IFileSerializable
- #include <IFileSerializable.hpp>
-
class IGraphicsPlugin : public virtual ice_engine::IPlugin
- #include <IGraphicsPlugin.hpp>
Public Functions
-
virtual ~IGraphicsPlugin() = default
-
virtual std::unique_ptr<graphics::IGraphicsEngineFactory> createFactory() const = 0
-
virtual ~IGraphicsPlugin() = default
-
class IGuiPlugin : public ice_engine::IPlugin
- #include <IGuiPlugin.hpp>
Public Functions
-
virtual ~IGuiPlugin() = default
-
virtual std::unique_ptr<graphics::gui::IGuiFactory> createFactory() const = 0
-
virtual ~IGuiPlugin() = default
-
class IImage : public ice_engine::graphics::IImage, public ice_engine::physics::IImage
- #include <IImage.hpp>
Subclassed by ice_engine::Image
Public Types
-
enum Format
Values:
-
enumerator FORMAT_UNKNOWN
-
enumerator FORMAT_RGB
-
enumerator FORMAT_RGBA
-
enumerator FORMAT_UNKNOWN
-
enum Format
-
class IKeyboardEventListener
- #include <IKeyboardEventListener.hpp>
Public Functions
-
virtual ~IKeyboardEventListener() = default
-
virtual bool processEvent(const graphics::KeyboardEvent &event) = 0
-
virtual ~IKeyboardEventListener() = default
-
class Image : public ice_engine::IImage
- #include <Image.hpp>
Public Functions
-
Image() = default
-
inline Image(std::vector<byte> data, int width, int height, IImage::Format format)
Will load the provided image data into a proper image.
- Parameters
data β The image data to load.
hasAlpha β Whether the image has an alpha channel or not.
-
inline Image(fs::IFile &file, bool hasAlpha = true)
Will load the provided image data into a proper image.
- Parameters
file β The file to load.
hasAlpha β Whether the image has an alpha channel or not.
-
inline Image(std::istream &inputStream, bool hasAlpha = true)
Will load the provided image data into a proper image.
- Parameters
inputStream β Stream from which we will load our image data.
hasAlpha β Whether the image has an alpha channel or not.
-
inline Image(const Image &image)
-
~Image() override = default
-
inline virtual uint32 width() const override
-
inline virtual uint32 height() const override
-
inline virtual int32 format() const override
-
Image() = default
-
class IMessageEventListener
- #include <IMessageEventListener.hpp>
Public Functions
-
inline virtual ~IMessageEventListener()
-
virtual bool processEvent(const networking::MessageEvent &event) = 0
-
inline virtual ~IMessageEventListener()
-
class IModule
- #include <IModule.hpp>
-
class IModuleFactory
- #include <IModuleFactory.hpp>
Public Functions
-
inline virtual ~IModuleFactory()
-
virtual std::unique_ptr<IModule> create(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger, graphics::IGraphicsEngine *graphicsEngine, pathfinding::IPathfindingEngine *pathfindingEngine, scripting::IScriptingEngine *scriptingEngine, audio::IAudioEngine *audioEngine, networking::INetworkingEngine *networkingEngine) = 0
-
inline virtual ~IModuleFactory()
-
class IModulePlugin : public ice_engine::IPlugin
- #include <IModulePlugin.hpp>
Public Functions
-
inline virtual ~IModulePlugin()
-
virtual std::unique_ptr<IModuleFactory> createFactory() const = 0
-
inline virtual ~IModulePlugin()
-
class IMouseButtonEventListener
- #include <IMouseButtonEventListener.hpp>
Public Functions
-
inline virtual ~IMouseButtonEventListener()
-
virtual bool processEvent(const graphics::MouseButtonEvent &event) = 0
-
inline virtual ~IMouseButtonEventListener()
-
class IMouseMotionEventListener
- #include <IMouseMotionEventListener.hpp>
Public Functions
-
inline virtual ~IMouseMotionEventListener()
-
virtual bool processEvent(const graphics::MouseMotionEvent &event) = 0
-
inline virtual ~IMouseMotionEventListener()
-
class IMouseWheelEventListener
- #include <IMouseWheelEventListener.hpp>
Public Functions
-
inline virtual ~IMouseWheelEventListener()
-
virtual bool processEvent(const graphics::MouseWheelEvent &event) = 0
-
inline virtual ~IMouseWheelEventListener()
-
class INetworkingPlugin : public virtual ice_engine::IPlugin
- #include <INetworkingPlugin.hpp>
Public Functions
-
inline virtual ~INetworkingPlugin()
-
virtual std::unique_ptr<networking::INetworkingEngineFactory> createFactory() const = 0
-
inline virtual ~INetworkingPlugin()
-
struct InvalidArgumentException : public virtual ice_engine::Exception
- #include <InvalidArgumentException.hpp>
-
struct InvalidOperationException : public virtual ice_engine::Exception
- #include <InvalidOperationException.hpp>
-
class IOpenGlLoader
- #include <IOpenGlLoader.hpp>
Subclassed by ice_engine::OpenGlLoader
Public Functions
-
inline virtual ~IOpenGlLoader()
-
virtual void waitAll() = 0
-
virtual uint32 getWorkQueueCount() const = 0
-
virtual void tick() = 0
-
virtual void block() = 0
-
virtual void unblock() = 0
-
inline virtual ~IOpenGlLoader()
-
class IPathfindingPlugin : public virtual ice_engine::IPlugin
- #include <IPathfindingPlugin.hpp>
Public Functions
-
inline virtual ~IPathfindingPlugin()
-
virtual std::unique_ptr<pathfinding::IPathfindingEngineFactory> createFactory() const = 0
-
inline virtual ~IPathfindingPlugin()
-
class IPhysicsPlugin : public virtual ice_engine::IPlugin
- #include <IPhysicsPlugin.hpp>
Public Functions
-
inline virtual ~IPhysicsPlugin()
-
virtual std::unique_ptr<physics::IPhysicsEngineFactory> createFactory() const = 0
-
inline virtual ~IPhysicsPlugin()
-
class IPlugin
- #include <IPlugin.hpp>
Subclassed by ice_engine::IAudioPlugin, ice_engine::IGraphicsPlugin, ice_engine::IGuiPlugin, ice_engine::IModulePlugin, ice_engine::INetworkingPlugin, ice_engine::IPathfindingPlugin, ice_engine::IPhysicsPlugin, ice_engine::IResourceImporterPlugin< T >, ice_engine::IScriptingEngineBindingPlugin
-
class IPluginManager
- #include <IPluginManager.hpp>
Subclassed by ice_engine::PluginManager
Public Functions
-
virtual ~IPluginManager() = default
-
virtual const std::vector<std::shared_ptr<IResourceImporterPlugin<Image>>> &getImageResourceImporterPlugins() const = 0
-
virtual const std::vector<std::shared_ptr<IGuiPlugin>> &getGuiPlugins() const = 0
-
virtual std::shared_ptr<IGraphicsPlugin> getGraphicsPlugin() const = 0
-
virtual std::shared_ptr<IAudioPlugin> getAudioPlugin() const = 0
-
virtual std::shared_ptr<IPathfindingPlugin> getPathfindingPlugin() const = 0
-
virtual std::shared_ptr<IPhysicsPlugin> getPhysicsPlugin() const = 0
-
virtual std::shared_ptr<INetworkingPlugin> getNetworkingPlugin() const = 0
-
virtual const std::vector<std::shared_ptr<IModulePlugin>> &getModulePlugins() const = 0
-
virtual const std::vector<std::shared_ptr<IScriptingEngineBindingPlugin>> &scriptingEngineBindingPlugins() const = 0
-
virtual ~IPluginManager() = default
-
class IResourceCache
- #include <IResourceCache.hpp>
Subclassed by ice_engine::ResourceCache
-
template<typename T>
class IResourceImporter - #include <IResourceImporter.hpp>
-
template<>
class IResourceImporter<Image> - #include <IResourceImporter.Image.hpp>
-
template<typename T>
class IResourceImporterFactory - #include <IResourceImporterFactory.hpp>
Public Functions
-
virtual ~IResourceImporterFactory() = default
-
virtual std::unique_ptr<IResourceImporter<T>> create(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger) const = 0
-
virtual ~IResourceImporterFactory() = default
-
template<typename T>
class IResourceImporterPlugin : public ice_engine::IPlugin - #include <IResourceImporterPlugin.hpp>
Public Functions
-
virtual ~IResourceImporterPlugin() = default
-
virtual std::unique_ptr<IResourceImporterFactory<T>> createFactory() const = 0
-
virtual ~IResourceImporterPlugin() = default
-
class IScriptingEngineBinding
- #include <IScriptingEngineBinding.hpp>
Public Functions
-
virtual ~IScriptingEngineBinding() = default
-
virtual void bind() = 0
-
virtual ~IScriptingEngineBinding() = default
-
class IScriptingEngineBindingFactory
- #include <IScriptingEngineBindingFactory.hpp>
Public Functions
-
virtual ~IScriptingEngineBindingFactory() = default
-
virtual std::unique_ptr<IScriptingEngineBinding> create(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger, graphics::IGraphicsEngine *graphicsEngine, pathfinding::IPathfindingEngine *pathfindingEngine, physics::IPhysicsEngine *physicsEngine, scripting::IScriptingEngine *scriptingEngine, audio::IAudioEngine *audioEngine, networking::INetworkingEngine *networkingEngine, GameEngine *gameEngine) = 0
-
virtual ~IScriptingEngineBindingFactory() = default
-
class IScriptingEngineBindingPlugin : public ice_engine::IPlugin
- #include <IScriptingEngineBindingPlugin.hpp>
Public Functions
-
inline virtual ~IScriptingEngineBindingPlugin()
-
virtual std::unique_ptr<IScriptingEngineBindingFactory> createFactory() const = 0
-
inline virtual ~IScriptingEngineBindingPlugin()
-
class IScriptingEngineDebugHandler
- #include <IScriptingEngineDebugHandler.hpp>
Public Functions
-
virtual ~IScriptingEngineDebugHandler() = default
-
virtual void tick(const float32 delta) = 0
-
virtual ~IScriptingEngineDebugHandler() = default
-
class ITerrain
- #include <ITerrain.hpp>
Subclassed by ice_engine::Terrain
Public Functions
-
inline virtual ~ITerrain()
-
virtual void tick(const float32 delta) = 0
-
virtual const std::vector<pathfinding::CrowdHandle> &crowds() const = 0
-
inline virtual ~ITerrain()
-
class ITerrainFactory
- #include <ITerrainFactory.hpp>
Subclassed by ice_engine::TerrainFactory
Public Functions
-
inline virtual ~ITerrainFactory()
-
inline virtual ~ITerrainFactory()
-
class ITextInputEventListener
- #include <ITextInputEventListener.hpp>
Public Functions
-
inline virtual ~ITextInputEventListener()
-
virtual bool processEvent(const graphics::TextInputEvent &event) = 0
-
inline virtual ~ITextInputEventListener()
-
class IThreadPool
- #include <IThreadPool.hpp>
Subclassed by ice_engine::ThreadPool
Public Functions
-
virtual ~IThreadPool() = default
-
virtual void waitAll() = 0
-
virtual void joinAll() = 0
-
virtual uint32 getActiveWorkerCount() const = 0
-
virtual uint32 getInactiveWorkerCount() const = 0
-
virtual uint32 getWorkQueueCount() const = 0
-
virtual uint32 getWorkQueueSize() const = 0
-
virtual void increaseWorkerCountBy(uint32 n) = 0
-
virtual void decreaseWorkerCountBy(uint32 n) = 0
-
virtual ~IThreadPool() = default
-
class IWindowEventListener
- #include <IWindowEventListener.hpp>
Public Functions
-
inline virtual ~IWindowEventListener()
-
virtual bool processEvent(const graphics::WindowEvent &event) = 0
-
inline virtual ~IWindowEventListener()
-
template<typename T>
struct KeyFrame - #include <Animation.hpp>
Public Functions
-
KeyFrame() = default
-
KeyFrame() = default
-
class Mesh : public ice_engine::graphics::IMesh
- #include <Mesh.hpp>
Public Functions
-
Mesh() = default
-
inline Mesh(std::string name, std::vector<glm::vec3> vertices, std::vector<uint32> indices, std::vector<glm::vec4> colors, std::vector<glm::vec3> normals, std::vector<glm::vec2> textureCoordinates, VertexBoneData vertexBoneData = VertexBoneData(), BoneData boneData = BoneData())
-
inline Mesh(const std::string &name, const std::string &filename, const uint32 index, const aiMesh *mesh, logger::ILogger *logger, fs::IFileSystem *fileSystem)
-
~Mesh() override = default
-
inline virtual const std::string &name() const override
-
inline const VertexBoneData &vertexBoneData() const
-
inline const BoneData &boneData() const
-
Mesh() = default
-
class Model
- #include <Model.hpp>
Public Functions
-
Model() = default
-
inline Model(std::string name, std::vector<Mesh> meshes, std::vector<Texture> textures, Skeleton skeleton, std::unordered_map<std::string, Animation> animations)
-
inline Model(const std::string &filename, IResourceCache *resourceCache, logger::ILogger *logger, fs::IFileSystem *fileSystem)
-
inline const std::string &name() const
-
inline const Skeleton &skeleton() const
-
Model() = default
-
class ModelHandle : public ice_engine::handles::Handle<ModelHandle>
- #include <ModelHandle.hpp>
-
class NetworkingEngineBindingDelegate
- #include <NetworkingEngineBindingDelegate.hpp>
Public Functions
-
NetworkingEngineBindingDelegate(logger::ILogger *logger, scripting::IScriptingEngine *scriptingEngine, GameEngine *gameEngine, networking::INetworkingEngine *networkingEngine)
-
~NetworkingEngineBindingDelegate() = default
-
void bind()
-
NetworkingEngineBindingDelegate(logger::ILogger *logger, scripting::IScriptingEngine *scriptingEngine, GameEngine *gameEngine, networking::INetworkingEngine *networkingEngine)
-
class OpenGlLoader : public ice_engine::IOpenGlLoader
- #include <OpenGlLoader.hpp>
Public Functions
-
OpenGlLoader()
-
virtual ~OpenGlLoader()
-
virtual void waitAll() override
-
virtual uint32 getWorkQueueCount() const override
-
virtual void tick() override
-
virtual void block() override
-
virtual void unblock() override
-
OpenGlLoader()
-
class PathfindingEngineBindingDelegate
- #include <PathfindingEngineBindingDelegate.hpp>
Public Functions
-
PathfindingEngineBindingDelegate(logger::ILogger *logger, scripting::IScriptingEngine *scriptingEngine, GameEngine *gameEngine, pathfinding::IPathfindingEngine *pathfindingEngine)
-
~PathfindingEngineBindingDelegate() = default
-
void bind()
-
PathfindingEngineBindingDelegate(logger::ILogger *logger, scripting::IScriptingEngine *scriptingEngine, GameEngine *gameEngine, pathfinding::IPathfindingEngine *pathfindingEngine)
-
class PathfindingTerrain : public ice_engine::pathfinding::ITerrain
- #include <PathfindingTerrain.hpp>
-
class PbrMaterial : public ice_engine::graphics::IPbrMaterial
- #include <PbrMaterial.hpp>
-
class PhysicsEngineBindingDelegate
- #include <PhysicsEngineBindingDelegate.hpp>
Public Functions
-
PhysicsEngineBindingDelegate(logger::ILogger *logger, scripting::IScriptingEngine *scriptingEngine, GameEngine *gameEngine, physics::IPhysicsEngine *physicsEngine)
-
~PhysicsEngineBindingDelegate() = default
-
void bind()
-
PhysicsEngineBindingDelegate(logger::ILogger *logger, scripting::IScriptingEngine *scriptingEngine, GameEngine *gameEngine, physics::IPhysicsEngine *physicsEngine)
-
class PluginManager : public ice_engine::IPluginManager
- #include <PluginManager.hpp>
Public Functions
-
PluginManager(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger)
-
~PluginManager() override = default
-
virtual const std::vector<std::shared_ptr<IResourceImporterPlugin<Image>>> &getImageResourceImporterPlugins() const override
-
virtual const std::vector<std::shared_ptr<IGuiPlugin>> &getGuiPlugins() const override
-
virtual std::shared_ptr<IGraphicsPlugin> getGraphicsPlugin() const override
-
virtual std::shared_ptr<IAudioPlugin> getAudioPlugin() const override
-
virtual std::shared_ptr<IPathfindingPlugin> getPathfindingPlugin() const override
-
virtual std::shared_ptr<IPhysicsPlugin> getPhysicsPlugin() const override
-
virtual std::shared_ptr<INetworkingPlugin> getNetworkingPlugin() const override
-
virtual const std::vector<std::shared_ptr<IModulePlugin>> &getModulePlugins() const override
-
virtual const std::vector<std::shared_ptr<IScriptingEngineBindingPlugin>> &scriptingEngineBindingPlugins() const override
-
PluginManager(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger)
-
template<typename T>
class PointerHandleRegisterHelper - #include <BindingDelegateUtilities.hpp>
-
class Raycast
- #include <Raycast.hpp>
Public Functions
-
Raycast() = default
-
inline Raycast(const ray::Ray &ray)
-
inline const ray::Ray &ray() const
-
inline void setRay(const ray::Ray &ray)
-
inline const glm::vec3 &hitPointWorld() const
-
inline void setHitPointWorld(const glm::vec3 &hitPointWorld)
-
inline const glm::vec3 &hitNormalWorld() const
-
inline void setHitNormalWorld(const glm::vec3 &hitNormalWorld)
-
Raycast() = default
-
class ResourceCache : public ice_engine::IResourceCache
- #include <ResourceCache.hpp>
-
class ResourceHandleCache
- #include <ResourceHandleCache.hpp>
Public Functions
-
inline void addCollisionShapeHandle(const std::string &name, const physics::CollisionShapeHandle &handle)
-
inline void removeCollisionShapeHandle(const std::string &name)
-
inline void removeAllCollisionShapeHandles()
-
inline physics::CollisionShapeHandle getCollisionShapeHandle(const std::string &name) const
-
inline void addModelHandle(const std::string &name, const ModelHandle &handle)
-
inline void removeModelHandle(const std::string &name)
-
inline void removeAllModelHandles()
-
inline ModelHandle getModelHandle(const std::string &name) const
-
inline void addSkeletonHandle(const std::string &name, const SkeletonHandle &handle)
-
inline void removeSkeletonHandle(const std::string &name)
-
inline void removeAllSkeletonHandles()
-
inline SkeletonHandle getSkeletonHandle(const std::string &name) const
-
inline void addAnimationHandle(const std::string &name, const AnimationHandle &handle)
-
inline void removeAnimationHandle(const std::string &name)
-
inline void removeAllAnimationHandles()
-
inline AnimationHandle getAnimationHandle(const std::string &name) const
-
inline void addMeshHandle(const std::string &name, const graphics::MeshHandle &handle)
-
inline void removeMeshHandle(const std::string &name)
-
inline void removeAllMeshHandles()
-
inline graphics::MeshHandle getMeshHandle(const std::string &name) const
-
inline void addTextureHandle(const std::string &name, const graphics::TextureHandle &handle)
-
inline void removeTextureHandle(const std::string &name)
-
inline void removeAllTextureHandles()
-
inline graphics::TextureHandle getTextureHandle(const std::string &name) const
-
inline void addTerrainHandle(const std::string &name, const graphics::TerrainHandle &handle)
-
inline void removeTerrainHandle(const std::string &name)
-
inline void removeAllTerrainHandles()
-
inline graphics::TerrainHandle getTerrainHandle(const std::string &name) const
-
inline void addSkyboxHandle(const std::string &name, const graphics::SkyboxHandle &handle)
-
inline void removeSkyboxHandle(const std::string &name)
-
inline void removeAllSkyboxHandles()
-
inline graphics::SkyboxHandle getSkyboxHandle(const std::string &name) const
-
inline void addSoundHandle(const std::string &name, const audio::SoundHandle &handle)
-
inline void removeSoundHandle(const std::string &name)
-
inline void removeAllSoundHandles()
-
inline audio::SoundHandle getSoundHandle(const std::string &name) const
-
inline void addPolygonMeshHandle(const std::string &name, const pathfinding::PolygonMeshHandle &handle)
-
inline void removePolygonMeshHandle(const std::string &name)
-
inline void removeAllPolygonMeshHandles()
-
inline pathfinding::PolygonMeshHandle getPolygonMeshHandle(const std::string &name) const
-
inline std::unordered_map<std::string, physics::CollisionShapeHandle> collisionShapeHandleMap()
-
inline std::unordered_map<std::string, ModelHandle> modelHandleMap()
-
inline std::unordered_map<std::string, SkeletonHandle> skeletonHandleMap()
-
inline std::unordered_map<std::string, AnimationHandle> animationHandleMap()
-
inline std::unordered_map<std::string, graphics::MeshHandle> meshHandleMap()
-
inline std::unordered_map<std::string, graphics::TextureHandle> textureHandleMap()
-
inline std::unordered_map<std::string, graphics::TerrainHandle> terrainHandleMap()
-
inline std::unordered_map<std::string, graphics::SkyboxHandle> skyboxHandleMap()
-
inline std::unordered_map<std::string, audio::SoundHandle> soundHandleMap()
-
inline std::unordered_map<std::string, pathfinding::PolygonMeshHandle> polygonMeshHandleMap()
-
inline void addCollisionShapeHandle(const std::string &name, const physics::CollisionShapeHandle &handle)
-
template<typename T>
class ResourceManager : public ice_engine::BaseResourceManager - #include <ResourceManager.hpp>
Public Functions
-
inline ResourceManager(std::unordered_map<std::string, std::unique_ptr<IResourceImporter<T>>> importers)
-
~ResourceManager() override = default
-
ResourceManager(const ResourceManager&) = delete
-
ResourceManager &operator=(const ResourceManager&) = delete
-
ResourceManager(ResourceManager&&) = default
-
ResourceManager &operator=(ResourceManager&&) noexcept = default
-
inline T *import(const std::string &name, const std::string &filename, const std::string &importer =
"")
-
inline void destroy(const std::string &name)
-
inline void destroy(const T *resource)
-
inline void destroyAll()
-
inline bool exists(const std::string &name) const
-
inline ResourceManager(std::unordered_map<std::string, std::unique_ptr<IResourceImporter<T>>> importers)
-
class RuntimeException : public ice_engine::Exception
- #include <RuntimeException.hpp>
-
class Scene : private ice_engine::serialization::ISerializable
- #include <Scene.hpp>
Public Functions
-
Scene(const std::string &name, const std::vector<std::string> &scriptData, const std::string &initializationFunctionName, GameEngine *gameEngine, ITerrainFactory *terrainFactory, utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger)
-
Scene(const std::string &name, const scripting::ModuleHandle moduleHandle, const std::string &initializationFunctionName, GameEngine *gameEngine, ITerrainFactory *terrainFactory, utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger)
-
~Scene()
-
void tick(const float32 delta)
-
void render()
-
void setSceneThingyInstance(void *object)
-
void setDebugRendering(const bool enabled)
-
bool debugRendering() const
-
void destroy(const pathfinding::CrowdHandle &crowdHandle)
-
pathfinding::AgentHandle createAgent(const pathfinding::CrowdHandle &crowdHandle, const glm::vec3 &position, const pathfinding::AgentParams &agentParams = pathfinding::AgentParams())
-
void destroy(const pathfinding::CrowdHandle &crowdHandle, const pathfinding::AgentHandle &agentHandle)
-
void requestMoveTarget(const pathfinding::CrowdHandle &crowdHandle, const pathfinding::AgentHandle &agentHandle, const glm::vec3 &position)
-
inline void resetMoveTarget(const pathfinding::CrowdHandle &crowdHandle, const pathfinding::AgentHandle &agentHandle)
-
void requestMoveVelocity(const pathfinding::CrowdHandle &crowdHandle, const pathfinding::AgentHandle &agentHandle, const glm::vec3 &velocity)
-
physics::RigidBodyObjectHandle createRigidBodyObject(const physics::CollisionShapeHandle &collisionShapeHandle)
-
physics::RigidBodyObjectHandle createRigidBodyObject(const physics::CollisionShapeHandle &collisionShapeHandle, const float32 mass, const float32 friction, const float32 restitution)
-
physics::RigidBodyObjectHandle createRigidBodyObject(const physics::CollisionShapeHandle &collisionShapeHandle, const glm::vec3 &position, const glm::quat &orientation, const float32 mass = 1.0f, const float32 friction = 1.0f, const float32 restitution = 1.0f)
-
void destroy(const physics::RigidBodyObjectHandle &rigidBodyObjectHandle)
-
physics::GhostObjectHandle createGhostObject(const physics::CollisionShapeHandle &collisionShapeHandle)
-
physics::GhostObjectHandle createGhostObject(const physics::CollisionShapeHandle &collisionShapeHandle, const glm::vec3 &position, const glm::quat &orientation)
-
void destroy(const physics::GhostObjectHandle &ghostObjectHandle)
-
graphics::RenderableHandle createRenderable(const ModelHandle &modelHandle, const glm::vec3 &position, const glm::quat &orientation, const glm::vec3 &scale = glm::vec3(1.0f))
-
graphics::RenderableHandle createRenderable(const graphics::MeshHandle &meshHandle, const graphics::TextureHandle &textureHandle, const glm::vec3 &position, const glm::quat &orientation, const glm::vec3 &scale = glm::vec3(1.0f))
-
void destroy(const graphics::RenderableHandle &renderableHandle)
-
audio::SoundSourceHandle play(const audio::SoundHandle &soundHandle, const glm::vec3 &position)
-
graphics::PointLightHandle createPointLight(const glm::vec3 &position)
-
void destroy(const graphics::PointLightHandle &pointLightHandle)
-
inline graphics::BonesHandle createBones(const uint32 maxNumberOfBones)
-
inline void destroy(const graphics::BonesHandle &bonesHandle)
-
inline void attach(const graphics::RenderableHandle &renderableHandle, const graphics::BonesHandle &bonesHandle)
-
inline void detach(const graphics::RenderableHandle &renderableHandle, const graphics::BonesHandle &bonesHandle)
-
inline void attachBoneAttachment(const graphics::RenderableHandle &renderableHandle, const graphics::BonesHandle &bonesHandle, const glm::ivec4 &boneIds, const glm::vec4 &boneWeights)
-
inline void attachBoneAttachment(const graphics::RenderableHandle &renderableHandle, const graphics::BonesHandle &bonesHandle, const graphics::MeshHandle meshHandle, const std::string &boneName, const glm::ivec4 &boneIds, const glm::vec4 &boneWeights)
-
inline void detachBoneAttachment(const graphics::RenderableHandle &renderableHandle)
-
inline graphics::TerrainRenderableHandle createTerrainRenderable(const graphics::TerrainHandle terrainHandle)
-
inline void destroy(const graphics::TerrainRenderableHandle &terrainRenderableHandle)
-
inline graphics::SkyboxRenderableHandle createSkyboxRenderable(const graphics::SkyboxHandle skyboxHandle)
-
inline void destroy(const graphics::SkyboxRenderableHandle &skyboxRenderableHandle)
-
inline pathfinding::IPathfindingEngine &pathfindingEngine() const
-
template<typename ...C>
inline void entitiesWithComponents(void *object)
-
template<typename ...C>
inline void entitiesWithComponents(void *object) const
-
virtual void serialize(const std::string &filename) override
Serialize the object to the provided filename.
Not Thread Safe: This method is not safe to call in a multi-threaded environment. When you are calling this method, no other threads should be accessing this object.
-
virtual void deserialize(const std::string &filename) override
Deserializes the object from the provided filename.
Not Thread Safe: This method is not safe to call in a multi-threaded environment. When you are calling this method, no other threads should be accessing this object.
-
inline void addPreSerializeCallback(std::function<void(serialization::TextOutArchive&, ecs::EntityComponentSystem&, const unsigned int)> callback)
-
inline void addPostSerializeCallback(std::function<void(serialization::TextOutArchive&, ecs::EntityComponentSystem&, const unsigned int)> callback)
-
inline void addPreDeserializeCallback(std::function<void(serialization::TextInArchive&, ecs::EntityComponentSystem&, const unsigned int)> callback)
-
inline void addPreSerializeCallback(void *object)
-
inline void addPostSerializeCallback(void *object)
-
inline void addPreDeserializeCallback(void *object)
-
inline void addPostDeserializeCallback(void *object)
-
const std::string &name() const
-
void setVisible(const bool visible)
-
bool visible() const
-
void setActive(const bool active)
-
bool active() const
-
const SceneStatistics &getSceneStatistics() const
-
size_t getNumEntities() const
Friends
- friend class boost::serialization::access
-
Scene(const std::string &name, const std::vector<std::string> &scriptData, const std::string &initializationFunctionName, GameEngine *gameEngine, ITerrainFactory *terrainFactory, utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger)
-
class SceneBindingDelegate
- #include <SceneBindingDelegate.hpp>
Public Functions
-
SceneBindingDelegate(logger::ILogger *logger, scripting::IScriptingEngine *scriptingEngine, GameEngine *gameEngine, graphics::IGraphicsEngine *graphicsEngine, audio::IAudioEngine *audioEngine, networking::INetworkingEngine *networkingEngine, physics::IPhysicsEngine *physicsEngine, pathfinding::IPathfindingEngine *pathfindingEngine)
-
void bind()
-
SceneBindingDelegate(logger::ILogger *logger, scripting::IScriptingEngine *scriptingEngine, GameEngine *gameEngine, graphics::IGraphicsEngine *graphicsEngine, audio::IAudioEngine *audioEngine, networking::INetworkingEngine *networkingEngine, physics::IPhysicsEngine *physicsEngine, pathfinding::IPathfindingEngine *pathfindingEngine)
-
struct SceneStatistics
- #include <SceneStatistics.hpp>
-
class ScriptFunctionHandleWrapper
- #include <ScriptFunctionHandleWrapper.hpp>
Public Functions
-
ScriptFunctionHandleWrapper(scripting::IScriptingEngine *scriptingEngine, scripting::ScriptFunctionHandle scriptFunctionHandle)
-
virtual ~ScriptFunctionHandleWrapper()
-
scripting::ScriptFunctionHandle get() const
-
ScriptFunctionHandleWrapper(scripting::IScriptingEngine *scriptingEngine, scripting::ScriptFunctionHandle scriptFunctionHandle)
-
class ScriptingEngineBindingDelegate
- #include <ScriptingEngineBindingDelegate.hpp>
Public Functions
-
ScriptingEngineBindingDelegate(logger::ILogger *logger, scripting::IScriptingEngine *scriptingEngine)
-
virtual ~ScriptingEngineBindingDelegate()
-
void bind()
-
ScriptingEngineBindingDelegate(logger::ILogger *logger, scripting::IScriptingEngine *scriptingEngine)
- #include <BindingDelegateUtilities.hpp>
Public Static Functions
-
class Skeleton
- #include <Skeleton.hpp>
Public Functions
-
Skeleton() = default
-
inline Skeleton(const std::string &name, const std::string &filename, const aiScene *scene, logger::ILogger *logger, fs::IFileSystem *fileSystem)
-
inline const std::string &name() const
-
inline const BoneNode &rootBoneNode() const
-
inline const glm::mat4 &globalInverseTransformation() const
-
Skeleton() = default
-
class SkeletonHandle : public ice_engine::handles::Handle<SkeletonHandle>
- #include <SkeletonHandle.hpp>
-
class SplatMap : public ice_engine::graphics::ISplatMap
- #include <SplatMap.hpp>
Public Functions
-
SplatMap() = default
-
inline SplatMap(std::vector<PbrMaterial> materialMap, IImage *terrainMap)
-
inline SplatMap(const SplatMap &other)
-
~SplatMap() override = default
-
inline virtual const std::vector<graphics::IPbrMaterial*> &materialMap() const override
-
SplatMap() = default
-
template<typename T>
class TemplateTypeRegisterHelper
-
class Terrain : public ice_engine::ITerrain
- #include <Terrain.hpp>
Public Functions
-
virtual ~Terrain()
-
virtual void tick(const float32 delta) override
-
virtual const std::vector<pathfinding::CrowdHandle> &crowds() const override
-
virtual ~Terrain()
-
class TerrainFactory : public ice_engine::ITerrainFactory
- #include <TerrainFactory.hpp>
Public Functions
-
TerrainFactory() = default
-
virtual ~TerrainFactory() = default
-
TerrainFactory() = default
-
class Texture : public ice_engine::graphics::ITexture
- #include <Texture.hpp>
Public Functions
-
Texture() = default
-
inline Texture(const std::string &name, const std::string &filename, const uint32 index, const aiMaterial *material, IResourceCache *resourceCache, logger::ILogger *logger, fs::IFileSystem *fileSystem)
-
~Texture() override = default
-
inline virtual const std::string &name() const override
-
inline IImage *image()
-
Texture() = default
-
class ThreadPool : public ice_engine::IThreadPool
- #include <ThreadPool.hpp>
Public Functions
-
ThreadPool()
-
ThreadPool(uint32 numThreads)
-
~ThreadPool() override
-
virtual void waitAll() override
-
virtual void joinAll() override
-
virtual uint32 getActiveWorkerCount() const override
-
virtual uint32 getInactiveWorkerCount() const override
-
virtual uint32 getWorkQueueCount() const override
-
virtual uint32 getWorkQueueSize() const override
-
virtual void increaseWorkerCountBy(uint32 n) override
-
virtual void decreaseWorkerCountBy(uint32 n) override
-
ThreadPool()
-
template<typename T, typename V>
class UniquePtrRegisterHelper
-
template<typename T, typename K, typename V>
class UnorderedMapRegisterHelper - #include <BindingDelegateUtilities.hpp>
-
template<typename T, typename ...V>
class VariantRegisterHelper - #include <BindingDelegateUtilities.hpp>
-
template<typename T, typename V>
class VectorRegisterHelper - #include <BindingDelegateUtilities.hpp>
-
class VertexBoneData : public ice_engine::graphics::ISkeleton
- #include <Mesh.hpp>
Public Functions
-
VertexBoneData() = default
-
inline VertexBoneData(const std::string &name, const std::string &filename, const uint32 index, const aiMesh *mesh, const BoneData &boneData, const uint32 numberOfVertices, logger::ILogger *logger, fs::IFileSystem *fileSystem)
-
VertexBoneData(const VertexBoneData&) = default
-
VertexBoneData(VertexBoneData&&) = default
-
~VertexBoneData() override = default
-
VertexBoneData &operator=(const VertexBoneData&) = default
-
VertexBoneData &operator=(VertexBoneData&&) = default
-
inline virtual const std::string &name() const override
-
VertexBoneData() = default
-
namespace audio
-
class AudioFactory
- #include <AudioFactory.hpp>
Public Static Functions
-
static std::unique_ptr<IAudioEngine> createAudioEngine(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger)
-
static std::unique_ptr<IAudioEngine> createAudioEngine(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger)
-
class AudioSceneHandle : public ice_engine::handles::Handle<AudioSceneHandle>
- #include <AudioSceneHandle.hpp>
-
class IAudio
- #include <IAudio.hpp>
Subclassed by ice_engine::Audio
Public Types
-
enum Format
Values:
-
enumerator FORMAT_UNKNOWN
-
enumerator FORMAT_AUDIO_S8
-
enumerator FORMAT_AUDIO_U8
-
enumerator FORMAT_AUDIO_S16LSB
-
enumerator FORMAT_AUDIO_S16MSB
-
enumerator FORMAT_AUDIO_S16SYS
-
enumerator FORMAT_AUDIO_S16
-
enumerator FORMAT_AUDIO_U16LSB
-
enumerator FORMAT_AUDIO_U16MSB
-
enumerator FORMAT_AUDIO_U16SYS
-
enumerator FORMAT_AUDIO_U16
-
enumerator FORMAT_AUDIO_S32LSB
-
enumerator FORMAT_AUDIO_S32MSB
-
enumerator FORMAT_AUDIO_S32SYS
-
enumerator FORMAT_AUDIO_S32
-
enumerator FORMAT_AUDIO_F32LSB
-
enumerator FORMAT_AUDIO_F32MSB
-
enumerator FORMAT_AUDIO_F32SYS
-
enumerator FORMAT_AUDIO_F32
-
enumerator FORMAT_UNKNOWN
-
enum Format
-
class IAudioEngine
- #include <IAudioEngine.hpp>
Public Functions
-
virtual ~IAudioEngine() = default
-
virtual AudioSceneHandle createAudioScene() = 0
-
virtual void destroyAudioScene(const AudioSceneHandle &audioSceneHandle) = 0
-
virtual void tick(const AudioSceneHandle audioSceneHandle, const float32 delta) = 0
-
virtual void beginRender() = 0
-
virtual void render(const AudioSceneHandle &audioSceneHandle) = 0
-
virtual void endRender() = 0
-
virtual SoundSourceHandle play(const AudioSceneHandle &audioSceneHandle, const SoundHandle &soundHandle, const glm::vec3 &position) = 0
-
virtual void stop(const AudioSceneHandle &audioSceneHandle, const SoundSourceHandle &soundSourceHandle) = 0
-
virtual void stopAll(const AudioSceneHandle &audioSceneHandle) = 0
-
virtual SoundHandle createSound(const IAudio &audio) = 0
-
virtual void destroy(const SoundHandle soundHandle) = 0
-
virtual ListenerHandle createListener(const AudioSceneHandle &audioSceneHandle, const glm::vec3 &position) = 0
-
virtual void setPosition(const AudioSceneHandle &audioSceneHandle, const SoundSourceHandle &soundSourceHandle, const float32 x, const float32 y, const float32 z) = 0
-
virtual void setPosition(const AudioSceneHandle &audioSceneHandle, const SoundSourceHandle &soundSourceHandle, const glm::vec3 &position) = 0
-
virtual glm::vec3 position(const AudioSceneHandle &audioSceneHandle, const SoundSourceHandle &soundSourceHandle) const = 0
-
virtual void setPosition(const AudioSceneHandle &audioSceneHandle, const ListenerHandle &listenerHandle, const float32 x, const float32 y, const float32 z) = 0
-
virtual void setPosition(const AudioSceneHandle &audioSceneHandle, const ListenerHandle &listenerHandle, const glm::vec3 &position) = 0
-
virtual glm::vec3 position(const AudioSceneHandle &audioSceneHandle, const ListenerHandle &listenerHandle) const = 0
-
virtual ~IAudioEngine() = default
-
class IAudioEngineFactory
- #include <IAudioEngineFactory.hpp>
Public Functions
-
inline virtual ~IAudioEngineFactory()
-
virtual std::unique_ptr<IAudioEngine> create(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger) = 0
-
inline virtual ~IAudioEngineFactory()
-
class ListenerHandle : public ice_engine::handles::Handle<ListenerHandle>
- #include <ListenerHandle.hpp>
-
class SoundHandle : public ice_engine::handles::Handle<SoundHandle>
- #include <SoundHandle.hpp>
-
class SoundSourceHandle : public ice_engine::handles::Handle<SoundSourceHandle>
- #include <SoundSourceHandle.hpp>
-
class AudioFactory
-
namespace detail
Functions
-
inline glm::vec2 toGlm(const aiVector2D &v)
-
inline glm::vec3 toGlm(const aiVector3D &v)
-
inline glm::vec4 toGlm(const aiColor4D &c)
-
inline glm::mat4 toGlm(const aiMatrix4x4 &m)
-
inline glm::quat toGlm(const aiQuaternion &q)
-
template<typename Arg, typename ...Args>
inline boost::format &formatFunctionRecursive(boost::format &format, const Arg &arg, const Args&... args)
-
template<typename ...Args>
inline std::string formatFunction(boost::format &format, const Args&... args)
-
inline std::tuple<std::vector<glm::vec3>, std::vector<uint32>> generateCube(const float32 size = 1.0f)
-
inline std::tuple<std::vector<glm::vec3>, std::vector<uint32>> generateGrid(const uint32 width = 64, const uint32 height = 64, const glm::vec2 &offset = glm::vec2(), const uint32 resolution = 1)
-
inline glm::vec2 toGlm(const aiVector2D &v)
-
namespace ecs
Typedefs
-
using ViewIteratorDelegateIterator = typename entityx::EntityManager::BaseView<All>::Iterator
-
using ViewIteratorIterator = entityx::EntityManager::ViewIterator<ViewIteratorDelegateIterator<All>, All>
Enums
-
enum DirtyFlags
Values:
-
enumerator DIRTY_SOURCE_SCRIPT
-
enumerator DIRTY_SOURCE_PHYSICS
-
enumerator DIRTY_SOURCE_PATHFINDING
-
enumerator DIRTY_ALL
-
enumerator DIRTY_POSITION
-
enumerator DIRTY_ORIENTATION
-
enumerator DIRTY_RIGID_BODY_OBJECT
-
enumerator DIRTY_GHOST_OBJECT
-
enumerator DIRTY_PATHFINDING_AGENT
-
enumerator DIRTY_AGENT_STATE
-
enumerator DIRTY_MOVEMENT_REQUEST_STATE
-
enumerator DIRTY_SOURCE_SCRIPT
Functions
-
template<>
entityx::ComponentHandle<ChildrenComponent> assign<ChildrenComponent, std::vector<Entity>>(std::vector<Entity> &&children)
-
template<>
entityx::ComponentHandle<ChildrenComponent> assign<ChildrenComponent, std::vector<Entity>&&>(std::vector<Entity> &&children)
-
template<>
entityx::ComponentHandle<ChildrenComponent> assign<ChildrenComponent, std::vector<Entity>&>(std::vector<Entity> &children)
-
template<>
entityx::ComponentHandle<ChildrenComponent> assign<ChildrenComponent, const std::vector<Entity>&>(const std::vector<Entity> &children)
-
template<>
entityx::ComponentHandle<ParentBoneAttachmentComponent> assign<ParentBoneAttachmentComponent, std::string, glm::ivec4, glm::vec4>(std::string &&boneName, glm::ivec4 &&boneIds, glm::vec4 &&boneWeights)
-
template<>
entityx::ComponentHandle<ParentBoneAttachmentComponent> assign<ParentBoneAttachmentComponent, std::string&, glm::ivec4&, glm::vec4&>(std::string &boneName, glm::ivec4 &boneIds, glm::vec4 &boneWeights)
-
template<>
entityx::ComponentHandle<ParentBoneAttachmentComponent> assign<ParentBoneAttachmentComponent, const std::string&, const glm::ivec4&, const glm::vec4&>(const std::string &boneName, const glm::ivec4 &boneIds, const glm::vec4 &boneWeights)
-
template<>
entityx::ComponentHandle<ParentBoneAttachmentComponent> assign<ParentBoneAttachmentComponent, std::string&&, glm::ivec4&&, glm::vec4&&>(std::string &&boneName, glm::ivec4 &&boneIds, glm::vec4 &&boneWeights)
-
template<>
entityx::ComponentHandle<ParentBoneAttachmentComponent> assign<ParentBoneAttachmentComponent, std::string>(std::string &&boneName)
-
template<>
entityx::ComponentHandle<ParentBoneAttachmentComponent> assign<ParentBoneAttachmentComponent, std::string&&>(std::string &&boneName)
-
template<>
entityx::ComponentHandle<ParentBoneAttachmentComponent> assign<ParentBoneAttachmentComponent, std::string&>(std::string &boneName)
-
template<>
entityx::ComponentHandle<ParentBoneAttachmentComponent> assign<ParentBoneAttachmentComponent, const std::string&>(const std::string &boneName)
-
struct AnimationComponent
- #include <AnimationComponent.hpp>
Public Functions
-
AnimationComponent() = default
-
inline AnimationComponent(AnimationHandle animationHandle)
-
inline AnimationComponent(AnimationHandle animationHandle, uint32 startFrame, uint32 endFrame)
Public Members
-
AnimationHandle animationHandle
-
graphics::BonesHandle bonesHandle
-
float32 speed = 1.0f
-
uint32 startFrame = 0
-
uint32 endFrame = 0
Public Static Functions
-
static inline uint8 id()
-
AnimationComponent() = default
-
struct ChildrenComponent
- #include <ChildrenComponent.hpp>
Public Functions
-
ChildrenComponent() = default
Public Static Functions
-
static inline uint8 id()
-
ChildrenComponent() = default
-
struct DirtyComponent
- #include <DirtyComponent.hpp>
Public Members
-
uint16 dirty = 0
-
uint16 dirty = 0
-
template<bool All = false>
class EcsView - #include <EntityComponentSystem.hpp>
Public Functions
-
~EcsView() = default
-
inline Iterator begin()
-
inline Iterator end()
-
inline const Iterator begin() const
-
inline const Iterator end() const
-
class Iterator : public ice_engine::ecs::ViewIterator<All>ΒΆ
- #include <EntityComponentSystem.hpp>
Public Functions
-
inline Iterator(Scene *scene, ViewIteratorIterator<All> viewIterator)ΒΆ
-
inline Iterator(Scene *scene, ViewIteratorIterator<All> viewIterator)ΒΆ
-
~EcsView() = default
-
class Entity
- #include <Entity.hpp>
Public Functions
-
Entity() = default
-
inline Entity(entityx::Entity::Id id)
-
Entity(const Entity &other) = default
-
inline operator bool() const
-
inline bool operator==(const Entity &other) const
-
inline bool operator!=(const Entity &other) const
-
inline bool operator<(const Entity &other) const
-
inline bool valid() const
-
inline void invalidate()
-
inline Scene *scene() const
-
inline entityx::Entity::Id id() const
-
template<typename C>
std::enable_if<std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<ParentComponent>>::value, entityx::ComponentHandle<C>>::type assign(const ParentComponent &parentComponent)
-
template<typename C, typename ...Args>
inline std::enable_if<!std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<GraphicsComponent>>::value && !std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<AnimationComponent>>::value && !std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<PointLightComponent>>::value && !std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<GraphicsTerrainComponent>>::value && !std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<GraphicsSkyboxComponent>>::value && !std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<RigidBodyObjectComponent>>::value && !std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<GhostObjectComponent>>::value && !std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<PathfindingCrowdComponent>>::value && !std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<PathfindingAgentComponent>>::value && !std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<PathfindingObstacleComponent>>::value && !std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<ParentComponent>>::value && !std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<ChildrenComponent>>::value && !std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<ParentBoneAttachmentComponent>>::value, entityx::ComponentHandle<C>>::type assign(Args&&... args)
-
template<typename C, typename ...Args>
std::enable_if<std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<ParentComponent>>::value, entityx::ComponentHandle<C>>::type assign(Args&&... args)
-
template<typename C, typename ...Args>
std::enable_if<std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<ChildrenComponent>>::value, entityx::ComponentHandle<C>>::type assign(Args&&... args)
-
template<typename C, typename ...Args>
std::enable_if<std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<ParentBoneAttachmentComponent>>::value, entityx::ComponentHandle<C>>::type assign(Args&&... args)
-
template<typename C, typename ...Args>
inline std::enable_if<std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<GraphicsComponent>>::value, entityx::ComponentHandle<C>>::type assign(Args&&... args)
-
template<typename C, typename ...Args>
inline std::enable_if<std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<AnimationComponent>>::value, entityx::ComponentHandle<C>>::type assign(Args&&... args)
-
template<typename C, typename ...Args>
inline std::enable_if<std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<PointLightComponent>>::value, entityx::ComponentHandle<C>>::type assign(Args&&... args)
-
template<typename C, typename ...Args>
inline std::enable_if<std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<GraphicsTerrainComponent>>::value, entityx::ComponentHandle<C>>::type assign(Args&&... args)
-
template<typename C, typename ...Args>
inline std::enable_if<std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<GraphicsSkyboxComponent>>::value, entityx::ComponentHandle<C>>::type assign(Args&&... args)
-
template<typename C, typename ...Args>
inline std::enable_if<std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<RigidBodyObjectComponent>>::value, entityx::ComponentHandle<C>>::type assign(Args&&... args)
-
template<typename C, typename ...Args>
inline std::enable_if<std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<GhostObjectComponent>>::value, entityx::ComponentHandle<C>>::type assign(Args&&... args)
-
template<typename C, typename ...Args>
inline std::enable_if<std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<PathfindingCrowdComponent>>::value, entityx::ComponentHandle<C>>::type assign(Args&&... args)
-
template<typename C, typename ...Args>
inline std::enable_if<std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<PathfindingAgentComponent>>::value, entityx::ComponentHandle<C>>::type assign(Args&&... args)
-
template<typename C, typename ...Args>
inline std::enable_if<std::is_same<entityx::ComponentHandle<C>, entityx::ComponentHandle<PathfindingObstacleComponent>>::value, entityx::ComponentHandle<C>>::type assign(Args&&... args)
-
template<typename C>
inline void remove()
-
template<typename C, typename = typename std::enable_if<!std::is_const<C>::value>::type>
inline entityx::ComponentHandle<C> component()
-
template<typename C, typename = typename std::enable_if<std::is_const<C>::value>::type>
inline const entityx::ComponentHandle<C, const entityx::EntityManager> component() const
-
template<typename ...Components>
inline std::tuple<entityx::ComponentHandle<Components>...> components()
-
template<typename ...Components>
inline std::tuple<entityx::ComponentHandle<const Components, const entityx::EntityManager>...> components() const
-
template<typename C>
inline bool hasComponent() const
-
template<typename A, typename ...Args>
inline void unpack(entityx::ComponentHandle<A> &a, entityx::ComponentHandle<Args>&... args)
-
inline void destroy()
-
template<>
entityx::ComponentHandle<ChildrenComponent> assign()
-
template<>
entityx::ComponentHandle<ParentComponent> assign(Entity &&entity)
-
template<>
entityx::ComponentHandle<ParentComponent> assign(Entity &&entity)
-
template<>
entityx::ComponentHandle<ParentComponent> assign(Entity &entity)
-
template<>
entityx::ComponentHandle<ParentComponent> assign(const Entity &entity)
-
template<>
entityx::ComponentHandle<ParentComponent> assign(ParentComponent &&parentComponent)
-
template<>
entityx::ComponentHandle<ParentComponent> assign(ParentComponent &&parentComponent)
-
template<>
entityx::ComponentHandle<ParentComponent> assign(ParentComponent &parentComponent)
-
template<>
entityx::ComponentHandle<ParentComponent> assign(const ParentComponent &parentComponent)
-
template<>
entityx::ComponentHandle<ParentComponent> assign()
-
template<>
entityx::ComponentHandle<ChildrenComponent> assign(ChildrenComponent &&childrenComponent)
-
template<>
entityx::ComponentHandle<ChildrenComponent> assign(ChildrenComponent &&childrenComponent)
-
template<>
entityx::ComponentHandle<ChildrenComponent> assign(ChildrenComponent &childrenComponent)
-
template<>
entityx::ComponentHandle<ChildrenComponent> assign(const ChildrenComponent &childrenComponent)
-
template<>
entityx::ComponentHandle<ChildrenComponent> assign()
-
template<>
entityx::ComponentHandle<ParentBoneAttachmentComponent> assign(ParentBoneAttachmentComponent &&parentBoneAttachmentComponent)
-
template<>
entityx::ComponentHandle<ParentBoneAttachmentComponent> assign(ParentBoneAttachmentComponent &&parentBoneAttachmentComponent)
-
template<>
entityx::ComponentHandle<ParentBoneAttachmentComponent> assign(const ParentBoneAttachmentComponent &parentBoneAttachmentComponent)
-
template<>
entityx::ComponentHandle<ParentBoneAttachmentComponent> assign()
Friends
- inline friend friend std::ostream & operator<< (std::ostream &os, const Entity &other)
-
Entity() = default
-
class EntityComponentSystem
- #include <EntityComponentSystem.hpp>
Public Functions
-
inline explicit EntityComponentSystem(Scene *scene)
-
inline EcsView<true> entities()
-
inline const EcsView<true> entities() const
-
~EntityComponentSystem() = default
-
template<class T, typename Receiver>
inline void subscribe(Receiver &receiver)
-
inline Entity create()
-
inline void destroy(Entity entity)
-
inline bool valid(entityx::Entity::Id id) const
-
template<typename C, typename = typename std::enable_if<!std::is_const<C>::value>::type>
inline entityx::ComponentHandle<C> component(entityx::Entity::Id id)
-
template<typename C, typename = typename std::enable_if<std::is_const<C>::value>::type>
inline const entityx::ComponentHandle<C, const entityx::EntityManager> component(entityx::Entity::Id id) const
-
template<typename C>
inline bool hasComponent(entityx::Entity::Id id) const
-
template<typename C, typename ...Args>
inline entityx::ComponentHandle<C> assign(entityx::Entity::Id id, Args&&... args)
-
template<typename ...C>
inline EcsView<false> entitiesWithComponents()
-
template<typename ...C>
inline const EcsView<false> entitiesWithComponents() const
-
template<typename C>
inline void remove(entityx::Entity::Id id)
-
inline size_t numEntities() const
Friends
- friend class boost::serialization::access
-
inline explicit EntityComponentSystem(Scene *scene)
-
struct GhostObjectComponent
- #include <GhostObjectComponent.hpp>
Public Functions
-
GhostObjectComponent() = default
-
inline GhostObjectComponent(physics::CollisionShapeHandle collisionShapeHandle)
-
inline GhostObjectComponent(physics::CollisionShapeHandle collisionShapeHandle, physics::GhostObjectHandle ghostObjectHandle)
Public Members
-
physics::CollisionShapeHandle collisionShapeHandle
-
physics::GhostObjectHandle ghostObjectHandle
Public Static Functions
-
static inline uint8 id()
-
GhostObjectComponent() = default
-
struct GraphicsComponent
- #include <GraphicsComponent.hpp>
Public Functions
-
GraphicsComponent() = default
-
inline GraphicsComponent(graphics::MeshHandle meshHandle)
-
inline GraphicsComponent(graphics::MeshHandle meshHandle, graphics::TextureHandle textureHandle)
-
inline GraphicsComponent(graphics::MeshHandle meshHandle, graphics::TextureHandle textureHandle, glm::vec3 scale)
-
inline GraphicsComponent(graphics::MeshHandle meshHandle, graphics::TextureHandle textureHandle, glm::vec3 scale, graphics::RenderableHandle renderableHandle)
Public Members
-
graphics::MeshHandle meshHandle
-
graphics::TextureHandle textureHandle
-
graphics::RenderableHandle renderableHandle
Public Static Functions
-
static inline uint8 id()
-
GraphicsComponent() = default
-
struct GraphicsSkyboxComponent
- #include <GraphicsSkyboxComponent.hpp>
Public Functions
-
GraphicsSkyboxComponent() = default
-
inline GraphicsSkyboxComponent(graphics::SkyboxHandle skyboxHandle)
-
inline GraphicsSkyboxComponent(graphics::SkyboxHandle skyboxHandle, graphics::SkyboxRenderableHandle skyboxRenderableHandle)
Public Members
-
graphics::SkyboxHandle skyboxHandle
-
graphics::SkyboxRenderableHandle skyboxRenderableHandle
Public Static Functions
-
static inline uint8 id()
-
GraphicsSkyboxComponent() = default
-
struct GraphicsTerrainComponent
- #include <GraphicsTerrainComponent.hpp>
Public Functions
-
GraphicsTerrainComponent() = default
-
inline GraphicsTerrainComponent(graphics::TerrainHandle terrainHandle)
-
inline GraphicsTerrainComponent(graphics::TerrainHandle terrainHandle, graphics::TerrainRenderableHandle terrainRenderableHandle)
Public Members
-
graphics::TerrainHandle terrainHandle
-
graphics::TerrainRenderableHandle terrainRenderableHandle
Public Static Functions
-
static inline uint8 id()
-
GraphicsTerrainComponent() = default
-
struct OrientationComponent
- #include <OrientationComponent.hpp>
Public Functions
-
OrientationComponent() = default
-
inline OrientationComponent(glm::quat orientation)
Public Static Functions
-
static inline uint8 id()
-
OrientationComponent() = default
-
struct ParentBoneAttachmentComponent
- #include <ParentBoneAttachmentComponent.hpp>
Public Functions
-
ParentBoneAttachmentComponent() = default
-
inline ParentBoneAttachmentComponent(std::string boneName)
Public Static Functions
-
static inline uint8 id()
-
ParentBoneAttachmentComponent() = default
-
struct ParentComponent
- #include <ParentComponent.hpp>
Public Members
-
Entity entity
Public Static Functions
-
static inline uint8 id()
-
Entity entity
-
struct PathfindingAgentComponent
- #include <PathfindingAgentComponent.hpp>
Public Functions
-
PathfindingAgentComponent() = default
-
inline PathfindingAgentComponent(pathfinding::CrowdHandle crowdHandle, pathfinding::AgentHandle agentHandle, pathfinding::AgentParams agentParams = pathfinding::AgentParams(), glm::vec3 target = glm::vec3())
-
inline PathfindingAgentComponent(pathfinding::CrowdHandle crowdHandle, pathfinding::AgentParams agentParams, glm::vec3 target)
Public Members
-
pathfinding::CrowdHandle crowdHandle
-
pathfinding::AgentHandle agentHandle
-
pathfinding::AgentParams agentParams
-
pathfinding::AgentState agentState = pathfinding::AgentState::INVALID
-
pathfinding::MovementRequestState movementRequestState = pathfinding::MovementRequestState::NONE
-
glm::vec3 target
Public Static Functions
-
static inline uint8 id()
-
PathfindingAgentComponent() = default
-
struct PathfindingCrowdComponent
- #include <PathfindingCrowdComponent.hpp>
Public Functions
-
PathfindingCrowdComponent() = default
Public Static Functions
-
static inline uint8 id()
-
PathfindingCrowdComponent() = default
-
struct PathfindingObstacleComponent
- #include <PathfindingObstacleComponent.hpp>
Public Functions
-
PathfindingObstacleComponent() = default
-
inline PathfindingObstacleComponent(pathfinding::PolygonMeshHandle polygonMeshHandle, float32 radius = 0.0f, float32 height = 0.0f, pathfinding::ObstacleHandle obstacleHandle = pathfinding::ObstacleHandle())
Public Members
-
pathfinding::PolygonMeshHandle polygonMeshHandle
-
float32 radius = 0.0f
-
float32 height = 0.0f
-
pathfinding::ObstacleHandle obstacleHandle
Public Static Functions
-
static inline uint8 id()
-
PathfindingObstacleComponent() = default
-
struct PersistableComponent
- #include <PersistableComponent.hpp>
Public Functions
-
PersistableComponent() = default
-
PersistableComponent() = default
-
struct PointLightComponent
- #include <PointLightComponent.hpp>
Public Functions
-
PointLightComponent() = default
-
inline PointLightComponent(graphics::PointLightHandle pointLightHandle)
Public Members
-
graphics::PointLightHandle pointLightHandle
Public Static Functions
-
static inline uint8 id()
-
PointLightComponent() = default
-
struct PositionComponent
- #include <PositionComponent.hpp>
Public Members
-
glm::vec3 position
Public Static Functions
-
static inline uint8 id()
-
glm::vec3 position
-
struct PositionOrientationComponent
- #include <PositionOrientationComponent.hpp>
Public Functions
-
PositionOrientationComponent() = default
-
PositionOrientationComponent() = default
-
struct PropertiesComponent
- #include <PropertiesComponent.hpp>
Public Functions
-
PropertiesComponent() = default
Public Static Functions
-
static inline uint8 id()
-
PropertiesComponent() = default
-
struct RigidBodyObjectComponent
- #include <RigidBodyObjectComponent.hpp>
Public Functions
-
RigidBodyObjectComponent() = default
-
inline RigidBodyObjectComponent(physics::CollisionShapeHandle collisionShapeHandle)
-
inline RigidBodyObjectComponent(physics::CollisionShapeHandle collisionShapeHandle, float32 mass, float32 friction, float32 restitution)
-
inline RigidBodyObjectComponent(physics::CollisionShapeHandle collisionShapeHandle, float32 mass, float32 friction, float32 restitution, physics::RigidBodyObjectHandle rigidBodyObjectHandle)
Public Members
-
physics::CollisionShapeHandle collisionShapeHandle
-
float32 mass = 1.0f
-
float32 friction = 1.0f
-
float32 restitution = 1.0f
-
physics::RigidBodyObjectHandle rigidBodyObjectHandle
Public Static Functions
-
static inline uint8 id()
-
RigidBodyObjectComponent() = default
-
class SceneDelegate
- #include <Entity.hpp>
Public Functions
-
inline SceneDelegate(Scene *scene = nullptr)
-
const std::string &name() const
-
void destroy(const pathfinding::CrowdHandle &crowdHandle)
-
pathfinding::AgentHandle createAgent(const pathfinding::CrowdHandle &crowdHandle, const glm::vec3 &position, const pathfinding::AgentParams &agentParams = pathfinding::AgentParams())
-
void destroy(const pathfinding::CrowdHandle &crowdHandle, const pathfinding::AgentHandle &agentHandle)
-
physics::RigidBodyObjectHandle createRigidBodyObject(const physics::CollisionShapeHandle &collisionShapeHandle)
-
physics::RigidBodyObjectHandle createRigidBodyObject(const physics::CollisionShapeHandle &collisionShapeHandle, const float32 mass, const float32 friction, const float32 restitution)
-
physics::RigidBodyObjectHandle createRigidBodyObject(const physics::CollisionShapeHandle &collisionShapeHandle, const glm::vec3 &position, const glm::quat &orientation, const float32 mass = 1.0f, const float32 friction = 1.0f, const float32 restitution = 1.0f)
-
void destroy(const physics::RigidBodyObjectHandle &rigidBodyObjectHandle)
-
physics::GhostObjectHandle createGhostObject(const physics::CollisionShapeHandle &collisionShapeHandle)
-
physics::GhostObjectHandle createGhostObject(const physics::CollisionShapeHandle &collisionShapeHandle, const glm::vec3 &position, const glm::quat &orientation)
-
void destroy(const physics::GhostObjectHandle &ghostObjectHandle)
-
graphics::RenderableHandle createRenderable(const ModelHandle &modelHandle, const glm::vec3 &position, const glm::quat &orientation, const glm::vec3 &scale = glm::vec3(1.0f))
-
graphics::RenderableHandle createRenderable(const graphics::MeshHandle &meshHandle, const graphics::TextureHandle &textureHandle, const glm::vec3 &position, const glm::quat &orientation, const glm::vec3 &scale = glm::vec3(1.0f))
-
void destroy(const graphics::RenderableHandle &renderableHandle)
-
graphics::PointLightHandle createPointLight(const glm::vec3 &position)
-
void destroy(const graphics::PointLightHandle &pointLightHandle)
-
graphics::BonesHandle createBones(const uint32 maxNumberOfBones)
-
void destroy(const graphics::BonesHandle &bonesHandle)
-
void attach(const graphics::RenderableHandle &renderableHandle, const graphics::BonesHandle &bonesHandle)
-
void detach(const graphics::RenderableHandle &renderableHandle, const graphics::BonesHandle &bonesHandle)
-
void attachBoneAttachment(const graphics::RenderableHandle &renderableHandle, const graphics::BonesHandle &bonesHandle, const glm::ivec4 &boneIds, const glm::vec4 &boneWeights)
-
void attachBoneAttachment(const graphics::RenderableHandle &renderableHandle, const graphics::BonesHandle &bonesHandle, const graphics::MeshHandle meshHandle, const std::string &boneName, const glm::ivec4 &boneIds, const glm::vec4 &boneWeights)
-
void detachBoneAttachment(const graphics::RenderableHandle &renderableHandle)
-
graphics::TerrainRenderableHandle createTerrainRenderable(const graphics::TerrainHandle terrainHandle)
-
void destroy(const graphics::TerrainRenderableHandle &terrainRenderableHandle)
-
graphics::SkyboxRenderableHandle createSkyboxRenderable(const graphics::SkyboxHandle skyboxHandle)
-
void destroy(const graphics::SkyboxRenderableHandle &skyboxRenderableHandle)
-
pathfinding::IPathfindingEngine &pathfindingEngine() const
-
inline SceneDelegate(Scene *scene = nullptr)
-
struct ScriptObjectComponent
- #include <ScriptObjectComponent.hpp>
Public Functions
-
ScriptObjectComponent() = default
-
inline ScriptObjectComponent(void *object)
-
inline ScriptObjectComponent(scripting::ScriptObjectHandle scriptObjectHandle1)
Public Members
-
scripting::ScriptObjectHandle scriptObjectHandle
Public Static Functions
-
static inline uint8 id()
-
ScriptObjectComponent() = default
-
struct SkeletonComponent
- #include <SkeletonComponent.hpp>
Public Functions
-
SkeletonComponent() = default
-
inline SkeletonComponent(SkeletonHandle skeletonHandle)
Public Members
-
SkeletonHandle skeletonHandle
Public Static Functions
-
static inline uint8 id()
-
SkeletonComponent() = default
-
template<bool All = false>
class ViewIterator - #include <EntityComponentSystem.hpp>
Subclassed by ice_engine::ecs::EcsView< All >::Iterator
Public Functions
-
inline ViewIterator(Scene *scene, entityx::EntityManager::ViewIterator<typename entityx::EntityManager::BaseView<All>::Iterator, All> viewIterator)
-
inline ViewIterator &operator++()
-
inline bool operator==(const ViewIterator &rhs) const
-
inline bool operator!=(const ViewIterator &rhs) const
-
inline Entity operator*()
-
inline const Entity operator*() const
-
inline ViewIterator(Scene *scene, entityx::EntityManager::ViewIterator<typename entityx::EntityManager::BaseView<All>::Iterator, All> viewIterator)
-
using ViewIteratorDelegateIterator = typename entityx::EntityManager::BaseView<All>::Iterator
-
namespace extras
-
class FpsCamera
- #include <FpsCamera.hpp>
-
class FpsCamera
-
namespace fs
Enums
-
enum FileFlags
Values:
-
enumerator READ
-
enumerator WRITE
-
enumerator APPEND
-
enumerator BINARY
-
enumerator READ
-
class File : public ice_engine::fs::IFile
- #include <File.hpp>
Public Functions
-
~File() override
-
virtual bool isOpen() const override
-
virtual uint64 size() const override
-
virtual bool eof() const override
-
virtual std::string path() const override
-
virtual void close() override
-
virtual void write(const char *data) override
-
virtual void write(const std::string &data) override
-
virtual std::string readAll() override
-
virtual std::istream &getInputStream() override
-
virtual std::ostream &getOutputStream() override
-
~File() override
-
class FileSystem : public ice_engine::fs::IFileSystem
- #include <FileSystem.hpp>
Public Functions
-
void mountBaseDirectory(const std::string &baseDir)
Mounts a base directory that will be used when looking for files.
You may call this method multiple times to mount several base directories.
Note that once you mount a directory, any file that is looked for that does not have its base path within a mounted directory will fail to find the file.
- Parameters
baseDir β
-
void unmountBaseDirectory(const std::string &baseDir)
-
void mountFile(const std::string &path, const std::string &mountPoint)
Mounts a file that can be accessed by itβs mount point.
You may call this method multiple times to mount several files.
- Parameters
baseDir β
-
void unmountFile(const std::string &mountPoint)
-
virtual bool exists(const std::string &file) const override
-
virtual bool isDirectory(const std::string &file) const override
-
virtual void deleteFile(const std::string &file) const override
-
virtual void makeDirectory(const std::string &directoryName) const override
-
virtual std::string getDirectorySeperator() const override
-
virtual std::string getTempDirectory() const override
-
virtual std::string generateTempFilename() const override
-
void mountBaseDirectory(const std::string &baseDir)
-
class IFile
- #include <IFile.hpp>
Subclassed by ice_engine::fs::File
Public Functions
-
virtual ~IFile() = default
-
virtual bool isOpen() const = 0
-
virtual uint64 size() const = 0
-
virtual bool eof() const = 0
-
virtual std::string path() const = 0
-
virtual void close() = 0
-
virtual void write(const char *data) = 0
-
virtual void write(const std::string &data) = 0
-
virtual std::string readAll() = 0
-
virtual std::istream &getInputStream() = 0
-
virtual std::ostream &getOutputStream() = 0
-
virtual ~IFile() = default
-
class IFileSystem
- #include <IFileSystem.hpp>
Subclassed by ice_engine::fs::FileSystem
Public Functions
-
virtual ~IFileSystem() = default
-
virtual bool exists(const std::string &file) const = 0
-
virtual bool isDirectory(const std::string &file) const = 0
-
virtual void deleteFile(const std::string &file) const = 0
-
virtual void makeDirectory(const std::string &directoryName) const = 0
-
virtual std::string getDirectorySeperator() const = 0
-
virtual std::string getTempDirectory() const = 0
-
virtual std::string generateTempFilename() const = 0
-
virtual ~IFileSystem() = default
-
enum FileFlags
-
namespace graphics
Typedefs
-
typedef int32 KeyCode
Enums
-
enum State
Values:
-
enumerator RELEASED
-
enumerator PRESSED
-
enumerator RELEASED
-
enum EventType
Values:
-
enumerator UNKNOWN
-
enumerator QUIT
-
enumerator WINDOWEVENT
-
enumerator TEXTINPUT
-
enumerator KEYDOWN
-
enumerator KEYUP
-
enumerator MOUSEMOTION
-
enumerator MOUSEBUTTONDOWN
-
enumerator MOUSEBUTTONUP
-
enumerator MOUSEWHEEL
-
enumerator UNKNOWN
-
enum ScanCode
Values:
-
enumerator SCANCODE_UNKNOWN
-
enumerator SCANCODE_A
-
enumerator SCANCODE_B
-
enumerator SCANCODE_C
-
enumerator SCANCODE_D
-
enumerator SCANCODE_E
-
enumerator SCANCODE_F
-
enumerator SCANCODE_G
-
enumerator SCANCODE_H
-
enumerator SCANCODE_I
-
enumerator SCANCODE_J
-
enumerator SCANCODE_K
-
enumerator SCANCODE_L
-
enumerator SCANCODE_M
-
enumerator SCANCODE_N
-
enumerator SCANCODE_O
-
enumerator SCANCODE_P
-
enumerator SCANCODE_Q
-
enumerator SCANCODE_R
-
enumerator SCANCODE_S
-
enumerator SCANCODE_T
-
enumerator SCANCODE_U
-
enumerator SCANCODE_V
-
enumerator SCANCODE_W
-
enumerator SCANCODE_X
-
enumerator SCANCODE_Y
-
enumerator SCANCODE_Z
-
enumerator SCANCODE_1
-
enumerator SCANCODE_2
-
enumerator SCANCODE_3
-
enumerator SCANCODE_4
-
enumerator SCANCODE_5
-
enumerator SCANCODE_6
-
enumerator SCANCODE_7
-
enumerator SCANCODE_8
-
enumerator SCANCODE_9
-
enumerator SCANCODE_0
-
enumerator SCANCODE_RETURN
-
enumerator SCANCODE_ESCAPE
-
enumerator SCANCODE_BACKSPACE
-
enumerator SCANCODE_TAB
-
enumerator SCANCODE_SPACE
-
enumerator SCANCODE_MINUS
-
enumerator SCANCODE_EQUALS
-
enumerator SCANCODE_LEFTBRACKET
-
enumerator SCANCODE_RIGHTBRACKET
-
enumerator SCANCODE_BACKSLASH
-
enumerator SCANCODE_NONUSHASH
-
enumerator SCANCODE_SEMICOLON
-
enumerator SCANCODE_APOSTROPHE
-
enumerator SCANCODE_GRAVE
-
enumerator SCANCODE_COMMA
-
enumerator SCANCODE_PERIOD
-
enumerator SCANCODE_SLASH
-
enumerator SCANCODE_CAPSLOCK
-
enumerator SCANCODE_F1
-
enumerator SCANCODE_F2
-
enumerator SCANCODE_F3
-
enumerator SCANCODE_F4
-
enumerator SCANCODE_F5
-
enumerator SCANCODE_F6
-
enumerator SCANCODE_F7
-
enumerator SCANCODE_F8
-
enumerator SCANCODE_F9
-
enumerator SCANCODE_F10
-
enumerator SCANCODE_F11
-
enumerator SCANCODE_F12
-
enumerator SCANCODE_PRINTSCREEN
-
enumerator SCANCODE_SCROLLLOCK
-
enumerator SCANCODE_PAUSE
-
enumerator SCANCODE_INSERT
-
enumerator SCANCODE_HOME
-
enumerator SCANCODE_PAGEUP
-
enumerator SCANCODE_DELETE
-
enumerator SCANCODE_END
-
enumerator SCANCODE_PAGEDOWN
-
enumerator SCANCODE_RIGHT
-
enumerator SCANCODE_LEFT
-
enumerator SCANCODE_DOWN
-
enumerator SCANCODE_UP
-
enumerator SCANCODE_NUMLOCKCLEAR
-
enumerator SCANCODE_KP_DIVIDE
-
enumerator SCANCODE_KP_MULTIPLY
-
enumerator SCANCODE_KP_MINUS
-
enumerator SCANCODE_KP_PLUS
-
enumerator SCANCODE_KP_ENTER
-
enumerator SCANCODE_KP_1
-
enumerator SCANCODE_KP_2
-
enumerator SCANCODE_KP_3
-
enumerator SCANCODE_KP_4
-
enumerator SCANCODE_KP_5
-
enumerator SCANCODE_KP_6
-
enumerator SCANCODE_KP_7
-
enumerator SCANCODE_KP_8
-
enumerator SCANCODE_KP_9
-
enumerator SCANCODE_KP_0
-
enumerator SCANCODE_KP_PERIOD
-
enumerator SCANCODE_NONUSBACKSLASH
-
enumerator SCANCODE_APPLICATION
-
enumerator SCANCODE_POWER
-
enumerator SCANCODE_KP_EQUALS
-
enumerator SCANCODE_F13
-
enumerator SCANCODE_F14
-
enumerator SCANCODE_F15
-
enumerator SCANCODE_F16
-
enumerator SCANCODE_F17
-
enumerator SCANCODE_F18
-
enumerator SCANCODE_F19
-
enumerator SCANCODE_F20
-
enumerator SCANCODE_F21
-
enumerator SCANCODE_F22
-
enumerator SCANCODE_F23
-
enumerator SCANCODE_F24
-
enumerator SCANCODE_EXECUTE
-
enumerator SCANCODE_HELP
-
enumerator SCANCODE_MENU
-
enumerator SCANCODE_SELECT
-
enumerator SCANCODE_STOP
-
enumerator SCANCODE_AGAIN
-
enumerator SCANCODE_UNDO
-
enumerator SCANCODE_CUT
-
enumerator SCANCODE_COPY
-
enumerator SCANCODE_PASTE
-
enumerator SCANCODE_FIND
-
enumerator SCANCODE_MUTE
-
enumerator SCANCODE_VOLUMEUP
-
enumerator SCANCODE_VOLUMEDOWN
-
enumerator SCANCODE_KP_COMMA
-
enumerator SCANCODE_KP_EQUALSAS400
-
enumerator SCANCODE_INTERNATIONAL1
-
enumerator SCANCODE_INTERNATIONAL2
-
enumerator SCANCODE_INTERNATIONAL3
-
enumerator SCANCODE_INTERNATIONAL4
-
enumerator SCANCODE_INTERNATIONAL5
-
enumerator SCANCODE_INTERNATIONAL6
-
enumerator SCANCODE_INTERNATIONAL7
-
enumerator SCANCODE_INTERNATIONAL8
-
enumerator SCANCODE_INTERNATIONAL9
-
enumerator SCANCODE_LANG1
-
enumerator SCANCODE_LANG2
-
enumerator SCANCODE_LANG3
-
enumerator SCANCODE_LANG4
-
enumerator SCANCODE_LANG5
-
enumerator SCANCODE_LANG6
-
enumerator SCANCODE_LANG7
-
enumerator SCANCODE_LANG8
-
enumerator SCANCODE_LANG9
-
enumerator SCANCODE_ALTERASE
-
enumerator SCANCODE_SYSREQ
-
enumerator SCANCODE_CANCEL
-
enumerator SCANCODE_CLEAR
-
enumerator SCANCODE_PRIOR
-
enumerator SCANCODE_RETURN2
-
enumerator SCANCODE_SEPARATOR
-
enumerator SCANCODE_OUT
-
enumerator SCANCODE_OPER
-
enumerator SCANCODE_CLEARAGAIN
-
enumerator SCANCODE_CRSEL
-
enumerator SCANCODE_EXSEL
-
enumerator SCANCODE_KP_00
-
enumerator SCANCODE_KP_000
-
enumerator SCANCODE_THOUSANDSSEPARATOR
-
enumerator SCANCODE_DECIMALSEPARATOR
-
enumerator SCANCODE_CURRENCYUNIT
-
enumerator SCANCODE_CURRENCYSUBUNIT
-
enumerator SCANCODE_KP_LEFTPAREN
-
enumerator SCANCODE_KP_RIGHTPAREN
-
enumerator SCANCODE_KP_LEFTBRACE
-
enumerator SCANCODE_KP_RIGHTBRACE
-
enumerator SCANCODE_KP_TAB
-
enumerator SCANCODE_KP_BACKSPACE
-
enumerator SCANCODE_KP_A
-
enumerator SCANCODE_KP_B
-
enumerator SCANCODE_KP_C
-
enumerator SCANCODE_KP_D
-
enumerator SCANCODE_KP_E
-
enumerator SCANCODE_KP_F
-
enumerator SCANCODE_KP_XOR
-
enumerator SCANCODE_KP_POWER
-
enumerator SCANCODE_KP_PERCENT
-
enumerator SCANCODE_KP_LESS
-
enumerator SCANCODE_KP_GREATER
-
enumerator SCANCODE_KP_AMPERSAND
-
enumerator SCANCODE_KP_DBLAMPERSAND
-
enumerator SCANCODE_KP_VERTICALBAR
-
enumerator SCANCODE_KP_DBLVERTICALBAR
-
enumerator SCANCODE_KP_COLON
-
enumerator SCANCODE_KP_HASH
-
enumerator SCANCODE_KP_SPACE
-
enumerator SCANCODE_KP_AT
-
enumerator SCANCODE_KP_EXCLAM
-
enumerator SCANCODE_KP_MEMSTORE
-
enumerator SCANCODE_KP_MEMRECALL
-
enumerator SCANCODE_KP_MEMCLEAR
-
enumerator SCANCODE_KP_MEMADD
-
enumerator SCANCODE_KP_MEMSUBTRACT
-
enumerator SCANCODE_KP_MEMMULTIPLY
-
enumerator SCANCODE_KP_MEMDIVIDE
-
enumerator SCANCODE_KP_PLUSMINUS
-
enumerator SCANCODE_KP_CLEAR
-
enumerator SCANCODE_KP_CLEARENTRY
-
enumerator SCANCODE_KP_BINARY
-
enumerator SCANCODE_KP_OCTAL
-
enumerator SCANCODE_KP_DECIMAL
-
enumerator SCANCODE_KP_HEXADECIMAL
-
enumerator SCANCODE_LCTRL
-
enumerator SCANCODE_LSHIFT
-
enumerator SCANCODE_LALT
-
enumerator SCANCODE_LGUI
-
enumerator SCANCODE_RCTRL
-
enumerator SCANCODE_RSHIFT
-
enumerator SCANCODE_RALT
-
enumerator SCANCODE_RGUI
-
enumerator SCANCODE_MODE
-
enumerator SCANCODE_AUDIONEXT
-
enumerator SCANCODE_AUDIOPREV
-
enumerator SCANCODE_AUDIOSTOP
-
enumerator SCANCODE_AUDIOPLAY
-
enumerator SCANCODE_AUDIOMUTE
-
enumerator SCANCODE_MEDIASELECT
-
enumerator SCANCODE_WWW
-
enumerator SCANCODE_MAIL
-
enumerator SCANCODE_CALCULATOR
-
enumerator SCANCODE_COMPUTER
-
enumerator SCANCODE_AC_SEARCH
-
enumerator SCANCODE_AC_HOME
-
enumerator SCANCODE_AC_BACK
-
enumerator SCANCODE_AC_FORWARD
-
enumerator SCANCODE_AC_STOP
-
enumerator SCANCODE_AC_REFRESH
-
enumerator SCANCODE_AC_BOOKMARKS
-
enumerator SCANCODE_BRIGHTNESSDOWN
-
enumerator SCANCODE_BRIGHTNESSUP
-
enumerator SCANCODE_DISPLAYSWITCH
-
enumerator SCANCODE_KBDILLUMTOGGLE
-
enumerator SCANCODE_KBDILLUMDOWN
-
enumerator SCANCODE_KBDILLUMUP
-
enumerator SCANCODE_EJECT
-
enumerator SCANCODE_SLEEP
-
enumerator SCANCODE_APP1
-
enumerator SCANCODE_APP2
-
enumerator SCANCODE_UNKNOWN
-
enum [anonymous]
Values:
-
enumerator KEY_UNKNOWN
-
enumerator KEY_RETURN
-
enumerator KEY_ESCAPE
-
enumerator KEY_BACKSPACE
-
enumerator KEY_TAB
-
enumerator KEY_SPACE
-
enumerator KEY_EXCLAIM
-
enumerator KEY_QUOTEDBL
-
enumerator KEY_HASH
-
enumerator KEY_PERCENT
-
enumerator KEY_DOLLAR
-
enumerator KEY_AMPERSAND
-
enumerator KEY_QUOTE
-
enumerator KEY_LEFTPAREN
-
enumerator KEY_RIGHTPAREN
-
enumerator KEY_ASTERISK
-
enumerator KEY_PLUS
-
enumerator KEY_COMMA
-
enumerator KEY_MINUS
-
enumerator KEY_PERIOD
-
enumerator KEY_SLASH
-
enumerator KEY_0
-
enumerator KEY_1
-
enumerator KEY_2
-
enumerator KEY_3
-
enumerator KEY_4
-
enumerator KEY_5
-
enumerator KEY_6
-
enumerator KEY_7
-
enumerator KEY_8
-
enumerator KEY_9
-
enumerator KEY_COLON
-
enumerator KEY_SEMICOLON
-
enumerator KEY_LESS
-
enumerator KEY_EQUALS
-
enumerator KEY_GREATER
-
enumerator KEY_QUESTION
-
enumerator KEY_AT
-
enumerator KEY_LEFTBRACKET
-
enumerator KEY_BACKSLASH
-
enumerator KEY_RIGHTBRACKET
-
enumerator KEY_CARET
-
enumerator KEY_UNDERSCORE
-
enumerator KEY_BACKQUOTE
-
enumerator KEY_a
-
enumerator KEY_b
-
enumerator KEY_c
-
enumerator KEY_d
-
enumerator KEY_e
-
enumerator KEY_f
-
enumerator KEY_g
-
enumerator KEY_h
-
enumerator KEY_i
-
enumerator KEY_j
-
enumerator KEY_k
-
enumerator KEY_l
-
enumerator KEY_m
-
enumerator KEY_n
-
enumerator KEY_o
-
enumerator KEY_p
-
enumerator KEY_q
-
enumerator KEY_r
-
enumerator KEY_s
-
enumerator KEY_t
-
enumerator KEY_u
-
enumerator KEY_v
-
enumerator KEY_w
-
enumerator KEY_x
-
enumerator KEY_y
-
enumerator KEY_z
-
enumerator KEY_CAPSLOCK
-
enumerator KEY_F1
-
enumerator KEY_F2
-
enumerator KEY_F3
-
enumerator KEY_F4
-
enumerator KEY_F5
-
enumerator KEY_F6
-
enumerator KEY_F7
-
enumerator KEY_F8
-
enumerator KEY_F9
-
enumerator KEY_F10
-
enumerator KEY_F11
-
enumerator KEY_F12
-
enumerator KEY_PRINTSCREEN
-
enumerator KEY_SCROLLLOCK
-
enumerator KEY_PAUSE
-
enumerator KEY_INSERT
-
enumerator KEY_HOME
-
enumerator KEY_PAGEUP
-
enumerator KEY_DELETE
-
enumerator KEY_END
-
enumerator KEY_PAGEDOWN
-
enumerator KEY_RIGHT
-
enumerator KEY_LEFT
-
enumerator KEY_DOWN
-
enumerator KEY_UP
-
enumerator KEY_NUMLOCKCLEAR
-
enumerator KEY_KP_DIVIDE
-
enumerator KEY_KP_MULTIPLY
-
enumerator KEY_KP_MINUS
-
enumerator KEY_KP_PLUS
-
enumerator KEY_KP_ENTER
-
enumerator KEY_KP_1
-
enumerator KEY_KP_2
-
enumerator KEY_KP_3
-
enumerator KEY_KP_4
-
enumerator KEY_KP_5
-
enumerator KEY_KP_6
-
enumerator KEY_KP_7
-
enumerator KEY_KP_8
-
enumerator KEY_KP_9
-
enumerator KEY_KP_0
-
enumerator KEY_KP_PERIOD
-
enumerator KEY_APPLICATION
-
enumerator KEY_POWER
-
enumerator KEY_KP_EQUALS
-
enumerator KEY_F13
-
enumerator KEY_F14
-
enumerator KEY_F15
-
enumerator KEY_F16
-
enumerator KEY_F17
-
enumerator KEY_F18
-
enumerator KEY_F19
-
enumerator KEY_F20
-
enumerator KEY_F21
-
enumerator KEY_F22
-
enumerator KEY_F23
-
enumerator KEY_F24
-
enumerator KEY_EXECUTE
-
enumerator KEY_HELP
-
enumerator KEY_MENU
-
enumerator KEY_SELECT
-
enumerator KEY_STOP
-
enumerator KEY_AGAIN
-
enumerator KEY_UNDO
-
enumerator KEY_CUT
-
enumerator KEY_COPY
-
enumerator KEY_PASTE
-
enumerator KEY_FIND
-
enumerator KEY_MUTE
-
enumerator KEY_VOLUMEUP
-
enumerator KEY_VOLUMEDOWN
-
enumerator KEY_KP_COMMA
-
enumerator KEY_KP_EQUALSAS400
-
enumerator KEY_ALTERASE
-
enumerator KEY_SYSREQ
-
enumerator KEY_CANCEL
-
enumerator KEY_CLEAR
-
enumerator KEY_PRIOR
-
enumerator KEY_RETURN2
-
enumerator KEY_SEPARATOR
-
enumerator KEY_OUT
-
enumerator KEY_OPER
-
enumerator KEY_CLEARAGAIN
-
enumerator KEY_CRSEL
-
enumerator KEY_EXSEL
-
enumerator KEY_KP_00
-
enumerator KEY_KP_000
-
enumerator KEY_THOUSANDSSEPARATOR
-
enumerator KEY_DECIMALSEPARATOR
-
enumerator KEY_CURRENCYUNIT
-
enumerator KEY_CURRENCYSUBUNIT
-
enumerator KEY_KP_LEFTPAREN
-
enumerator KEY_KP_RIGHTPAREN
-
enumerator KEY_KP_LEFTBRACE
-
enumerator KEY_KP_RIGHTBRACE
-
enumerator KEY_KP_TAB
-
enumerator KEY_KP_BACKSPACE
-
enumerator KEY_KP_A
-
enumerator KEY_KP_B
-
enumerator KEY_KP_C
-
enumerator KEY_KP_D
-
enumerator KEY_KP_E
-
enumerator KEY_KP_F
-
enumerator KEY_KP_XOR
-
enumerator KEY_KP_POWER
-
enumerator KEY_KP_PERCENT
-
enumerator KEY_KP_LESS
-
enumerator KEY_KP_GREATER
-
enumerator KEY_KP_AMPERSAND
-
enumerator KEY_KP_DBLAMPERSAND
-
enumerator KEY_KP_VERTICALBAR
-
enumerator KEY_KP_DBLVERTICALBAR
-
enumerator KEY_KP_COLON
-
enumerator KEY_KP_HASH
-
enumerator KEY_KP_SPACE
-
enumerator KEY_KP_AT
-
enumerator KEY_KP_EXCLAM
-
enumerator KEY_KP_MEMSTORE
-
enumerator KEY_KP_MEMRECALL
-
enumerator KEY_KP_MEMCLEAR
-
enumerator KEY_KP_MEMADD
-
enumerator KEY_KP_MEMSUBTRACT
-
enumerator KEY_KP_MEMMULTIPLY
-
enumerator KEY_KP_MEMDIVIDE
-
enumerator KEY_KP_PLUSMINUS
-
enumerator KEY_KP_CLEAR
-
enumerator KEY_KP_CLEARENTRY
-
enumerator KEY_KP_BINARY
-
enumerator KEY_KP_OCTAL
-
enumerator KEY_KP_DECIMAL
-
enumerator KEY_KP_HEXADECIMAL
-
enumerator KEY_LCTRL
-
enumerator KEY_LSHIFT
-
enumerator KEY_LALT
-
enumerator KEY_LGUI
-
enumerator KEY_RCTRL
-
enumerator KEY_RSHIFT
-
enumerator KEY_RALT
-
enumerator KEY_RGUI
-
enumerator KEY_MODE
-
enumerator KEY_AUDIONEXT
-
enumerator KEY_AUDIOPREV
-
enumerator KEY_AUDIOSTOP
-
enumerator KEY_AUDIOPLAY
-
enumerator KEY_AUDIOMUTE
-
enumerator KEY_MEDIASELECT
-
enumerator KEY_WWW
-
enumerator KEY_MAIL
-
enumerator KEY_CALCULATOR
-
enumerator KEY_COMPUTER
-
enumerator KEY_AC_SEARCH
-
enumerator KEY_AC_HOME
-
enumerator KEY_AC_BACK
-
enumerator KEY_AC_FORWARD
-
enumerator KEY_AC_STOP
-
enumerator KEY_AC_REFRESH
-
enumerator KEY_AC_BOOKMARKS
-
enumerator KEY_BRIGHTNESSDOWN
-
enumerator KEY_BRIGHTNESSUP
-
enumerator KEY_DISPLAYSWITCH
-
enumerator KEY_KBDILLUMTOGGLE
-
enumerator KEY_KBDILLUMDOWN
-
enumerator KEY_KBDILLUMUP
-
enumerator KEY_EJECT
-
enumerator KEY_SLEEP
-
enumerator KEY_UNKNOWN
-
enum KeyState
Values:
-
enumerator KEY_PRESSED
-
enumerator KEY_RELEASED
-
enumerator KEY_PRESSED
-
enum KeyMod
Values:
-
enumerator KEYMOD_NONE
-
enumerator KEYMOD_LSHIFT
-
enumerator KEYMOD_RSHIFT
-
enumerator KEYMOD_LCTRL
-
enumerator KEYMOD_RCTRL
-
enumerator KEYMOD_LALT
-
enumerator KEYMOD_RALT
-
enumerator KEYMOD_LGUI
-
enumerator KEYMOD_RGUI
-
enumerator KEYMOD_NUM
-
enumerator KEYMOD_CAPS
-
enumerator KEYMOD_MODE
-
enumerator KEYMOD_RESERVED
-
enumerator KEYMOD_CTRL
-
enumerator KEYMOD_SHIFT
-
enumerator KEYMOD_ALT
-
enumerator KEYMOD_GUI
-
enumerator KEYMOD_NONE
-
enum MouseButtonCode
Values:
-
enumerator BUTTON_LEFT
-
enumerator BUTTON_MIDDLE
-
enumerator BUTTON_RIGHT
-
enumerator BUTTON_X1
-
enumerator BUTTON_X2
-
enumerator BUTTON_LEFT
-
enum ShaderType
Values:
-
enumerator UNKNOWN
-
enumerator VERTEX
-
enumerator TESSELLATION_CONTROL
-
enumerator TESSELLATION_EVALUATION
-
enumerator GEOMETRY
-
enumerator FRAGMENT
-
enumerator COMPUTE
-
enumerator UNKNOWN
-
enum TransformSpace
Values:
-
enumerator TS_LOCAL
-
enumerator TS_WORLD
-
enumerator TS_LOCAL
-
enum WindowEventType
Values:
-
enumerator WINDOWEVENT_UNKNOWN
-
enumerator WINDOWEVENT_NONE
-
enumerator WINDOWEVENT_SHOWN
-
enumerator WINDOWEVENT_HIDDEN
-
enumerator WINDOWEVENT_EXPOSED
-
enumerator WINDOWEVENT_MOVED
-
enumerator WINDOWEVENT_RESIZED
-
enumerator WINDOWEVENT_SIZE_CHANGED
-
enumerator WINDOWEVENT_MINIMIZED
-
enumerator WINDOWEVENT_MAXIMIZED
-
enumerator WINDOWEVENT_RESTORED
-
enumerator WINDOWEVENT_ENTER
-
enumerator WINDOWEVENT_LEAVE
-
enumerator WINDOWEVENT_FOCUS_GAINED
-
enumerator WINDOWEVENT_FOCUS_LOST
-
enumerator WINDOWEVENT_CLOSE
-
enumerator WINDOWEVENT_TAKE_FOCUS
-
enumerator WINDOWEVENT_HIT_TEST
-
enumerator WINDOWEVENT_UNKNOWN
-
enumerator WINDOWEVENT_NONE
-
enumerator WINDOWEVENT_SHOWN
-
enumerator WINDOWEVENT_HIDDEN
-
enumerator WINDOWEVENT_EXPOSED
-
enumerator WINDOWEVENT_MOVED
-
enumerator WINDOWEVENT_RESIZED
-
enumerator WINDOWEVENT_SIZE_CHANGED
-
enumerator WINDOWEVENT_MINIMIZED
-
enumerator WINDOWEVENT_MAXIMIZED
-
enumerator WINDOWEVENT_RESTORED
-
enumerator WINDOWEVENT_ENTER
-
enumerator WINDOWEVENT_LEAVE
-
enumerator WINDOWEVENT_FOCUS_GAINED
-
enumerator WINDOWEVENT_FOCUS_LOST
-
enumerator WINDOWEVENT_CLOSE
-
enumerator WINDOWEVENT_TAKE_FOCUS
-
enumerator WINDOWEVENT_HIT_TEST
-
enumerator WINDOWEVENT_UNKNOWN
-
enum WindowEventType
Values:
-
enumerator WINDOWEVENT_UNKNOWN
-
enumerator WINDOWEVENT_NONE
-
enumerator WINDOWEVENT_SHOWN
-
enumerator WINDOWEVENT_HIDDEN
-
enumerator WINDOWEVENT_EXPOSED
-
enumerator WINDOWEVENT_MOVED
-
enumerator WINDOWEVENT_RESIZED
-
enumerator WINDOWEVENT_SIZE_CHANGED
-
enumerator WINDOWEVENT_MINIMIZED
-
enumerator WINDOWEVENT_MAXIMIZED
-
enumerator WINDOWEVENT_RESTORED
-
enumerator WINDOWEVENT_ENTER
-
enumerator WINDOWEVENT_LEAVE
-
enumerator WINDOWEVENT_FOCUS_GAINED
-
enumerator WINDOWEVENT_FOCUS_LOST
-
enumerator WINDOWEVENT_CLOSE
-
enumerator WINDOWEVENT_TAKE_FOCUS
-
enumerator WINDOWEVENT_HIT_TEST
-
enumerator WINDOWEVENT_UNKNOWN
-
enumerator WINDOWEVENT_NONE
-
enumerator WINDOWEVENT_SHOWN
-
enumerator WINDOWEVENT_HIDDEN
-
enumerator WINDOWEVENT_EXPOSED
-
enumerator WINDOWEVENT_MOVED
-
enumerator WINDOWEVENT_RESIZED
-
enumerator WINDOWEVENT_SIZE_CHANGED
-
enumerator WINDOWEVENT_MINIMIZED
-
enumerator WINDOWEVENT_MAXIMIZED
-
enumerator WINDOWEVENT_RESTORED
-
enumerator WINDOWEVENT_ENTER
-
enumerator WINDOWEVENT_LEAVE
-
enumerator WINDOWEVENT_FOCUS_GAINED
-
enumerator WINDOWEVENT_FOCUS_LOST
-
enumerator WINDOWEVENT_CLOSE
-
enumerator WINDOWEVENT_TAKE_FOCUS
-
enumerator WINDOWEVENT_HIT_TEST
-
enumerator WINDOWEVENT_UNKNOWN
Variables
-
constexpr uint8 TEXTINPUTEVENT_TEXT_SIZE = 32
-
class BonesHandle : public ice_engine::handles::Handle<BonesHandle>
- #include <BonesHandle.hpp>
-
class CameraHandle : public ice_engine::handles::Handle<CameraHandle>
- #include <CameraHandle.hpp>
-
class Color
- #include <Color.hpp>
-
struct DisplacementMap
- #include <IGraphicsEngine.hpp>
Public Members
-
IImage *displacementMap = nullptr
-
IImage *displacementMap = nullptr
-
union Event
- #include <Event.hpp>
Public Members
-
uint32 type
-
GenericEvent generic
-
WindowEvent window
-
KeyboardEvent key
-
TextInputEvent text
-
MouseMotionEvent motion
-
MouseButtonEvent button
-
MouseWheelEvent wheel
-
uint32 type
-
class FragmentShaderHandle : public ice_engine::handles::Handle<FragmentShaderHandle>
- #include <FragmentShaderHandle.hpp>
-
struct GenericEvent
- #include <Event.hpp>
Public Members
-
uint32 type
-
uint32 type
-
struct GraphicsException : public virtual ice_engine::Exception
- #include <GraphicsException.hpp>
-
class GraphicsFactory
- #include <GraphicsFactory.hpp>
Public Static Functions
-
static std::unique_ptr<IGraphicsEngine> createGraphicsEngine(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger)
-
static std::unique_ptr<IGraphicsEngine> createGraphicsEngine(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger)
-
class IDisplacementMap
- #include <IDisplacementMap.hpp>
Subclassed by ice_engine::DisplacementMap
Public Functions
-
inline virtual ~IDisplacementMap()
-
inline virtual ~IDisplacementMap()
-
class IEventListener
- #include <IEventListener.hpp>
Subclassed by ice_engine::GameEngine
-
class IGraphicsEngine
- #include <IGraphicsEngine.hpp>
Public Functions
-
virtual ~IGraphicsEngine() = default
-
virtual glm::uvec2 getViewport() const = 0
-
virtual glm::mat4 getModelMatrix() const = 0
-
virtual glm::mat4 getViewMatrix() const = 0
-
virtual glm::mat4 getProjectionMatrix() const = 0
-
virtual void beginRender() = 0
-
virtual void render(const RenderSceneHandle &renderSceneHandle) = 0
-
virtual void renderLines(const std::vector<std::tuple<glm::vec3, glm::vec3, glm::vec3>> &lineData) = 0
-
virtual void endRender() = 0
-
virtual RenderSceneHandle createRenderScene() = 0
-
virtual bool valid(const RenderSceneHandle &renderSceneHandle) const = 0
-
virtual void destroy(const RenderSceneHandle &renderSceneHandle) = 0
-
virtual CameraHandle createCamera(const glm::vec3 &position, const glm::vec3 &lookAt = glm::vec3(0.0f, 0.0f, 0.0f)) = 0
-
virtual bool valid(const CameraHandle &cameraHandle) const = 0
-
virtual void destroy(const CameraHandle &cameraHandle) = 0
-
virtual PointLightHandle createPointLight(const RenderSceneHandle &renderSceneHandle, const glm::vec3 &position) = 0
-
virtual bool valid(const RenderSceneHandle &renderSceneHandle, const PointLightHandle &pointLightHandle) const = 0
-
virtual void destroy(const RenderSceneHandle &renderSceneHandle, const PointLightHandle &pointLightHandle) = 0
-
virtual MeshHandle createStaticMesh(const IMesh &mesh) = 0
-
virtual MeshHandle createDynamicMesh(const IMesh &mesh) = 0
-
virtual bool valid(const MeshHandle &meshHandle) const = 0
-
virtual void destroy(const MeshHandle &meshHandle) = 0
-
virtual SkeletonHandle createSkeleton(const MeshHandle &meshHandle, const ISkeleton &skeleton) = 0
-
virtual bool valid(const SkeletonHandle &skeletonHandle) const = 0
-
virtual void destroy(const SkeletonHandle &skeletonHandle) = 0
-
virtual BonesHandle createBones(const uint32 maxNumberOfBones) = 0
-
virtual bool valid(const BonesHandle &bonesHandle) const = 0
-
virtual void destroy(const BonesHandle &bonesHandle) = 0
-
virtual void attach(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const BonesHandle &bonesHandle) = 0
-
virtual void detach(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const BonesHandle &bonesHandle) = 0
-
virtual void attachBoneAttachment(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const BonesHandle &bonesHandle, const glm::ivec4 &boneIds, const glm::vec4 &boneWeights) = 0
-
virtual void detachBoneAttachment(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle) = 0
-
virtual TextureHandle createTexture2d(const ITexture &texture) = 0
-
virtual bool valid(const TextureHandle &textureHandle) const = 0
-
virtual void destroy(const TextureHandle &textureHandle) = 0
-
virtual MaterialHandle createMaterial(const IPbrMaterial &pbrMaterial) = 0
-
virtual bool valid(const MaterialHandle &materialHandle) const = 0
-
virtual void destroy(const MaterialHandle &materialHandle) = 0
-
virtual TerrainHandle createStaticTerrain(const IHeightMap &heightMap, const ISplatMap &splatMap, const IDisplacementMap &displacementMap) = 0
-
virtual bool valid(const TerrainHandle &terrainHandle) const = 0
-
virtual void destroy(const TerrainHandle &terrainHandle) = 0
-
virtual SkyboxHandle createStaticSkybox(const IImage &back, const IImage &down, const IImage &front, const IImage &left, const IImage &right, const IImage &up) = 0
-
virtual bool valid(const SkyboxHandle &skyboxHandle) const = 0
-
virtual void destroy(const SkyboxHandle &skyboxHandle) = 0
-
virtual VertexShaderHandle createVertexShader(const std::string &data) = 0
-
virtual FragmentShaderHandle createFragmentShader(const std::string &data) = 0
-
virtual TessellationControlShaderHandle createTessellationControlShader(const std::string &data) = 0
-
virtual TessellationEvaluationShaderHandle createTessellationEvaluationShader(const std::string &data) = 0
-
virtual bool valid(const VertexShaderHandle &shaderHandle) const = 0
-
virtual bool valid(const FragmentShaderHandle &shaderHandle) const = 0
-
virtual bool valid(const TessellationControlShaderHandle &shaderHandle) const = 0
-
virtual bool valid(const TessellationEvaluationShaderHandle &shaderHandle) const = 0
-
virtual void destroy(const VertexShaderHandle &shaderHandle) = 0
-
virtual void destroy(const FragmentShaderHandle &shaderHandle) = 0
-
virtual void destroy(const TessellationControlShaderHandle &shaderHandle) = 0
-
virtual void destroy(const TessellationEvaluationShaderHandle &shaderHandle) = 0
-
virtual ShaderProgramHandle createShaderProgram(const VertexShaderHandle &vertexShaderHandle, const FragmentShaderHandle &fragmentShaderHandle) = 0
-
virtual ShaderProgramHandle createShaderProgram(const VertexShaderHandle &vertexShaderHandle, const TessellationControlShaderHandle &tessellationControlShaderHandle, const TessellationEvaluationShaderHandle &tessellationEvaluationShaderHandle, const FragmentShaderHandle &fragmentShaderHandle) = 0
-
virtual bool valid(const ShaderProgramHandle &shaderProgramHandle) const = 0
-
virtual void destroy(const ShaderProgramHandle &shaderProgramHandle) = 0
-
virtual RenderableHandle createRenderable(const RenderSceneHandle &renderSceneHandle, const MeshHandle &meshHandle, const TextureHandle &textureHandle, const glm::vec3 &position, const glm::quat &orientation, const glm::vec3 &scale = glm::vec3(1.0f), const ShaderProgramHandle &shaderProgramHandle = ShaderProgramHandle()) = 0
-
virtual RenderableHandle createRenderable(const RenderSceneHandle &renderSceneHandle, const MeshHandle &meshHandle, const MaterialHandle &materialHandle, const glm::vec3 &position, const glm::quat &orientation, const glm::vec3 &scale = glm::vec3(1.0f)) = 0
-
virtual bool valid(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle) const = 0
-
virtual void destroy(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle) = 0
-
virtual TerrainRenderableHandle createTerrainRenderable(const RenderSceneHandle &renderSceneHandle, const TerrainHandle &terrainHandle) = 0
-
virtual bool valid(const RenderSceneHandle &renderSceneHandle, const TerrainRenderableHandle &terrainRenderableHandle) const = 0
-
virtual void destroy(const RenderSceneHandle &renderSceneHandle, const TerrainRenderableHandle &terrainRenderableHandle) = 0
-
virtual SkyboxRenderableHandle createSkyboxRenderable(const RenderSceneHandle &renderSceneHandle, const SkyboxHandle &skyboxHandle) = 0
-
virtual bool valid(const RenderSceneHandle &renderSceneHandle, const SkyboxRenderableHandle &skyboxRenderableHandle) const = 0
-
virtual void destroy(const RenderSceneHandle &renderSceneHandle, const SkyboxRenderableHandle &skyboxRenderableHandle) = 0
-
virtual void rotate(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const glm::quat &quaternion, const TransformSpace &relativeTo = TransformSpace::TS_LOCAL) = 0
-
virtual void rotate(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const float32 degrees, const glm::vec3 &axis, const TransformSpace &relativeTo = TransformSpace::TS_LOCAL) = 0
-
virtual void rotate(const CameraHandle &cameraHandle, const glm::quat &quaternion, const TransformSpace &relativeTo = TransformSpace::TS_LOCAL) = 0
-
virtual void rotate(const CameraHandle &cameraHandle, const float32 degrees, const glm::vec3 &axis, const TransformSpace &relativeTo = TransformSpace::TS_LOCAL) = 0
-
virtual void rotation(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const glm::quat &quaternion) = 0
-
virtual void rotation(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const float32 degrees, const glm::vec3 &axis) = 0
-
virtual glm::quat rotation(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle) const = 0
-
virtual void rotation(const CameraHandle &cameraHandle, const glm::quat &quaternion) = 0
-
virtual void rotation(const CameraHandle &cameraHandle, const float32 degrees, const glm::vec3 &axis) = 0
-
virtual glm::quat rotation(const CameraHandle &cameraHandle) const = 0
-
virtual void translate(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const float32 x, const float32 y, const float32 z) = 0
-
virtual void translate(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const glm::vec3 &trans) = 0
-
virtual void translate(const RenderSceneHandle &renderSceneHandle, const PointLightHandle &pointLightHandle, const float32 x, const float32 y, const float32 z) = 0
-
virtual void translate(const RenderSceneHandle &renderSceneHandle, const PointLightHandle &pointLightHandle, const glm::vec3 &trans) = 0
-
virtual void translate(const CameraHandle &cameraHandle, const float32 x, const float32 y, const float32 z) = 0
-
virtual void translate(const CameraHandle &cameraHandle, const glm::vec3 &trans) = 0
-
virtual void scale(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const float32 x, const float32 y, const float32 z) = 0
-
virtual void scale(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const glm::vec3 &scale) = 0
-
virtual void scale(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const float32 scale) = 0
-
virtual glm::vec3 scale(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle) const = 0
-
virtual void position(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const float32 x, const float32 y, const float32 z) = 0
-
virtual void position(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const glm::vec3 &position) = 0
-
virtual glm::vec3 position(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle) const = 0
-
virtual void position(const RenderSceneHandle &renderSceneHandle, const PointLightHandle &pointLightHandle, const float32 x, const float32 y, const float32 z) = 0
-
virtual void position(const RenderSceneHandle &renderSceneHandle, const PointLightHandle &pointLightHandle, const glm::vec3 &position) = 0
-
virtual glm::vec3 position(const RenderSceneHandle &renderSceneHandle, const PointLightHandle &pointLightHandle) const = 0
-
virtual void position(const CameraHandle &cameraHandle, const float32 x, const float32 y, const float32 z) = 0
-
virtual void position(const CameraHandle &cameraHandle, const glm::vec3 &position) = 0
-
virtual glm::vec3 position(const CameraHandle &cameraHandle) const = 0
-
virtual void lookAt(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const glm::vec3 &lookAt) = 0
-
virtual void lookAt(const CameraHandle &cameraHandle, const glm::vec3 &lookAt) = 0
-
virtual void assign(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const SkeletonHandle &skeletonHandle) = 0
-
virtual void update(const RenderSceneHandle &renderSceneHandle, const RenderableHandle &renderableHandle, const BonesHandle &bonesHandle, const std::vector<glm::mat4> &transformations) = 0
-
virtual void setMouseRelativeMode(const bool enabled) = 0
-
virtual void setWindowGrab(const bool enabled) = 0
-
virtual bool cursorVisible() const = 0
-
virtual void setCursorVisible(const bool visible) = 0
-
virtual void processEvents() = 0
-
virtual void addEventListener(IEventListener *eventListener) = 0
-
virtual void removeEventListener(IEventListener *eventListener) = 0
-
virtual ~IGraphicsEngine() = default
-
class IGraphicsEngineFactory
- #include <IGraphicsEngineFactory.hpp>
Public Functions
-
virtual ~IGraphicsEngineFactory() = default
-
virtual std::unique_ptr<IGraphicsEngine> create(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger) = 0
-
virtual ~IGraphicsEngineFactory() = default
-
class IHeightMap
- #include <IHeightMap.hpp>
Subclassed by ice_engine::HeightMap
-
class IImage
- #include <IImage.hpp>
Subclassed by ice_engine::IImage
Public Types
-
enum Format
Values:
-
enumerator FORMAT_UNKNOWN
-
enumerator FORMAT_RGB
-
enumerator FORMAT_RGBA
-
enumerator FORMAT_UNKNOWN
-
enum Format
-
class IMesh
- #include <IMesh.hpp>
Subclassed by ice_engine::Mesh
-
class IPbrMaterial
- #include <IPbrMaterial.hpp>
Subclassed by ice_engine::PbrMaterial
-
class ISkeleton
- #include <ISkeleton.hpp>
Subclassed by ice_engine::VertexBoneData
-
class ISplatMap
- #include <ISplatMap.hpp>
Subclassed by ice_engine::SplatMap
Public Functions
-
inline virtual ~ISplatMap()
-
virtual const std::vector<IPbrMaterial*> &materialMap() const = 0
-
virtual const IImage *terrainMap() const = 0
-
inline virtual ~ISplatMap()
-
class ITexture
- #include <ITexture.hpp>
Subclassed by ice_engine::Texture
-
struct KeyboardEvent
- #include <Event.hpp>
-
struct KeySym
- #include <Keyboard.hpp>
-
class MaterialHandle : public ice_engine::handles::Handle<MaterialHandle>
- #include <MaterialHandle.hpp>
-
class MeshHandle : public ice_engine::handles::Handle<T>, public ice_engine::handles::Handle<MeshHandle>
- #include <MeshHandle.hpp>
Public Static Attributes
-
static const MeshHandle INVALID
-
static const MeshHandle INVALID
-
class ModelHandle : public ice_engine::handles::Handle<ModelHandle>
- #include <ModelHandle.hpp>
-
class ModelInstanceHandle : public ResourceHandle
- #include <ModelInstanceHandle.hpp>
Public Static Attributes
-
static const ModelInstanceHandle INVALID
-
static const ModelInstanceHandle INVALID
-
struct MouseButtonEvent
- #include <Event.hpp>
-
struct MouseMotionEvent
- #include <Event.hpp>
-
struct MouseWheelEvent
- #include <Event.hpp>
-
class PointLightHandle : public ice_engine::handles::Handle<PointLightHandle>
- #include <PointLightHandle.hpp>
-
class RenderableHandle : public ice_engine::handles::Handle<RenderableHandle>
- #include <RenderableHandle.hpp>
-
class RenderSceneHandle : public ice_engine::handles::Handle<RenderSceneHandle>
- #include <RenderSceneHandle.hpp>
-
class ShaderHandle : public ice_engine::handles::Handle<ShaderHandle>
- #include <ShaderHandle.hpp>
-
class ShaderProgramHandle : public ice_engine::handles::Handle<ShaderProgramHandle>
- #include <ShaderProgramHandle.hpp>
-
class SkeletonHandle : public ice_engine::handles::Handle<SkeletonHandle>
- #include <SkeletonHandle.hpp>
-
class SkyboxHandle : public ice_engine::handles::Handle<SkyboxHandle>
- #include <SkyboxHandle.hpp>
-
class SkyboxRenderableHandle : public ice_engine::handles::Handle<SkyboxRenderableHandle>
- #include <SkyboxRenderableHandle.hpp>
-
class TerrainHandle : public ice_engine::handles::Handle<TerrainHandle>
- #include <TerrainHandle.hpp>
-
class TerrainRenderableHandle : public ice_engine::handles::Handle<TerrainRenderableHandle>
- #include <TerrainRenderableHandle.hpp>
-
class TessellationControlShaderHandle : public ice_engine::handles::Handle<TessellationControlShaderHandle>
- #include <TessellationControlShaderHandle.hpp>
-
class TessellationEvaluationShaderHandle : public ice_engine::handles::Handle<TessellationEvaluationShaderHandle>
- #include <TessellationEvaluationShaderHandle.hpp>
-
struct TextInputEvent
- #include <Event.hpp>
-
class TextureHandle : public ice_engine::handles::Handle<TextureHandle>
- #include <TextureHandle.hpp>
-
class VertexShaderHandle : public ice_engine::handles::Handle<VertexShaderHandle>
- #include <VertexShaderHandle.hpp>
-
struct WindowEvent
- #include <Event.hpp>
-
namespace gui
Enums
-
enum WindowFlags
Values:
-
enumerator ICEENGINE_TITLE_BAR
-
enumerator ICEENGINE_MOVABLE
-
enumerator ICEENGINE_NO_SCROLLBAR
-
enumerator ICEENGINE_CLOSABLE
-
enumerator ICEENGINE_MINIMIZABLE
-
enumerator ICEENGINE_RESIZABLE
-
enumerator ICEENGINE_MENUBAR
-
enumerator ICEENGINE_NO_INPUT
-
enumerator ICEENGINE_TITLE_BAR
-
class IButton : public virtual ice_engine::graphics::gui::IComponent
- #include <IButton.hpp>
-
class IComboBox : public virtual ice_engine::graphics::gui::IComponent
- #include <IComboBox.hpp>
Public Functions
-
virtual ~IComboBox() = default
-
virtual IComboBoxItem *createItem(const std::string &label) = 0
-
virtual IComboBoxItem *getItem(const std::string &label) const = 0
-
virtual void destroy(const IComboBoxItem *comboBoxItem) = 0
-
virtual void select(IComboBoxItem *comboBoxItem) = 0
-
virtual void unselect(const IComboBoxItem *comboBoxItem) = 0
-
virtual bool selected(const IComboBoxItem *comboBoxItem) const = 0
-
virtual void setCallback(std::function<void(IComboBoxItem*)> &callback) = 0
-
virtual ~IComboBox() = default
-
class IComboBoxItem
- #include <IComboBoxItem.hpp>
-
class IComponent
- #include <IComponent.hpp>
Subclassed by ice_engine::graphics::gui::IButton, ice_engine::graphics::gui::IComboBox, ice_engine::graphics::gui::ILabel, ice_engine::graphics::gui::IMainMenuBar, ice_engine::graphics::gui::IMenu, ice_engine::graphics::gui::IMenuBar, ice_engine::graphics::gui::IMenuItem, ice_engine::graphics::gui::IPopupModal, ice_engine::graphics::gui::IRectangle, ice_engine::graphics::gui::ITextArea, ice_engine::graphics::gui::ITextField, ice_engine::graphics::gui::ITreeNode, ice_engine::graphics::gui::ITreeView, ice_engine::graphics::gui::IWindow
Public Functions
-
virtual ~IComponent() = default
-
virtual void render() = 0
-
virtual void tick(const float32 delta) = 0
-
virtual bool visible() const = 0
-
virtual void setVisible(const bool visible) = 0
-
virtual bool disabled() const = 0
-
virtual void setDisabled(const bool disabled) = 0
-
virtual void setStyle(const Style &style) = 0
-
virtual const Style &style() const = 0
-
virtual glm::ivec2 position() const = 0
-
virtual glm::ivec2 dimensions() const = 0
-
virtual void addComponent(IComponent *component) = 0
-
virtual void removeComponent(IComponent *component) = 0
-
virtual void removeAllComponents() = 0
-
virtual ~IComponent() = default
-
class IGenericComponentContainer
- #include <IGenericComponentContainer.hpp>
Subclassed by ice_engine::graphics::gui::IPopupModal, ice_engine::graphics::gui::IWindow
Public Functions
-
virtual ~IGenericComponentContainer() = default
-
virtual ILabel *createLabel(const uint32 x, const uint32 y, const uint32 width, const uint32 height, const std::string label = std::string()) = 0
-
virtual IButton *createButton(const uint32 x, const uint32 y, const uint32 width, const uint32 height, const std::string label = std::string()) = 0
-
virtual ITextField *createTextField(const std::string text = std::string()) = 0
-
virtual ITextField *createTextField(const uint32 x, const uint32 y, const uint32 width, const uint32 height, const std::string text = std::string()) = 0
-
virtual ITextArea *createTextArea(const uint32 x, const uint32 y, const uint32 width, const uint32 height, const std::string text = std::string()) = 0
-
virtual ITreeView *createTreeView() = 0
-
virtual IComboBox *createComboBox() = 0
-
virtual void add(std::unique_ptr<IComponent> component) = 0
-
virtual void destroy(const ILabel *label) = 0
-
virtual void destroy(const IButton *button) = 0
-
virtual void destroy(const ITextField *textField) = 0
-
virtual void destroy(const ITextArea *textArea) = 0
-
virtual void destroy(const ITreeView *treeView) = 0
-
virtual void destroy(const IComboBox *comboBox) = 0
-
virtual std::unique_ptr<IComponent> remove(const IComponent *component) = 0
-
virtual ~IGenericComponentContainer() = default
-
class IGui
- #include <IGui.hpp>
Public Functions
-
virtual ~IGui() = default
-
virtual void render() = 0
-
virtual void tick(const float32 delta) = 0
-
virtual bool visible() const = 0
-
virtual void setVisible(const bool visible) = 0
-
virtual void setStyle(const Style &style) = 0
-
virtual const Style &style() const = 0
-
virtual IWindow *createWindow(const uint32 x, const uint32 y, const uint32 width, const uint32 height, const std::string title = std::string()) = 0
-
virtual IWindow *createWindow(const uint32 x, const uint32 y, const uint32 width, const uint32 height, const uint32 flags, const std::string title = std::string()) = 0
-
virtual IMainMenuBar *createMainMenuBar() = 0
-
virtual void destroyMainMenuBar() = 0
-
virtual IPopupModal *createPopupModal(const std::string &title) = 0
-
virtual void destroy(const IWindow *window) = 0
-
virtual void destroy(const IPopupModal *popupModal) = 0
-
virtual bool processEvent(const graphics::WindowEvent &event) = 0
-
virtual bool processEvent(const graphics::KeyboardEvent &event) = 0
-
virtual bool processEvent(const graphics::TextInputEvent &event) = 0
-
virtual bool processEvent(const graphics::MouseButtonEvent &event) = 0
-
virtual bool processEvent(const graphics::MouseMotionEvent &event) = 0
-
virtual bool processEvent(const graphics::MouseWheelEvent &event) = 0
-
virtual ~IGui() = default
-
class IGuiFactory
- #include <IGuiFactory.hpp>
Public Functions
-
virtual ~IGuiFactory() = default
-
virtual std::unique_ptr<IGui> create(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger, IGraphicsEngine *graphicsEngine) = 0
-
virtual ~IGuiFactory() = default
-
class ILabel : public virtual ice_engine::graphics::gui::IComponent
- #include <ILabel.hpp>
-
class IMainMenuBar : public virtual ice_engine::graphics::gui::IComponent
- #include <IMainMenuBar.hpp>
-
class IMenu : public virtual ice_engine::graphics::gui::IComponent
- #include <IMenu.hpp>
-
class IMenuBar : public virtual ice_engine::graphics::gui::IComponent
- #include <IMenuBar.hpp>
-
class IMenuItem : public virtual ice_engine::graphics::gui::IComponent
- #include <IMenuItem.hpp>
-
class IPopupModal : public virtual ice_engine::graphics::gui::IGenericComponentContainer, public virtual ice_engine::graphics::gui::IComponent
- #include <IPopupModal.hpp>
Public Functions
-
virtual ~IPopupModal() = default
-
virtual void close() = 0
-
virtual ~IPopupModal() = default
-
class IRectangle : public virtual ice_engine::graphics::gui::IComponent
- #include <IRectangle.hpp>
-
class ITextArea : public virtual ice_engine::graphics::gui::IComponent
- #include <ITextArea.hpp>
-
class ITextField : public virtual ice_engine::graphics::gui::IComponent
- #include <ITextField.hpp>
-
class ITreeNode : public virtual ice_engine::graphics::gui::IComponent
- #include <ITreeNode.hpp>
-
class ITreeView : public virtual ice_engine::graphics::gui::IComponent
- #include <ITreeView.hpp>
-
class IWindow : public virtual ice_engine::graphics::gui::IComponent, public virtual ice_engine::graphics::gui::IGenericComponentContainer
- #include <IWindow.hpp>
Public Functions
-
virtual ~IWindow() = default
-
virtual IMenuBar *createMenuBar() = 0
-
virtual IRectangle *createRectangle(const glm::vec2 &start, const glm::vec2 &end, const Color &color) = 0
-
virtual void destroy(const IRectangle *rectangle) = 0
-
virtual void setTitle(const std::string &title) = 0
-
virtual const std::string &title() const = 0
-
virtual void setBackgroundAlpha(const float32 alpha) = 0
-
virtual ~IWindow() = default
-
struct Style
- #include <Style.hpp>
Public Members
-
float32 alpha = 1.0f
-
float32 alpha = 1.0f
-
enum WindowFlags
-
namespace model
Functions
-
void animateSkeleton(std::vector<glm::mat4> &transformations, const glm::mat4 &globalInverseTransformation, const std::unordered_map<std::string, AnimatedBoneNode> &animatedBoneNodes, const BoneNode &rootBoneNode, const BoneData &boneData, const float64 duration, const float64 ticksPerSecond, const float32 runningTime, const uint32 startFrame = 0, const uint32 endFrame = 0)
-
void animateSkeleton(std::vector<glm::mat4> &transformations, const glm::mat4 &globalInverseTransformation, const std::unordered_map<std::string, AnimatedBoneNode> &animatedBoneNodes, const BoneNode &rootBoneNode, const BoneData &boneData, const float64 duration, const float64 ticksPerSecond, const float32 runningTime, std::vector<uint32> &indexCache, const uint32 startFrame = 0, const uint32 endFrame = 0)
-
struct AnimatedBoneNode
- #include <AnimatedBoneNode.hpp>
Public Functions
-
inline AnimatedBoneNode()
-
inline AnimatedBoneNode()
-
struct Animation
- #include <Animation.hpp>
Public Functions
-
Animation() = default
-
Animation() = default
-
struct AnimationSet
- #include <AnimationSet.hpp>
-
struct Bone
- #include <Bone.hpp>
-
struct BoneData
- #include <BoneData.hpp>
-
struct BoneNode
- #include <BoneNode.hpp>
-
struct Material
- #include <Material.hpp>
-
struct Mesh
- #include <Mesh.hpp>
-
struct Model
- #include <Model.hpp>
-
struct Texture
- #include <Texture.hpp>
-
struct VertexBoneData
- #include <VertexBoneData.hpp>
-
void animateSkeleton(std::vector<glm::mat4> &transformations, const glm::mat4 &globalInverseTransformation, const std::unordered_map<std::string, AnimatedBoneNode> &animatedBoneNodes, const BoneNode &rootBoneNode, const BoneData &boneData, const float64 duration, const float64 ticksPerSecond, const float32 runningTime, const uint32 startFrame = 0, const uint32 endFrame = 0)
-
typedef int32 KeyCode
-
namespace handles
Functions
-
class BaseHandle
- #include <Handle.hpp>
Subclassed by ice_engine::handles::Handle< AgentHandle >, ice_engine::handles::Handle< AnimationHandle >, ice_engine::handles::Handle< AudioSceneHandle >, ice_engine::handles::Handle< BonesHandle >, ice_engine::handles::Handle< CameraHandle >, ice_engine::handles::Handle< ClientHandle >, ice_engine::handles::Handle< CollisionShapeHandle >, ice_engine::handles::Handle< CrowdHandle >, ice_engine::handles::Handle< ExecutionContextHandle >, ice_engine::handles::Handle< FragmentShaderHandle >, ice_engine::handles::Handle< ListenerHandle >, ice_engine::handles::Handle< MaterialHandle >, ice_engine::handles::Handle< MeshHandle >, ice_engine::handles::Handle< ModelHandle >, ice_engine::handles::Handle< ModuleHandle >, ice_engine::handles::Handle< NavigationMeshHandle >, ice_engine::handles::Handle< ObstacleHandle >, ice_engine::handles::Handle< PathfindingSceneHandle >, ice_engine::handles::Handle< PhysicsSceneHandle >, ice_engine::handles::Handle< PointLightHandle >, ice_engine::handles::Handle< PolygonMeshHandle >, ice_engine::handles::Handle< RemoteConnectionHandle >, ice_engine::handles::Handle< RenderableHandle >, ice_engine::handles::Handle< RenderSceneHandle >, ice_engine::handles::Handle< ScriptHandle >, ice_engine::handles::Handle< ServerHandle >, ice_engine::handles::Handle< ShaderHandle >, ice_engine::handles::Handle< ShaderProgramHandle >, ice_engine::handles::Handle< SkeletonHandle >, ice_engine::handles::Handle< SkyboxHandle >, ice_engine::handles::Handle< SkyboxRenderableHandle >, ice_engine::handles::Handle< SoundHandle >, ice_engine::handles::Handle< SoundSourceHandle >, ice_engine::handles::Handle< TerrainHandle >, ice_engine::handles::Handle< TerrainRenderableHandle >, ice_engine::handles::Handle< TessellationControlShaderHandle >, ice_engine::handles::Handle< TessellationEvaluationShaderHandle >, ice_engine::handles::Handle< TextureHandle >, ice_engine::handles::Handle< VertexShaderHandle >, ice_engine::handles::Handle< T >
-
class BasePointerHandle
- #include <PointerHandle.hpp>
Subclassed by ice_engine::handles::PointerHandle< T >, ice_engine::handles::PointerHandle< GhostObjectHandle >, ice_engine::handles::PointerHandle< RigidBodyObjectHandle >, ice_engine::handles::PointerHandle< ScriptFunctionHandle >, ice_engine::handles::PointerHandle< ScriptObjectFunctionHandle >, ice_engine::handles::PointerHandle< ScriptObjectHandle >
-
template<typename T>
class Handle : private ice_engine::handles::BaseHandle - #include <Handle.hpp>
Subclassed by ice_engine::graphics::MeshHandle
Public Functions
-
Handle() = default
-
inline Handle(const Handle &other)
-
inline Handle(Handle &&other) noexcept
-
inline explicit Handle(uint64 id)
-
inline uint64 id() const
-
inline uint32 index() const
-
inline uint32 version() const
-
inline void invalidate()
-
inline bool valid() const
-
inline explicit operator bool() const
-
inline bool operator==(const T &other) const
-
inline bool operator!=(const T &other) const
-
inline bool operator<(const T &other) const
-
inline bool operator>(const T &other) const
-
inline bool operator<=(const T &other) const
-
inline bool operator>=(const T &other) const
Public Static Attributes
-
static constexpr uint64 INVALID = 0
Friends
- inline friend friend std::ostream & operator<< (std::ostream &os, const T &other)
-
Handle() = default
-
template<typename T, typename HandleType>
struct HandleData - #include <HandleVector.hpp>
-
template<typename T, typename HandleType>
class HandleVector - #include <HandleVector.hpp>
Public Types
-
typedef HandleVectorIterator<T, HandleType> iterator
-
typedef HandleVectorConstIterator<T, HandleType> const_iterator
-
typedef ptrdiff_t difference_type
-
typedef size_t size_type
-
typedef T value_type
-
typedef T *pointer
-
typedef T &reference
Public Functions
-
HandleVector() = default
-
template<typename ...Args>
inline HandleType create(Args&&... args)
-
inline void destroy(const HandleType &handle)
-
inline bool valid(const HandleType &handle) const
-
inline HandleType handle(const uint64 id) const
-
inline HandleType handle(const uint32 index) const
-
inline size_t size() const
-
inline void clear()
-
inline T *get(const HandleType &handle) const
-
inline T &operator[](const HandleType &handle) const
-
inline iterator begin()
-
inline iterator end()
-
inline const_iterator begin() const
-
inline const_iterator end() const
-
inline const_iterator cbegin() const
-
inline const_iterator cend() const
Friends
- friend class HandleVectorIterator< T, HandleType >
- friend class HandleVectorConstIterator< T, HandleType >
-
typedef HandleVectorIterator<T, HandleType> iterator
-
template<typename T, typename HandleType>
class HandleVectorConstIterator - #include <HandleVector.hpp>
Public Functions
-
inline HandleVectorConstIterator(const HandleVector<T, HandleType> &handleManager, size_t index)
-
inline bool operator==(HandleVectorConstIterator other) const
-
inline bool operator!=(HandleVectorConstIterator other) const
-
inline const T &operator*() const
-
inline const T *operator->() const
-
inline HandleVectorConstIterator<T, HandleType> &operator++()
-
inline HandleVectorConstIterator<T, HandleType> operator++(int)
-
inline HandleType handle() const
-
inline HandleVectorConstIterator(const HandleVector<T, HandleType> &handleManager, size_t index)
-
template<typename T, typename HandleType>
class HandleVectorIterator - #include <HandleVector.hpp>
Public Functions
-
inline HandleVectorIterator(HandleVector<T, HandleType> &handleManager, size_t index)
-
inline HandleVectorIterator(const HandleVectorIterator &other)
-
inline HandleVectorIterator(HandleVectorIterator &&other)
-
inline bool operator==(HandleVectorIterator other) const
-
inline bool operator!=(HandleVectorIterator other) const
-
inline T &operator*() const
-
inline T *operator->() const
-
inline HandleVectorIterator<T, HandleType> &operator++()
-
inline HandleVectorIterator<T, HandleType> operator++(int)
-
inline HandleType handle() const
-
inline HandleVectorIterator(HandleVector<T, HandleType> &handleManager, size_t index)
-
template<typename T>
class PointerHandle : private ice_engine::handles::BasePointerHandle - #include <PointerHandle.hpp>
Public Functions
-
PointerHandle() = default
-
inline explicit PointerHandle(void *object)
-
inline PointerHandle(const PointerHandle &other)
-
inline PointerHandle(PointerHandle &&other) noexcept
-
inline void *get()
-
inline void *get() const
-
inline void invalidate()
-
inline bool valid() const
-
inline explicit operator bool() const
-
PointerHandle &operator=(const PointerHandle &other) = default
-
PointerHandle &operator=(PointerHandle &&other) noexcept = default
-
inline bool operator==(const T &other) const
-
inline bool operator!=(const T &other) const
-
PointerHandle() = default
-
template<typename T, typename HandleType>
struct PointerHandleData - #include <PointerHandleVector.hpp>
-
template<typename T, typename HandleType>
class PointerHandleVector - #include <PointerHandleVector.hpp>
Public Types
-
typedef PointerHandleVectorIterator<T, HandleType> iterator
-
typedef PointerHandleVectorConstIterator<T, HandleType> const_iterator
-
typedef ptrdiff_t difference_type
-
typedef size_t size_type
-
typedef T value_type
-
typedef T *pointer
-
typedef T &reference
Public Functions
-
PointerHandleVector() = default
-
template<typename ...Args>
inline HandleType create(Args&&... args)
-
inline void destroy(const HandleType &handle)
-
inline bool valid(const HandleType &handle) const
-
inline HandleType handle(const uint32 index) const
-
inline size_t size() const
-
inline void clear()
-
inline T *get(const HandleType &handle) const
-
inline T &operator[](const HandleType &handle) const
-
inline iterator begin()
-
inline iterator end()
-
inline const_iterator begin() const
-
inline const_iterator end() const
-
inline const_iterator cbegin() const
-
inline const_iterator cend() const
Friends
- friend class PointerHandleVectorIterator< T, HandleType >
- friend class PointerHandleVectorConstIterator< T, HandleType >
-
typedef PointerHandleVectorIterator<T, HandleType> iterator
-
template<typename T, typename HandleType>
class PointerHandleVectorConstIterator - #include <PointerHandleVector.hpp>
Public Functions
-
inline PointerHandleVectorConstIterator(const PointerHandleVector<T, HandleType> &handleManager, uint32 index)
-
inline bool operator==(PointerHandleVectorConstIterator other) const
-
inline bool operator!=(PointerHandleVectorConstIterator other) const
-
inline const T &operator*() const
-
inline const T *operator->() const
-
inline PointerHandleVectorConstIterator<T, HandleType> &operator++()
-
inline PointerHandleVectorConstIterator<T, HandleType> operator++(int)
-
inline HandleType handle() const
-
inline PointerHandleVectorConstIterator(const PointerHandleVector<T, HandleType> &handleManager, uint32 index)
-
template<typename T, typename HandleType>
class PointerHandleVectorIterator - #include <PointerHandleVector.hpp>
Public Functions
-
inline PointerHandleVectorIterator(PointerHandleVector<T, HandleType> &handleManager, uint32 index)
-
inline PointerHandleVectorIterator(const PointerHandleVectorIterator &other)
-
inline PointerHandleVectorIterator(PointerHandleVectorIterator &&other)
-
inline bool operator==(PointerHandleVectorIterator other) const
-
inline bool operator!=(PointerHandleVectorIterator other) const
-
inline T &operator*() const
-
inline T *operator->() const
-
inline PointerHandleVectorIterator<T, HandleType> &operator++()
-
inline PointerHandleVectorIterator<T, HandleType> operator++(int)
-
inline HandleType handle() const
-
inline PointerHandleVectorIterator(PointerHandleVector<T, HandleType> &handleManager, uint32 index)
-
class BaseHandle
-
namespace idebugrenderer
Functions
-
void pushLine(const glm::vec3 &from, const glm::vec3 &to, const glm::vec3 &color, IDebugRenderer *debugRenderer)
-
void pushLine(const glm::vec3 &from, const glm::vec3 &to, const glm::vec3 &color, IDebugRenderer *debugRenderer)
-
namespace logger
-
Variables
-
static ILogger *gLogger = nullptr
-
class ILogger
- #include <ILogger.hpp>
Subclassed by ice_engine::logger::Logger
Public Functions
-
virtual ~ILogger() = default
-
virtual void info(const std::string &message) = 0
-
virtual void debug(const std::string &message) = 0
-
virtual void trace(const std::string &message) = 0
-
virtual void warn(const std::string &message) = 0
-
virtual void error(const std::string &message) = 0
-
virtual void fatal(const std::string &message) = 0
-
virtual void info(const std::wstring &message) = 0
-
virtual void debug(const std::wstring &message) = 0
-
virtual void trace(const std::wstring &message) = 0
-
virtual void warn(const std::wstring &message) = 0
-
virtual void error(const std::wstring &message) = 0
-
virtual void fatal(const std::wstring &message) = 0
-
virtual ~ILogger() = default
-
class Logger : public ice_engine::logger::ILogger
- #include <Logger.hpp>
Public Functions
-
Logger(const Logger &other)
-
virtual ~Logger()
-
virtual void info(const std::string &message) override
-
virtual void debug(const std::string &message) override
-
virtual void trace(const std::string &message) override
-
virtual void warn(const std::string &message) override
-
virtual void error(const std::string &message) override
-
virtual void fatal(const std::string &message) override
-
virtual void info(const std::wstring &message) override
-
virtual void debug(const std::wstring &message) override
-
virtual void trace(const std::wstring &message) override
-
virtual void warn(const std::wstring &message) override
-
virtual void error(const std::wstring &message) override
-
virtual void fatal(const std::wstring &message) override
-
Logger(const Logger &other)
-
static ILogger *gLogger = nullptr
-
namespace memory
-
template<typename T>
class MemoryPool - #include <MemoryPool.hpp>
-
template<typename T>
-
namespace model
-
namespace networking
Enums
-
enum EventType
Values:
-
enumerator UNKNOWN
-
enumerator SERVERDISCONNECT
-
enumerator CLIENTDISCONNECT
-
enumerator SERVERCONNECT
-
enumerator SERVERCONNECTFAILED
-
enumerator CLIENTCONNECT
-
enumerator SERVERMESSAGE
-
enumerator CLIENTMESSAGE
-
enumerator UNKNOWN
-
class ClientHandle : public ice_engine::handles::Handle<ClientHandle>
- #include <ClientHandle.hpp>
-
struct ConnectEvent : public ice_engine::networking::GenericEvent
- #include <Event.hpp>
-
struct DisconnectEvent : public ice_engine::networking::GenericEvent
- #include <Event.hpp>
-
struct GenericEvent
- #include <Event.hpp>
Subclassed by ice_engine::networking::ConnectEvent, ice_engine::networking::DisconnectEvent, ice_engine::networking::MessageEvent
Public Members
-
uint32 type
-
uint32 timestamp
-
ServerHandle serverHandle
-
ClientHandle clientHandle
-
RemoteConnectionHandle remoteConnectionHandle
-
uint32 type
-
class IEventListener
- #include <IEventListener.hpp>
Subclassed by ice_engine::GameEngine
Public Functions
-
inline virtual ~IEventListener()
-
virtual bool processEvent(const ConnectEvent &event) = 0
-
virtual bool processEvent(const DisconnectEvent &event) = 0
-
virtual bool processEvent(const MessageEvent &event) = 0
-
inline virtual ~IEventListener()
-
class INetworkingEngine
- #include <INetworkingEngine.hpp>
Public Functions
-
inline virtual ~INetworkingEngine()
-
virtual ServerHandle createServer() = 0
-
virtual ClientHandle createClient() = 0
-
virtual void destroyServer(const ServerHandle &serverHandle) = 0
-
virtual void destroyClient(const ClientHandle &clientHandle) = 0
-
virtual void tick(const float32 delta) = 0
-
virtual void send(const ServerHandle &serverHandle, const std::vector<uint8> &data) = 0
-
virtual void send(const ServerHandle &serverHandle, const RemoteConnectionHandle &remoteConnectionHandle, const std::vector<uint8> &data) = 0
-
virtual void send(const ClientHandle &clientHandle, const std::vector<uint8> &data) = 0
-
virtual void processEvents() = 0
-
virtual void addEventListener(IEventListener *eventListener) = 0
-
virtual void removeEventListener(IEventListener *eventListener) = 0
-
inline virtual ~INetworkingEngine()
-
class INetworkingEngineFactory
- #include <INetworkingEngineFactory.hpp>
Public Functions
-
inline virtual ~INetworkingEngineFactory()
-
virtual std::unique_ptr<INetworkingEngine> create(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger) = 0
-
inline virtual ~INetworkingEngineFactory()
-
struct MessageEvent : public ice_engine::networking::GenericEvent
- #include <Event.hpp>
-
class RemoteConnectionHandle : public ice_engine::handles::Handle<RemoteConnectionHandle>
- #include <RemoteConnectionHandle.hpp>
-
class ServerHandle : public ice_engine::handles::Handle<ServerHandle>
- #include <ServerHandle.hpp>
-
enum EventType
-
namespace noise
-
class Noise
- #include <Noise.hpp>
-
class Noise
-
namespace pathfinding
Enums
-
enum AgentState
Values:
-
enumerator INVALID
-
enumerator WALKING
-
enumerator OFFMESH
-
enumerator INVALID
-
enum MovementRequestState
Values:
-
enumerator NONE
-
enumerator FAILED
-
enumerator VALID
-
enumerator REQUESTING
-
enumerator WAITING_FOR_QUEUE
-
enumerator WAITING_FOR_PATH
-
enumerator VELOCITY
-
enumerator NONE
-
enum UserDataType
Values:
-
enumerator TYPE_UNKNOWN
-
enumerator TYPE_BOOL
-
enumerator TYPE_INT8
-
enumerator TYPE_UINT8
-
enumerator TYPE_INT16
-
enumerator TYPE_UINT16
-
enumerator TYPE_INT32
-
enumerator TYPE_UINT32
-
enumerator TYPE_INT64
-
enumerator TYPE_UINT64
-
enumerator TYPE_FLOAT32
-
enumerator TYPE_FLOAT64
-
enumerator TYPE_OBJECT_REF
-
enumerator TYPE_OBJECT_VAL
-
enumerator TYPE_UNKNOWN
Functions
-
inline std::ostream &operator<<(std::ostream &os, const AgentParams &data)
-
inline std::ostream &operator<<(std::ostream &os, const CrowdConfig &data)
-
inline std::ostream &operator<<(std::ostream &os, const PolygonMeshConfig &data)
-
class AgentHandle : public ice_engine::handles::Handle<AgentHandle>
- #include <AgentHandle.hpp>
-
struct AgentParams
- #include <AgentParams.hpp>
Public Members
-
float radius = 0.0f
-
float height = 0.1f
Agent height. [Limit: > 0].
-
float maxAcceleration = 0.0f
-
float maxSpeed = 0.0f
-
float collisionQueryRange = 0.1f
Defines how close a collision element must be before it is considered for steering behaviors. [Limits: > 0].
-
float pathOptimizationRange = 0.1f
The path visibility optimization range. [Limit: > 0].
-
float separationWeight = 0.0f
-
float radius = 0.0f
-
struct CrowdConfig
- #include <CrowdConfig.hpp>
Public Members
-
int maxAgents = 1000
-
float maxAgentRadius = 0.6f
-
int maxAgents = 1000
-
class CrowdHandle : public ice_engine::handles::Handle<CrowdHandle>
- #include <CrowdHandle.hpp>
-
class IAgentMotionChangeListener
- #include <IAgentMotionChangeListener.hpp>
Subclassed by ice_engine::IceEnginePathfindingAgentMotionChangeListener
Public Functions
-
inline virtual ~IAgentMotionChangeListener()
-
virtual void update(const glm::vec3 &position) = 0
-
inline virtual ~IAgentMotionChangeListener()
-
class IAgentStateChangeListener
- #include <IAgentStateChangeListener.hpp>
Subclassed by ice_engine::IceEnginePathfindingAgentStateChangeListener
Public Functions
-
inline virtual ~IAgentStateChangeListener()
-
virtual void update(const AgentState &agentState) = 0
-
inline virtual ~IAgentStateChangeListener()
-
class IImage
- #include <IImage.hpp>
Public Types
-
enum Format
Values:
-
enumerator FORMAT_UNKNOWN
-
enumerator FORMAT_RGB
-
enumerator FORMAT_RGBA
-
enumerator FORMAT_UNKNOWN
-
enum Format
-
class IMovementRequestStateChangeListener
- #include <IMovementRequestStateChangeListener.hpp>
Subclassed by ice_engine::IceEnginePathfindingMovementRequestStateChangeListener
Public Functions
-
inline virtual ~IMovementRequestStateChangeListener()
-
virtual void update(const MovementRequestState &movementRequestState) = 0
-
inline virtual ~IMovementRequestStateChangeListener()
-
class IPathfindingDebugRenderer
- #include <IPathfindingDebugRenderer.hpp>
Subclassed by ice_engine::IDebugRenderer
-
class IPathfindingEngine
- #include <IPathfindingEngine.hpp>
Public Functions
-
virtual ~IPathfindingEngine() = default
-
virtual void tick(const PathfindingSceneHandle &pathfindingSceneHandle, const float32 delta) = 0
-
virtual void renderDebug(const PathfindingSceneHandle &pathfindingSceneHandle) = 0
-
virtual PathfindingSceneHandle createPathfindingScene() = 0
-
virtual void destroyPathfindingScene(const PathfindingSceneHandle &pathfindingSceneHandle) = 0
-
virtual void setPathfindingDebugRenderer(IPathfindingDebugRenderer *pathfindingDebugRenderer) = 0
-
virtual void setDebugRendering(const PathfindingSceneHandle &pathfindingSceneHandle, const bool enabled) = 0
-
virtual PolygonMeshHandle createPolygonMesh(const ITerrain *terrain, const PolygonMeshConfig &polygonMeshConfig = PolygonMeshConfig()) = 0
-
virtual void destroy(const PolygonMeshHandle &polygonMeshHandle) = 0
-
virtual ObstacleHandle createObstacle(const PolygonMeshHandle &polygonMeshHandle, const glm::vec3 &position, const float32 radius, const float32 height) = 0
-
virtual void destroy(const PolygonMeshHandle &polygonMeshHandle, const ObstacleHandle &obstacleHandle) = 0
-
virtual void destroy(const PathfindingSceneHandle &pathfindingSceneHandle, const CrowdHandle &crowdHandle) = 0
-
virtual AgentHandle createAgent(const PathfindingSceneHandle &pathfindingSceneHandle, const CrowdHandle &crowdHandle, const glm::vec3 &position, const AgentParams &agentParams = AgentParams(), std::unique_ptr<IAgentMotionChangeListener> agentMotionChangeListener = nullptr, std::unique_ptr<IAgentStateChangeListener> agentStateChangeListener = nullptr, std::unique_ptr<IMovementRequestStateChangeListener> movementRequestStateChangeListener = nullptr, const boost::any &userData = UserData()) = 0
-
virtual void destroy(const PathfindingSceneHandle &pathfindingSceneHandle, const CrowdHandle &crowdHandle, const AgentHandle &agentHandle) = 0
-
virtual void requestMoveTarget(const PathfindingSceneHandle &pathfindingSceneHandle, const CrowdHandle &crowdHandle, const AgentHandle &agentHandle, const glm::vec3 &position) = 0
-
virtual void resetMoveTarget(const PathfindingSceneHandle &pathfindingSceneHandle, const CrowdHandle &crowdHandle, const AgentHandle &agentHandle) = 0
-
virtual void requestMoveVelocity(const PathfindingSceneHandle &pathfindingSceneHandle, const CrowdHandle &crowdHandle, const AgentHandle &agentHandle, const glm::vec3 &velocity) = 0
-
virtual void setMotionChangeListener(const PathfindingSceneHandle &pathfindingSceneHandle, const CrowdHandle &crowdHandle, const AgentHandle &agentHandle, std::unique_ptr<IAgentMotionChangeListener> agentMotionChangeListener) = 0
-
virtual void setStateChangeListener(const PathfindingSceneHandle &pathfindingSceneHandle, const CrowdHandle &crowdHandle, const AgentHandle &agentHandle, std::unique_ptr<IAgentStateChangeListener> agentStateChangeListener) = 0
-
virtual void setMovementRequestChangeListener(const PathfindingSceneHandle &pathfindingSceneHandle, const CrowdHandle &crowdHandle, const AgentHandle &agentHandle, std::unique_ptr<IMovementRequestStateChangeListener> movementRequestStateChangeListener) = 0
-
virtual void setUserData(const PathfindingSceneHandle &pathfindingSceneHandle, const CrowdHandle &crowdHandle, const AgentHandle &agentHandle, const boost::any &userData) = 0
-
virtual boost::any &getUserData(const PathfindingSceneHandle &pathfindingSceneHandle, const CrowdHandle &crowdHandle, const AgentHandle &agentHandle) const = 0
-
virtual ~IPathfindingEngine() = default
-
class IPathfindingEngineFactory
- #include <IPathfindingEngineFactory.hpp>
Public Functions
-
inline virtual ~IPathfindingEngineFactory()
-
virtual std::unique_ptr<IPathfindingEngine> create(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger) = 0
-
inline virtual ~IPathfindingEngineFactory()
-
class ITerrain
- #include <ITerrain.hpp>
Subclassed by ice_engine::PathfindingTerrain
- #include <NavigationMeshConfig.hpp>
Public Members
- #include <NavigationMeshHandle.hpp>
-
class ObstacleHandle : public ice_engine::handles::Handle<ObstacleHandle>
- #include <ObstacleHandle.hpp>
-
class PathfindingSceneHandle : public ice_engine::handles::Handle<PathfindingSceneHandle>
- #include <PathfindingSceneHandle.hpp>
-
struct PolygonMeshConfig
- #include <PolygonMeshConfig.hpp>
Public Members
-
int width = 0
-
int height = 0
-
int tileSize = 48
-
int borderSize = 0
-
float cellSize = 1.0f
-
float cellHeight = 1.0f
-
float walkableSlopeAngle = 0.0f
-
int walkableHeight = 0
-
int walkableClimb = 0
-
int walkableRadius = 0
-
int maxEdgeLength = 0
-
float maxSimplificationError = 0.0f
-
int minRegionArea = 0
-
int mergeRegionArea = 0
-
int maxVertsPerPoly = 3
-
float detailSampleDist = 0.0f
-
float detailSampleMaxError = 0.0f
-
int maxObstacles = 128
-
int width = 0
-
class PolygonMeshHandle : public ice_engine::handles::Handle<PolygonMeshHandle>
- #include <PolygonMeshHandle.hpp>
-
class UserData
- #include <UserData.hpp>
TODO: Make sure we destroy any copied objects if we set a new value for this parameter.
Public Functions
-
inline UserData()
-
inline UserData(const UserData &other)
copy this parameter.
Note that if the other UserData has an object copied by value, the copy constructor will make another copy of that object by allocating new memory and copying the contents of that object.
When this newly created parameter is destroyed, it will call the destructor on that copied object.
-
inline virtual ~UserData()
If the parameter holds a copy of an object, the destructor for that object will be called.
-
template<typename T>
inline void valueRef(T &value) Set the parameter by reference.
-
template<typename T>
inline void value(T value) Set the parameter by value. This will make a copy of the passed in value using that values copy constructor.
Note that when the parameter object is destroyed, it will call the destructor on the copied object.
It is highly recommended that you use relatively simple values.
-
template<typename T>
inline T &valueRef()
-
template<typename T>
inline T value()
-
inline void *pointer() const
-
inline UserDataType type() const
-
template<>
inline void valueRef(bool &value)
-
template<>
inline void value(bool value)
-
template<>
inline void valueRef(uint8 &value)
-
template<>
inline void value(uint8 value)
-
template<>
inline void valueRef(int8 &value)
-
template<>
inline void value(int8 value)
-
template<>
inline void valueRef(uint16 &value)
-
template<>
inline void value(uint16 value)
-
template<>
inline void valueRef(int16 &value)
-
template<>
inline void value(int16 value)
-
template<>
inline void valueRef(uint32 &value)
-
template<>
inline void value(uint32 value)
-
template<>
inline void valueRef(int32 &value)
-
template<>
inline void value(int32 value)
-
template<>
inline void valueRef(uint64 &value)
-
template<>
inline void value(uint64 value)
-
template<>
inline void valueRef(int64 &value)
-
template<>
inline void value(int64 value)
-
template<>
inline void value(float32 value)
-
template<>
inline void valueRef(float32 &value)
-
template<>
inline void value(float64 value)
-
template<>
inline void valueRef(float64 &value)
-
template<>
inline bool value()
-
template<>
inline bool &valueRef()
-
template<>
inline uint8 value()
-
template<>
inline uint8 &valueRef()
-
template<>
inline int8 value()
-
template<>
inline int8 &valueRef()
-
template<>
inline uint16 value()
-
template<>
inline uint16 &valueRef()
-
template<>
inline int16 value()
-
template<>
inline uint32 value()
-
template<>
inline uint32 &valueRef()
-
template<>
inline int32 value()
-
template<>
inline int32 &valueRef()
-
template<>
inline uint64 value()
-
template<>
inline int64 &valueRef()
-
template<>
inline int64 value()
-
template<>
inline float32 value()
-
template<>
inline float32 &valueRef()
-
template<>
inline float64 value()
-
template<>
inline float64 &valueRef()
-
inline UserData()
-
union Value
- #include <UserData.hpp>
-
enum AgentState
-
namespace physics
Enums
-
enum UserDataType
Values:
-
enumerator TYPE_UNKNOWN
-
enumerator TYPE_BOOL
-
enumerator TYPE_INT8
-
enumerator TYPE_UINT8
-
enumerator TYPE_INT16
-
enumerator TYPE_UINT16
-
enumerator TYPE_INT32
-
enumerator TYPE_UINT32
-
enumerator TYPE_INT64
-
enumerator TYPE_UINT64
-
enumerator TYPE_FLOAT32
-
enumerator TYPE_FLOAT64
-
enumerator TYPE_OBJECT_REF
-
enumerator TYPE_OBJECT_VAL
-
enumerator TYPE_UNKNOWN
-
class CollisionShapeHandle : public ice_engine::handles::Handle<CollisionShapeHandle>
- #include <CollisionShapeHandle.hpp>
-
class GhostObjectHandle : public ice_engine::handles::PointerHandle<GhostObjectHandle>
- #include <GhostObjectHandle.hpp>
Public Static Attributes
-
static const GhostObjectHandle INVALID
-
static const GhostObjectHandle INVALID
-
class IHeightfield
- #include <IHeightfield.hpp>
Subclassed by ice_engine::Heightfield
-
class IImage
- #include <IImage.hpp>
Subclassed by ice_engine::IImage
Public Types
-
enum Format
Values:
-
enumerator FORMAT_UNKNOWN
-
enumerator FORMAT_RGB
-
enumerator FORMAT_RGBA
-
enumerator FORMAT_UNKNOWN
-
enum Format
-
class IMotionChangeListener
- #include <IMotionChangeListener.hpp>
Subclassed by ice_engine::IceEngineMotionChangeListener
-
class IPhysicsDebugRenderer
- #include <IPhysicsDebugRenderer.hpp>
Subclassed by ice_engine::IDebugRenderer
-
class IPhysicsEngine
- #include <IPhysicsEngine.hpp>
Public Functions
-
virtual ~IPhysicsEngine() = default
-
virtual void tick(const PhysicsSceneHandle &physicsSceneHandle, const float32 delta) = 0
-
virtual void renderDebug(const PhysicsSceneHandle &physicsSceneHandle) = 0
-
virtual PhysicsSceneHandle createPhysicsScene() = 0
-
virtual void destroy(const PhysicsSceneHandle &physicsSceneHandle) = 0
-
virtual void setGravity(const PhysicsSceneHandle &physicsSceneHandle, const glm::vec3 &gravity) = 0
-
virtual void setPhysicsDebugRenderer(IPhysicsDebugRenderer *physicsDebugRenderer) = 0
-
virtual void setDebugRendering(const PhysicsSceneHandle &physicsSceneHandle, const bool enabled) = 0
-
virtual CollisionShapeHandle createStaticPlaneShape(const glm::vec3 &planeNormal, const float32 planeConstant) = 0
-
virtual CollisionShapeHandle createStaticBoxShape(const glm::vec3 &dimensions) = 0
-
virtual CollisionShapeHandle createStaticSphereShape(const float32 radius) = 0
-
virtual CollisionShapeHandle createStaticTerrainShape(const IHeightfield &heightfield) = 0
-
virtual void destroy(const CollisionShapeHandle &collisionShapeHandle) = 0
-
virtual void destroyAllStaticShapes() = 0
-
virtual RigidBodyObjectHandle createRigidBodyObject(const PhysicsSceneHandle &physicsSceneHandle, const CollisionShapeHandle &collisionShapeHandle, std::unique_ptr<IMotionChangeListener> motionStateListener = nullptr, const boost::any &userData = boost::any()) = 0
-
virtual RigidBodyObjectHandle createRigidBodyObject(const PhysicsSceneHandle &physicsSceneHandle, const CollisionShapeHandle &collisionShapeHandle, const float32 mass, const float32 friction, const float32 restitution, std::unique_ptr<IMotionChangeListener> motionStateListener = nullptr, const boost::any &userData = boost::any()) = 0
-
virtual RigidBodyObjectHandle createRigidBodyObject(const PhysicsSceneHandle &physicsSceneHandle, const CollisionShapeHandle &collisionShapeHandle, const glm::vec3 &position, const glm::quat &orientation, const float32 mass = 1.0f, const float32 friction = 1.0f, const float32 restitution = 1.0f, std::unique_ptr<IMotionChangeListener> motionStateListener = nullptr, const boost::any &userData = boost::any()) = 0
-
virtual GhostObjectHandle createGhostObject(const PhysicsSceneHandle &physicsSceneHandle, const CollisionShapeHandle &collisionShapeHandle, const boost::any &userData = boost::any()) = 0
-
virtual GhostObjectHandle createGhostObject(const PhysicsSceneHandle &physicsSceneHandle, const CollisionShapeHandle &collisionShapeHandle, const glm::vec3 &position, const glm::quat &orientation, const boost::any &userData = boost::any()) = 0
-
virtual void destroy(const PhysicsSceneHandle &physicsSceneHandle, const RigidBodyObjectHandle &rigidBodyObjectHandle) = 0
-
virtual void destroy(const PhysicsSceneHandle &physicsSceneHandle, const GhostObjectHandle &ghostObjectHandle) = 0
-
virtual void destroyAllRigidBodies() = 0
-
virtual void setUserData(const PhysicsSceneHandle &physicsSceneHandle, const RigidBodyObjectHandle &rigidBodyObjectHandle, const boost::any &userData) = 0
-
virtual void setUserData(const PhysicsSceneHandle &physicsSceneHandle, const GhostObjectHandle &ghostObjectHandle, const boost::any &userData) = 0
-
virtual boost::any &getUserData(const PhysicsSceneHandle &physicsSceneHandle, const RigidBodyObjectHandle &rigidBodyObjectHandle) const = 0
-
virtual boost::any &getUserData(const PhysicsSceneHandle &physicsSceneHandle, const GhostObjectHandle &ghostObjectHandle) const = 0
-
virtual Raycast raycast(const PhysicsSceneHandle &physicsSceneHandle, const ray::Ray &ray) = 0
-
virtual std::vector<boost::variant<RigidBodyObjectHandle, GhostObjectHandle>> query(const PhysicsSceneHandle &physicsSceneHandle, const glm::vec3 &origin, const std::vector<glm::vec3> &points) = 0
-
virtual std::vector<boost::variant<RigidBodyObjectHandle, GhostObjectHandle>> query(const PhysicsSceneHandle &physicsSceneHandle, const glm::vec3 &origin, const float32 radius) = 0
-
virtual void setMotionChangeListener(const PhysicsSceneHandle &physicsSceneHandle, const RigidBodyObjectHandle &rigidBodyObjectHandle, std::unique_ptr<IMotionChangeListener> motionStateListener) = 0
-
virtual void rotation(const PhysicsSceneHandle &physicsSceneHandle, const RigidBodyObjectHandle &rigidBodyObjectHandle, const glm::quat &orientation) = 0
-
virtual glm::quat rotation(const PhysicsSceneHandle &physicsSceneHandle, const RigidBodyObjectHandle &rigidBodyObjectHandle) const = 0
-
virtual void rotation(const PhysicsSceneHandle &physicsSceneHandle, const GhostObjectHandle &ghostObjectHandle, const glm::quat &orientation) = 0
-
virtual glm::quat rotation(const PhysicsSceneHandle &physicsSceneHandle, const GhostObjectHandle &ghostObjectHandle) const = 0
-
virtual void position(const PhysicsSceneHandle &physicsSceneHandle, const RigidBodyObjectHandle &rigidBodyObjectHandle, const float32 x, const float32 y, const float32 z) = 0
-
virtual void position(const PhysicsSceneHandle &physicsSceneHandle, const RigidBodyObjectHandle &rigidBodyObjectHandle, const glm::vec3 &position) = 0
-
virtual glm::vec3 position(const PhysicsSceneHandle &physicsSceneHandle, const RigidBodyObjectHandle &rigidBodyObjectHandle) const = 0
-
virtual void position(const PhysicsSceneHandle &physicsSceneHandle, const GhostObjectHandle &ghostObjectHandle, const float32 x, const float32 y, const float32 z) = 0
-
virtual void position(const PhysicsSceneHandle &physicsSceneHandle, const GhostObjectHandle &ghostObjectHandle, const glm::vec3 &position) = 0
-
virtual glm::vec3 position(const PhysicsSceneHandle &physicsSceneHandle, const GhostObjectHandle &ghostObjectHandle) const = 0
-
virtual void mass(const PhysicsSceneHandle &physicsSceneHandle, const RigidBodyObjectHandle &rigidBodyObjectHandle, const float32 mass) = 0
-
virtual float32 mass(const PhysicsSceneHandle &physicsSceneHandle, const RigidBodyObjectHandle &rigidBodyObjectHandle) const = 0
Note: This value must be calculated, so it may not be exactly what you set originally.
-
virtual void friction(const PhysicsSceneHandle &physicsSceneHandle, const RigidBodyObjectHandle &rigidBodyObjectHandle, const float32 friction) = 0
-
virtual float32 friction(const PhysicsSceneHandle &physicsSceneHandle, const RigidBodyObjectHandle &rigidBodyObjectHandle) const = 0
-
virtual void restitution(const PhysicsSceneHandle &physicsSceneHandle, const RigidBodyObjectHandle &rigidBodyObjectHandle, const float32 restitution) = 0
-
virtual float32 restitution(const PhysicsSceneHandle &physicsSceneHandle, const RigidBodyObjectHandle &rigidBodyObjectHandle) const = 0
-
virtual ~IPhysicsEngine() = default
-
class IPhysicsEngineFactory
- #include <IPhysicsEngineFactory.hpp>
Public Functions
-
inline virtual ~IPhysicsEngineFactory()
-
virtual std::unique_ptr<IPhysicsEngine> create(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger) = 0
-
inline virtual ~IPhysicsEngineFactory()
-
class PhysicsSceneHandle : public ice_engine::handles::Handle<PhysicsSceneHandle>
- #include <PhysicsSceneHandle.hpp>
-
class Raycast
- #include <Raycast.hpp>
Public Functions
-
Raycast() = default
-
inline Raycast(const ray::Ray &ray)
-
inline const ray::Ray &ray() const
-
inline void setRay(const ray::Ray &ray)
-
inline const glm::vec3 &hitPointWorld() const
-
inline void setHitPointWorld(const glm::vec3 &hitPointWorld)
-
inline const glm::vec3 &hitNormalWorld() const
-
inline void setHitNormalWorld(const glm::vec3 &hitNormalWorld)
-
inline const RigidBodyObjectHandle &rigidBodyObjectHandle() const
-
inline void setRigidBodyObjectHandle(const RigidBodyObjectHandle &rigidBodyObjectHandle)
-
inline const GhostObjectHandle &ghostObjectHandle() const
-
inline void setGhostObjectHandle(const GhostObjectHandle &ghostObjectHandle)
-
Raycast() = default
-
class RigidBodyObjectHandle : public ice_engine::handles::PointerHandle<RigidBodyObjectHandle>
- #include <RigidBodyObjectHandle.hpp>
Public Static Attributes
-
static const RigidBodyObjectHandle INVALID
-
static const RigidBodyObjectHandle INVALID
-
class UserData
- #include <UserData.hpp>
TODO: Make sure we destroy any copied objects if we set a new value for this parameter.
Public Functions
-
inline UserData()
-
inline UserData(const UserData &other)
copy this parameter.
Note that if the other UserData has an object copied by value, the copy constructor will make another copy of that object by allocating new memory and copying the contents of that object.
When this newly created parameter is destroyed, it will call the destructor on that copied object.
-
inline UserData(UserData &&other)
-
inline ~UserData()
If the parameter holds a copy of an object, the destructor for that object will be called.
-
template<typename T>
inline void valueRef(T &value) Set the parameter by reference.
-
template<typename T>
inline void value(T value) Set the parameter by value. This will make a copy of the passed in value using that values copy constructor.
Note that when the parameter object is destroyed, it will call the destructor on the copied object.
It is highly recommended that you use relatively simple values.
-
template<typename T>
inline T &valueRef()
-
template<typename T>
inline T value()
-
inline void *pointer() const
-
inline UserDataType type() const
-
template<>
inline void valueRef(bool &value)
-
template<>
inline void value(bool value)
-
template<>
inline void valueRef(uint8 &value)
-
template<>
inline void value(uint8 value)
-
template<>
inline void valueRef(int8 &value)
-
template<>
inline void value(int8 value)
-
template<>
inline void valueRef(uint16 &value)
-
template<>
inline void value(uint16 value)
-
template<>
inline void valueRef(int16 &value)
-
template<>
inline void value(int16 value)
-
template<>
inline void valueRef(uint32 &value)
-
template<>
inline void value(uint32 value)
-
template<>
inline void valueRef(int32 &value)
-
template<>
inline void value(int32 value)
-
template<>
inline void valueRef(uint64 &value)
-
template<>
inline void value(uint64 value)
-
template<>
inline void valueRef(int64 &value)
-
template<>
inline void value(int64 value)
-
template<>
inline void value(float32 value)
-
template<>
inline void valueRef(float32 &value)
-
template<>
inline void value(float64 value)
-
template<>
inline void valueRef(float64 &value)
-
template<>
inline bool value()
-
template<>
inline bool &valueRef()
-
template<>
inline uint8 value()
-
template<>
inline uint8 &valueRef()
-
template<>
inline int8 value()
-
template<>
inline int8 &valueRef()
-
template<>
inline uint16 value()
-
template<>
inline uint16 &valueRef()
-
template<>
inline int16 value()
-
template<>
inline uint32 value()
-
template<>
inline uint32 &valueRef()
-
template<>
inline int32 value()
-
template<>
inline int32 &valueRef()
-
template<>
inline uint64 value()
-
template<>
inline int64 &valueRef()
-
template<>
inline int64 value()
-
template<>
inline float32 value()
-
template<>
inline float32 &valueRef()
-
template<>
inline float64 value()
-
template<>
inline float64 &valueRef()
-
inline UserData()
-
union Value
- #include <UserData.hpp>
-
enum UserDataType
-
namespace ray
-
struct Ray
- #include <Ray.hpp>
-
struct Ray
-
namespace raybinding
-
namespace scripting
Enums
-
enum DebugAction
Values:
-
enumerator CONTINUE
-
enumerator STEP_INTO
-
enumerator STEP_OVER
-
enumerator STEP_OUT
-
enumerator CONTINUE
-
enum EventType
Values:
-
enumerator UNKNOWN
-
enumerator HIT_BREAKPOINT
-
enumerator DONE
-
enumerator UNKNOWN
-
enum ParameterType
Values:
-
enumerator TYPE_UNKNOWN
-
enumerator TYPE_BOOL
-
enumerator TYPE_INT8
-
enumerator TYPE_UINT8
-
enumerator TYPE_INT16
-
enumerator TYPE_UINT16
-
enumerator TYPE_INT32
-
enumerator TYPE_UINT32
-
enumerator TYPE_INT64
-
enumerator TYPE_UINT64
-
enumerator TYPE_FLOAT32
-
enumerator TYPE_FLOAT64
-
enumerator TYPE_OBJECT_REF
-
enumerator TYPE_OBJECT_VAL
-
enumerator TYPE_UNKNOWN
-
struct DebugEvent
- #include <IScriptingEngineDebugger.hpp>
Public Members
-
uint32 type
-
uint32 type
-
class ExecutionContextHandle : public ice_engine::handles::Handle<ExecutionContextHandle>
- #include <ExecutionContextHandle.hpp>
-
class IDebugEventListener
- #include <IScriptingEngineDebugger.hpp>
Subclassed by ice_engine::GameEngine
Public Functions
-
virtual ~IDebugEventListener() = default
-
virtual void processEvent(const DebugEvent &event) = 0
-
virtual ~IDebugEventListener() = default
-
class IScriptingEngine
- #include <IScriptingEngine.hpp>
Subclassed by ice_engine::scripting::angel_script::ScriptingEngine
Public Functions
-
virtual ~IScriptingEngine() = default
-
virtual void run(const std::string &filename, const std::string &function, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const std::string &scriptData, const std::string &function, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const std::string &scriptData, const std::string &function, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const std::string &scriptData, const std::string &function, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const std::string &scriptData, const std::string &function, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const std::string &scriptData, const std::string &function, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const std::string &scriptData, const std::string &function, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const std::string &scriptData, const std::string &function, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const std::string &scriptData, const std::string &function, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const std::string &scriptData, const std::string &function, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const std::string &scriptData, const std::string &function, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const std::string &scriptData, const std::string &function, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const std::string &scriptData, const std::string &function, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, uint32 &returnaszValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) = 0
-
virtual ExecutionContextHandle createExecutionContext() = 0
-
virtual void destroyExecutionContext(const ExecutionContextHandle &executionContextHandle) = 0
-
virtual std::string getScriptObjectName(const ScriptObjectHandle &scriptObjectHandle) const = 0
-
virtual ScriptObjectHandle createUninitializedScriptObject(const ModuleHandle &moduleHandle, const std::string &name) = 0
-
virtual ModuleHandle createModule(const std::string &name, const std::vector<std::string> &scriptData, const std::unordered_map<std::string, std::string> &includeOverrides = {}) = 0
-
virtual ModuleHandle getModule(const std::string &name) const = 0
-
virtual void destroyModule(const ModuleHandle &moduleHandle) = 0
-
virtual void destroyAllModules() = 0
-
virtual void releaseScriptObject(const ScriptObjectHandle &scriptObjectHandle) = 0
-
virtual void releaseAllScriptObjects() = 0
-
virtual void releaseScriptObjectFunction(const ScriptObjectFunctionHandle &scriptObjectFunctionHandle) = 0
-
virtual void releaseAllScriptObjectFunctions() = 0
-
virtual void releaseScriptFunction(const ScriptFunctionHandle &scriptFunctionHandle) = 0
-
virtual void releaseAllScriptFunctions() = 0
-
virtual void tick(const float32 delta) = 0
-
virtual void registerGlobalFunction(const std::string &name, const asSFuncPtr &funcPointer, asDWORD callConv, void *objForThiscall = nullptr) = 0
-
virtual void registerGlobalProperty(const std::string &declaration, void *pointer) = 0
-
virtual void registerClass(const std::string &name) = 0
-
virtual void registerClass(const std::string &name, const std::string &classFactorySignature, const std::string &addRefSignature, const std::string &releaseRefSignature, const asSFuncPtr &classFactoryFuncPointer, const asSFuncPtr &addRefFuncPointer, const asSFuncPtr &releaseRefFuncPointer) = 0
-
virtual void registerClassFactory(const std::string &name, const std::string &classFactorySignature, const asSFuncPtr &classFactoryFuncPointer) = 0
-
virtual void registerClassAddRef(const std::string &name, const std::string &addRefSignature, const asSFuncPtr &addRefFuncPointer) = 0
-
virtual void registerClassReleaseRef(const std::string &name, const std::string &releaseRefSignature, const asSFuncPtr &releaseRefFuncPointer) = 0
-
virtual void registerClassMethod(const std::string &className, const std::string &methodSignature, const asSFuncPtr &funcPointer) = 0
-
virtual void registerFunctionDefinition(const std::string &name) = 0
-
virtual void registerInterface(const std::string &name) = 0
-
virtual void registerEnum(const std::string &type) = 0
-
virtual void registerEnumValue(const std::string &type, const std::string &name, const int64 value) = 0
-
virtual ScriptFunctionHandle getScriptFunction(const ModuleHandle &moduleHandle, const std::string &function) = 0
-
virtual ScriptObjectFunctionHandle getScriptObjectFunction(const ScriptObjectHandle &scriptObjectHandle, const std::string &function) = 0
-
virtual void registerObjectMethod(const std::string &obj, const std::string &declaration, const asSFuncPtr &funcPointer, asDWORD callConv, void *auxiliary = nullptr) = 0
-
virtual void registerObjectProperty(const std::string &obj, const std::string &declaration, int32 byteOffset) = 0
-
virtual void registerObjectBehaviour(const std::string &obj, asEBehaviours behaviour, const std::string &declaration, const asSFuncPtr &funcPointer, asDWORD callConv) = 0
-
virtual IScriptingEngineDebugger *debugger() = 0
-
virtual void MessageCallback(const asSMessageInfo *msg, void *param) = 0
-
virtual void testPrintCallstack() = 0
-
virtual ~IScriptingEngine() = default
-
class IScriptingEngineDebugger
- #include <IScriptingEngineDebugger.hpp>
Subclassed by ice_engine::scripting::angel_script::AngelscriptDebugger
Public Functions
-
virtual ~IScriptingEngineDebugger() = default
-
virtual void performAction(const DebugAction action) = 0
-
virtual std::string filename() const = 0
Returns the name of the file that the debugger is currently in.
If we arenβt currently debugging anything, returns an empty string.
- Returns
-
virtual std::string functionName() const = 0
Returns the name of the function that the debugger is currently in.
If we arenβt currently debugging anything, returns an empty string.
- Returns
-
virtual int32 line() const = 0
Returns the line in the file that the debugger is currently on.
If we arenβt currently debugging anything, returns -1.
- Returns
-
virtual std::string stacktrace() = 0
-
virtual std::string variables() = 0
-
virtual void registerToStringCallback(const std::string &obj, const std::function<std::string(void*)> &function) = 0
-
virtual void addDebugEventListener(IDebugEventListener *listener) = 0
-
virtual void removeDebugEventListener(const IDebugEventListener *listener) = 0
-
virtual bool enabled() const = 0
-
virtual void setEnabled(const bool enabled) = 0
-
virtual bool running() const = 0
-
virtual void setRunning(const bool running) = 0
-
virtual ~IScriptingEngineDebugger() = default
-
class ModuleHandle : public ice_engine::handles::Handle<ModuleHandle>
- #include <ModuleHandle.hpp>
-
class Parameter
- #include <Parameter.hpp>
TODO: Make sure we destroy any copied objects if we set a new value for this parameter.
Public Functions
-
inline Parameter()
-
inline Parameter(const Parameter &other)
copy this parameter.
Note that if the other Parameter has an object copied by value, the copy constructor will make another copy of that object by allocating new memory and copying the contents of that object.
When this newly created parameter is destroyed, it will call the destructor on that copied object.
-
inline virtual ~Parameter()
If the parameter holds a copy of an object, the destructor for that object will be called.
-
template<typename T>
inline void valueRef(T &value) Set the parameter by reference.
-
template<typename T>
inline void value(T value) Set the parameter by value. This will make a copy of the passed in value using that values copy constructor.
Note that when the parameter object is destroyed, it will call the destructor on the copied object.
It is highly recommended that you use relatively simple values.
-
template<typename T>
inline T &valueRef()
-
template<typename T>
inline T value()
-
inline void *pointer() const
-
inline ParameterType type() const
-
template<>
inline void valueRef(bool &value)
-
template<>
inline void value(bool value)
-
template<>
inline void valueRef(uint8 &value)
-
template<>
inline void value(uint8 value)
-
template<>
inline void valueRef(int8 &value)
-
template<>
inline void value(int8 value)
-
template<>
inline void valueRef(uint16 &value)
-
template<>
inline void value(uint16 value)
-
template<>
inline void valueRef(int16 &value)
-
template<>
inline void value(int16 value)
-
template<>
inline void valueRef(uint32 &value)
-
template<>
inline void value(uint32 value)
-
template<>
inline void valueRef(int32 &value)
-
template<>
inline void value(int32 value)
-
template<>
inline void valueRef(uint64 &value)
-
template<>
inline void value(uint64 value)
-
template<>
inline void valueRef(int64 &value)
-
template<>
inline void value(int64 value)
-
template<>
inline void value(float32 value)
-
template<>
inline void valueRef(float32 &value)
-
template<>
inline void value(float64 value)
-
template<>
inline void valueRef(float64 &value)
-
template<>
inline bool value()
-
template<>
inline bool &valueRef()
-
template<>
inline uint8 value()
-
template<>
inline uint8 &valueRef()
-
template<>
inline int8 value()
-
template<>
inline int8 &valueRef()
-
template<>
inline uint16 value()
-
template<>
inline uint16 &valueRef()
-
template<>
inline int16 value()
-
template<>
inline uint32 value()
-
template<>
inline uint32 &valueRef()
-
template<>
inline int32 value()
-
template<>
inline int32 &valueRef()
-
template<>
inline uint64 value()
-
template<>
inline int64 &valueRef()
-
template<>
inline int64 value()
-
template<>
inline float32 value()
-
template<>
inline float32 &valueRef()
-
template<>
inline float64 value()
-
template<>
inline float64 &valueRef()
-
inline Parameter()
-
class ParameterList
- #include <ParameterList.hpp>
Public Functions
-
inline ParameterList()
-
inline virtual ~ParameterList()
-
inline Parameter &operator[](size_t index)
-
inline const Parameter &operator[](size_t index) const
-
inline size_t size() const
-
template<typename T>
inline void addRef(T &value)
-
template<typename T>
inline void add(T value)
-
inline void add(Parameter p)
-
inline ParameterList()
-
template<typename T>
class ReturnObject - #include <ReturnObject.hpp>
Public Functions
-
inline ReturnObject()
-
inline virtual ~ReturnObject()
-
inline std::function<void(void*)> parser()
Public Members
-
T value
-
inline ReturnObject()
-
class ScriptFunctionHandle : public ice_engine::handles::PointerHandle<ScriptFunctionHandle>
- #include <ScriptFunctionHandle.hpp>
Public Static Attributes
-
static const ScriptFunctionHandle INVALID
-
static const ScriptFunctionHandle INVALID
-
class ScriptHandle : public ice_engine::handles::Handle<ScriptHandle>
- #include <ScriptHandle.hpp>
-
class ScriptingFactory
- #include <ScriptingFactory.hpp>
Public Static Functions
-
static std::unique_ptr<IScriptingEngine> createScriptingEngine(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger)
-
static std::unique_ptr<IScriptingEngine> createScriptingEngine(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger)
-
class ScriptObjectFunctionHandle : public ice_engine::handles::PointerHandle<ScriptObjectFunctionHandle>
- #include <ScriptObjectFunctionHandle.hpp>
Public Static Attributes
-
static const ScriptObjectFunctionHandle INVALID
-
static const ScriptObjectFunctionHandle INVALID
-
class ScriptObjectHandle : public ice_engine::handles::PointerHandle<ScriptObjectHandle>
- #include <ScriptObjectHandle.hpp>
Public Static Attributes
-
static const ScriptObjectHandle INVALID
-
static const ScriptObjectHandle INVALID
-
union Value
- #include <Parameter.hpp>
-
namespace angel_script
Functions
-
inline void assertNoAngelscriptError(const int32 returnCode)
-
class AngelscriptCPreProcessor : public ice_engine::CPreProcessor
- #include <AngelscriptCPreProcessor.hpp>
Public Functions
-
AngelscriptCPreProcessor(fs::IFileSystem *fileSystem, logger::ILogger *logger, const std::unordered_map<std::string, std::string> &includeOverrides = {})
-
std::string process(std::string source, const std::unordered_map<std::string, std::string> &defineMap = {}, const bool autoIncludeGuard = false, const bool preserveLineNumbers = false)
-
template<typename ContextT>
inline void opened_include_file(ContextT const &ctx, std::string const &relname, std::string const &filename, bool is_system_include)
-
template<typename ContextT>
inline void returning_from_include_file(ContextT const &ctx)
-
AngelscriptCPreProcessor(fs::IFileSystem *fileSystem, logger::ILogger *logger, const std::unordered_map<std::string, std::string> &includeOverrides = {})
-
class AngelscriptDebugger : public CDebugger, public ice_engine::scripting::IScriptingEngineDebugger
- #include <AngelscriptDebugger.hpp>
Public Functions
-
inline AngelscriptDebugger(logger::ILogger *logger)
-
inline void prepare(asIScriptContext *context)
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inline virtual void performAction(const scripting::DebugAction action) override
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inline virtual std::string filename() const override
Returns the name of the file that the debugger is currently in.
If we arenβt currently debugging anything, returns an empty string.
- Returns
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inline virtual std::string functionName() const override
Returns the name of the function that the debugger is currently in.
If we arenβt currently debugging anything, returns an empty string.
- Returns
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inline virtual int32 line() const override
Returns the line in the file that the debugger is currently on.
If we arenβt currently debugging anything, returns -1.
- Returns
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inline virtual std::string stacktrace() override
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inline virtual std::string variables() override
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inline virtual void Output(const std::string &str) override
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inline virtual std::string ToString(void *value, asUINT typeId, int expandMembers, asIScriptEngine *engine) override
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inline virtual void registerToStringCallback(const std::string &obj, const std::function<std::string(void*)> &function) override
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inline virtual void addDebugEventListener(IDebugEventListener *listener) override
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inline virtual void removeDebugEventListener(const IDebugEventListener *listener) override
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inline virtual bool enabled() const override
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inline virtual void setEnabled(const bool enabled) override
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inline virtual bool running() const override
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inline virtual void setRunning(const bool running) override
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inline virtual void TakeCommands(asIScriptContext *ctx) override
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inline AngelscriptDebugger(logger::ILogger *logger)
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class ScriptingEngine : public ice_engine::scripting::IScriptingEngine
- #include <ScriptingEngine.hpp>
Public Functions
-
ScriptingEngine(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger)
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ScriptingEngine(const ScriptingEngine &other) = delete
-
~ScriptingEngine() override
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virtual void run(const std::string &filename, const std::string &function, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void run(const std::string &filename, const std::string &function, ParameterList &arguments, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void execute(const std::string &scriptData, const std::string &function, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const std::string &scriptData, const std::string &function, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const std::string &scriptData, const std::string &function, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const std::string &scriptData, const std::string &function, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const std::string &scriptData, const std::string &function, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const std::string &scriptData, const std::string &function, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const std::string &scriptData, const std::string &function, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const std::string &scriptData, const std::string &function, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const std::string &scriptData, const std::string &function, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const std::string &scriptData, const std::string &function, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const std::string &scriptData, const std::string &function, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const std::string &scriptData, const std::string &function, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const std::string &scriptData, const std::string &function, ParameterList &arguments, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptFunctionHandle &scriptFunctionHandle, ParameterList &arguments, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ModuleHandle &moduleHandle, const std::string &function, ParameterList &arguments, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const std::string &function, ParameterList &arguments, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, std::function<void(void*)> returnObjectParser, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, float32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, float64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, int8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, uint8 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, int16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, uint16 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
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virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, int32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, uint32 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, int64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual void execute(const ScriptObjectHandle &scriptObjectHandle, const ScriptObjectFunctionHandle &scriptObjectFunctionHandle, ParameterList &arguments, uint64 &returnValue, const ExecutionContextHandle &executionContextHandle = ExecutionContextHandle(0)) override
-
virtual ExecutionContextHandle createExecutionContext() override
-
virtual void destroyExecutionContext(const ExecutionContextHandle &executionContextHandle) override
-
virtual std::string getScriptObjectName(const ScriptObjectHandle &scriptObjectHandle) const override
-
virtual ScriptObjectHandle createUninitializedScriptObject(const ModuleHandle &moduleHandle, const std::string &name) override
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virtual ModuleHandle createModule(const std::string &name, const std::vector<std::string> &scriptData, const std::unordered_map<std::string, std::string> &includeOverrides = {}) override
-
virtual ModuleHandle getModule(const std::string &name) const override
-
virtual void destroyModule(const ModuleHandle &moduleHandle) override
-
virtual void destroyAllModules() override
-
virtual void releaseScriptObject(const ScriptObjectHandle &scriptObjectHandle) override
-
virtual void releaseAllScriptObjects() override
-
virtual void releaseScriptObjectFunction(const ScriptObjectFunctionHandle &scriptObjectFunctionHandle) override
-
virtual void releaseAllScriptObjectFunctions() override
-
virtual void releaseScriptFunction(const ScriptFunctionHandle &scriptFunctionHandle) override
-
virtual void releaseAllScriptFunctions() override
-
virtual void tick(const float32 delta) override
-
virtual void registerGlobalFunction(const std::string &name, const asSFuncPtr &funcPointer, asDWORD callConv, void *objForThiscall = nullptr) override
-
virtual void registerGlobalProperty(const std::string &declaration, void *pointer) override
-
virtual void registerClass(const std::string &name) override
-
virtual void registerClass(const std::string &name, const std::string &classFactorySignature, const std::string &addRefSignature, const std::string &releaseRefSignature, const asSFuncPtr &classFactoryFuncPointer, const asSFuncPtr &addRefFuncPointer, const asSFuncPtr &releaseRefFuncPointer) override
-
virtual void registerClassFactory(const std::string &name, const std::string &classFactorySignature, const asSFuncPtr &classFactoryFuncPointer) override
-
virtual void registerClassAddRef(const std::string &name, const std::string &addRefSignature, const asSFuncPtr &addRefFuncPointer) override
-
virtual void registerClassReleaseRef(const std::string &name, const std::string &releaseRefSignature, const asSFuncPtr &releaseRefFuncPointer) override
-
virtual void registerClassMethod(const std::string &className, const std::string &methodSignature, const asSFuncPtr &funcPointer) override
-
virtual void registerFunctionDefinition(const std::string &name) override
-
virtual void registerInterface(const std::string &name) override
-
virtual void registerInterfaceMethod(const std::string &name, const std::string &declaration) override
-
virtual void registerEnum(const std::string &type) override
-
virtual void registerEnumValue(const std::string &type, const std::string &name, const int64 value) override
-
virtual ScriptFunctionHandle getScriptFunction(const ModuleHandle &moduleHandle, const std::string &function) override
-
virtual ScriptObjectFunctionHandle getScriptObjectFunction(const ScriptObjectHandle &scriptObjectHandle, const std::string &function) override
-
virtual void registerObjectType(const std::string &obj, const int32 byteSize, asDWORD flags) override
-
virtual void registerObjectMethod(const std::string &obj, const std::string &declaration, const asSFuncPtr &funcPointer, asDWORD callConv, void *auxiliary = nullptr) override
-
virtual void registerObjectProperty(const std::string &obj, const std::string &declaration, int32 byteOffset) override
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virtual void registerObjectBehaviour(const std::string &obj, asEBehaviours behaviour, const std::string &declaration, const asSFuncPtr &funcPointer, asDWORD callConv) override
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virtual IScriptingEngineDebugger *debugger() override
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virtual void MessageCallback(const asSMessageInfo *msg, void *param) override
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virtual void testPrintCallstack() override
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ScriptingEngine(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger)
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inline void assertNoAngelscriptError(const int32 returnCode)
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enum DebugAction
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namespace serialization
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class ISerializable
- #include <ISerializable.hpp>
Subclassed by ice_engine::Scene
Public Functions
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inline virtual ~ISerializable()
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virtual void serialize(const std::string &filename) = 0
Serialize the object to the provided filename.
Not Thread Safe: This method is not safe to call in a multi-threaded environment. When you are calling this method, no other threads should be accessing this object.
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virtual void deserialize(const std::string &filename) = 0
Deserializes the object from the provided filename.
Not Thread Safe: This method is not safe to call in a multi-threaded environment. When you are calling this method, no other threads should be accessing this object.
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inline virtual ~ISerializable()
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class ITextSerializable
- #include <ITextSerializable.hpp>
Public Functions
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inline virtual ~ITextSerializable()
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virtual void serialize(const std::string &filename) = 0
Serialize the object to the provided filename.
Not Thread Safe: This method is not safe to call in a multi-threaded environment. When you are calling this method, no other threads should be accessing this object.
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virtual void serialize(TextOutArchive &outArchive) = 0
Serialize the object to the provided archive.
Not Thread Safe: This method is not safe to call in a multi-threaded environment. When you are calling this method, no other threads should be accessing this object.
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virtual void deserialize(const std::string &filename) = 0
Deserializes the object from the provided filename.
Not Thread Safe: This method is not safe to call in a multi-threaded environment. When you are calling this method, no other threads should be accessing this object.
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virtual void deserialize(TextInArchive &inArchive) = 0
Deserializes the object from the provided archive.
Not Thread Safe: This method is not safe to call in a multi-threaded environment. When you are calling this method, no other threads should be accessing this object.
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inline virtual ~ITextSerializable()
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class TextInArchive : public text_iarchive
- #include <TextInArchive.hpp>
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class TextOutArchive : public text_oarchive
- #include <TextOutArchive.hpp>
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class ISerializable
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namespace utilities
Functions
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bool isEmpty(const boost::any &operand)
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bool isInt(const boost::any &operand)
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bool isUint(const boost::any &operand)
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bool isFloat(const boost::any &operand)
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bool isDouble(const boost::any &operand)
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bool isBool(const boost::any &operand)
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bool isString(const boost::any &operand)
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bool isWstring(const boost::any &operand)
Variables
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class Properties
- #include <Properties.hpp>
Public Functions
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Properties() = default
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Properties(const std::string &properties)
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~Properties() = default
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inline std::string getStringValue(const std::string &name, std::string defaultValue = std::string()) const
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inline bool getBoolValue(const std::string &name, const bool defaultValue = false) const
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Properties() = default
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bool isEmpty(const boost::any &operand)
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typedef unsigned char byte