ice_engine::audioΒΆ
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namespace ice_engine::audio
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class AudioFactory
- #include <AudioFactory.hpp>
Public Static Functions
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static std::unique_ptr<IAudioEngine> createAudioEngine(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger)
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static std::unique_ptr<IAudioEngine> createAudioEngine(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger)
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class AudioSceneHandle : public ice_engine::handles::Handle<AudioSceneHandle>
- #include <AudioSceneHandle.hpp>
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class IAudio
- #include <IAudio.hpp>
Subclassed by ice_engine::Audio
Public Types
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enum Format
Values:
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enumerator FORMAT_UNKNOWN
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enumerator FORMAT_AUDIO_S8
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enumerator FORMAT_AUDIO_U8
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enumerator FORMAT_AUDIO_S16LSB
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enumerator FORMAT_AUDIO_S16MSB
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enumerator FORMAT_AUDIO_S16SYS
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enumerator FORMAT_AUDIO_S16
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enumerator FORMAT_AUDIO_U16LSB
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enumerator FORMAT_AUDIO_U16MSB
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enumerator FORMAT_AUDIO_U16SYS
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enumerator FORMAT_AUDIO_U16
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enumerator FORMAT_AUDIO_S32LSB
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enumerator FORMAT_AUDIO_S32MSB
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enumerator FORMAT_AUDIO_S32SYS
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enumerator FORMAT_AUDIO_S32
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enumerator FORMAT_AUDIO_F32LSB
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enumerator FORMAT_AUDIO_F32MSB
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enumerator FORMAT_AUDIO_F32SYS
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enumerator FORMAT_AUDIO_F32
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enumerator FORMAT_UNKNOWN
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enum Format
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class IAudioEngine
- #include <IAudioEngine.hpp>
Public Functions
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virtual ~IAudioEngine() = default
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virtual AudioSceneHandle createAudioScene() = 0
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virtual void destroyAudioScene(const AudioSceneHandle &audioSceneHandle) = 0
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virtual void tick(const AudioSceneHandle audioSceneHandle, const float32 delta) = 0
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virtual void beginRender() = 0
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virtual void render(const AudioSceneHandle &audioSceneHandle) = 0
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virtual void endRender() = 0
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virtual SoundSourceHandle play(const AudioSceneHandle &audioSceneHandle, const SoundHandle &soundHandle, const glm::vec3 &position) = 0
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virtual void stop(const AudioSceneHandle &audioSceneHandle, const SoundSourceHandle &soundSourceHandle) = 0
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virtual void stopAll(const AudioSceneHandle &audioSceneHandle) = 0
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virtual SoundHandle createSound(const IAudio &audio) = 0
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virtual void destroy(const SoundHandle soundHandle) = 0
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virtual ListenerHandle createListener(const AudioSceneHandle &audioSceneHandle, const glm::vec3 &position) = 0
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virtual void setPosition(const AudioSceneHandle &audioSceneHandle, const SoundSourceHandle &soundSourceHandle, const float32 x, const float32 y, const float32 z) = 0
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virtual void setPosition(const AudioSceneHandle &audioSceneHandle, const SoundSourceHandle &soundSourceHandle, const glm::vec3 &position) = 0
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virtual glm::vec3 position(const AudioSceneHandle &audioSceneHandle, const SoundSourceHandle &soundSourceHandle) const = 0
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virtual void setPosition(const AudioSceneHandle &audioSceneHandle, const ListenerHandle &listenerHandle, const float32 x, const float32 y, const float32 z) = 0
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virtual void setPosition(const AudioSceneHandle &audioSceneHandle, const ListenerHandle &listenerHandle, const glm::vec3 &position) = 0
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virtual glm::vec3 position(const AudioSceneHandle &audioSceneHandle, const ListenerHandle &listenerHandle) const = 0
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virtual ~IAudioEngine() = default
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class IAudioEngineFactory
- #include <IAudioEngineFactory.hpp>
Public Functions
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inline virtual ~IAudioEngineFactory()
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virtual std::unique_ptr<IAudioEngine> create(utilities::Properties *properties, fs::IFileSystem *fileSystem, logger::ILogger *logger) = 0
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inline virtual ~IAudioEngineFactory()
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class ListenerHandle : public ice_engine::handles::Handle<ListenerHandle>
- #include <ListenerHandle.hpp>
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class SoundHandle : public ice_engine::handles::Handle<SoundHandle>
- #include <SoundHandle.hpp>
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class SoundSourceHandle : public ice_engine::handles::Handle<SoundSourceHandle>
- #include <SoundSourceHandle.hpp>
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class AudioFactory